/** * @file dthread.h * * Interface of functions for updating game state from network commands. */ #pragma once #include #include "utils/stdcompat/cstddef.hpp" namespace devilution { void dthread_remove_player(uint8_t pnum); void dthread_send_delta(int pnum, _cmd_id cmd, std::unique_ptr data, uint32_t len); void dthread_start(); void DThreadCleanup(); } // namespace devilution