//HEADER_GOES_HERE #ifndef __ENGINE_H__ #define __ENGINE_H__ //offset 0 //pCelBuff->pFrameTable[0] extern char gbPixelCol; // automap pixel color 8-bit (palette entry) extern BOOL gbRotateMap; // flip - if y < x extern int orgseed; extern int SeedCount; extern BOOL gbNotInView; // valid - if x/y are in bounds inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) { DWORD *pFrameTable; pFrameTable = (DWORD *)pCelBuff; return pCelBuff + SwapLE32(pFrameTable[nCel]); } inline int CelGetFrameSize(BYTE *pCelBuff, int nCel) { DWORD *pFrameTable; pFrameTable = (DWORD *)pCelBuff; return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]); } inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize) { DWORD *pFrameTable; DWORD nCellStart; pFrameTable = (DWORD *)pCelBuff; nCellStart = SwapLE32(pFrameTable[nCel]); *nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart; return pCelBuff + nCellStart; } inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int CelSkip, int CelCap, int *nDataSize) { BYTE *pRLEBytes; DWORD *pFrameTable; int nDataStart, nCellStart, nDataCap; pFrameTable = (DWORD *)pCelBuff; nCellStart = SwapLE32(pFrameTable[nCel]); pRLEBytes = &pCelBuff[nCellStart]; nDataStart = SwapLE16(*(WORD *)&pRLEBytes[CelSkip]); if (nDataStart == 0) return NULL; *nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart; if (CelCap == 8) nDataCap = 0; else nDataCap = SwapLE16(*(WORD *)&pRLEBytes[CelCap]); if (nDataCap) *nDataSize = nDataCap - nDataStart; else *nDataSize -= nDataStart; return pRLEBytes + nDataStart; } void CelDrawDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDecodeOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelDecDatOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelDrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL); void CelDecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDecodeLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelDecodeHdrLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecodeHdrLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cel2DecDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DecodeHdrLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecodeLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelDecodeRect(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth); void CelDecodeClr(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawHdrClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void ENG_set_pixel(int sx, int sy, BYTE col); void engine_draw_pixel(int sx, int sy); void DrawLine(int x0, int y0, int x1, int y1, BYTE col); int GetDirection(int x1, int y1, int x2, int y2); void SetRndSeed(int s); int GetRndSeed(); int random(BYTE idx, int v); void engine_debug_trap(BOOL show_cursor); BYTE *DiabloAllocPtr(DWORD dwBytes); void mem_free_dbg(void *p); BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen); DWORD LoadFileWithMem(const char *pszName, void *p); void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); void Cl2DecodeFrm1(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DecodeFrm2(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DecodeFrm3(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2DecDatLightTbl1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DecodeLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecodeFrm4(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm4(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DecodeClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatClrHL(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DecodeFrm5(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2DecDatLightTbl2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DecodeFrm6(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void PlayInGameMovie(char *pszMovie); /* rdata */ extern const int RndInc; extern const int RndMult; #endif /* __ENGINE_H__ */