#include "game_mode.hpp" #include #include "options.h" namespace devilution { namespace { void OptionSharewareChanged() { gbIsSpawn = *GetOptions().GameMode.shareware; } const auto OptionChangeHandlerShareware = (GetOptions().GameMode.shareware.SetValueChangedCallback(OptionSharewareChanged), true); } // namespace bool gbIsSpawn; bool gbIsHellfire; bool gbVanilla; bool forceHellfire; } // namespace devilution