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67 lines
1.2 KiB
67 lines
1.2 KiB
/** |
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* @file demomode.h |
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* |
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* Contains most of the the demomode specific logic |
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*/ |
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#pragma once |
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#include <cstdint> |
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#include <SDL.h> |
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namespace devilution { |
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namespace demo { |
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#ifndef DISABLE_DEMOMODE |
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void InitPlayBack(int demoNumber, bool timedemo); |
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void InitRecording(int recordNumber, bool createDemoReference); |
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void OverrideOptions(); |
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bool IsRunning(); |
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bool IsRecording(); |
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bool GetRunGameLoop(bool &drawGame, bool &processInput); |
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bool FetchMessage(SDL_Event *event, uint16_t *modState); |
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void RecordGameLoopResult(bool runGameLoop); |
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void RecordMessage(const SDL_Event &event, uint16_t modState); |
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void NotifyGameLoopStart(); |
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void NotifyGameLoopEnd(); |
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#else |
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inline void OverrideOptions() |
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{ |
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} |
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inline bool IsRunning() |
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{ |
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return false; |
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} |
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inline bool IsRecording() |
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{ |
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return false; |
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} |
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inline bool GetRunGameLoop(bool &, bool &) |
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{ |
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return false; |
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} |
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inline bool FetchMessage(SDL_Event *, uint16_t *) |
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{ |
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return false; |
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} |
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inline void RecordGameLoopResult(bool) |
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{ |
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} |
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inline void RecordMessage(const SDL_Event &, uint16_t) |
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{ |
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} |
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inline void NotifyGameLoopStart() |
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{ |
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} |
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inline void NotifyGameLoopEnd() |
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{ |
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} |
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#endif |
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} // namespace demo |
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} // namespace devilution
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