//HEADER_GOES_HERE #ifndef __ENGINE_H__ #define __ENGINE_H__ //offset 0 //pCelBuff->pFrameTable[0] extern char gbPixelCol; // automap pixel color 8-bit (palette entry) extern BOOL gbRotateMap; // flip - if y < x extern int orgseed; extern int SeedCount; extern BOOL gbNotInView; // valid - if x/y are in bounds inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) { DWORD *pFrameTable; pFrameTable = (DWORD *)pCelBuff; return pCelBuff + SwapLE32(pFrameTable[nCel]); } #define LOAD_LE32(b) (((DWORD)(b)[3] << 24) | ((DWORD)(b)[2] << 16) | ((DWORD)(b)[1] << 8) | (DWORD)(b)[0]) inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize) { DWORD nCellStart; nCellStart = LOAD_LE32(&pCelBuff[nCel * 4]); *nDataSize = LOAD_LE32(&pCelBuff[(nCel+1) * 4]) - nCellStart; return pCelBuff + nCellStart; } inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int *nDataSize) { DWORD nDataStart; BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize); nDataStart = pRLEBytes[1] << 8 | pRLEBytes[0]; *nDataSize -= nDataStart; return pRLEBytes + nDataStart; } void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl); void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl); void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void ENG_set_pixel(int sx, int sy, BYTE col); void engine_draw_pixel(int sx, int sy); void DrawLine(int x0, int y0, int x1, int y1, BYTE col); int GetDirection(int x1, int y1, int x2, int y2); void SetRndSeed(int s); int GetRndSeed(); int random_(BYTE idx, int v); void engine_debug_trap(BOOL show_cursor); BYTE *DiabloAllocPtr(DWORD dwBytes); void mem_free_dbg(void *p); BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen); DWORD LoadFileWithMem(const char *pszName, void *p); void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void PlayInGameMovie(char *pszMovie); /* rdata */ extern const int RndInc; extern const int RndMult; #endif /* __ENGINE_H__ */