#ifndef __RENDER_H__ #define __RENDER_H__ void RenderTile(BYTE *pBuff); #define drawUpperScreen(p) RenderTile(p) #define drawLowerScreen(p) RenderTile(p) void world_draw_black_tile(int sx, int sy); void trans_rect(int sx, int sy, int width, int height); #endif /* __RENDER_H__ */