/** * @file playerdat.cpp * * Implementation of all player data. */ #include "playerdat.hpp" #include #include #include #include #include #include #include #include #include "data/file.hpp" #include "items.h" #include "player.h" #include "textdat.h" #include "utils/language.h" #include "utils/static_vector.hpp" #include "utils/str_cat.hpp" namespace devilution { namespace { class ExperienceData { /** Specifies the experience point limit of each level. */ std::vector levelThresholds; public: uint8_t getMaxLevel() const { return static_cast(std::min(levelThresholds.size(), std::numeric_limits::max())); } DVL_REINITIALIZES void clear() { levelThresholds.clear(); } [[nodiscard]] uint32_t getThresholdForLevel(unsigned level) const { if (level > 0) return levelThresholds[std::min(level - 1, getMaxLevel())]; return 0; } void setThresholdForLevel(unsigned level, uint32_t experience) { if (level > 0) { if (level > levelThresholds.size()) { // To avoid ValidatePlayer() resetting players to 0 experience we need to use the maximum possible value here // As long as the file has no gaps it'll get initialised properly. levelThresholds.resize(level, std::numeric_limits::max()); } levelThresholds[static_cast(level - 1)] = experience; } } } ExperienceData; enum class ExperienceColumn { Level, Experience, LAST = Experience }; tl::expected mapExperienceColumnFromName(std::string_view name) { if (name == "Level") { return ExperienceColumn::Level; } if (name == "Experience") { return ExperienceColumn::Experience; } return tl::unexpected { ColumnDefinition::Error::UnknownColumn }; } void ReloadExperienceData() { constexpr std::string_view filename = "txtdata\\Experience.tsv"; auto dataFileResult = DataFile::load(filename); if (!dataFileResult.has_value()) { DataFile::reportFatalError(dataFileResult.error(), filename); } DataFile &dataFile = dataFileResult.value(); constexpr unsigned ExpectedColumnCount = enum_size::value; std::array columns; auto parseHeaderResult = dataFile.parseHeader(columns.data(), columns.data() + columns.size(), mapExperienceColumnFromName); if (!parseHeaderResult.has_value()) { DataFile::reportFatalError(parseHeaderResult.error(), filename); } ExperienceData.clear(); for (DataFileRecord record : dataFile) { uint8_t level = 0; uint32_t experience = 0; bool skipRecord = false; FieldIterator fieldIt = record.begin(); FieldIterator endField = record.end(); for (auto &column : columns) { fieldIt += column.skipLength; if (fieldIt == endField) { DataFile::reportFatalError(DataFile::Error::NotEnoughColumns, filename); } DataFileField field = *fieldIt; switch (static_cast(column)) { case ExperienceColumn::Level: { auto parseIntResult = field.parseInt(level); if (!parseIntResult.has_value()) { if (*field == "MaxLevel") { skipRecord = true; } else { DataFile::reportFatalFieldError(parseIntResult.error(), filename, "Level", field); } } } break; case