//HEADER_GOES_HERE #include "../types.h" int qtopline; // idb int questlog; // weak void *pQLogCel; QuestStruct quests[MAXQUESTS]; int qline; // weak int qlist[MAXQUESTS]; int numqlines; // weak int WaterDone; // idb int ReturnLvlY; // idb int ReturnLvlX; // idb int ReturnLvlT; // idb int ALLQUESTS; // idb int ReturnLvl; // idb QuestData questlist[MAXQUESTS] = { // clang-format off // _qdlvl, _qdmultlvl, _qlvlt, _qdtype, _qdrnd, _qslvl, _qflags, _qdmsg, _qlstr { 5, -1, DTYPE_NONE, QTYPE_INFRA, 100, 0, 0, QUEST_INFRA5, "The Magic Rock" }, { 9, -1, DTYPE_NONE, QTYPE_BLKM, 100, 0, 0, QUEST_MUSH8, "Black Mushroom" }, { 4, -1, DTYPE_NONE, QTYPE_GARB, 100, 0, 0, QUEST_GARBUD1, "Gharbad The Weak" }, { 8, -1, DTYPE_NONE, QTYPE_ZHAR, 100, 0, 0, QUEST_ZHAR1, "Zhar the Mad" }, { 14, -1, DTYPE_NONE, QTYPE_VEIL, 100, 0, 0, QUEST_VEIL9, "Lachdanan" }, { 15, -1, DTYPE_NONE, QTYPE_MOD, 100, 0, 1, QUEST_VILE3, "Diablo" }, { 2, 2, DTYPE_NONE, QTYPE_BUTCH, 100, 0, 1, QUEST_BUTCH9, "The Butcher" }, { 4, -1, DTYPE_NONE, QTYPE_BOL, 100, 0, 0, QUEST_BANNER2, "Ogden's Sign" }, { 7, -1, DTYPE_NONE, QTYPE_BLIND, 100, 0, 0, QUEST_BLINDING, "Halls of the Blind" }, { 5, -1, DTYPE_NONE, QTYPE_BLOOD, 100, 0, 0, QUEST_BLOODY, "Valor" }, { 10, -1, DTYPE_NONE, QTYPE_ANVIL, 100, 0, 0, QUEST_ANVIL5, "Anvil of Fury" }, { 13, -1, DTYPE_NONE, QTYPE_WARLRD, 100, 0, 0, QUEST_BLOODWAR, "Warlord of Blood" }, { 3, 3, DTYPE_CATHEDRAL, QTYPE_KING, 100, 1, 1, QUEST_KING2, "The Curse of King Leoric" }, { 2, -1, DTYPE_CAVES, QTYPE_PW, 100, 4, 0, QUEST_POISON3, "Poisoned Water Supply" }, { 6, -1, DTYPE_CATACOMBS, QTYPE_BONE, 100, 2, 0, QUEST_BONER, "The Chamber of Bone" }, { 15, 15, DTYPE_CATHEDRAL, QTYPE_VB, 100, 5, 1, QUEST_VILE1, "Archbishop Lazarus" } // clang-format on }; char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 }; char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 }; char *questtrigstr[5] = { "King Leoric's Tomb", "The Chamber of Bone", "Maze", "A Dark Passage", "Unholy Altar" }; int QuestGroup1[3] = { QTYPE_BUTCH, QTYPE_BOL, QTYPE_GARB }; int QuestGroup2[3] = { QTYPE_BLIND, QTYPE_INFRA, QTYPE_BLOOD }; int QuestGroup3[3] = { QTYPE_BLKM, QTYPE_ZHAR, QTYPE_ANVIL }; int QuestGroup4[2] = { QTYPE_VEIL, QTYPE_WARLRD }; void __cdecl InitQuests() { char v0; // dl unsigned char *v1; // esi unsigned char *v2; // eax unsigned char *v3; // ecx int *v4; // eax int v5; // ebp unsigned int v6; // edi //int v7; // eax unsigned char v8; // al unsigned char v9; // al char v10; // al int v13; // eax int v15; // eax int v17; // eax int v19; // eax char v20; // [esp+8h] [ebp-4h] v0 = gbMaxPlayers; v1 = &quests[0]._qactive; if (gbMaxPlayers == 1) { v2 = &quests[0]._qactive; do { *v2 = 0; v2 += 24; } while ((signed int)v2 < (signed int)&quests[MAXQUESTS]._qactive); } else { v3 = &quests[0]._qactive; v4 = &questlist[0]._qflags; do { if (!