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#include "controls/devices/joystick.h"
#include <cstddef>
#include "controls/controller_motion.h"
#include "utils/log.hpp"
#include "utils/stubs.h"
namespace devilution {
// Defined in SourceX/controls/plctrls.cpp
extern bool sgbControllerActive;
std::vector<Joystick> Joystick::joysticks_;
ControllerButton Joystick::ToControllerButton(const SDL_Event &event)
{
switch (event.type) {
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
switch (event.jbutton.button) {
#ifdef JOY_BUTTON_A
case JOY_BUTTON_A:
return ControllerButton_BUTTON_A;
#endif
#ifdef JOY_BUTTON_B
case JOY_BUTTON_B:
return ControllerButton_BUTTON_B;
#endif
#ifdef JOY_BUTTON_X
case JOY_BUTTON_X:
return ControllerButton_BUTTON_X;
#endif
#ifdef JOY_BUTTON_Y
case JOY_BUTTON_Y:
return ControllerButton_BUTTON_Y;
#endif
#ifdef JOY_BUTTON_LEFTSTICK
case JOY_BUTTON_LEFTSTICK:
return ControllerButton_BUTTON_LEFTSTICK;
#endif
#ifdef JOY_BUTTON_RIGHTSTICK
case JOY_BUTTON_RIGHTSTICK:
return ControllerButton_BUTTON_RIGHTSTICK;
#endif
#ifdef JOY_BUTTON_LEFTSHOULDER
case JOY_BUTTON_LEFTSHOULDER:
return ControllerButton_BUTTON_LEFTSHOULDER;
#endif
#ifdef JOY_BUTTON_RIGHTSHOULDER
case JOY_BUTTON_RIGHTSHOULDER:
return ControllerButton_BUTTON_RIGHTSHOULDER;
#endif
#ifdef JOY_BUTTON_TRIGGERLEFT
case JOY_BUTTON_TRIGGERLEFT:
return ControllerButton_AXIS_TRIGGERLEFT;
#endif
#ifdef JOY_BUTTON_TRIGGERRIGHT
case JOY_BUTTON_TRIGGERRIGHT:
return ControllerButton_AXIS_TRIGGERRIGHT;
#endif
#ifdef JOY_BUTTON_START
case JOY_BUTTON_START:
return ControllerButton_BUTTON_START;
#endif
#ifdef JOY_BUTTON_BACK
case JOY_BUTTON_BACK:
return ControllerButton_BUTTON_BACK;
#endif
#ifdef JOY_BUTTON_DPAD_LEFT
case JOY_BUTTON_DPAD_LEFT:
return ControllerButton_BUTTON_DPAD_LEFT;
#endif
#ifdef JOY_BUTTON_DPAD_UP
case JOY_BUTTON_DPAD_UP:
return ControllerButton_BUTTON_DPAD_UP;
#endif
#ifdef JOY_BUTTON_DPAD_RIGHT
case JOY_BUTTON_DPAD_RIGHT:
return ControllerButton_BUTTON_DPAD_RIGHT;
#endif
#ifdef JOY_BUTTON_DPAD_DOWN
case JOY_BUTTON_DPAD_DOWN:
return ControllerButton_BUTTON_DPAD_DOWN;
#endif
default:
break;
}
break;
case SDL_JOYHATMOTION:
#if defined(JOY_HAT_DPAD_UP_HAT) && defined(JOY_HAT_DPAD_UP)
if (event.jhat.hat == JOY_HAT_DPAD_UP_HAT && (event.jhat.value & JOY_HAT_DPAD_UP) != 0)
return ControllerButton_BUTTON_DPAD_UP;
#endif
