/** * @file lighting.cpp * * Implementation of light and vision. */ #include "lighting.h" #include "automap.h" #include "diablo.h" #include "engine/load_file.hpp" #include "player.h" namespace devilution { LightStruct VisionList[MAXVISION]; int VisionCount; int VisionId; LightStruct Lights[MAXLIGHTS]; uint8_t ActiveLights[MAXLIGHTS]; int ActiveLightCount; char LightsMax; std::array LightTables; bool DisableLighting; bool UpdateLighting; /** * CrawlTable specifies X- and Y-coordinate deltas from a missile target coordinate. * * n=4 * * y * ^ * | 1 * | 3#4 * | 2 * +-----> x * * n=16 * * y * ^ * | 314 * | B7 8C * | F # G * | D9 AE * | 526 * +-------> x */ const int8_t CrawlTable[2749] = { // clang-format off 1, // Table 0, offset 0 0, 0, 4, // Table 1, offset 3 0, 1, 0, -1, -1, 0, 1, 0, 16, // Table 2, offset 12 0, 2, 0, -2, -1, 2, 1, 2, -1, -2, 1, -2, -1, 1, 1, 1, -1, -1, 1, -1, -2, 1, 2, 1, -2, -1, 2, -1, -2, 0, 2, 0, 24, // Table 3, offset 45 0, 3, 0, -3, -1, 3, 1, 3, -1, -3, 1, -3, -2, 3, 2, 3, -2, -3, 2, -3, -2, 2, 2, 2, -2, -2, 2, -2, -3, 2, 3, 2, -3, -2, 3, -2, -3, 1, 3, 1, -3, -1, 3, -1, -3, 0, 3, 0, 32, // Table 4, offset 94 0, 4, 0, -4, -1, 4, 1, 4, -1, -4, 1, -4, -2, 4, 2, 4, -2, -4, 2, -4, -3, 4, 3, 4, -3, -4, 3, -4, -3, 3, 3, 3, -3, -3, 3, -3, -4, 3, 4, 3, -4, -3, 4, -3, -4, 2, 4, 2, -4, -2, 4, -2, -4, 1, 4, 1, -4, -1, 4, -1, -4, 0, 4, 0, 40, // Table 5, offset 159 0, 5, 0, -5, -1, 5, 1, 5, -1, -5, 1, -5, -2, 5, 2, 5, -2, -5, 2, -5, -3, 5, 3, 5, -3, -5, 3, -5, -4, 5, 4, 5, -4, -5, 4, -5, -4, 4, 4, 4, -4, -4, 4, -4, -5, 4, 5, 4, -5, -4, 5, -4, -5, 3, 5, 3, -5, -3, 5, -3, -5, 2, 5, 2, -5, -2, 5, -2, -5, 1, 5, 1, -5, -1, 5, -1, -5, 0, 5, 0, 48, // Table 6, offset 240 0, 6, 0, -6, -1, 6, 1, 6, -1, -6, 1, -6, -2, 6, 2, 6, -2, -6, 2, -6, -3, 6, 3, 6, -3, -6, 3, -6, -4, 6, 4, 6, -4, -6, 4, -6, -5, 6, 5, 6, -5, -6, 5, -6, -5, 5, 5, 5, -5, -5, 5, -5, -6, 5, 6, 5, -6, -5, 6, -5, -6, 4, 6, 4, -6, -4, 6, -4, -6, 3, 6, 3, -6, -3, 6, -3, -6, 2, 6, 2, -6, -2, 6, -2, -6, 1, 6, 1, -6, -1, 6, -1, -6, 0, 6, 0, 56, // Table 7, offset 337 0, 7, 0, -7, -1, 7, 1, 7, -1, -7, 1, -7, -2, 7, 2, 7, -2, -7, 2, -7, -3, 7, 3, 7, -3, -7, 3, -7, -4, 7, 4, 7, -4, -7, 4, -7, -5, 7, 5, 7, -5, -7, 5, -7, -6, 7, 6, 7, -6, -7, 6, -7, -6, 6, 6, 6, -6, -6, 6, -6, -7, 6, 7, 6, -7, -6, 7, -6, -7, 5, 7, 5, -7, -5, 7, -5, -7, 4, 7, 4, -7, -4, 7, -4, -7, 3, 7, 3, -7, -3, 7, -3, -7, 2, 7, 2, -7, -2, 7, -2, -7, 1, 7, 1, -7, -1, 7, -1, -7, 0, 7, 0, 64, // Table 8, offset 450 0, 8, 0, -8, -1, 8, 1, 8, -1, -8, 1, -8, -2, 8, 2, 8, -2, -8, 2, -8, -3, 8, 3, 8, -3, -8, 3, -8, -4, 8, 4, 8, -4, -8, 4, -8, -5, 8, 5, 8, -5, -8, 5, -8, -6, 8, 6, 8, -6, -8, 6, -8, -7, 8, 7, 8, -7, -8, 7, -8, -7, 7, 7, 7, -7, -7, 7, -7, -8, 7, 8, 7, -8, -7, 8, -7, -8, 6, 8, 6, -8, -6, 8, -6, -8, 5, 8, 5, -8, -5, 8, -5, -8, 4, 8, 4, -8, -4, 8, -4, -8, 3, 8, 3, -8, -3, 8, -3, -8, 2, 8, 2, -8, -2, 8, -2, -8, 1, 8, 1, -8, -1, 8, -1, -8, 0, 8, 0, 72, // Table 9, offset 579 0, 9, 0, -9, -1, 9, 1, 9, -1, -9, 1, -9, -2, 9, 2, 9, -2, -9, 2, -9, -3, 9, 3, 9, -3, -9, 3, -9, -4, 9, 4, 9, -4, -9, 4, -9, -5, 9, 5, 9, -5, -9, 5, -9, -6, 9, 6, 9, -6, -9, 6, -9, -7, 9, 7, 9, -7, -9, 7, -9, -8, 9, 8, 9, -8, -9, 8, -9, -8, 8, 8, 8, -8, -8, 8, -8, -9, 8, 9, 8, -9, -8, 9, -8, -9, 7, 9, 7, -9, -7, 9, -7, -9, 6, 9, 6, -9, -6, 9, -6, -9, 5, 9, 5, -9, -5, 9, -5, -9, 4, 9, 4, -9, -4, 9, -4, -9, 3, 9, 3, -9, -3, 9, -3, -9, 2, 9, 2, -9, -2, 9, -2, -9, 1, 9, 1, -9, -1, 9, -1, -9, 0, 9, 0, 80, // Table 10, offset 724 0, 10, 0, -10, -1, 10, 1, 10, -1, -10, 1, -10, -2, 10, 2, 10, -2, -10, 2, -10, -3, 10, 3, 10, -3, -10, 3, -10, -4, 10, 4, 10, -4, -10, 4, -10, -5, 10, 5, 10, -5, -10, 5, -10, -6, 10, 6, 10, -6, -10, 6, -10, -7, 10, 7, 10, -7, -10, 7, -10, -8, 