(*(_BYTE *)v4 & 1)) *v3 = 0; v4 += 5; v3 += 24; } while ((signed int)v4 < (signed int)&questlist[MAXQUESTS]._qflags); } v5 = 0; questlog = 0; ALLQUESTS = 1; WaterDone = 0; v20 = 0; v6 = 0; do { if ((unsigned char)v0 <= 1u || questlist[v6]._qflags & 1) { *(v1 - 1) = questlist[v6]._qdtype; if ((unsigned char)v0 <= 1u) { v8 = questlist[v6]._qdlvl; *v1 = 1; *(v1 - 2) = v8; v1[13] = 0; *(_DWORD *)(v1 + 18) = 0; } else { *(v1 - 2) = questlist[v6]._qdmultlvl; //_LOBYTE(v7) = delta_quest_inited(v5); if (!delta_quest_inited(v5)) { *v1 = 1; v1[13] = 0; *(_DWORD *)(v1 + 18) = 0; } v0 = gbMaxPlayers; ++v5; } v9 = questlist[v6]._qslvl; *(_DWORD *)(v1 + 2) = 0; v1[10] = v9; v1[11] = v20; v1[1] = questlist[v6]._qlvlt; v10 = questlist[v6]._qdmsg; *(_DWORD *)(v1 + 6) = 0; v1[14] = 0; v1[12] = v10; } ++v20; ++v6; v1 += 24; } while (v6 < MAXQUESTS); if (v0 == 1) { SetRndSeed(glSeedTbl[15]); if (random(0, 2)) quests[QTYPE_PW]._qactive = 0; else quests[QTYPE_KING]._qactive = 0; v13 = random(0, 3); quests[QuestGroup1[v13]]._qactive = 0; v15 = random(0, 3); quests[QuestGroup2[v15]]._qactive = 0; v17 = random(0, 3); quests[QuestGroup3[v17]]._qactive = 0; v19 = random(0, 2); v0 = gbMaxPlayers; quests[QuestGroup4[v19]]._qactive = 0; } #ifdef _DEBUG if (questdebug != -1) quests[questdebug]._qactive = 2; #endif if (!quests[QTYPE_KING]._qactive) quests[QTYPE_KING]._qvar2 = 2; if (!quests[QTYPE_INFRA]._qactive) quests[QTYPE_INFRA]._qvar2 = 2; quests[QTYPE_BOL]._qvar1 = 1; if (v0 != 1) quests[QTYPE_VB]._qvar1 = 2; } // 679660: using guessed type char gbMaxPlayers; // 69BD04: using guessed type int questlog; // 69BE90: using guessed type int qline; void __cdecl CheckQuests() { //int v0; // eax unsigned char *v1; // esi unsigned char v2; // cl //_LOBYTE(v0) = QuestStatus(QTYPE_VB); if (QuestStatus(QTYPE_VB)) { if (gbMaxPlayers == 1) goto LABEL_6; if (quests[QTYPE_VB]._qvar1 == 2) { AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22); quests[QTYPE_VB]._qvar1 = 3; NetSendCmdQuest(TRUE, 0xFu); } } if (gbMaxPlayers != 1) return; LABEL_6: if (currlevel == quests[QTYPE_VB]._qlevel && !setlevel && quests[QTYPE_VB]._qvar1 >= 2u) { if (quests[QTYPE_VB]._qactive != 2 && quests[QTYPE_VB]._qactive != 3) goto LABEL_29; if (!quests[QTYPE_VB]._qvar2 || quests[QTYPE_VB]._qvar2 == 2) { quests[QTYPE_VB]._qtx = 2 * quests[QTYPE_VB]._qtx + 16; quests[QTYPE_VB]._qty = 2 * quests[QTYPE_VB]._qty + 16; AddMissile(quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, quests[QTYPE_VB]._qtx, quests[QTYPE_VB]._qty, 0, MIS_RPORTAL, 0, myplr, 0, 0); quests[QTYPE_VB]._qvar2 = 1; if (quests[QTYPE_VB]._qactive == 2) quests[QTYPE_VB]._qvar1 = 3; } } if (quests[QTYPE_VB]._qactive == 3) { if (!setlevel) goto LABEL_29; if (setlvlnum == SL_VILEBETRAYER && quests[QTYPE_VB]._qvar2 == 4) { AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0); quests[QTYPE_VB]._qvar2 = 3; } } if (setlevel) { if (setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype && nummonsters == 4 && quests[QTYPE_PW]._qactive != 3) { quests[QTYPE_PW]._qactive = 3; PlaySfxLoc(IS_QUESTDN, plr[myplr].WorldX, plr[myplr].WorldY); LoadPalette("Levels\\L3Data\\L3pwater.pal"); WaterDone = 32; } if (WaterDone > 0) { palette_update_quest_palette(WaterDone); --WaterDone; } return; } LABEL_29: if (plr[myplr]._pmode == PM_STAND) { v1 = &quests[0]._qactive; do { if (currlevel == *(v1 - 2)) { v2 = v1[10]; if (v2) { if (*v1 && plr[myplr].WorldX == *(_DWORD *)(v1 + 2) && plr[myplr].WorldY == *(_DWORD *)(v1 + 6)) { if (v1[1] != -1) setlvltype = v1[1]; StartNewLvl(myplr, WM_DIABSETLVL, v2); } } } v1 += 24; } while ((signed int)v1 < (signed int)&quests[MAXQUESTS]._qactive); } } // 5BB1ED: using guessed type char leveltype; // 5CF31C: using guessed type char setlvltype; // 5CF31D: using guessed type char setlevel; // 679660: using guessed type char gbMaxPlayers; // 69BE90: using guessed type int qline; BOOLEAN __cdecl ForceQuests() { QuestStruct *v0; // eax int v1; // esi int v2; // edi int v3; // edx if (gbMaxPlayers != 1) return 0; v0 = (QuestStruct *)((char *)quests + 12); while (v0 == (QuestStruct *)&quests[15]._qslvl || currlevel != v0[-1]._qslvl || !v0->_qlevel) { LABEL_10: ++v0; if ((signed int)v0 >= (signed int)&quests[MAXQUESTS]._qslvl) /* fix */ return 0; } v1 = *(_DWORD *)&v0[-1]._qvar2; v2 = v0[-1]._qlog; v3 = 0; while (v1 + questxoff[v3] != cursmx || v2 + questyoff[v3] != cursmy) { if (++v3 >= 7) goto LABEL_10; } sprintf(infostr, "To %s", questtrigstr[(unsigned char)quests[(unsigned char)v0->_qtype]._qslvl - 1]); cursmx = v1; cursmy = v2; return 1; } // 679660: using guessed type char gbMaxPlayers; BOOL __fastcall QuestStatus(int i) { BOOL result; // al if (setlevel || currlevel != quests[i]._qlevel || !quests[i]._qactive || (result = 1, gbMaxPlayers != 1) && !(questlist[i]._qflags & 1)) { result = FALSE; } return result; } // 5CF31D: using guessed type char setlevel; // 679660: using guessed type char gbMaxPlayers; void __fastcall CheckQuestKill(int m, BOOL sendmsg) { int v2; // ecx char v3; // al unsigned char v5; // dl char *v7; // ecx int v10; // edi int(*v11)[112]; // esi signed int v12; // ecx int *v13; // eax int(*v14)[112]; // ebx v2 = m; v3 = monster[v2].MType->mtype; if (v3 == MT_SKING) { quests[QTYPE_KING]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR82; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE82; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE82; } if (sendmsg) { v5 = 12; LABEL_10: NetSendCmdQuest(TRUE, v5); return; } } else { if (v3 != MT_CLEAVER) { v7 = monster[v2].mName; if (v7 == UniqMonst[0].mName) { quests[QTYPE_GARB]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR61; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE61; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE61; } return; } if (v7 == UniqMonst[2].mName) { quests[QTYPE_ZHAR]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR62; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE62; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE62; } return; } if (v7 == UniqMonst[4].mName) { if (gbMaxPlayers != 1) { quests[QTYPE_VB]._qactive = 3; quests[QTYPE_VB]._qvar1 = 7; sfxdelay = 30; quests[QTYPE_MOD]._qactive = 2; v10 = 0; v11 = dPiece; do { v12 = 0; v13 = &trigs[trigflag[4]]._ty; v14 = v11; do { if ((*v14)[0] == 370) { ++trigflag[4]; *(v13 - 1) = v12; *v13 = v10; v13[1] = 1026; v13 += 4; } ++v12; ++v14; } while (v12 < 112); v11 = (int(*)[112])((char *)v11 + 4); ++v10; } while ((signed int)v11 < (signed int)dPiece[1]); if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR83; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE83; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE83; } if (sendmsg) { NetSendCmdQuest(TRUE, 0xFu); v5 = 5; goto LABEL_10; } return; } if (v7 == UniqMonst[4].mName && gbMaxPlayers == 1) { quests[QTYPE_VB]._qactive = 3; sfxdelay = 30; InitVPTriggers(); quests[QTYPE_VB]._qvar1 = 7; quests[QTYPE_VB]._qvar2 = 4; quests[QTYPE_MOD]._qactive = 2; AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0); if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR83; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE83; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE83; } return; } } if (v7 == UniqMonst[8].mName) { quests[QTYPE_WARLRD]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR94; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE94; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE94; } } return; } quests[QTYPE_BUTCH]._qactive = 3; sfxdelay = 30; if (plr[myplr]._pClass == PC_WARRIOR) { sfxdnum = PS_WARR80; } else if (plr[myplr]._pClass == PC_ROGUE) { sfxdnum = PS_ROGUE80; } else if (plr[myplr]._pClass == PC_SORCERER) { sfxdnum = PS_MAGE80; } if (sendmsg) { v5 = 6; goto LABEL_10; } } } // 52A554: using guessed type int sfxdelay; // 679660: using guessed type char gbMaxPlayers; void __cdecl DrawButcher() { DRLG_RectTrans(2 * setpc_x + 19, 2 * setpc_y + 19, 2 * setpc_x + 26, 2 * setpc_y + 26); } void __fastcall DrawSkelKing(int q, int x, int y) { int v3; // eax v3 = q; quests[v3]._qtx = 2 * x + 28; quests[v3]._qty = 2 * y + 23; } void __fastcall DrawWarLord(int x, int y) { int v2; // esi int v3; // edi unsigned char *v4; // eax int v5; // ebx int v6; // edx int v7; // edx char *v8; // eax int v9; // ecx char *v10; // esi char v11; // bl unsigned char *ptr; // [esp+Ch] [ebp-Ch] int v13; // [esp+10h] [ebp-8h] int v14; // [esp+14h] [ebp-4h] v2 = y; v3 = x; v4 = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", 0); v5 = *v4; ptr = v4; v4 += 2; v14 = v2; v6 = *v4; setpc_h = v6; v7 = v2 + v6; v8 = (char *)(v4 + 2); setpc_w = v5; setpc_x = v3; setpc_y = v2; if (v2 < v7) { v13 = v3 + v5; do { if (v3 < v13) { v9 = v13 - v3; v10 = &dungeon[v3][v14]; do { v11 = *v8; if (!