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/**
* @file loadsave.h
*
* Interface of save game functionality.
*/
#pragma once
#include "player.h"
namespace devilution {
extern bool gbIsHellfireSaveGame;
extern uint8_t giNumberOfLevels;
void RemoveInvalidItem(Item &pItem);
_item_indexes RemapItemIdxFromDiablo(_item_indexes i);
_item_indexes RemapItemIdxToDiablo(_item_indexes i);
_item_indexes RemapItemIdxFromSpawn(_item_indexes i);
_item_indexes RemapItemIdxToSpawn(_item_indexes i);
bool IsHeaderValid(uint32_t magicNumber);
void LoadHotkeys();
void LoadHeroItems(Player &player);
/**
* @brief Remove invalid inventory items from the inventory grid
* @param pnum The id of the player
*/
void RemoveEmptyInventory(Player &player);
/**
* @brief Load game state
* @param firstflag Can be set to false if we are simply reloading the current game
*/
void LoadGame(bool firstflag);
void SaveHotkeys();
void SaveHeroItems(Player &player);
void SaveGameData();
void SaveGame();
void SaveLevel();
void LoadLevel();
} // namespace devilution