10, 8, 10, -8, -10, 8, -10, -9, 10, 9, 10, -9, -10, 9, -10, -9, 9, 9, 9, -9, -9, 9, -9, -10, 9, 10, 9, -10, -9, 10, -9, -10, 8, 10, 8, -10, -8, 10, -8, -10, 7, 10, 7, -10, -7, 10, -7, -10, 6, 10, 6, -10, -6, 10, -6, -10, 5, 10, 5, -10, -5, 10, -5, -10, 4, 10, 4, -10, -4, 10, -4, -10, 3, 10, 3, -10, -3, 10, -3, -10, 2, 10, 2, -10, -2, 10, -2, -10, 1, 10, 1, -10, -1, 10, -1, -10, 0, 10, 0, 88, // Table 11, offset 885 0, 11, 0, -11, -1, 11, 1, 11, -1, -11, 1, -11, -2, 11, 2, 11, -2, -11, 2, -11, -3, 11, 3, 11, -3, -11, 3, -11, -4, 11, 4, 11, -4, -11, 4, -11, -5, 11, 5, 11, -5, -11, 5, -11, -6, 11, 6, 11, -6, -11, 6, -11, -7, 11, 7, 11, -7, -11, 7, -11, -8, 11, 8, 11, -8, -11, 8, -11, -9, 11, 9, 11, -9, -11, 9, -11, -10, 11, 10, 11, -10, -11, 10, -11, -10, 10, 10, 10, -10, -10, 10, -10, -11, 10, 11, 10, -11, -10, 11, -10, -11, 9, 11, 9, -11, -9, 11, -9, -11, 8, 11, 8, -11, -8, 11, -8, -11, 7, 11, 7, -11, -7, 11, -7, -11, 6, 11, 6, -11, -6, 11, -6, -11, 5, 11, 5, -11, -5, 11, -5, -11, 4, 11, 4, -11, -4, 11, -4, -11, 3, 11, 3, -11, -3, 11, -3, -11, 2, 11, 2, -11, -2, 11, -2, -11, 1, 11, 1, -11, -1, 11, -1, -11, 0, 11, 0, 96, // Table 12, offset 1062 0, 12, 0, -12, -1, 12, 1, 12, -1, -12, 1, -12, -2, 12, 2, 12, -2, -12, 2, -12, -3, 12, 3, 12, -3, -12, 3, -12, -4, 12, 4, 12, -4, -12, 4, -12, -5, 12, 5, 12, -5, -12, 5, -12, -6, 12, 6, 12, -6, -12, 6, -12, -7, 12, 7, 12, -7, -12, 7, -12, -8, 12, 8, 12, -8, -12, 8, -12, -9, 12, 9, 12, -9, -12, 9, -12, -10, 12, 10, 12, -10, -12, 10, -12, -11, 12, 11, 12, -11, -12, 11, -12, -11, 11, 11, 11, -11, -11, 11, -11, -12, 11, 12, 11, -12, -11, 12, -11, -12, 10, 12, 10, -12, -10, 12, -10, -12, 9, 12, 9, -12, -9, 12, -9, -12, 8, 12, 8, -12, -8, 12, -8, -12, 7, 12, 7, -12, -7, 12, -7, -12, 6, 12, 6, -12, -6, 12, -6, -12, 5, 12, 5, -12, -5, 12, -5, -12, 4, 12, 4, -12, -4, 12, -4, -12, 3, 12, 3, -12, -3, 12, -3, -12, 2, 12, 2, -12, -2, 12, -2, -12, 1, 12, 1, -12, -1, 12, -1, -12, 0, 12, 0, 104, // Table 13, offset 1255 0, 13, 0, -13, -1, 13, 1, 13, -1, -13, 1, -13, -2, 13, 2, 13, -2, -13, 2, -13, -3, 13, 3, 13, -3, -13, 3, -13, -4, 13, 4, 13, -4, -13, 4, -13, -5, 13, 5, 13, -5, -13, 5, -13, -6, 13, 6, 13, -6, -13, 6, -13, -7, 13, 7, 13, -7, -13, 7, -13, -8, 13, 8, 13, -8, -13, 8, -13, -9, 13, 9, 13, -9, -13, 9, -13, -10, 13, 10, 13, -10, -13, 10, -13, -11, 13, 11, 13, -11, -13, 11, -13, -12, 13, 12, 13, -12, -13, 12, -13, -12, 12, 12, 12, -12, -12, 12, -12, -13, 12, 13, 12, -13, -12, 13, -12, -13, 11, 13, 11, -13, -11, 13, -11, -13, 10, 13, 10, -13, -10, 13, -10, -13, 9, 13, 9, -13, -9, 13, -9, -13, 8, 13, 8, -13, -8, 13, -8, -13, 7, 13, 7, -13, -7, 13, -7, -13, 6, 13, 6, -13, -6, 13, -6, -13, 5, 13, 5, -13, -5, 13, -5, -13, 4, 13, 4, -13, -4, 13, -4, -13, 3, 13, 3, -13, -3, 13, -3, -13, 2, 13, 2, -13, -2, 13, -2, -13, 1, 13, 1, -13, -1, 13, -1, -13, 0, 13, 0, 112, // Table 14, offset 1464 0, 14, 0, -14, -1, 14, 1, 14, -1, -14, 1, -14, -2, 14, 2, 14, -2, -14, 2, -14, -3, 14, 3, 14, -3, -14, 3, -14, -4, 14, 4, 14, -4, -14, 4, -14, -5, 14, 5, 14, -5, -14, 5, -14, -6, 14, 6, 14, -6, -14, 6, -14, -7, 14, 7, 14, -7, -14, 7, -14, -8, 14, 8, 14, -8, -14, 8, -14, -9, 14, 9, 14, -9, -14, 9, -14, -10, 14, 10, 14, -10, -14, 10, -14, -11, 14, 11, 14, -11, -14, 11, -14, -12, 14, 12, 14, -12, -14, 12, -14, -13, 14, 13, 14, -13, -14, 13, -14, -13, 13, 13, 13, -13, -13, 13, -13, -14, 13, 14, 13, -14, -13, 14, -13, -14, 12, 14, 12, -14, -12, 14, -12, -14, 11, 14, 11, -14, -11, 14, -11, -14, 10, 14, 10, -14, -10, 14, -10, -14, 9, 14, 9, -14, -9, 14, -9, -14, 8, 14, 8, -14, -8, 14, -8, -14, 7, 14, 7, -14, -7, 14, -7, -14, 6, 14, 6, -14, -6, 14, -6, -14, 5, 14, 5, -14, -5, 14, -5, -14, 4, 14, 4, -14, -4, 14, -4, -14, 3, 14, 3, -14, -3, 14, -3, -14, 