#if defined(JOY_HAT_DPAD_DOWN_HAT) && defined(JOY_HAT_DPAD_DOWN)
if (event.jhat.hat == JOY_HAT_DPAD_DOWN_HAT && (event.jhat.value & JOY_HAT_DPAD_DOWN) != 0)
return ControllerButton_BUTTON_DPAD_DOWN;
#endif
#if defined(JOY_HAT_DPAD_LEFT_HAT) && defined(JOY_HAT_DPAD_LEFT)
if (event.jhat.hat == JOY_HAT_DPAD_LEFT_HAT && (event.jhat.value & JOY_HAT_DPAD_LEFT) != 0)
return ControllerButton_BUTTON_DPAD_LEFT;
#endif
#if defined(JOY_HAT_DPAD_RIGHT_HAT) && defined(JOY_HAT_DPAD_RIGHT)
if (event.jhat.hat == JOY_HAT_DPAD_RIGHT_HAT && (event.jhat.value & JOY_HAT_DPAD_RIGHT) != 0)
return ControllerButton_BUTTON_DPAD_RIGHT;
#endif
return ControllerButton_IGNORE;
break;
default:
break;
}
return ControllerButton_NONE;
}
int Joystick::ToSdlJoyButton(ControllerButton button)
{
if (button == ControllerButton_AXIS_TRIGGERLEFT || button == ControllerButton_AXIS_TRIGGERRIGHT)
UNIMPLEMENTED();
switch (button) {
#ifdef JOY_BUTTON_A
case ControllerButton_BUTTON_A:
return JOY_BUTTON_A;
#endif
#ifdef JOY_BUTTON_B
case ControllerButton_BUTTON_B:
return JOY_BUTTON_B;
#endif
#ifdef JOY_BUTTON_X
case ControllerButton_BUTTON_X:
return JOY_BUTTON_X;
#endif
#ifdef JOY_BUTTON_Y
case ControllerButton_BUTTON_Y:
return JOY_BUTTON_Y;
#endif
#ifdef JOY_BUTTON_BACK
case ControllerButton_BUTTON_BACK:
return JOY_BUTTON_BACK;
#endif
#ifdef JOY_BUTTON_START
case ControllerButton_BUTTON_START:
return JOY_BUTTON_START;
#endif
#ifdef JOY_BUTTON_LEFTSTICK
case ControllerButton_BUTTON_LEFTSTICK:
return JOY_BUTTON_LEFTSTICK;
#endif
#ifdef JOY_BUTTON_RIGHTSTICK
case ControllerButton_BUTTON_RIGHTSTICK:
return JOY_BUTTON_RIGHTSTICK;
#endif
#ifdef JOY_BUTTON_LEFTSHOULDER
case ControllerButton_BUTTON_LEFTSHOULDER:
return JOY_BUTTON_LEFTSHOULDER;
#endif
#ifdef JOY_BUTTON_RIGHTSHOULDER
case ControllerButton_BUTTON_RIGHTSHOULDER:
return JOY_BUTTON_RIGHTSHOULDER;
#endif
#ifdef JOY_BUTTON_DPAD_UP
case ControllerButton_BUTTON_DPAD_UP:
return JOY_BUTTON_DPAD_UP;
#endif
#ifdef JOY_BUTTON_DPAD_DOWN
case ControllerButton_BUTTON_DPAD_DOWN:
return JOY_BUTTON_DPAD_DOWN;
#endif
#ifdef JOY_BUTTON_DPAD_LEFT
case ControllerButton_BUTTON_DPAD_LEFT:
return JOY_BUTTON_DPAD_LEFT;
#endif
#ifdef JOY_BUTTON_DPAD_RIGHT
case ControllerButton_BUTTON_DPAD_RIGHT:
return JOY_BUTTON_DPAD_RIGHT;
#endif
default:
return -1;
}
}
// NOLINTNEXTLINE(readability-convert-member-functions-to-static): Not static if joystick mappings are defined.
