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79 lines
1.6 KiB
79 lines
1.6 KiB
#pragma once |
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#include <cstdint> |
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#include <SDL.h> |
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#include "controls/controller.h" |
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#include "./axis_direction.h" |
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namespace devilution { |
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enum GameActionType : uint8_t { |
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GameActionType_NONE, |
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GameActionType_USE_HEALTH_POTION, |
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GameActionType_USE_MANA_POTION, |
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GameActionType_PRIMARY_ACTION, // Talk to towners, click on inv items, attack, etc. |
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GameActionType_SECONDARY_ACTION, // Open chests, doors, pickup items. |
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GameActionType_CAST_SPELL, |
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GameActionType_TOGGLE_INVENTORY, |
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GameActionType_TOGGLE_CHARACTER_INFO, |
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GameActionType_TOGGLE_QUICK_SPELL_MENU, |
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GameActionType_TOGGLE_SPELL_BOOK, |
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GameActionType_TOGGLE_QUEST_LOG, |
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GameActionType_SEND_KEY, |
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GameActionType_SEND_MOUSE_CLICK, |
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}; |
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struct GameActionSendKey { |
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Uint32 vk_code; |
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bool up; |
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}; |
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struct GameActionSendMouseClick { |
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enum Button : uint8_t { |
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LEFT, |
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RIGHT, |
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}; |
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Button button; |
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bool up; |
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}; |
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struct GameAction { |
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GameActionType type; |
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GameAction() |
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: type(GameActionType_NONE) |
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{ |
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} |
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explicit GameAction(GameActionType type) |
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: type(type) |
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{ |
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} |
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GameAction(GameActionSendKey send_key) |
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: type(GameActionType_SEND_KEY) |
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, send_key(send_key) |
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{ |
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} |
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GameAction(GameActionSendMouseClick send_mouse_click) |
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: type(GameActionType_SEND_MOUSE_CLICK) |
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, send_mouse_click(send_mouse_click) |
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{ |
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} |
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union { |
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GameActionSendKey send_key; |
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GameActionSendMouseClick send_mouse_click; |
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}; |
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}; |
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bool GetGameAction(const SDL_Event &event, ControllerButtonEvent ctrlEvent, GameAction *action); |
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AxisDirection GetMoveDirection(); |
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extern bool start_modifier_active; |
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extern bool select_modifier_active; |
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} // namespace devilution
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