2, 14, 2, -14, -2, 14, -2, -14, 1, 14, 1, -14, -1, 14, -1, -14, 0, 14, 0, 120, // Table 15, offset 1689 0, 15, 0, -15, -1, 15, 1, 15, -1, -15, 1, -15, -2, 15, 2, 15, -2, -15, 2, -15, -3, 15, 3, 15, -3, -15, 3, -15, -4, 15, 4, 15, -4, -15, 4, -15, -5, 15, 5, 15, -5, -15, 5, -15, -6, 15, 6, 15, -6, -15, 6, -15, -7, 15, 7, 15, -7, -15, 7, -15, -8, 15, 8, 15, -8, -15, 8, -15, -9, 15, 9, 15, -9, -15, 9, -15, -10, 15, 10, 15, -10, -15, 10, -15, -11, 15, 11, 15, -11, -15, 11, -15, -12, 15, 12, 15, -12, -15, 12, -15, -13, 15, 13, 15, -13, -15, 13, -15, -14, 15, 14, 15, -14, -15, 14, -15, -14, 14, 14, 14, -14, -14, 14, -14, -15, 14, 15, 14, -15, -14, 15, -14, -15, 13, 15, 13, -15, -13, 15, -13, -15, 12, 15, 12, -15, -12, 15, -12, -15, 11, 15, 11, -15, -11, 15, -11, -15, 10, 15, 10, -15, -10, 15, -10, -15, 9, 15, 9, -15, -9, 15, -9, -15, 8, 15, 8, -15, -8, 15, -8, -15, 7, 15, 7, -15, -7, 15, -7, -15, 6, 15, 6, -15, -6, 15, -6, -15, 5, 15, 5, -15, -5, 15, -5, -15, 4, 15, 4, -15, -4, 15, -4, -15, 3, 15, 3, -15, -3, 15, -3, -15, 2, 15, 2, -15, -2, 15, -2, -15, 1, 15, 1, -15, -1, 15, -1, -15, 0, 15, 0, (char)128, // Table 16, offset 1930 0, 16, 0, -16, -1, 16, 1, 16, -1, -16, 1, -16, -2, 16, 2, 16, -2, -16, 2, -16, -3, 16, 3, 16, -3, -16, 3, -16, -4, 16, 4, 16, -4, -16, 4, -16, -5, 16, 5, 16, -5, -16, 5, -16, -6, 16, 6, 16, -6, -16, 6, -16, -7, 16, 7, 16, -7, -16, 7, -16, -8, 16, 8, 16, -8, -16, 8, -16, -9, 16, 9, 16, -9, -16, 9, -16, -10, 16, 10, 16, -10, -16, 10, -16, -11, 16, 11, 16, -11, -16, 11, -16, -12, 16, 12, 16, -12, -16, 12, -16, -13, 16, 13, 16, -13, -16, 13, -16, -14, 16, 14, 16, -14, -16, 14, -16, -15, 16, 15, 16, -15, -16, 15, -16, -15, 15, 15, 15, -15, -15, 15, -15, -16, 15, 16, 15, -16, -15, 16, -15, -16, 14, 16, 14, -16, -14, 16, -14, -16, 13, 16, 13, -16, -13, 16, -13, -16, 12, 16, 12, -16, -12, 16, -12, -16, 11, 16, 11, -16, -11, 16, -11, -16, 10, 16, 10, -16, -10, 16, -10, -16, 9, 16, 9, -16, -9, 16, -9, -16, 8, 16, 8, -16, -8, 16, -8, -16, 7, 16, 7, -16, -7, 16, -7, -16, 6, 16, 6, -16, -6, 16, -6, -16, 5, 16, 5, -16, -5, 16, -5, -16, 4, 16, 4, -16, -4, 16, -4, -16, 3, 16, 3, -16, -3, 16, -3, -16, 2, 16, 2, -16, -2, 16, -2, -16, 1, 16, 1, -16, -1, 16, -1, -16, 0, 16, 0, (char)136, // Table 16, offset 2187 0, 17, 0, -17, -1, 17, 1, 17, -1, -17, 1, -17, -2, 17, 2, 17, -2, -17, 2, -17, -3, 17, 3, 17, -3, -17, 3, -17, -4, 17, 4, 17, -4, -17, 4, -17, -5, 17, 5, 17, -5, -17, 5, -17, -6, 17, 6, 17, -6, -17, 6, -17, -7, 17, 7, 17, -7, -17, 7, -17, -8, 17, 8, 17, -8, -17, 8, -17, -9, 17, 9, 17, -9, -17, 9, -17, -10, 17, 10, 17, -10, -17, 10, -17, -11, 17, 11, 17, -11, -17, 11, -17, -12, 17, 12, 17, -12, -17, 12, -17, -13, 17, 13, 17, -13, -17, 13, -17, -14, 17, 14, 17, -14, -17, 14, -17, -15, 17, 15, 17, -15, -17, 15, -17, -16, 17, 16, 17, -16, -17, 16, -17, -16, 16, 16, 16, -16, -16, 16, -16, -17, 16, 17, 16, -17, -16, 17, -16, -17, 15, 17, 15, -17, -15, 17, -15, -17, 14, 17, 14, -17, -14, 17, -14, -17, 13, 17, 13, -17, -13, 17, -13, -17, 12, 17, 12, -17, -12, 17, -12, -17, 11, 17, 11, -17, -11, 17, -11, -17, 10, 17, 10, -17, -10, 17, -10, -17, 9, 17, 9, -17, -9, 17, -9, -17, 8, 17, 8, -17, -8, 17, -8, -17, 7, 17, 7, -17, -7, 17, -7, -17, 6, 17, 6, -17, -6, 17, -6, -17, 5, 17, 5, -17, -5, 17, -5, -17, 4, 17, 4, -17, -4, 17, -4, -17, 3, 17, 3, -17, -3, 17, -3, -17, 2, 17, 2, -17, -2, 17, -2, -17, 1, 17, 1, -17, -1, 17, -1, -17, 0, 17, 0, (char)144, // Table 16, offset 2460 0, 18, 0, -18, -1, 18, 1, 18, -1, -18, 1, -18, -2, 18, 2, 18, -2, -18, 2, -18, -3, 18, 3, 18, -3, -18, 3, -18, -4, 18, 4, 18, -4, -18, 4, -18, -5, 18, 5, 18, -5, -18, 5, -18, -6, 18, 6, 18, -6, -18, 6, -18, -7, 18, 7, 18, -7, -18, 7, -18, -8, 18, 8, 18, -8, -18, 8, -18, -9, 18, 9, 18, -9, -18, 