#include "diablo.h" #include "../3rdParty/Storm/Source/storm.h" #include "../SourceX/miniwin/ddraw.h" DEVILUTION_BEGIN_NAMESPACE BYTE movie_playing; BOOL loop_movie; void play_movie(char *pszMovie, BOOL user_can_close) { HANDLE video_stream; movie_playing = TRUE; sound_disable_music(TRUE); sfx_stop(); effects_play_sound("Sfx\\Misc\\blank.wav"); SVidPlayBegin(pszMovie, 0, 0, 0, 0, loop_movie ? 0x100C0808 : 0x10280808, &video_stream); MSG Msg; while (video_stream && movie_playing) { while (movie_playing && PeekMessage(&Msg)) { switch (Msg.message) { case WM_KEYDOWN: case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: if (user_can_close || (Msg.message == WM_KEYDOWN && Msg.wParam == VK_ESCAPE)) movie_playing = FALSE; break; case WM_QUIT: SVidPlayEnd(video_stream); exit(0); break; } } if (!SVidPlayContinue()) break; } if (video_stream) SVidPlayEnd(video_stream); sound_disable_music(FALSE); movie_playing = FALSE; SDL_GetMouseState(&MouseX, &MouseY); OutputToLogical(&MouseX, &MouseY); } DEVILUTION_END_NAMESPACE