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511 lines
20 KiB
511 lines
20 KiB
############################################################################ |
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# Various macros for 3DS homebrews tools |
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# |
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# add_3dsx_target |
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# ^^^^^^^^^^^^^^^ |
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# |
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# This macro has two signatures : |
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# |
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# ## add_3dsx_target(target [NO_SMDH]) |
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# |
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# Adds a target that generates a .3dsx file from `target`. If NO_SMDH is specified, no .smdh file will be generated. |
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# |
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# You can set the following variables to change the SMDH file : |
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# |
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# * APP_TITLE is the name of the app stored in the SMDH file (Optional) |
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# * APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) |
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# * APP_AUTHOR is the author of the app stored in the SMDH file (Optional) |
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# * APP_ICON is the filename of the icon (.png), relative to the project folder. |
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# If not set, it attempts to use one of the following (in this order): |
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# - $(target).png |
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# - icon.png |
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# - $(libctru folder)/default_icon.png |
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# |
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# ## add_3dsx_target(target APP_TITLE APP_DESCRIPTION APP_AUTHOR [APP_ICON]) |
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# |
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# This version will produce the SMDH with tha values passed as arguments. Tha APP_ICON is optional and follows the same rule as the other version of `add_3dsx_target`. |
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# |
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# add_cia_target(target RSF IMAGE SOUND [APP_TITLE APP_DESCRIPTION APP_AUTHOR [APP_ICON]]) |
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# ^^^^^^^^^^^^^^ |
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# |
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# Same as add_3dsx_target but for CIA files. |
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# |
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# RSF is the .rsf file to be given to makerom. |
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# IMAGE is either a .png or a cgfximage file. |
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# SOUND is either a .wav or a cwavaudio file. |
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# |
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# add_netload_target(name target_or_file) |
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# ^^^^^^^^^^^^^^^^^^ |
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# |
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# Adds a target `name` that sends a .3dsx using the homebrew launcher netload system (3dslink). |
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# target_or_file is either the name of a target or of file. |
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# |
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# add_binary_library(target input1 [input2 ...]) |
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# ^^^^^^^^^^^^^^^^^^ |
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# |
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# /!\ Requires ASM to be enabled ( `enable_language(ASM)` or `project(yourprojectname C CXX ASM)`) |
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# |
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# Converts the files given as input to arrays of their binary data. This is useful to embed resources into your project. |
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# For example, logo.bmp will generate the array `u8 logo_bmp[]` and its size `logo_bmp_size`. By linking this library, you |
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# will also have access to a generated header file called `logo_bmp.h` which contains the declarations you need to use it. |
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# |
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# Note : All dots in the filename are converted to `_`, and if it starts with a number, `_` will be prepended. |
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# For example 8x8.gas.tex would give the name _8x8_gas_tex. |
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# |
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# target_embed_file(target input1 [input2 ...]) |
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# ^^^^^^^^^^^^^^^^^ |
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# |
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# Same as add_binary_library(tempbinlib input1 [input2 ...]) + target_link_libraries(target tempbinlib) |
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# |
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# add_shbin(output input [entrypoint] [shader_type]) |
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# ^^^^^^^^^^^^^^^^^^^^^^^ |
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# |
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# Assembles the shader given as `input` into the file `output`. No file extension is added. |
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# You can choose the shader assembler by setting SHADER_AS to `picasso` or `nihstro`. |
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# |
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# If `nihstro` is set as the assembler, entrypoint and shader_type will be used. |
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# entrypoint is set to `main` by default |
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# shader_type can be either VSHADER or GSHADER. By default it is VSHADER. |
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# |
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# generate_shbins(input1 [input2 ...]) |
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# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
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# |
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# Assemble all the shader files given as input into .shbin files. Those will be located in the folder `shaders` of the build directory. |
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# The names of the output files will be <name of input without longest extension>.shbin. vshader.pica will output shader.shbin but shader.vertex.pica will output shader.shbin too. |
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# |
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# add_shbin_library(target input1 [input2 ...]) |
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# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
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# |
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# /!\ Requires ASM to be enabled ( `enable_language(ASM)` or `project(yourprojectname C CXX ASM)`) |
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# |
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# This is the same as calling generate_shbins and add_binary_library. This is the function to be used to reproduce devkitArm makefiles behaviour. |
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# For example, add_shbin_library(shaders data/my1stshader.vsh.pica) will generate the target library `shaders` and you |