9, -18, -10, 18, 10, 18, -10, -18, 10, -18, -11, 18, 11, 18, -11, -18, 11, -18, -12, 18, 12, 18, -12, -18, 12, -18, -13, 18, 13, 18, -13, -18, 13, -18, -14, 18, 14, 18, -14, -18, 14, -18, -15, 18, 15, 18, -15, -18, 15, -18, -16, 18, 16, 18, -16, -18, 16, -18, -17, 18, 17, 18, -17, -18, 17, -18, -17, 17, 17, 17, -17, -17, 17, -17, -18, 17, 18, 17, -18, -17, 18, -17, -18, 16, 18, 16, -18, -16, 18, -16, -18, 15, 18, 15, -18, -15, 18, -15, -18, 14, 18, 14, -18, -14, 18, -14, -18, 13, 18, 13, -18, -13, 18, -13, -18, 12, 18, 12, -18, -12, 18, -12, -18, 11, 18, 11, -18, -11, 18, -11, -18, 10, 18, 10, -18, -10, 18, -10, -18, 9, 18, 9, -18, -9, 18, -9, -18, 8, 18, 8, -18, -8, 18, -8, -18, 7, 18, 7, -18, -7, 18, -7, -18, 6, 18, 6, -18, -6, 18, -6, -18, 5, 18, 5, -18, -5, 18, -5, -18, 4, 18, 4, -18, -4, 18, -4, -18, 3, 18, 3, -18, -3, 18, -3, -18, 2, 18, 2, -18, -2, 18, -2, -18, 1, 18, 1, -18, -1, 18, -1, -18, 0, 18, 0, // clang-format on }; /* * X- Y-coordinate offsets of lighting visions. * The last entry-pair is only for alignment. */ const uint8_t VisionCrawlTable[23][30] = { // clang-format off { 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0 }, { 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 1, 9, 1, 10, 1, 11, 1, 12, 1, 13, 1, 14, 1, 15, 1 }, { 1, 0, 2, 0, 3, 0, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1, 10, 1, 11, 1, 12, 2, 13, 2, 14, 2, 15, 2 }, { 1, 0, 2, 0, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 2, 9, 2, 10, 2, 11, 2, 12, 2, 13, 3, 14, 3, 15, 3 }, { 1, 0, 2, 1, 3, 1, 4, 1, 5, 1, 6, 2, 7, 2, 8, 2, 9, 3, 10, 3, 11, 3, 12, 3, 13, 4, 14, 4, 0, 0 }, { 1, 0, 2, 1, 3, 1, 4, 1, 5, 2, 6, 2, 7, 3, 8, 3, 9, 3, 10, 4, 11, 4, 12, 4, 13, 5, 14, 5, 0, 0 }, { 1, 0, 2, 1, 3, 1, 4, 2, 5, 2, 6, 3, 7, 3, 8, 3, 9, 4, 10, 4, 11, 5, 12, 5, 13, 6, 14, 6, 0, 0 }, { 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 3, 7, 4, 8, 4, 9, 5, 10, 5, 11, 6, 12, 6, 13, 7, 0, 0, 0, 0 }, { 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 4, 7, 4, 8, 5, 9, 6, 10, 6, 11, 7, 12, 7, 12, 8, 13, 8, 0, 0 }, { 1, 1, 2, 2, 3, 2, 4, 3, 5, 4, 6, 5, 7, 5, 8, 6, 9, 7, 10, 7, 10, 8, 11, 8, 12, 9, 0, 0, 0, 0 }, { 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 11, 9, 11, 10, 0, 0, 0, 0, 0, 0 }, { 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 9, 11, 10, 11, 0, 0, 0, 0, 0, 0 }, { 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 5, 7, 6, 8, 7, 9, 7, 10, 8, 10, 8, 11, 9, 12, 0, 0, 0, 0 }, { 1, 1, 1, 2, 2, 3, 2, 4, 3, 5, 4, 6, 4, 7, 5, 8, 6, 9, 6, 10, 7, 11, 7, 12, 8, 12, 8, 13, 0, 0 }, { 1, 1, 1, 2, 2, 3, 2, 4, 3, 5, 3, 6, 4, 7, 4, 8, 5, 9, 5, 10, 6, 11, 6, 12, 7, 13, 0, 0, 0, 0 }, { 0, 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 3, 7, 3, 8, 4, 9, 4, 10, 5, 11, 5, 12, 6, 13, 6, 14, 0, 0 }, { 0, 1, 1, 2, 1, 3, 1, 4, 2, 5, 2, 6, 3, 7, 3, 8, 3, 9, 4, 10, 4, 11, 4, 12, 5, 13, 5, 14, 0, 0 }, { 0, 1, 1, 2, 1, 3, 1, 4, 1, 5, 2, 6, 2, 7, 2, 8, 3, 9, 3, 10, 3, 11, 3, 12, 4, 13, 4, 14, 0, 0 }, { 0, 1, 0, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 2, 8, 2, 9, 2, 10, 2, 11, 2, 12, 3, 13, 3, 14, 3, 15 }, { 0, 1, 0, 2, 0, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1, 10, 1, 11, 2, 12, 2, 13, 2, 14, 2, 15 }, { 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 1, 8, 1, 9, 1, 10, 1, 11, 1, 12, 1, 13, 1, 14, 1, 15 }, { 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15 }, // clang-format on }; namespace { uint8_t lightradius[16][128]; bool dovision; uint8_t lightblock[64][16][16]; /** RadiusAdj maps from VisionCrawlTable index to lighting vision radius adjustment. */ const BYTE RadiusAdj[23] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 4, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0 }; void RotateRadius(int *x, int *y, int *dx, int *dy, int *lx, int *ly, int *bx, int *by) { *bx = 0; *by = 0; int swap = *dx; *dx = 7 - *dy; *dy = swap; swap = *lx; *lx = 7 - *ly; *ly = swap; *x = *dx - *lx; *y = *dy - *ly; if (*x < 0) { *x += 8; *bx = 1; } if (*y < 0) { *y += 8; *by = 1; } } void SetLight(Point position, char v) { if (LoadingMapObjects) dPreLight[position.x][position.y] = v; else dLight[position.x][position.y] = v; } char GetLight(Point position) { if (LoadingMapObjects) return dPreLight[position.x][position.y]; return dLight[position.x][position.y]; } void DoUnLight(int nXPos, int nYPos, int nRadius) { nRadius++; int minX = nXPos - nRadius; int maxX = nXPos + nRadius; int minY = nYPos - nRadius; int maxY = nYPos + nRadius; minX = std::max(minX, 0); maxX = std::max(maxX, MAXDUNX); minY = std::max(minY, 0); maxY = std::max(maxY, MAXDUNY); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY) dLight[x][y] = dPreLight[x][y]; } } } } // namespace void DoLighting(Point position, int nRadius, int lnum) { int xoff = 0; int yoff = 0; int lightX = 0; int lightY = 0; int blockX = 0; int blockY = 0; if (lnum >= 0) { xoff = Lights[lnum].position.offset.x; yoff = Lights[lnum].position.offset.y; if (xoff < 0) { xoff += 8; position -= { 1, 0 }; } if (yoff < 0) { yoff += 8; position -= { 0, 1 }; } } int distX = xoff; int distY = yoff; int minX = 15; if (position.x - 15 < 0) { minX = position.x + 1; } int maxX = 15; if (position.x + 15 > MAXDUNX) { maxX = MAXDUNX - position.x; } int minY = 15; if (position.y - 15 < 0) { minY = position.y + 1; } int maxY = 15; if (position.y + 15 > MAXDUNY) { maxY = MAXDUNY - position.y; } if (position.x >= 0 && position.x < MAXDUNX && position.y >= 0 && position.y < MAXDUNY) { if (currlevel < 17) { SetLight(position, 0); } else if (GetLight(position) > lightradius[nRadius][0]) { SetLight(position, lightradius[nRadius][0]); } } int mult = xoff + 8 * yoff; for (int y = 0; y < minY; y++) { for (int x = 1; x < maxX; x++) { int radiusBlock = lightblock[mult][y][x]; if (radiusBlock < 128) { Point temp = position + Displacement { x, y }; int8_t v = lightradius[nRadius][radiusBlock]; if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY) if (v < GetLight(temp)) SetLight(temp, v); } } } RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY); mult = xoff + 8 * yoff; for (int y = 0; y < maxY; y++) { for (int x = 1; x < maxX; x++) { int radiusBlock = lightblock[mult][y + blockY][x + blockX]; if (radiusBlock < 128) { Point temp = position + Displacement { y, -x }; int8_t v = lightradius[nRadius][radiusBlock]; if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY) if (v < GetLight(temp)) SetLight(temp, v); } } } RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY); mult = xoff + 8 * yoff; for (int y = 0; y < maxY; y++) { for (int x = 1; x < minX; x++) { int radiusBlock = lightblock[mult][y + blockY][x + blockX]; if (radiusBlock < 128) { Point temp = position - Displacement { x, y }; int8_t v = lightradius[nRadius][radiusBlock]; if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY) if (v < GetLight(temp)) SetLight(temp, v); } } } RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY); mult = xoff + 8 * yoff; for (int y = 0; y < minY; y++) { for (int x = 1; x < minX; x++) { int radiusBlock = lightblock[mult][y + blockY][x + blockX]; if (radiusBlock < 128) { Point temp = position + Displacement { -y, x }; int8_t v = lightradius[nRadius][radiusBlock]; if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY) if (v < GetLight(temp)) SetLight(temp, v); } } } } void DoUnVision(Point position, int nRadius) { nRadius++; nRadius++; // increasing the radius even further here prevents leaving stray vision tiles behind and doesn't seem to affect monster