ExperienceColumn::Experience: { auto parseIntResult = field.parseInt(experience); if (!parseIntResult.has_value()) { DataFile::reportFatalFieldError(parseIntResult.error(), filename, "Experience", field); } } break; default: break; } if (skipRecord) break; ++fieldIt; } if (!skipRecord) ExperienceData.setThresholdForLevel(level, experience); } } void LoadClassData(std::string_view classPath, ClassAttributes &attributes, PlayerCombatData &combat) { const std::string filename = StrCat("txtdata\\classes\\", classPath, "\\attributes.tsv"); tl::expected dataFileResult = DataFile::load(filename); if (!dataFileResult.has_value()) { DataFile::reportFatalError(dataFileResult.error(), filename); } DataFile &dataFile = dataFileResult.value(); if (tl::expected result = dataFile.skipHeader(); !result.has_value()) { DataFile::reportFatalError(result.error(), filename); } auto recordIt = dataFile.begin(); const auto recordEnd = dataFile.end(); const auto getValueField = [&](std::string_view expectedKey) { if (recordIt == recordEnd) { app_fatal(fmt::format("Missing field {} in {}", expectedKey, filename)); } DataFileRecord record = *recordIt; FieldIterator fieldIt = record.begin(); const FieldIterator endField = record.end(); const std::string_view key = (*fieldIt).value(); if (key != expectedKey) { app_fatal(fmt::format("Unexpected field in {}: got {}, expected {}", filename, key, expectedKey)); } ++fieldIt; if (fieldIt == endField) { DataFile::reportFatalError(DataFile::Error::NotEnoughColumns, filename); } return *fieldIt; }; const auto valueReader = [&](auto &&readFn) { return [&](std::string_view expectedKey, auto &outValue) { DataFileField valueField = getValueField(expectedKey); if (const tl::expected result = readFn(valueField, outValue); !result.has_value()) { DataFile::reportFatalFieldError(result.error(), filename, "Value", valueField); } ++recordIt; }; }; const auto readInt = valueReader([](DataFileField &valueField, auto &outValue) { return valueField.parseInt(outValue); }); const auto readDecimal = valueReader([](DataFileField &valueField, auto &outValue) { return valueField.parseFixed6(outValue); }); readInt("baseStr", attributes.baseStr); readInt("baseMag", attributes.baseMag); readInt("baseDex", attributes.baseDex); readInt("baseVit", attributes.baseVit); readInt("maxStr", attributes.maxStr); readInt("maxMag", attributes.maxMag); readInt("maxDex", attributes.maxDex); readInt("maxVit", attributes.maxVit); readInt("blockBonus", combat.baseToBlock); readDecimal("adjLife", attributes.adjLife); readDecimal("adjMana", attributes.adjMana); readDecimal("lvlLife", attributes.lvlLife); readDecimal("lvlMana", attributes.lvlMana); readDecimal("chrLife", attributes.chrLife); readDecimal("chrMana", attributes.chrMana); readDecimal("itmLife", attributes.itmLife); readDecimal("itmMana", attributes.itmMana); readInt("baseMagicToHit", combat.baseMagicToHit); readInt("baseMeleeToHit", combat.baseMeleeToHit); readInt("baseRangedToHit", combat.baseRangedToHit); } std::vector