/** * @file scrollrt.h * * Interface of functionality for rendering the dungeons, monsters and calling other render routines. */ #ifndef __SCROLLRT_H__ #define __SCROLLRT_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif // Defined in SourceX/controls/plctrls.cpp extern bool sgbControllerActive; extern bool IsMovingMouseCursorWithController(); extern int light_table_index; extern DWORD level_cel_block; extern char arch_draw_type; extern int cel_transparency_active; extern int cel_foliage_active; extern int level_piece_id; extern BOOLEAN AutoMapShowItems; void ClearCursor(); void ShiftGrid(int *x, int *y, int horizontal, int vertical); int RowsCoveredByPanel(); void CalcTileOffset(int *offsetX, int *offsetY); void TilesInView(int *columns, int *rows); void CalcViewportGeometry(); /** * @brief Start rendering of screen, town variation * @param out Buffer to render to * @param StartX Center of view in dPiece coordinate * @param StartY Center of view in dPiece coordinate */ void DrawView(CelOutputBuffer out, int StartX, int StartY); void ClearScreenBuffer(); #ifdef _DEBUG void ScrollView(); #endif void EnableFrameCount(); void scrollrt_draw_game_screen(BOOL draw_cursor); void DrawAndBlit(); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __SCROLLRT_H__ */