AI - applying new vision happens in the same tick int y1 = position.y - nRadius; int y2 = position.y + nRadius; int x1 = position.x - nRadius; int x2 = position.x + nRadius; if (y1 < 0) { y1 = 0; } if (y2 > MAXDUNY) { y2 = MAXDUNY; } if (x1 < 0) { x1 = 0; } if (x2 > MAXDUNX) { x2 = MAXDUNX; } for (int i = x1; i < x2; i++) { for (int j = y1; j < y2; j++) { dFlags[i][j] &= ~(BFLAG_VISIBLE | BFLAG_LIT); } } } void DoVision(Point position, int nRadius, bool doautomap, bool visible) { if (position.x >= 0 && position.x <= MAXDUNX && position.y >= 0 && position.y <= MAXDUNY) { if (doautomap) { if (dFlags[position.x][position.y] != 0) { SetAutomapView(position); } dFlags[position.x][position.y] |= BFLAG_EXPLORED; } if (visible) { dFlags[position.x][position.y] |= BFLAG_LIT; } dFlags[position.x][position.y] |= BFLAG_VISIBLE; } for (int v = 0; v < 4; v++) { for (int j = 0; j < 23; j++) { bool nBlockerFlag = false; int nLineLen = 2 * (nRadius - RadiusAdj[j]); for (int k = 0; k < nLineLen && !nBlockerFlag; k += 2) { int x1adj = 0; int x2adj = 0; int y1adj = 0; int y2adj = 0; int nCrawlX = 0; int nCrawlY = 0; switch (v) { case 0: nCrawlX = position.x + VisionCrawlTable[j][k]; nCrawlY = position.y + VisionCrawlTable[j][k + 1]; if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) { x1adj = -1; y2adj = -1; } break; case 1: nCrawlX = position.x - VisionCrawlTable[j][k]; nCrawlY = position.y - VisionCrawlTable[j][k + 1]; if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) { y1adj = 1; x2adj = 1; } break; case 2: nCrawlX = position.x + VisionCrawlTable[j][k]; nCrawlY = position.y - VisionCrawlTable[j][k + 1]; if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) { x1adj = -1; y2adj = 1; } break; case 3: nCrawlX = position.x - VisionCrawlTable[j][k]; nCrawlY = position.y + VisionCrawlTable[j][k + 1]; if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) { y1adj = -1; x2adj = 1; } break; } if (nCrawlX >= 0 && nCrawlX < MAXDUNX && nCrawlY >= 0 && nCrawlY < MAXDUNY) { nBlockerFlag = nBlockTable[dPiece[nCrawlX][nCrawlY]]; if ((x1adj + nCrawlX >= 0 && x1adj + nCrawlX < MAXDUNX && y1adj + nCrawlY >= 0 && y1adj + nCrawlY < MAXDUNY && !nBlockTable[dPiece[x1adj + nCrawlX][y1adj + nCrawlY]]) || (x2adj + nCrawlX >= 0 && x2adj + nCrawlX < MAXDUNX && y2adj + nCrawlY >= 0 && y2adj + nCrawlY < MAXDUNY && !nBlockTable[dPiece[x2adj + nCrawlX][y2adj + nCrawlY]])) { if (doautomap) { if (dFlags[nCrawlX][nCrawlY] != 0) { SetAutomapView({ nCrawlX, nCrawlY }); } dFlags[nCrawlX][nCrawlY] |= BFLAG_EXPLORED; } if (visible) { dFlags[nCrawlX][nCrawlY] |= BFLAG_LIT; } dFlags[nCrawlX][nCrawlY] |= BFLAG_VISIBLE; if (!nBlockerFlag) { int8_t nTrans = dTransVal[nCrawlX][nCrawlY]; if (nTrans != 0) { TransList[nTrans] = true; } } } } } } } } void MakeLightTable() { uint8_t *tbl = LightTables.data(); int shade = 0; int lights = 15; for (int i = 0; i < lights; i++) { *tbl++ = 0; for (int j = 0; j < 8; j++) { uint8_t col = 16 * j + shade; uint8_t max = 16 * j + 15; for (int k = 0; k < 16; k++) { if (k != 0 || j != 0) { *tbl++ = col; } if (col < max) { col++; } else { max = 0; col = 0; } } } for (int j = 16; j < 20; j++) { uint8_t col = 8 * j + (shade >> 1); uint8_t max = 8 * j + 7; for (int k = 0; k < 8; k++) { *tbl++ = col; if (col < max) { col++; } else { max = 0; col = 0; } } } for (int j = 10; j < 16; j++) { uint8_t col = 16 * j + shade; uint8_t max = 16 * j + 15; for (int k = 0; k < 16; k++) { *tbl++ = col; if (col < max) { col++; } else { max = 0; col = 0; } if (col == 255) { max = 0; col = 0; } } } shade++; } for (int i = 0; i < 256; i++) { *tbl++ = 0; } if (leveltype == DTYPE_HELL) { BYTE blood[16]; tbl = LightTables.data(); for (int i = 0; i < lights; i++) { int l1 = lights - i; int l2 = l1; int div = lights / l1; int rem = lights % l1; int cnt = 0; blood[0] = 0; uint8_t col = 1; for (int j = 1; j < 16; j++) { blood[j] = col; l2 += rem; if (l2 > l1 && j < 15) { j++; blood[j] = col; l2 -= l1; } cnt++; if (cnt == div) { col++; cnt = 0; } } *tbl++ = 0; for (int j = 1; j <= 15; j++) { *tbl++ = blood[j]; } for (int j = 15; j > 0; j--) { *tbl++ = blood[j]; } *tbl++ = 1; tbl += 224; } *tbl++ = 0; for (int j = 0; j < 31; j++) { *tbl++ = 1; } tbl += 224; } if (currlevel >= 17) { tbl = LightTables.data(); for (int i = 0; i < lights; i++) { *tbl++ = 0; for (int j = 1; j < 16; j++) *tbl++ = j; tbl += 240; } *tbl++ = 0; for (int j = 1; j < 16; j++) *tbl++ = 1; tbl += 240; } LoadFileInMem("PlrGFX\\Infra.TRN", tbl, 256); tbl += 256; LoadFileInMem("PlrGFX\\Stone.TRN", tbl, 256); tbl += 256; for (int i = 0; i < 8; i++) { for (uint8_t col = 226; col < 239; col++) { if (i != 0 || col != 226) { *tbl++ = col; } else { *tbl++ = 0; } } *tbl++ = 0; *tbl++ = 0; *tbl++ = 0; } for (int i = 0; i < 4; i++) { uint8_t col = 224; for (int j = 224; j < 239; j += 2) { *tbl++ = col; col += 2; } } for (int i = 0; i < 6; i++) { for (uint8_t col = 224; col < 239; col++) { *tbl++ = col; } *tbl++ = 0; } for (int j = 0; j < 16; j++) { for (int i = 0; i < 128; i++) { if (i > (j + 1) * 8) { lightradius[j][i] = 15; } else { double fs = (double)15 * i / ((double)8 * (j + 1)); lightradius[j][i] = (BYTE)(fs + 0.5); } } } if (currlevel >= 17) { for (int j = 0; j < 16; j++) { double fa = (sqrt((double)(16 - j))) / 128; fa *= fa; for (int i = 0; i < 128; i++) { lightradius[15 - j][i] = 15 - (BYTE)(fa * (double)((128 - i) * (128 - i))); if (lightradius[15 - j][i] > 15) lightradius[15 - j][i] = 0; lightradius[15 - j][i] = lightradius[15 - j][i] - (BYTE)((15 - j) / 2); if (lightradius[15 - j][i] > 15) lightradius[15 - j][i] = 0; } } } for (int j = 0; j < 8; j++) { for (int i = 0; i < 8; i++) { for (int k = 0; k < 16; k++) { for (int l = 0; l < 16; l++) { int a = (8 * l - j); int b = (8 * k - i); lightblock[j * 8 + i][k][l] = static_cast(sqrt(a * a + b * b)); } } } } } #ifdef _DEBUG void ToggleLighting() { DisableLighting = !DisableLighting; if (DisableLighting) { memset(dLight, 0, sizeof(dLight)); return; } memcpy(dLight, dPreLight, sizeof(dLight)); for (const auto &player : Players) { if (player.plractive && player.plrlevel == currlevel) { DoLighting(player.position.tile, player._pLightRad, -1); } } } #endif void InitLightMax() { LightsMax = 15; } void InitLighting() { ActiveLightCount = 0; UpdateLighting = false; DisableLighting = false; for (int i = 0; i < MAXLIGHTS; i++) { ActiveLights[i] = i; } } int AddLight(Point position, int r) { int lid; if (DisableLighting) { return NO_LIGHT; } lid = NO_LIGHT; if (ActiveLightCount < MAXLIGHTS) { lid = ActiveLights[ActiveLightCount++]; Lights[lid].position.tile = position; Lights[lid]._lradius = r; Lights[lid].position.offset = { 0, 0 }; Lights[lid]._ldel = false; Lights[lid]._lunflag = false; UpdateLighting = true; } return lid; } void AddUnLight(int i) { if (DisableLighting || i == NO_LIGHT) { return; } Lights[i]._ldel = true; UpdateLighting = true; } void ChangeLightRadius(int i, int r) { if (DisableLighting || i == NO_LIGHT) { return; } Lights[i]._lunflag = true; Lights[i].position.old = Lights[i].position.tile; Lights[i].oldRadius = Lights[i]._lradius; Lights[i]._lradius = r; UpdateLighting = true; } void ChangeLightXY(int i, Point position) { if (DisableLighting || i == NO_LIGHT) { return; } Lights[i]._lunflag = true; Lights[i].position.old = Lights[i].position.tile; Lights[i].oldRadius = Lights[i]._lradius; Lights[i].position.tile = position; UpdateLighting = true; } void ChangeLightOffset(int i, Point position) { if (DisableLighting || i == NO_LIGHT) { return; } Lights[i]._lunflag = true; Lights[i].position.old = Lights[i].position.tile; Lights[i].oldRadius = Lights[i]._lradius; Lights[i].position.offset = position; UpdateLighting = true; } void ChangeLight(int i, Point position, int r) { if (DisableLighting || i == NO_LIGHT) { return; } Lights[i]._lunflag = true; Lights[i].position.old = Lights[i].position.tile; Lights[i].oldRadius = Lights[i]._lradius; Lights[i].position.tile = position; Lights[i]._lradius = r; UpdateLighting = true; } void ProcessLightList() { if (DisableLighting) { return; } if (UpdateLighting) { for (int i = 0; i < ActiveLightCount; i++) { int j = ActiveLights[i]; if (Lights[j]._ldel) { DoUnLight(Lights[j].position.tile.x, Lights[j].position.tile.y, Lights[j]._lradius); } if (Lights[j]._lunflag) { DoUnLight(Lights[j].position.old.x, Lights[j].position.old.y, Lights[j].oldRadius); Lights[j]._lunflag = false; } } for (int i = 0; i < ActiveLightCount; i++) { int j = ActiveLights[i]; if (!Lights[j]._ldel) { DoLighting(Lights[j].position.tile, Lights[j]._lradius, j); } } int i = 0; while (i < ActiveLightCount) { if (Lights[ActiveLights[i]]._ldel) { ActiveLightCount--; BYTE temp = ActiveLights[ActiveLightCount]; ActiveLights[ActiveLightCount] = ActiveLights[i]; ActiveLights[i] = temp; } else { i++; } } } UpdateLighting = false; } void SavePreLighting() { memcpy(dPreLight, dLight, sizeof(dPreLight)); } void InitVision() { VisionCount = 0; dovision = false; VisionId = 1; for (int i = 0; i < TransVal; i++) { TransList[i] = false; } } int AddVision(Point position, int r, bool mine) { int vid = -1; // BUGFIX: if VisionCount >= MAXVISION behavior is undefined (fixed) if (VisionCount < MAXVISION) { VisionList[VisionCount].position.tile = position; VisionList[VisionCount]._lradius = r; vid = VisionId++; VisionList[VisionCount]._lid = vid; VisionList[VisionCount]._ldel = false; VisionList[VisionCount]._lunflag = false; VisionList[VisionCount]._lflags = mine; VisionCount++; dovision = true; } return vid; } void ChangeVisionRadius(int id, int r) { for (int i = 0; i < VisionCount; i++) { if (VisionList[i]._lid == id) { VisionList[i]._lunflag = true; VisionList[i].position.old = VisionList[i].position.tile; VisionList[i].oldRadius = VisionList[i]._lradius; VisionList[i]._lradius = r; dovision = true; } } } void ChangeVisionXY(int id, Point position) { for (int i = 0; i < VisionCount; i++) { if (VisionList[i]._lid == id) { VisionList[i]._lunflag = true; VisionList[i].position.old = VisionList[i].position.tile; VisionList[i].oldRadius = VisionList[i]._lradius; VisionList[i].position.tile = position; dovision = true; } } } void ProcessVisionList() { if (dovision) { for (int i = 0; i < VisionCount; i++) { if (VisionList[i]._ldel) { DoUnVision(VisionList[i].position.tile, VisionList[i]._lradius); } if (VisionList[i]._lunflag) { DoUnVision(VisionList[i].position.old, VisionList[i].oldRadius); VisionList[i]._lunflag = false; } } for (int i = 0; i < TransVal; i++) { TransList[i] = false; } for (int i = 0; i < VisionCount; i++) { if (!VisionList[i]._ldel) { DoVision( VisionList[i].position.tile, VisionList[i]._lradius, VisionList[i]._lflags, VisionList[i]._lflags); } } bool delflag; do { delflag = false; for (int i = 0; i < VisionCount; i++) { if (VisionList[i]._ldel) { VisionCount--; if (VisionCount > 0 && i != VisionCount) { VisionList[i] = VisionList[VisionCount]; } delflag = true; } } } while (delflag); } dovision = false; } void lighting_color_cycling() { if (leveltype != DTYPE_HELL) { return; } uint8_t *tbl = LightTables.data(); for (int j = 0; j < 16; j++) { tbl++; uint8_t col = *tbl; for (int i = 0; i < 30; i++) { tbl[0] = tbl[1]; tbl++; } *tbl = col; tbl += 225; } } } // namespace devilution