//HEADER_GOES_HERE #ifndef __SCROLLRT_H__ #define __SCROLLRT_H__ extern int light_table_index; extern int PitchTbl[1024]; extern BYTE *gpBufEnd; extern DWORD level_cel_block; extern char arch_draw_type; extern DDSURFACEDESC DDS_desc; extern int cel_transparency_active; // weak extern int level_piece_id; extern void (*DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int); extern int draw_monster_num; void ClearCursor(); void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL clipped); void DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); void DrawClippedPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); void DrawView(int StartX, int StartY); void DrawGame(int x, int y); void scrollrt_draw_lower(int x, int y, int sx, int sy, int chunks, int eflag); void scrollrt_draw_clipped_dungeon(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag); void DrawClippedMonster(int x, int y, int mx, int my, int m, int CelSkip, int capChunks); void DrawClippedObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); void scrollrt_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy); void scrollrt_draw_lower_2(int x, int y, int sx, int sy, int chunks, int skipChunks, int eflag); void scrollrt_draw_clipped_dungeon_2(BYTE *pBuff, int sx, int sy, int skipChunks, int CelSkip, int dx, int dy, int eflag); void scrollrt_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int skipChunks, signed int CelSkip, int sx, int sy); void scrollrt_draw_upper(int x, int y, int sx, int sy, int chunks, int capChunks, int eflag); void scrollrt_draw_dungeon(BYTE *pBuff, int sx, int sy, int capChunks, int CelCap, int dx, int dy, int eflag); void DrawMonster(int x, int y, int mx, int my, int m, int CelSkip, int CelCap); void DrawObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); void scrollrt_draw_e_flag(BYTE *pBuff, int x, int y, int capChunks, int CelCap, int sx, int sy); void DrawZoom(int x, int y); void ClearScreenBuffer(); #ifdef _DEBUG void ScrollView(); void EnableFrameCount(); #endif void scrollrt_draw_game_screen(BOOL draw_cursor); void scrollrt_draw_cursor_back_buffer(); void scrollrt_draw_cursor_item(); void DrawMain(int dwHgt, BOOL draw_desc, BOOL draw_hp, BOOL draw_mana, BOOL draw_sbar, BOOL draw_btn); #ifdef _DEBUG void DrawFPS(); #endif void DoBlitScreen(DWORD dwX, DWORD dwY, DWORD dwWdt, DWORD dwHgt); void DrawAndBlit(); /* rdata */ /* data */ /* used in 1.00 debug */ extern char *szMonModeAssert[18]; extern char *szPlrModeAssert[12]; #endif /* __SCROLLRT_H__ */