ClassAttributesPerClass; std::vector PlayersCombatData; void LoadClassesAttributes() { const std::array classPaths { "warrior", "rogue", "sorcerer", "monk", "bard", "barbarian" }; ClassAttributesPerClass.clear(); ClassAttributesPerClass.reserve(classPaths.size()); PlayersCombatData.clear(); PlayersCombatData.reserve(classPaths.size()); for (std::string_view path : classPaths) { LoadClassData(path, ClassAttributesPerClass.emplace_back(), PlayersCombatData.emplace_back()); } } /** Contains the data related to each player class. */ const PlayerData PlayersData[] = { // clang-format off // HeroClass className // TRANSLATORS: Player Block start /* HeroClass::Warrior */ { N_("Warrior"), }, /* HeroClass::Rogue */ { N_("Rogue"), }, /* HeroClass::Sorcerer */ { N_("Sorcerer"), }, /* HeroClass::Monk */ { N_("Monk"), }, /* HeroClass::Bard */ { N_("Bard"), }, // TRANSLATORS: Player Block end /* HeroClass::Barbarian */ { N_("Barbarian"), }, // clang-format on }; const std::array::value> PlayersStartingLoadoutData { { // clang-format off // HeroClass skill, spell, spellLevel, items[0].diablo, items[0].hellfire, items[1].diablo, items[1].hellfire, items[2].diablo, items[2].hellfire, items[3].diablo, items[3].hellfire, items[4].diablo, items[4].hellfire, gold, /* HeroClass::Warrior */ { SpellID::ItemRepair, SpellID::Null, 0, { { { IDI_WARRIOR, IDI_WARRIOR, }, { IDI_WARRSHLD, IDI_WARRSHLD, }, { IDI_WARRCLUB, IDI_WARRCLUB, }, { IDI_HEAL, IDI_HEAL, }, { IDI_HEAL, IDI_HEAL, }, }, }, 100, }, /* HeroClass::Rogue */ { SpellID::TrapDisarm, SpellID::Null, 0, { { { IDI_ROGUE, IDI_ROGUE, }, { IDI_HEAL, IDI_HEAL, }, { IDI_HEAL, IDI_HEAL, }, { IDI_NONE, IDI_NONE, }, { IDI_NONE, IDI_NONE, }, }, }, 100, }, /* HeroClass::Sorcerer */ { SpellID::StaffRecharge, SpellID::Firebolt, 2, { { { IDI_SORCERER_DIABLO, IDI_SORCERER, }, { IDI_MANA, IDI_HEAL, }, { IDI_MANA, IDI_HEAL, }, { IDI_NONE, IDI_NONE, }, { IDI_NONE, IDI_NONE, }, }, }, 100, }, /* HeroClass::Monk */ { SpellID::Search, SpellID::Null, 0, { { { IDI_SHORTSTAFF, IDI_SHORTSTAFF, }, { IDI_HEAL, IDI_HEAL, }, { IDI_HEAL, IDI_HEAL, }, { IDI_NONE, IDI_NONE, }, { IDI_NONE, IDI_NONE, }, }, }, 100, }, /* HeroClass::Bard */ { SpellID::Identify, SpellID::Null, 0, { { { IDI_BARDSWORD, IDI_BARDSWORD, }, { IDI_BARDDAGGER, IDI_BARDDAGGER, }, { IDI_HEAL, IDI_HEAL, }, { IDI_HEAL, IDI_HEAL, }, { IDI_NONE, IDI_NONE, }, }, }, 100, }, /* HeroClass::Barbarian */ { SpellID::Rage, SpellID::Null, 0, { { { IDI_BARBARIAN, IDI_BARBARIAN, }, { IDI_WARRSHLD, IDI_WARRSHLD, }, { IDI_HEAL, IDI_HEAL, }, { IDI_HEAL, IDI_HEAL, }, { IDI_NONE, IDI_NONE, }, }, }, 100, } // clang-format on } }; } // namespace const ClassAttributes &GetClassAttributes(HeroClass