*v8) v11 = 6; *v10 = v11; v8 += 2; v10 += 40; --v9; } while (v9); } ++v14; } while (v14 < v7); } mem_free_dbg(ptr); } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall DrawSChamber(int q, int x, int y) { int v3; // esi unsigned char *v4; // eax int v5; // edi int v6; // ebx int v7; // eax char *v8; // ecx int v9; // eax char *v10; // edx char v11; // bl int v12; // edx unsigned char *ptr; // [esp+Ch] [ebp-10h] int v14; // [esp+10h] [ebp-Ch] int v15; // [esp+14h] [ebp-8h] int v16; // [esp+18h] [ebp-4h] v3 = x; v14 = q; v4 = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", 0); v5 = y; ptr = v4; v6 = y; v7 = *v4; setpc_h = ptr[2]; v8 = (char *)(ptr + 4); setpc_w = v7; setpc_x = v3; setpc_y = y; v15 = y + setpc_h; if (y < y + setpc_h) { v16 = v3 + v7; do { if (v3 < v16) { v9 = v16 - v3; v10 = &dungeon[v3][v6]; do { v11 = *v8; if (!*v8) v11 = 3; *v10 = v11; v8 += 2; v10 += 40; --v9; } while (v9); } v6 = y++ + 1; } while (y < v15); } v12 = v14; quests[v12]._qtx = 2 * v3 + 22; quests[v12]._qty = 2 * v5 + 23; mem_free_dbg(ptr); } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall DrawLTBanner(int x, int y) { int v2; // ebx int v3; // esi unsigned char *v4; // eax unsigned char *v5; // ecx int v6; // edi int v7; // edx int v8; // eax char *v9; // edx char *v10; // ecx unsigned char *ptr; // [esp+Ch] [ebp-10h] int v12; // [esp+10h] [ebp-Ch] int v13; // [esp+14h] [ebp-8h] int v14; // [esp+18h] [ebp-4h] v2 = y; v3 = x; v12 = y; v4 = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", 0); v5 = v4; v14 = 0; ptr = v4; v6 = *v4; v7 = (int)(v4 + 2); v8 = v4[2]; setpc_w = v6; v9 = (char *)(v7 + 2); setpc_h = v8; setpc_x = v3; setpc_y = v2; if (v8 > 0) { do { if (v6 > 0) { v13 = v6; v10 = &pdungeon[v3][v14 + v12]; do { if (*v9) *v10 = *v9; v10 += 40; v9 += 2; --v13; } while (v13); v5 = ptr; } ++v14; } while (v14 < v8); } mem_free_dbg(v5); } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall DrawBlind(int x, int y) { int v2; // ebx int v3; // esi unsigned char *v4; // eax unsigned char *v5; // ecx int v6; // edi int v7; // edx int v8; // eax char *v9; // edx char *v10; // ecx unsigned char *ptr; // [esp+Ch] [ebp-10h] int v12; // [esp+10h] [ebp-Ch] int v13; // [esp+14h] [ebp-8h] int v14; // [esp+18h] [ebp-4h] v2 = y; v3 = x; v12 = y; v4 = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", 0); v5 = v4; v14 = 0; ptr = v4; v6 = *v4; v7 = (int)(v4 + 2); v8 = v4[2]; setpc_x = v3; v9 = (char *)(v7 + 2); setpc_y = v2; setpc_w = v6; setpc_h = v8; if (v8 > 0) { do { if (v6 > 0) { v13 = v6; v10 = &pdungeon[v3][v14 + v12]; do { if (*v9) *v10 = *v9; v10 += 40; v9 += 2; --v13; } while (v13); v5 = ptr; } ++v14; } while (v14 < v8); } mem_free_dbg(v5); } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall DrawBlood(int x, int y) { int v2; // ebx int v3; // esi unsigned char *v4; // eax unsigned char *v5; // ecx int v6; // edi int v7; // edx int v8; // eax char *v9; // edx char *v10; // ecx unsigned char *ptr; // [esp+Ch] [ebp-10h] int v12; // [esp+10h] [ebp-Ch] int v13; // [esp+14h] [ebp-8h] int v14; // [esp+18h] [ebp-4h] v2 = y; v3 = x; v12 = y; v4 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); v5 = v4; v14 = 0; ptr = v4; v6 = *v4; v7 = (int)(v4 + 2); v8 = v4[2]; setpc_x = v3; v9 = (char *)(v7 + 2); setpc_y = v2; setpc_w = v6; setpc_h = v8; if (v8 > 0) { do { if (v6 > 0) { v13 = v6; v10 = &dungeon[v3][v14 + v12]; do { if (*v9) *v10 = *v9; v10 += 40; v9 += 2; --v13; } while (v13); v5 = ptr; } ++v14; } while (v14 < v8); } mem_free_dbg(v5); } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall DRLG_CheckQuests(int x, int y) { int v2; // esi int v3; // edi int v4; // ebx unsigned char *v5; // ebp //int v6; // eax v2 = y; v3 = x; v4 = 0; v5 = &quests[0]._qtype; do { //_LOBYTE(v6) = QuestStatus(v4); if (QuestStatus(v4)) { switch (*v5) { case QTYPE_BUTCH: DrawButcher(); break; case QTYPE_BOL: DrawLTBanner(v3, v2); break; case QTYPE_BLIND: DrawBlind(v3, v2); break; case QTYPE_BLOOD: DrawBlood(v3, v2); break; case QTYPE_WARLRD: DrawWarLord(v3, v2); break; case QTYPE_KING: DrawSkelKing(v4, v3, v2); break; case QTYPE_BONE: DrawSChamber(v4, v3, v2); break; } } v5 += 24; ++v4; } while ((signed int)v5 < (signed int)&quests[MAXQUESTS]._qtype); } // 69BE90: using guessed type int qline; void __cdecl SetReturnLvlPos() { int v0; // eax switch (setlvlnum) { case SL_SKELKING: ReturnLvlX = quests[QTYPE_KING]._qtx + 1; ReturnLvlY = quests[QTYPE_KING]._qty; v0 = (unsigned char)quests[QTYPE_KING]._qlevel; goto LABEL_9; case SL_BONECHAMB: ReturnLvlT = 2; ReturnLvlX = quests[QTYPE_BONE]._qtx + 1; ReturnLvlY = quests[QTYPE_BONE]._qty; v0 = (unsigned char)quests[QTYPE_BONE]._qlevel; goto LABEL_10; case SL_POISONWATER: ReturnLvlX = quests[QTYPE_PW]._qtx; ReturnLvlY = quests[QTYPE_PW]._qty + 1; v0 = (unsigned char)quests[QTYPE_PW]._qlevel; LABEL_9: ReturnLvlT = 1; goto LABEL_10; } if (setlvlnum != 5) return; ReturnLvlT = 4; ReturnLvlX = quests[QTYPE_VB]._qtx + 1; ReturnLvlY = quests[QTYPE_VB]._qty - 1; v0 = (unsigned char)quests[QTYPE_VB]._qlevel; LABEL_10: ReturnLvl = v0; } void __cdecl GetReturnLvlPos() { if (quests[QTYPE_VB]._qactive == 3) quests[QTYPE_VB]._qvar2 = 2; ViewX = ReturnLvlX; ViewY = ReturnLvlY; currlevel = ReturnLvl; leveltype = ReturnLvlT; } // 5BB1ED: using guessed type char leveltype; void __cdecl ResyncMPQuests() { if (quests[QTYPE_KING]._qactive == 1 && currlevel >= (unsigned char)quests[QTYPE_KING]._qlevel - 1 && currlevel <= (unsigned char)quests[QTYPE_KING]._qlevel + 1) { quests[QTYPE_KING]._qactive = 2; NetSendCmdQuest(TRUE, 0xCu); } if (quests[QTYPE_BUTCH]._qactive == 1 && currlevel >= (unsigned char)quests[QTYPE_BUTCH]._qlevel - 1 && currlevel <= (unsigned char)quests[QTYPE_BUTCH]._qlevel + 1) { quests[QTYPE_BUTCH]._qactive = 2; NetSendCmdQuest(TRUE, 6u); } if (quests[QTYPE_VB]._qactive == 1 && currlevel == (unsigned char)quests[QTYPE_VB]._qlevel - 1) { quests[QTYPE_VB]._qactive = 2; NetSendCmdQuest(TRUE, 0xFu); } if (QuestStatus(QTYPE_VB)) AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22); } void __cdecl ResyncQuests() { char *v0; // ecx int v1; // esi //int v2; // eax int i; // esi char v4; // bl int j; // esi char v6; // bl int k; // esi if (setlevel && setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype) { v0 = "Levels\\L3Data\\L3pwater.pal"; if (quests[QTYPE_PW]._qactive != 3) v0 = "Levels\\L3Data\\L3pfoul.pal"; LoadPalette(v0); v1 = 0; do palette_update_quest_palette(v1++); while (v1 <= 32); } //_LOBYTE(v2) = QuestStatus(QTYPE_BOL); if (QuestStatus(QTYPE_BOL)) { if (quests[QTYPE_BOL]._qvar1 == 1) ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); if (quests[QTYPE_BOL]._qvar1 == 2) { ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2); for (i = 0; i < nobjects; ++i) SyncObjectAnim(objectactive[i]); v4 = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1)); TransVal = v4; } if (quests[QTYPE_BOL]._qvar1 == 3) { ObjChangeMapResync(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); for (j = 0; j < nobjects; ++j) SyncObjectAnim(objectactive[j]); v6 = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1)); TransVal = v6; } } if (currlevel == quests[QTYPE_BLKM]._qlevel) { if (quests[QTYPE_BLKM]._qactive == 1) { if (!quests[QTYPE_BLKM]._qvar1) { SpawnQuestItem(IDI_FUNGALTM, 0, 0, 5, 1); quests[QTYPE_BLKM]._qvar1 = QS_TOMESPAWNED; } } else if (quests[QTYPE_BLKM]._qactive == 2) { if (quests[QTYPE_BLKM]._qvar1 < QS_MUSHGIVEN) { if (quests[QTYPE_BLKM]._qvar1 >= QS_BRAINGIVEN) Qtalklist[TOWN_HEALER]._qblkm = -1; } else { Qtalklist[TOWN_WITCH]._qblkm = -1; Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3; } } } if (currlevel == (unsigned char)quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) { quests[QTYPE_VEIL]._qvar1 = 1; SpawnQuestItem(15, 0, 0, 5, 1); } if (setlevel && setlvlnum == 5) { if (quests[QTYPE_VB]._qvar1 >= 4u) ObjChangeMapResync(1, 11, 20, 18); if (quests[QTYPE_VB]._qvar1 >= 6u) ObjChangeMapResync(1, 18, 20, 24); if (quests[QTYPE_VB]._qvar1 >= 7u) InitVPTriggers(); for (k = 0; k < nobjects; ++k) SyncObjectAnim(objectactive[k]); } if (currlevel == quests[QTYPE_VB]._qlevel && !setlevel && (quests[QTYPE_VB]._qvar2 == 1 || quests[QTYPE_VB]._qvar2 >= 3u) && (quests[QTYPE_VB]._qactive == 2 || quests[QTYPE_VB]._qactive == 3)) { quests[QTYPE_VB]._qvar2 = 2; } } // 5A5590: using guessed type char TransVal; // 5BB1ED: using guessed type char leveltype; // 5CF31D: using guessed type char setlevel; // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __fastcall PrintQLString(int x, int y, unsigned char cjustflag, char *str, int col) { int v5; // ebx int v6; // edi size_t v7; // eax int v8; // esi signed int v9; // ecx signed int v10; // eax int v11; // edx int v12; // ecx signed int v13; // ecx unsigned char v14; // al int v15; // edi int v16; // ecx int v17; // [esp+Ch] [ebp-14h] int v18; // [esp+10h] [ebp-10h] signed int v19; // [esp+14h] [ebp-Ch] signed int v20; // [esp+18h] [ebp-8h] int width; // [esp+1Ch] [ebp-4h] v5 = SStringY[y]; v6 = x; v18 = y; v17 = x; width = screen_y_times_768[v5 + 204] + x + 96; v7 = strlen(str); v8 = 0; v9 = 0; v20 = v7; if (cjustflag) { v10 = 0; if (v20 <= 0) goto LABEL_24; do { v11 = (unsigned char)str[v9++]; v10 += fontkern[fontframe[fontidx[v11]]] + 1; } while (v9 < v20); if (v10 < 257) LABEL_24: v8 = (257 - v10) >> 1; width += v8; } if (qline == v18) { v12 = v8 + v6 + 76; if (!cjustflag) v12 = v6 + 76; CelDecodeOnly(v12, v5 + 205, pCelBuff, ALLQUESTS, 12); } v13 = 0; v19 = 0; if (v20 > 0) { do { v14 = fontframe[fontidx[(unsigned char)str[v13]]]; v15 = v14; v8 += fontkern[v14] + 1; if (v14 && v8 <= 257) { CPrintString(width, v14, col); v13 = v19; } v19 = ++v13; width += fontkern[v15] + 1; } while (v13 < v20); v6 = v17; } if (qline == v18) { if (cjustflag) v16 = v8 + v6 + 100; else v16 = 340 - v6; CelDecodeOnly(v16, v5 + 205, pCelBuff, ALLQUESTS, 12); } } // 69BE90: using guessed type int qline; void __cdecl DrawQuestLog() { int v0; // edi int i; // esi PrintQLString(0, 2, 1u, "Quest Log", 3); CelDecodeOnly(64, 511, pQLogCel, 1, 320); v0 = qtopline; for (i = 0; i < numqlines; ++i) { PrintQLString(0, v0, 1u, questlist[qlist[i]]._qlstr, 0); v0 += 2; } PrintQLString(0, 22, 1u, "Close Quest Log", 0); ALLQUESTS = (ALLQUESTS & 7) + 1; } // 69BED4: using guessed type int numqlines; void __cdecl StartQuestlog() { signed int v0; // eax int v1; // edx unsigned int v2; // ecx int v3; // ecx v0 = 0; v1 = 0; numqlines = 0; v2 = 0; do { if (quests[v2]._qactive == 2 && quests[v2]._qlog) qlist[v0++] = v1; ++v2; ++v1; } while (v2 < MAXQUESTS); numqlines = v0; if (v0 <= 5) v3 = 8; else v3 = 5 - (v0 >> 1); qtopline = v3; qline = 22; if (v0) qline = v3; questlog = 1; ALLQUESTS = 1; } // 69BD04: using guessed type int questlog; // 69BE90: using guessed type int qline; // 69BED4: using guessed type int numqlines; void __cdecl QuestlogUp() { if (numqlines) { if (qline == qtopline) { qline = 22; } else if (qline == 22) { qline = qtopline + 2 * numqlines - 2; } else { qline -= 2; } PlaySFX(IS_TITLEMOV); } } // 69BE90: using guessed type int qline; // 69BED4: using guessed type int numqlines; void __cdecl QuestlogDown() { if (numqlines) { if (qline == 22) { qline = qtopline; } else if (qline == qtopline + 2 * numqlines - 2) { qline = 22; } else { qline += 2; } PlaySFX(IS_TITLEMOV); } } // 69BE90: using guessed type int qline; // 69BED4: using guessed type int numqlines; void __cdecl QuestlogEnter() { PlaySFX(IS_TITLSLCT); if (numqlines && qline != 22) InitQTextMsg((unsigned char)quests[qlist[(qline - qtopline) >> 1]]._qmsg); questlog = 0; } // 69BD04: using guessed type int questlog; // 69BE90: using guessed type int qline; // 69BED4: using guessed type int numqlines; void __cdecl QuestlogESC() { int v0; // esi int i; // edi v0 = (MouseY - 32) / 12; if (numqlines) { for (i = 0; i < numqlines; ++i) { if (v0 == qtopline + 2 * i) { qline = v0; QuestlogEnter(); } } } if (v0 == 22) { qline = 22; QuestlogEnter(); } } // 69BE90: using guessed type int qline; // 69BED4: using guessed type int numqlines; void __fastcall SetMultiQuest(int q, int s, int l, int v1) { int v4; // eax unsigned char *v5; // ecx unsigned char *v6; // eax v4 = q; v5 = &quests[q]._qactive; if (*v5 != 3) { if (s > (unsigned char)*v5) *v5 = s; quests[v4]._qlog |= l; v6 = &quests[v4]._qvar1; if (v1 > (unsigned char)*v6) *v6 = v1; } }