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#pragma once
#include "DiabloUI/art.h"
#include "engine.h"
namespace devilution {
void DrawArt(Sint16 screenX, Sint16 screenY, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0);
void DrawArt(const CelOutputBuffer &out, Sint16 screenX, Sint16 screenY, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0);
void DrawAnimatedArt(Art *art, int screenX, int screenY);
int GetAnimationFrame(int frames, int fps = 60);
} // namespace devilution