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# will be able to use the shbin in your program by linking it, including `my1stshader_pica.h` and using `my1stshader_pica[]` and `my1stshader_pica_size`. |
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# |
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# target_embed_shader(target input1 [input2 ...]) |
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# ^^^^^^^^^^^^^^^^^ |
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# |
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# Same as add_shbin_library(tempbinlib input1 [input2 ...]) + target_link_libraries(target tempbinlib) |
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# |
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############################################################################ |
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if(NOT NINTENDO_3DS) |
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message(WARNING "Those tools can only be used if you are using the 3DS toolchain file. Please erase this build directory or create another one, and then use -DCMAKE_TOOLCHAIN_FILE=DevkitArm3DS.cmake when calling cmake for the 1st time. For more information, see the Readme.md for more information.") |
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endif() |
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get_filename_component(__tools3dsdir ${CMAKE_CURRENT_LIST_FILE} PATH) # Used to locate files to be used with configure_file |
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message(STATUS "Looking for 3ds tools...") |
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############## |
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## 3DSXTOOL ## |
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############## |
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if(NOT _3DSXTOOL) |
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# message(STATUS "Looking for 3dsxtool...") |
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find_program(_3DSXTOOL 3dsxtool ${DEVKITPRO}/tools/bin) |
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if(_3DSXTOOL) |
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message(STATUS "3dsxtool: ${_3DSXTOOL} - found") |
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else() |
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message(WARNING "3dsxtool - not found") |
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endif() |
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endif() |
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############## |
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## SMDHTOOL ## |
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############## |
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if(NOT SMDHTOOL) |
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# message(STATUS "Looking for smdhtool...") |
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find_program(SMDHTOOL smdhtool ${DEVKITPRO}/tools/bin) |
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if(SMDHTOOL) |
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message(STATUS "smdhtool: ${SMDHTOOL} - found") |
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else() |
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message(WARNING "smdhtool - not found") |
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endif() |
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endif() |
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################ |
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## BANNERTOOL ## |
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################ |
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if(NOT BANNERTOOL) |
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# message(STATUS "Looking for bannertool...") |
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find_program(BANNERTOOL bannertool ${DEVKITPRO}/tools/bin /usr/local/bin) |
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if(BANNERTOOL) |
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message(STATUS "bannertool: ${BANNERTOOL} - found") |
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else() |
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message(WARNING "bannertool - not found") |
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endif() |
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endif() |
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set(FORCE_SMDHTOOL FALSE CACHE BOOL "Force the use of smdhtool instead of bannertool") |
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############# |
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## MAKEROM ## |
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############# |
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if(NOT MAKEROM) |
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# message(STATUS "Looking for makerom...") |
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find_program(MAKEROM makerom ${DEVKITPRO}/tools/bin /usr/local/bin) |
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if(MAKEROM) |
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message(STATUS "makerom: ${MAKEROM} - found") |
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else() |
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message(WARNING "makerom - not found") |
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endif() |
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endif() |
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############# |
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## STRIP ## |
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############# |
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if(NOT STRIP) |
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# message(STATUS "Looking for strip...") |
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find_program(STRIP arm-none-eabi-strip ${DEVKITARM}/bin) |
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if(STRIP) |
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message(STATUS "strip: ${STRIP} - found") |
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else() |
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message(WARNING "strip - not found") |
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endif() |
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endif() |
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############# |
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## BIN2S ## |
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############# |
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if(NOT BIN2S) |
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# message(STATUS "Looking for bin2s...") |
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find_program(BIN2S bin2s ${DEVKITPRO}/tools/bin) |
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if(BIN2S) |
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message(STATUS "bin2s: ${BIN2S} - found") |
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else() |
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message(WARNING "bin2s - not found") |
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endif() |
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endif() |
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############### |
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## 3DSLINK ## |
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############### |
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if(NOT _3DSLINK) |
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# message(STATUS "Looking for 3dslink...") |
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find_program(_3DSLINK 3dslink ${DEVKITPRO}/tools/bin) |
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if(_3DSLINK) |
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message(STATUS "3dslink: ${_3DSLINK} - found") |
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else() |
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message(WARNING "3dslink - not found") |
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endif() |
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endif() |
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############# |
