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#pragma once
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#else
#include "utils/sdl2_backports.h"
#endif
#include "appfat.h"
#include "utils/sdl_ptrs.h"
namespace devilution {
namespace SDLWrap {
template <typename T>
T NonNull(T x)
{
if (x == nullptr)
ErrSdl();
return x;
}
inline SDLSurfaceUniquePtr CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) };
}
inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
{
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format)) };
}
inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
{
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, depth, pitch, format)) };
}
#ifndef USE_SDL1
inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags)
#else
inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags)
#endif
{
return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurface(src, fmt, flags)) };
}
#ifndef USE_SDL1
inline SDLSurfaceUniquePtr ConvertSurfaceFormat(SDL_Surface *src, Uint32 pixel_format, Uint32 flags)
{
return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurfaceFormat(src, pixel_format, flags)) };
}
#endif
#ifndef USE_SDL1
inline SDLTextureUniquePtr CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
{
return SDLTextureUniquePtr { NonNull(SDL_CreateTexture(renderer, format, access, w, h)) };
}
#endif
inline SDLPaletteUniquePtr AllocPalette(int ncolors = 256)
{
return SDLPaletteUniquePtr { NonNull(SDL_AllocPalette(ncolors)) };
}
} //namespace SDLWrap
} //namespace devilution