#include "all.h" #include "../3rdParty/Storm/Source/storm.h" #include "stubs.h" #include #include namespace dvl { BOOLEAN gbSndInited; int sglMusicVolume; int sglSoundVolume; HANDLE sgpMusicTrack; Mix_Music *music; SDL_RWops *musicRw; char *musicBuffer; /* data */ BOOLEAN gbMusicOn = true; BOOLEAN gbSoundOn = true; int sgnMusicTrack = NUM_MUSIC; char *sgszMusicTracks[NUM_MUSIC] = { #ifdef SPAWN "Music\\sTowne.wav", "Music\\sLvlA.wav", "Music\\sintro.wav" #else "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", "Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav" #endif }; BOOL snd_playing(TSnd *pSnd) { if (pSnd == NULL || pSnd->DSB == NULL) return false; return pSnd->DSB->IsPlaying(); } void snd_play_snd(TSnd *pSnd, int lVolume, int lPan) { SoundSample *DSB; DWORD tc; if (!pSnd || !gbSoundOn) { return; } DSB = pSnd->DSB; if (!DSB) { return; } tc = SDL_GetTicks(); if (tc - pSnd->start_tc < 80) { return; } lVolume += sglSoundVolume; if (lVolume < VOLUME_MIN) { lVolume = VOLUME_MIN; } else if (lVolume > VOLUME_MAX) { lVolume = VOLUME_MAX; } DSB->Play(lVolume, lPan); pSnd->start_tc = tc; } TSnd *sound_file_load(char *path) { HANDLE file; BYTE *wave_file; TSnd *pSnd; DWORD dwBytes; int error; WOpenFile(path, &file, false); pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd)); memset(pSnd, 0, sizeof(TSnd)); pSnd->sound_path = path; pSnd->start_tc = SDL_GetTicks() - 81; dwBytes = SFileGetFileSize(file, NULL); wave_file = DiabloAllocPtr(dwBytes); SFileReadFile(file, wave_file, dwBytes, NULL, NULL); pSnd->DSB = new SoundSample(); error = pSnd->DSB->SetChunk(wave_file, dwBytes); WCloseFile(file); mem_free_dbg(wave_file); if (error != 0) { ErrSdl(); } return pSnd; } void sound_file_cleanup(TSnd *sound_file) { if (sound_file) { if (sound_file->DSB) { sound_file->DSB->Stop(); sound_file->DSB->Release(); delete sound_file->DSB; sound_file->DSB = NULL; } mem_free_dbg(sound_file); } } void snd_init(HWND hWnd) { sound_load_volume("Sound Volume", &sglSoundVolume); gbSoundOn = sglSoundVolume > VOLUME_MIN; sgbSaveSoundOn = gbSoundOn; sound_load_volume("Music Volume", &sglMusicVolume); gbMusicOn = sglMusicVolume > VOLUME_MIN; int result = Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024); if (result < 0) { SDL_Log(Mix_GetError()); } Mix_AllocateChannels(25); Mix_ReserveChannels(1); // reserve one channel for naration (SFileDda*) gbSndInited = true; } void sound_load_volume(char *value_name, int *value) { int v = *value; if (!SRegLoadValue("Diablo", value_name, 0, &v)) { v = VOLUME_MAX; } *value = v; if (*value < VOLUME_MIN) { *value = VOLUME_MIN; } else if (*value > VOLUME_MAX) { *value = VOLUME_MAX; } *value -= *value % 100; } void sound_cleanup() { SFileDdaDestroy(); if (gbSndInited) { gbSndInited = false; sound_store_volume("Sound Volume", sglSoundVolume); sound_store_volume("Music Volume", sglMusicVolume); } } void sound_store_volume(char *key, int value) { SRegSaveValue("Diablo", key, 0, value); } void music_stop() { if (sgpMusicTrack) { Mix_HaltMusic(); SFileCloseFile(sgpMusicTrack); sgpMusicTrack = NULL; Mix_FreeMusic(music); music = NULL; musicRw = NULL; mem_free_dbg(musicBuffer); sgnMusicTrack = NUM_MUSIC; } } void music_start(int nTrack) { BOOL success; assert((DWORD) nTrack < NUM_MUSIC); music_stop(); if (gbMusicOn) { success = SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack); if (!success) { sgpMusicTrack = NULL; } else { int bytestoread = SFileGetFileSize(sgpMusicTrack, 0); musicBuffer = (char *)DiabloAllocPtr(bytestoread); SFileReadFile(sgpMusicTrack, musicBuffer, bytestoread, NULL, 0); musicRw = SDL_RWFromConstMem(musicBuffer, bytestoread); if (musicRw == NULL) { ErrSdl(); } music = Mix_LoadMUSType_RW(musicRw, MUS_NONE, 1); Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sglMusicVolume / VOLUME_MIN); Mix_PlayMusic(music, -1); sgnMusicTrack = nTrack; } } } void sound_disable_music(BOOL disable) { if (disable) { music_stop(); } else if (sgnMusicTrack != NUM_MUSIC) { music_start(sgnMusicTrack); } } int sound_get_or_set_music_volume(int volume) { if (volume == 1) return sglMusicVolume; sglMusicVolume = volume; if (sgpMusicTrack) SFileDdaSetVolume(sgpMusicTrack, volume, 0); return sglMusicVolume; } int sound_get_or_set_sound_volume(int volume) { if (volume == 1) return sglSoundVolume; sglSoundVolume = volume; return sglSoundVolume; } } // namespace dvl