//HEADER_GOES_HERE #ifndef __NTHREAD_H__ #define __NTHREAD_H__ extern BYTE sgbNetUpdateRate; extern DWORD gdwMsgLenTbl[MAX_PLRS]; extern DWORD gdwDeltaBytesSec; extern BOOLEAN nthread_should_run; extern DWORD gdwTurnsInTransit; extern uintptr_t glpMsgTbl[MAX_PLRS]; extern unsigned int glpNThreadId; extern int turn_upper_bit; extern BOOLEAN sgbThreadIsRunning; extern DWORD gdwLargestMsgSize; extern DWORD gdwNormalMsgSize; extern int last_tick; void nthread_terminate_game(const char *pszFcn); DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta); BOOL nthread_recv_turns(BOOL *pfSendAsync); void nthread_set_turn_upper_bit(); void nthread_start(BOOL set_turn_upper_bit); unsigned int __stdcall nthread_handler(void *); void nthread_cleanup(); void nthread_ignore_mutex(BOOL bStart); BOOL nthread_has_500ms_passed(BOOL unused); /* rdata */ #endif /* __NTHREAD_H__ */