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## PICASSO ## |
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############# |
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if(NOT PICASSO_EXE) |
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# message(STATUS "Looking for Picasso...") |
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find_program(PICASSO_EXE picasso ${DEVKITPRO}/tools/bin) |
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if(PICASSO_EXE) |
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message(STATUS "Picasso: ${PICASSO_EXE} - found") |
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set(SHADER_AS picasso CACHE STRING "The shader assembler to be used. Allowed values are 'none', 'picasso' or 'nihstro'") |
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else() |
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message(STATUS "Picasso - not found") |
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endif() |
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endif() |
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############# |
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## NIHSTRO ## |
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############# |
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if(NOT NIHSTRO_AS) |
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# message(STATUS "Looking for nihstro...") |
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find_program(NIHSTRO_AS nihstro ${DEVKITPRO}/tools/bin) |
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if(NIHSTRO_AS) |
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message(STATUS "nihstro: ${NIHSTRO_AS} - found") |
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set(SHADER_AS nihstro CACHE STRING "The shader assembler to be used. Allowed values are 'none', 'picasso' or 'nihstro'") |
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else() |
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message(STATUS "nihstro - not found") |
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endif() |
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endif() |
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set(SHADER_AS none CACHE STRING "The shader assembler to be used. Allowed values are 'none', 'picasso' or 'nihstro'") |
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############################### |
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############################### |
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######## MACROS ######### |
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############################### |
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############################### |
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################### |
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### EXECUTABLES ### |
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################### |
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function(__add_smdh target APP_TITLE APP_DESCRIPTION APP_AUTHOR APP_ICON) |
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if(BANNERTOOL AND NOT FORCE_SMDHTOOL) |
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set(__SMDH_COMMAND ${BANNERTOOL} makesmdh -s ${APP_TITLE} -l ${APP_DESCRIPTION} -p ${APP_AUTHOR} -i ${APP_ICON} -o ${CMAKE_CURRENT_BINARY_DIR}/${target}) |
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else() |
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set(__SMDH_COMMAND ${SMDHTOOL} --create ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON} ${CMAKE_CURRENT_BINARY_DIR}/${target}) |
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endif() |
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add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${target} |
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COMMAND ${__SMDH_COMMAND} |
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} |
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DEPENDS ${APP_ICON} |
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VERBATIM |
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) |
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endfunction() |
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function(add_3dsx_target target) |
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get_filename_component(target_we ${target} NAME_WE) |
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if((NOT (${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "NO_SMDH") ) OR (${ARGC} GREATER 3) ) |
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if(${ARGC} GREATER 3) |
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set(APP_TITLE ${ARGV1}) |
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set(APP_DESCRIPTION ${ARGV2}) |
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set(APP_AUTHOR ${ARGV3}) |
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endif() |
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if(${ARGC} EQUAL 5) |
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set(APP_ICON ${ARGV4}) |
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endif() |
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if(NOT APP_TITLE) |
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set(APP_TITLE ${target}) |
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endif() |
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if(NOT APP_DESCRIPTION) |
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set(APP_DESCRIPTION "Built with devkitARM & libctru") |
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endif() |
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if(NOT APP_AUTHOR) |
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set(APP_AUTHOR "Unspecified Author") |
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endif() |
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if(NOT APP_ICON) |
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if(EXISTS ${target}.png) |
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set(APP_ICON ${target}.png) |
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elseif(EXISTS icon.png) |
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set(APP_ICON icon.png) |
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elseif(CTRULIB) |
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set(APP_ICON ${CTRULIB}/default_icon.png) |
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else() |
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message(FATAL_ERROR "No icon found ! Please use NO_SMDH or provide some icon.") |
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endif() |
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endif() |
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if( NOT ${target_we}.smdh) |
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__add_smdh(${target_we}.smdh ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON}) |
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endif() |
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.3dsx |
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COMMAND ${_3DSXTOOL} $<TARGET_FILE:${target}> ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.3dsx --smdh=${CMAKE_CURRENT_BINARY_DIR}/${target_we}.smdh --romfs=${CMAKE_CURRENT_BINARY_DIR}/romfs |
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DEPENDS ${target} ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.smdh |
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VERBATIM |
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) |
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else() |
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message(STATUS "No smdh file will be generated") |
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.3dsx |
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COMMAND ${_3DSXTOOL} $<TARGET_FILE:${target}> ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.3dsx --romfs=${CMAKE_CURRENT_BINARY_DIR}/romfs |
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DEPENDS ${target} |
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VERBATIM |
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) |
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endif() |
