#include "selstart.h" #include "DiabloUI/diabloui.h" #include "DiabloUI/scrollbar.h" #include "control.h" #include "engine/render/text_render.hpp" #include "hwcursor.hpp" #include "options.h" #include "utils/language.h" namespace devilution { namespace { bool endMenu = false; bool backToMain = false; std::vector> vecDialogItems; std::vector> vecDialog; std::vector vecOptions; OptionEntryBase *selectedOption = nullptr; enum class ShownMenuType { Settings, ListOption, }; ShownMenuType shownMenu; char optionDescription[512]; Rectangle rectDescription; enum class SpecialMenuEntry { None = -1, PreviousMenu = -2, }; bool IsValidEntry(OptionEntryBase *pOptionEntry) { auto flags = pOptionEntry->GetFlags(); if (HasAnyOf(flags, OptionEntryFlags::NeedDiabloMpq) && !diabdat_mpq) return false; if (HasAnyOf(flags, OptionEntryFlags::NeedHellfireMpq) && !hellfire_mpq) return false; return HasNoneOf(flags, OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire)); } std::vector CreateDrawStringFormatArgForEntry(OptionEntryBase *pEntry) { return std::vector { { pEntry->GetName().data(), UiFlags::ColorUiGold }, { pEntry->GetValueDescription().data(), UiFlags::ColorUiSilver } }; } void CleanUpSettingsUI() { UiInitList_clear(); vecDialogItems.clear(); vecDialog.clear(); vecOptions.clear(); ArtBackground.Unload(); ArtBackgroundWidescreen.Unload(); UnloadScrollBar(); } void GoBackOneMenuLevel() { endMenu = true; backToMain = shownMenu == ShownMenuType::Settings; shownMenu = ShownMenuType::Settings; } void ItemFocused(int value) { auto &vecItem = vecDialogItems[value]; optionDescription[0] = '\0'; if (vecItem->m_value < 0 || shownMenu != ShownMenuType::Settings) { return; } auto *pOption = vecOptions[vecItem->m_value]; auto paragraphs = WordWrapString(pOption->GetDescription(), rectDescription.size.width, GameFont12, 1); strncpy(optionDescription, paragraphs.c_str(), sizeof(optionDescription)); } bool ChangeOptionValue(OptionEntryBase *pOption, size_t listIndex) { if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) { endMenu = true; // Clean up all UI related Data CleanUpSettingsUI(); UnloadUiGFX(); FreeItemGFX(); selectedOption = pOption; } switch (pOption->GetType()) { case OptionEntryType::Boolean: { auto *pOptionBoolean = static_cast(pOption); pOptionBoolean->SetValue(!**pOptionBoolean); } break; case OptionEntryType::List: { auto *pOptionList = static_cast(pOption); pOptionList->SetActiveListIndex(listIndex); } break; } if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) { // Reinitalize UI with changed settings (for example game mode, language or resolution) UiInitialize(); InitItemGFX(); if (IsHardwareCursor()) SetHardwareCursor(CursorInfo::UnknownCursor()); return false; } return true; } void ItemSelected(int value) { auto &vecItem = vecDialogItems[value]; int vecItemValue = vecItem->m_value; if (vecItemValue < 0) { auto specialMenuEntry = static_cast(vecItemValue); switch (specialMenuEntry) { case SpecialMenuEntry::None: break; case SpecialMenuEntry::PreviousMenu: GoBackOneMenuLevel(); break; } return; } switch (shownMenu) { case ShownMenuType::Settings: { auto *pOption = vecOptions[vecItemValue]; bool updateValueDescription = false; if (pOption->GetType() == OptionEntryType::List) { auto *pOptionList = static_cast(pOption); if (pOptionList->GetListSize() > 2) { selectedOption = pOption; endMenu = true; shownMenu = ShownMenuType::ListOption; } else { // If the list contains only two items, we don't show a submenu and instead change the option value instantly size_t nextIndex = pOptionList->GetActiveListIndex() + 1; if (nextIndex >= pOptionList->GetListSize()) nextIndex = 0; updateValueDescription = ChangeOptionValue(pOption, nextIndex); } } else { updateValueDescription = ChangeOptionValue(pOption, 0); } if (updateValueDescription) { vecItem->args.clear(); for (auto &arg : CreateDrawStringFormatArgForEntry(pOption)) vecItem->args.push_back(arg); } } break; case ShownMenuType::ListOption: { ChangeOptionValue(selectedOption, vecItemValue); GoBackOneMenuLevel(); } break; } } void EscPressed() { GoBackOneMenuLevel(); } } // namespace void UiSettingsMenu() { backToMain = false; shownMenu = ShownMenuType::Settings; selectedOption = nullptr; do { endMenu = false; LoadBackgroundArt("ui_art\\black.pcx"); LoadScrollBar(); UiAddBackground(&vecDialog); UiAddLogo(&vecDialog); Rectangle rectList = { { PANEL_LEFT + 50, (UI_OFFSET_Y + 204) }, { 540, 208 } }; rectDescription = { { PANEL_LEFT + 24, rectList.position.y + rectList.size.height + 16 }, { 590, 35 } }; optionDescription[0] = '\0'; const char *titleText = shownMenu == ShownMenuType::Settings ? _("Settings") : selectedOption->GetName().data(); vecDialog.push_back(std::make_unique(titleText, MakeSdlRect(PANEL_LEFT, UI_OFFSET_Y + 161, PANEL_WIDTH, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8)); vecDialog.push_back(std::make_unique(&ArtScrollBarBackground, &ArtScrollBarThumb, &ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height))); vecDialog.push_back(std::make_unique(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1, IsSmallFontTall() ? 22 : 18)); size_t itemToSelect = 1; switch (shownMenu) { case ShownMenuType::Settings: { size_t catCount = 0; for (auto *pCategory : sgOptions.GetCategories()) { bool categoryCreated = false; for (auto *pEntry : pCategory->GetEntries()) { if (!IsValidEntry(pEntry)) continue; if (!categoryCreated) { if (catCount > 0) vecDialogItems.push_back(std::make_unique("", -1, UiFlags::ElementDisabled)); catCount += 1; vecDialogItems.push_back(std::make_unique(pCategory->GetName().data(), static_cast(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled)); categoryCreated = true; } auto formatArgs = CreateDrawStringFormatArgForEntry(pEntry); if (selectedOption == pEntry) itemToSelect = vecDialogItems.size(); vecDialogItems.push_back(std::make_unique("{}: {}", formatArgs, vecOptions.size(), UiFlags::ColorUiGold)); vecOptions.push_back(pEntry); } } } break; case ShownMenuType::ListOption: { auto *pOptionList = static_cast(selectedOption); for (size_t i = 0; i < pOptionList->GetListSize(); i++) { vecDialogItems.push_back(std::make_unique(pOptionList->GetListDescription(i).data(), i, UiFlags::ColorUiGold)); } itemToSelect = pOptionList->GetActiveListIndex(); } break; } vecDialogItems.push_back(std::make_unique("", static_cast(SpecialMenuEntry::None), UiFlags::ElementDisabled)); vecDialogItems.push_back(std::make_unique(_("Previous Menu"), static_cast(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold)); vecDialog.push_back(std::make_unique(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter)); UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, nullptr, itemToSelect); while (!endMenu) { UiClearScreen(); UiRenderItems(vecDialog); UiPollAndRender(); } CleanUpSettingsUI(); } while (!backToMain); } } // namespace devilution