bool Joystick::IsHatButtonPressed(ControllerButton button) const
{
switch (button) {
#if defined(JOY_HAT_DPAD_UP_HAT) && defined(JOY_HAT_DPAD_UP)
case ControllerButton_BUTTON_DPAD_UP:
return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_UP_HAT) & JOY_HAT_DPAD_UP) != 0;
#endif
#if defined(JOY_HAT_DPAD_DOWN_HAT) && defined(JOY_HAT_DPAD_DOWN)
case ControllerButton_BUTTON_DPAD_DOWN:
return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_DOWN_HAT) & JOY_HAT_DPAD_DOWN) != 0;
#endif
#if defined(JOY_HAT_DPAD_LEFT_HAT) && defined(JOY_HAT_DPAD_LEFT)
case ControllerButton_BUTTON_DPAD_LEFT:
return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_LEFT_HAT) & JOY_HAT_DPAD_LEFT) != 0;
#endif
#if defined(JOY_HAT_DPAD_RIGHT_HAT) && defined(JOY_HAT_DPAD_RIGHT)
case ControllerButton_BUTTON_DPAD_RIGHT:
return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_RIGHT_HAT) & JOY_HAT_DPAD_RIGHT) != 0;
#endif
default:
return false;
}
}
bool Joystick::IsPressed(ControllerButton button) const
{
if (sdl_joystick_ == nullptr)
return false;
if (IsHatButtonPressed(button))
return true;
const int joyButton = ToSdlJoyButton(button);
if (joyButton == -1)
return false;
const int numButtons = SDL_JoystickNumButtons(sdl_joystick_);
return joyButton < numButtons && SDL_JoystickGetButton(sdl_joystick_, joyButton) != 0;
}
bool Joystick::ProcessAxisMotion(const SDL_Event &event)
{
if (event.type != SDL_JOYAXISMOTION)
return false;
switch (event.jaxis.axis) {
#ifdef JOY_AXIS_LEFTX
case JOY_AXIS_LEFTX:
leftStickXUnscaled = event.jaxis.value;
leftStickNeedsScaling = true;
return true;
#endif
#ifdef JOY_AXIS_LEFTY
case JOY_AXIS_LEFTY:
leftStickYUnscaled = -event.jaxis.value;
leftStickNeedsScaling = true;
return true;
#endif
#ifdef JOY_AXIS_RIGHTX
case JOY_AXIS_RIGHTX:
rightStickXUnscaled = event.jaxis.value;
rightStickNeedsScaling = true;
return true;
#endif
#ifdef JOY_AXIS_RIGHTY
case JOY_AXIS_RIGHTY:
rightStickYUnscaled = -event.jaxis.value;
rightStickNeedsScaling = true;
return true;
#endif
default:
return false;
}
}
void Joystick::Add(int deviceIndex)
{
if (SDL_NumJoysticks() <= deviceIndex)
return;
Joystick result;
Log("Adding joystick {}: {}", deviceIndex,
SDL_JoystickNameForIndex(deviceIndex));
result.sdl_joystick_ = SDL_JoystickOpen(deviceIndex);
if (result.sdl_joystick_ == nullptr) {
Log("{}", SDL_GetError());
SDL_ClearError();
return;
}
#ifndef USE_SDL1
result.instance_id_ = SDL_JoystickInstanceID(result.sdl_joystick_);
#endif
joysticks_.push_back(result);
sgbControllerActive = true;
}
void Joystick::Remove(SDL_JoystickID instanceId)
{
#ifndef USE_SDL1
Log("Removing joystick (instance id: {})", instanceId);
for (std::size_t i = 0; i < joysticks_.size(); ++i) {
const Joystick &joystick = joysticks_[i];
if (joystick.instance_id_ != instanceId)
continue;
joysticks_.erase(joysticks_.begin() + i);
sgbControllerActive = !joysticks_.empty();
return;
}
Log("Joystick not found with instance id: {}", instanceId);
#endif
}
const std::vector<Joystick> &Joystick::All()
{
return joysticks_;
}
Joystick *Joystick::Get(SDL_JoystickID instanceId)
{
for (auto &joystick : joysticks_) {
if (joystick.instance_id_ == instanceId)
return &joystick;
}
return nullptr;
}
Joystick *Joystick::Get(const SDL_Event &event)
{
switch (event.type) {
#ifndef USE_SDL1
case SDL_JOYAXISMOTION:
return Get(event.jaxis.which);
case SDL_JOYBALLMOTION:
return Get(event.jball.which);
case SDL_JOYHATMOTION:
return Get(event.jhat.which);
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
return Get(event.jbutton.which);
default:
return nullptr;
#else
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
return joysticks_.empty() ? NULL : &joysticks_[0];
default:
return NULL;
#endif
}
}
bool Joystick::IsPressedOnAnyJoystick(ControllerButton button)
{
for (auto &joystick : joysticks_)
if (joystick.IsPressed(button))
return true;
return false;
}
} // namespace devilution