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add_custom_target(${target_we}_3dsx ALL SOURCES ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.3dsx) |
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#set_target_properties(${target} PROPERTIES LINK_FLAGS "-specs=3dsx.specs") |
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endfunction() |
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function(__add_ncch_banner target IMAGE SOUND) |
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if(IMAGE MATCHES ".*\\.png$") |
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set(IMG_PARAM -i ${IMAGE}) |
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else() |
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set(IMG_PARAM -ci ${IMAGE}) |
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endif() |
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if(SOUND MATCHES ".*\\.wav$") |
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set(SND_PARAM -a ${SOUND}) |
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else() |
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set(SND_PARAM -ca ${SOUND}) |
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endif() |
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${target} |
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COMMAND ${BANNERTOOL} makebanner -o ${CMAKE_CURRENT_BINARY_DIR}/${target} ${IMG_PARAM} ${SND_PARAM} |
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} |
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DEPENDS ${IMAGE} ${SOUND} |
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VERBATIM |
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) |
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endfunction() |
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function(add_cia_target target RSF IMAGE SOUND) |
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get_filename_component(target_we ${target} NAME_WE) |
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if(${ARGC} GREATER 6) |
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set(APP_TITLE ${ARGV4}) |
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set(APP_DESCRIPTION ${ARGV5}) |
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set(APP_AUTHOR ${ARGV6}) |
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endif() |
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if(${ARGC} EQUAL 8) |
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set(APP_ICON ${ARGV7}) |
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endif() |
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if(NOT APP_TITLE) |
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set(APP_TITLE ${target}) |
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endif() |
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if(NOT APP_DESCRIPTION) |
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set(APP_DESCRIPTION "Built with devkitARM & libctru") |
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endif() |
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if(NOT APP_AUTHOR) |
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set(APP_AUTHOR "Unspecified Author") |
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endif() |
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if(NOT APP_ICON) |
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if(EXISTS ${target}.png) |
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set(APP_ICON ${target}.png) |
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elseif(EXISTS icon.png) |
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set(APP_ICON icon.png) |
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elseif(CTRULIB) |
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set(APP_ICON ${CTRULIB}/default_icon.png) |
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else() |
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message(FATAL_ERROR "No icon found ! Please use NO_SMDH or provide some icon.") |
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endif() |
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endif() |
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if( NOT ${target_we}.smdh) |
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__add_smdh(${target_we}.smdh ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON}) |
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endif() |
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__add_ncch_banner(${target_we}.bnr ${IMAGE} ${SOUND}) |
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.cia |
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COMMAND ${STRIP} -o $<TARGET_FILE:${target}>-stripped $<TARGET_FILE:${target}> |
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COMMAND ${MAKEROM} -f cia |
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-target t |
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-exefslogo |
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-o ${target_we}.cia |
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-elf $<TARGET_FILE:${target}>-stripped |
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-rsf ${RSF} |
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-banner ${target_we}.bnr |
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-icon ${target_we}.smdh |
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DEPENDS ${target} ${RSF} ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.bnr ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.smdh |
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} |
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VERBATIM |
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) |
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add_custom_target(${target_we}_cia ALL SOURCES ${CMAKE_CURRENT_BINARY_DIR}/${target_we}.cia) |
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#set_target_properties(${target} PROPERTIES LINK_FLAGS "-specs=3dsx.specs") |
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endfunction() |
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macro(add_netload_target name target) |
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set(NETLOAD_IP "" CACHE STRING "The ip address of the 3ds when using netload.") |
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if(NETLOAD_IP) |
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set(__NETLOAD_IP_OPTION -a ${NETLOAD_IP}) |
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endif() |
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if(NOT TARGET ${target}) |
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message("NOT ${target}") |
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set(FILE ${target}) |
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else() |
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set(FILE ${CMAKE_CURRENT_BINARY_DIR}/${target}.3dsx) |
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endif() |
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add_custom_target(${name} |
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COMMAND ${_3DSLINK} ${FILE} ${__NETLOAD_IP_OPTION} |
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DEPENDS ${FILE} |
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) |
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endmacro() |
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###################### |
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### File embedding ### |
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###################### |
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macro(add_binary_library libtarget) |
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if(NOT ${ARGC} GREATER 1) |
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message(FATAL_ERROR "add_binary_library : Argument error (no input files)") |
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endif() |
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get_cmake_property(ENABLED_LANGUAGES ENABLED_LANGUAGES) |
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if(NOT ENABLED_LANGUAGES MATCHES ".*ASM.*") |
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message(FATAL_ERROR "You have to enable ASM in order to use add_binary_library (or any target_embed_* which relies on it). Use enable_language(ASM) in your CMakeLists. Currently enabled languages are ${ENABLED_LANGUAGES}") |
