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#pragma once
// Keyboard keys acting like gamepad buttons
#ifndef HAS_KBCTRL
#define HAS_KBCTRL 0
#endif
#if HAS_KBCTRL == 1
#include "controls/controller_buttons.h"
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
namespace devilution {
ControllerButton KbCtrlToControllerButton(const SDL_Event &event);
SDL_Keycode ControllerButtonToKbCtrlKeyCode(ControllerButton button);
bool IsKbCtrlButtonPressed(ControllerButton button);
bool ProcessKbCtrlAxisMotion(const SDL_Event &event);
} // namespace devilution
#endif