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endif() |
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foreach(__file ${ARGN}) |
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get_filename_component(__file_wd ${__file} NAME) |
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string(REGEX REPLACE "^([0-9])" "_\\1" __BIN_FILE_NAME ${__file_wd}) # add '_' if the file name starts by a number |
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string(REGEX REPLACE "[-./]" "_" __BIN_FILE_NAME ${__BIN_FILE_NAME}) |
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#Generate the header file |
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configure_file(${__tools3dsdir}/bin2s_header.h.in ${CMAKE_CURRENT_BINARY_DIR}/${libtarget}_include/${__BIN_FILE_NAME}.h) |
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endforeach() |
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/binaries_asm) |
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# Generate the assembly file, and create the new target |
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/binaries_asm/${libtarget}.s |
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COMMAND ${BIN2S} ${ARGN} > ${CMAKE_CURRENT_BINARY_DIR}/binaries_asm/${libtarget}.s |
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DEPENDS ${ARGN} |
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} |
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) |
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add_library(${libtarget} ${CMAKE_CURRENT_BINARY_DIR}/binaries_asm/${libtarget}.s) |
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target_include_directories(${libtarget} INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/${libtarget}_include) |
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endmacro() |
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macro(target_embed_file _target) |
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if(NOT ${ARGC} GREATER 1) |
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message(FATAL_ERROR "target_embed_file : Argument error (no input files)") |
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endif() |
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get_filename_component(__1st_file_wd ${ARGV1} NAME) |
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add_binary_library(__${_target}_embed_${__1st_file_wd} ${ARGN}) |
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target_link_libraries(${_target} __${_target}_embed_${__1st_file_wd}) |
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endmacro() |
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################### |
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##### SHADERS ##### |
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################### |
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macro(add_shbin OUTPUT INPUT ) |
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if(SHADER_AS STREQUAL "picasso") |
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if(${ARGC} GREATER 2) |
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message(WARNING "Picasso doesn't support changing the entrypoint or shader type") |
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endif() |
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add_custom_command(OUTPUT ${OUTPUT} COMMAND ${PICASSO_EXE} -o ${OUTPUT} ${INPUT} WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}) |
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elseif(SHADER_AS STREQUAL "nihstro") |
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if(NOT NIHSTRO_AS) |
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message(SEND_ERROR "SHADER_AS is set to nihstro, but nihstro wasn't found. Please set NIHSTRO_AS.") |
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endif() |
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if(${ARGC} GREATER 2) |
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if(${ARGV2} EQUAL GSHADER) |
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set(SHADER_TYPE_FLAG "-g") |
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elseif(NOT ${ARGV2} EQUAL VSHADER) |
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set(_ENTRYPOINT ${ARGV2}) |
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endif() |
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endif() |
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if(${ARGC} GREATER 3) |
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if(${ARGV2} EQUAL GSHADER) |
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set(SHADER_TYPE_FLAG "-g") |
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elseif(NOT ${ARGV3} EQUAL VSHADER) |
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set(_ENTRYPOINT ${ARGV3}) |
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endif() |
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endif() |
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if(NOT _ENTRYPOINT) |
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set(_ENTRYPOINT "main") |
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endif() |
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add_custom_command(OUTPUT ${OUTPUT} COMMAND ${NIHSTRO_AS} ${INPUT} -o ${OUTPUT} -e ${_ENTRYPOINT} ${SHADER_TYPE_FLAG} WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}) |
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else() |
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message(FATAL_ERROR "Please set SHADER_AS to 'picasso' or 'nihstro' if you use the shbin feature.") |
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endif() |
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endmacro() |
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function(generate_shbins) |
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders) |
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foreach(__shader_file ${ARGN}) |
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get_filename_component(__shader_file_we ${__shader_file} NAME_WE) |
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#Generate the shbin file |
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list(APPEND __SHADERS_BIN_FILES ${CMAKE_CURRENT_BINARY_DIR}/shaders/${__shader_file_we}.shbin) |
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add_shbin(${CMAKE_CURRENT_BINARY_DIR}/shaders/${__shader_file_we}.shbin ${__shader_file}) |
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endforeach() |
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endfunction() |
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function(add_shbin_library libtarget) |
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders) |
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foreach(__shader_file ${ARGN}) |
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get_filename_component(__shader_file_we ${__shader_file} NAME_WE) |
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#Generate the shbin file |
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list(APPEND __SHADERS_BIN_FILES ${CMAKE_CURRENT_BINARY_DIR}/shaders/${__shader_file_we}.shbin) |
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add_shbin(${CMAKE_CURRENT_BINARY_DIR}/shaders/${__shader_file_we}.shbin ${__shader_file}) |
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endforeach() |
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add_binary_library(${libtarget} ${__SHADERS_BIN_FILES}) |
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endfunction() |
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macro(target_embed_shader _target) |
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if(NOT ${ARGC} GREATER 1) |
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message(FATAL_ERROR "target_embed_shader : Argument error (no input files)") |
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endif() |
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get_filename_component(__1st_file_wd ${ARGV1} NAME) |
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add_shbin_library(__${_target}_embed_${__1st_file_wd} ${ARGN}) |
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target_link_libraries(${_target} __${_target}_embed_${__1st_file_wd}) |
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endmacro()
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