playerClass) { return ClassAttributesPerClass[static_cast(playerClass)]; } void LoadPlayerDataFiles() { ReloadExperienceData(); LoadClassesAttributes(); } uint32_t GetNextExperienceThresholdForLevel(unsigned level) { return ExperienceData.getThresholdForLevel(level); } uint8_t GetMaximumCharacterLevel() { return ExperienceData.getMaxLevel(); } const PlayerData &GetPlayerDataForClass(HeroClass playerClass) { return PlayersData[static_cast(playerClass)]; } const SfxID herosounds[enum_size::value][enum_size::value] = { // clang-format off { SfxID::Warrior1, SfxID::Warrior2, SfxID::Warrior3, SfxID::Warrior4, SfxID::Warrior5, SfxID::Warrior6, SfxID::Warrior7, SfxID::Warrior8, SfxID::Warrior9, SfxID::Warrior10, SfxID::Warrior11, SfxID::Warrior12, SfxID::Warrior13, SfxID::Warrior14, SfxID::Warrior15, SfxID::Warrior16, SfxID::Warrior17, SfxID::Warrior18, SfxID::Warrior19, SfxID::Warrior20, SfxID::Warrior21, SfxID::Warrior22, SfxID::Warrior23, SfxID::Warrior24, SfxID::Warrior25, SfxID::Warrior26, SfxID::Warrior27, SfxID::Warrior28, SfxID::Warrior29, SfxID::Warrior30, SfxID::Warrior31, SfxID::Warrior32, SfxID::Warrior33, SfxID::Warrior34, SfxID::Warrior35, SfxID::Warrior36, SfxID::Warrior37, SfxID::Warrior38, SfxID::Warrior39, SfxID::Warrior40, SfxID::Warrior41, SfxID::Warrior42, SfxID::Warrior43, SfxID::Warrior44, SfxID::Warrior45, SfxID::Warrior46, SfxID::Warrior47, SfxID::Warrior48, SfxID::Warrior49, SfxID::Warrior50, SfxID::Warrior51, SfxID::Warrior52, SfxID::Warrior53, SfxID::Warrior54, SfxID::Warrior55, SfxID::Warrior56, SfxID::Warrior57, SfxID::Warrior58, SfxID::Warrior59, SfxID::Warrior60, SfxID::Warrior61, SfxID::Warrior62, SfxID::Warrior63, SfxID::Warrior64, SfxID::Warrior65, SfxID::Warrior66, SfxID::Warrior67, SfxID::Warrior68, SfxID::Warrior69, SfxID::Warrior70, SfxID::Warrior71, SfxID::Warrior72, SfxID::Warrior73, SfxID::Warrior74, SfxID::Warrior75, SfxID::Warrior76, SfxID::Warrior77, SfxID::Warrior78, SfxID::Warrior79, SfxID::Warrior80, SfxID::Warrior81, SfxID::Warrior82, SfxID::Warrior83, SfxID::Warrior84, SfxID::Warrior85, SfxID::Warrior86, SfxID::Warrior87, SfxID::Warrior88, SfxID::Warrior89, SfxID::Warrior90, SfxID::Warrior91, SfxID::Warrior92, SfxID::Warrior93, SfxID::Warrior94, SfxID::Warrior95, SfxID::Warrior96b, SfxID::Warrior97, SfxID::Warrior98, SfxID::Warrior99, SfxID::Warrior100, SfxID::Warrior101, SfxID::Warrior102, SfxID::WarriorDeath }, { SfxID::Rogue1, SfxID::Rogue2, SfxID::Rogue3, SfxID::Rogue4, SfxID::Rogue5, SfxID::Rogue6, SfxID::Rogue7, SfxID::Rogue8, SfxID::Rogue9, SfxID::Rogue10, SfxID::Rogue11, SfxID::Rogue12, SfxID::Rogue13, SfxID::Rogue14, SfxID::Rogue15, SfxID::Rogue16, SfxID::Rogue17, SfxID::Rogue18, SfxID::Rogue19, SfxID::Rogue20, SfxID::Rogue21, SfxID::Rogue22, SfxID::Rogue23, SfxID::Rogue24, SfxID::Rogue25, SfxID::Rogue26, SfxID::Rogue27, SfxID::Rogue28, SfxID::Rogue29, SfxID::Rogue30, SfxID::Rogue31, SfxID::Rogue32, SfxID::Rogue33, SfxID::Rogue34, SfxID::Rogue35, SfxID::Rogue36, SfxID::Rogue37, SfxID::Rogue38, SfxID::Rogue39, SfxID::Rogue40, SfxID::Rogue41, SfxID::Rogue42, SfxID::Rogue43, SfxID::Rogue44, SfxID::Rogue45, SfxID::Rogue46, SfxID::Rogue47, SfxID::Rogue48, SfxID::Rogue49, SfxID::Rogue50, SfxID::Rogue51, SfxID::Rogue52, SfxID::Rogue53, SfxID::Rogue54, SfxID::Rogue55, SfxID::Rogue56, SfxID::Rogue57, SfxID::Rogue58, SfxID::Rogue59, SfxID::Rogue60, SfxID::Rogue61, SfxID::Rogue62, SfxID::Rogue63, SfxID::Rogue64, SfxID::Rogue65, SfxID::Rogue66, SfxID::Rogue67, SfxID::Rogue68, SfxID::Rogue69, SfxID::Rogue70, SfxID::Rogue71, SfxID::Rogue72, SfxID::Rogue73, SfxID::Rogue74, SfxID::Rogue75, SfxID::Rogue76, SfxID::Rogue77, SfxID::Rogue78, SfxID::Rogue79, SfxID::Rogue80, SfxID::Rogue81, SfxID::Rogue82, SfxID::Rogue83, SfxID::Rogue84, SfxID::Rogue85, SfxID::Rogue86, SfxID::Rogue87, SfxID::Rogue88, SfxID::Rogue89, SfxID::Rogue90, SfxID::Rogue91, SfxID::Rogue92, SfxID::Rogue93, SfxID::Rogue94, SfxID::Rogue95, SfxID::Rogue96, SfxID::Rogue97, SfxID::Rogue98, SfxID::Rogue99, SfxID::Rogue100, SfxID::Rogue101, SfxID::Rogue102, SfxID::Rogue71 }, { SfxID::Sorceror1, SfxID::Sorceror2, SfxID::Sorceror3, SfxID::Sorceror4, SfxID::Sorceror5, SfxID::Sorceror6, SfxID::Sorceror7, SfxID::Sorceror8, SfxID::Sorceror9, SfxID::Sorceror10, SfxID::Sorceror11, SfxID::Sorceror12, SfxID::Sorceror13, SfxID::Sorceror14, SfxID::Sorceror15, SfxID::Sorceror16, SfxID::Sorceror17, SfxID::Sorceror18, SfxID::Sorceror19, SfxID::Sorceror20, SfxID::Sorceror21, SfxID::Sorceror22, SfxID::Sorceror23, SfxID::Sorceror24, SfxID::Sorceror25, SfxID::Sorceror26, SfxID::Sorceror27, SfxID::Sorceror28, SfxID::Sorceror29, SfxID::Sorceror30, SfxID::Sorceror31, SfxID::Sorceror32, SfxID::Sorceror33, SfxID::Sorceror34, SfxID::Sorceror35, SfxID::Sorceror36, SfxID::Sorceror37, SfxID::Sorceror38, SfxID::Sorceror39, SfxID::Sorceror40, SfxID::Sorceror41, SfxID::Sorceror42, SfxID::Sorceror43, SfxID::Sorceror44, SfxID::Sorceror45, SfxID::Sorceror46, SfxID::Sorceror47, SfxID::Sorceror48, SfxID::Sorceror49, SfxID::Sorceror50, SfxID::Sorceror51, SfxID::Sorceror52, SfxID::Sorceror53, SfxID::Sorceror54, SfxID::Sorceror55, SfxID::Sorceror56, SfxID::Sorceror57, SfxID::Sorceror58, SfxID::Sorceror59, SfxID::Sorceror60, SfxID::Sorceror61, SfxID::Sorceror62, SfxID::Sorceror63, SfxID::Sorceror64, SfxID::Sorceror65, SfxID::Sorceror66, SfxID::Sorceror67, SfxID::Sorceror68, SfxID::Sorceror69, SfxID::Sorceror70, SfxID::Sorceror71, SfxID::Sorceror72, SfxID::Sorceror73, SfxID::Sorceror74, SfxID::Sorceror75, SfxID::Sorceror76, SfxID::Sorceror77, SfxID::Sorceror78, SfxID::Sorceror79, SfxID::Sorceror80, SfxID::Sorceror81, SfxID::Sorceror82, SfxID::Sorceror83, SfxID::Sorceror84, SfxID::Sorceror85, SfxID::Sorceror86, SfxID::Sorceror87, SfxID::Sorceror88, SfxID::Sorceror89, SfxID::Sorceror90, SfxID::Sorceror91, SfxID::Sorceror92, SfxID::Sorceror93, SfxID::Sorceror94, SfxID::Sorceror95, SfxID::Sorceror96, SfxID::Sorceror97, SfxID::Sorceror98, SfxID::Sorceror99, SfxID::Sorceror100, SfxID::Sorceror101, SfxID::Sorceror102, SfxID::Sorceror71 }, { SfxID::Monk1, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk8, SfxID::Monk9, SfxID::Monk10, SfxID::Monk11, SfxID::Monk12, SfxID::Monk13, SfxID::Monk14, SfxID::Monk15, SfxID::Monk16, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk24, SfxID::None, SfxID::None, SfxID::Monk27, SfxID::None, SfxID::Monk29, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk34, SfxID::Monk35, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk43, SfxID::None, SfxID::None, SfxID::Monk46, SfxID::None, SfxID::None, SfxID::Monk49, SfxID::Monk50, SfxID::None, SfxID::Monk52, SfxID::None, SfxID::Monk54, SfxID::Monk55, SfxID::Monk56, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk61, SfxID::Monk62, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk68, SfxID::Monk69, SfxID::Monk70, SfxID::Monk71, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk79, SfxID::Monk80, SfxID::None, SfxID::Monk82, SfxID::Monk83, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk87, SfxID::Monk88, SfxID::Monk89, SfxID::None, SfxID::Monk91, SfxID::Monk92, SfxID::None, SfxID::Monk94, SfxID::Monk95, SfxID::Monk96, SfxID::Monk97, SfxID::Monk98, SfxID::Monk99, SfxID::None, SfxID::None, SfxID::None, SfxID::Monk71 }, { SfxID::Rogue1, SfxID::Rogue2, SfxID::Rogue3, SfxID::Rogue4, SfxID::Rogue5, SfxID::Rogue6, SfxID::Rogue7, SfxID::Rogue8, SfxID::Rogue9, SfxID::Rogue10, SfxID::Rogue11, SfxID::Rogue12, SfxID::Rogue13, SfxID::Rogue14, SfxID::Rogue15, SfxID::Rogue16, SfxID::Rogue17, SfxID::Rogue18, SfxID::Rogue19, SfxID::Rogue20, SfxID::Rogue21, SfxID::Rogue22, SfxID::Rogue23, SfxID::Rogue24, SfxID::Rogue25, SfxID::Rogue26, SfxID::Rogue27, SfxID::Rogue28, SfxID::Rogue29, SfxID::Rogue30, SfxID::Rogue31, SfxID::Rogue32, SfxID::Rogue33, SfxID::Rogue34, SfxID::Rogue35, SfxID::Rogue36, SfxID::Rogue37, SfxID::Rogue38, SfxID::Rogue39, SfxID::Rogue40, SfxID::Rogue41, SfxID::Rogue42, SfxID::Rogue43, SfxID::Rogue44, SfxID::Rogue45, SfxID::Rogue46, SfxID::Rogue47, SfxID::Rogue48, SfxID::Rogue49, SfxID::Rogue50, SfxID::Rogue51, SfxID::Rogue52, SfxID::Rogue53, SfxID::Rogue54, SfxID::Rogue55, SfxID::Rogue56, SfxID::Rogue57, SfxID::Rogue58, SfxID::Rogue59, SfxID::Rogue60, SfxID::Rogue61, SfxID::Rogue62, SfxID::Rogue63, SfxID::Rogue64, SfxID::Rogue65, SfxID::Rogue66, SfxID::Rogue67, SfxID::Rogue68, SfxID::Rogue69, SfxID::Rogue70, SfxID::Rogue71, SfxID::Rogue72, SfxID::Rogue73, SfxID::Rogue74, SfxID::Rogue75, SfxID::Rogue76, SfxID::Rogue77, SfxID::Rogue78, SfxID::Rogue79, SfxID::Rogue80, SfxID::Rogue81, SfxID::Rogue82, SfxID::Rogue83, SfxID::Rogue84, SfxID::Rogue85, SfxID::Rogue86, SfxID::Rogue87, SfxID::Rogue88, SfxID::Rogue89, SfxID::Rogue90, SfxID::Rogue91, SfxID::Rogue92, SfxID::Rogue93, SfxID::Rogue94, SfxID::Rogue95, SfxID::Rogue96, SfxID::Rogue97, SfxID::Rogue98, SfxID::Rogue99, SfxID::Rogue100, SfxID::Rogue101, SfxID::Rogue102, SfxID::Rogue71 }, { SfxID::Warrior1, SfxID::Warrior2, SfxID::Warrior3, SfxID::Warrior4, SfxID::Warrior5, SfxID::Warrior6, SfxID::Warrior7, SfxID::Warrior8, SfxID::Warrior9, SfxID::Warrior10, SfxID::Warrior11, SfxID::Warrior12, SfxID::Warrior13, SfxID::Warrior14, SfxID::Warrior15, SfxID::Warrior16, SfxID::Warrior17, SfxID::Warrior18, SfxID::Warrior19, SfxID::Warrior20, SfxID::Warrior21, SfxID::Warrior22, SfxID::Warrior23, SfxID::Warrior24, SfxID::Warrior25, SfxID::Warrior26, SfxID::Warrior27, SfxID::Warrior28, SfxID::Warrior29, SfxID::Warrior30, SfxID::Warrior31, SfxID::Warrior32, SfxID::Warrior33, SfxID::Warrior34, SfxID::Warrior35, SfxID::Warrior36, SfxID::Warrior37, SfxID::Warrior38, SfxID::Warrior39, SfxID::Warrior40, SfxID::Warrior41, SfxID::Warrior42, SfxID::Warrior43, SfxID::Warrior44, SfxID::Warrior45, SfxID::Warrior46, SfxID::Warrior47, SfxID::Warrior48, SfxID::Warrior49, SfxID::Warrior50, SfxID::Warrior51, SfxID::Warrior52, SfxID::Warrior53, SfxID::Warrior54, SfxID::Warrior55, SfxID::Warrior56, SfxID::Warrior57, SfxID::Warrior58, SfxID::Warrior59, SfxID::Warrior60, SfxID::Warrior61, SfxID::Warrior62, SfxID::Warrior63, SfxID::Warrior64, SfxID::Warrior65, SfxID::Warrior66, SfxID::Warrior67, SfxID::Warrior68, SfxID::Warrior69, SfxID::Warrior70, SfxID::Warrior71, SfxID::Warrior72, SfxID::Warrior73, SfxID::Warrior74, SfxID::Warrior75, SfxID::Warrior76, SfxID::Warrior77, SfxID::Warrior78, SfxID::Warrior79, SfxID::Warrior80, SfxID::Warrior81, SfxID::Warrior82, SfxID::Warrior83, SfxID::Warrior84, SfxID::Warrior85, SfxID::Warrior86, SfxID::Warrior87, SfxID::Warrior88, SfxID::Warrior89, SfxID::Warrior90, SfxID::Warrior91, SfxID::Warrior92, SfxID::Warrior93, SfxID::Warrior94, SfxID::Warrior95, SfxID::Warrior96b, SfxID::Warrior97, SfxID::Warrior98, SfxID::Warrior99, SfxID::Warrior100, SfxID::Warrior101, SfxID::Warrior102, SfxID::Warrior71 }, // clang-format on }; const PlayerCombatData &GetPlayerCombatDataForClass(HeroClass clazz) { return PlayersCombatData[static_cast(clazz)]; } const PlayerStartingLoadoutData &GetPlayerStartingLoadoutForClass(HeroClass clazz) { return PlayersStartingLoadoutData[static_cast(clazz)]; } /** Contains the data related to each player class. */ const PlayerSpriteData PlayersSpriteData[] = { // clang-format off // HeroClass classPath, stand, walk, attack, bow, swHit, block, lightning, fire, magic, death /* HeroClass::Warrior */ { "warrior", 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 }, /* HeroClass::Rogue */ { "rogue", 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 }, /* HeroClass::Sorcerer */ { "sorceror", 96, 96, 128, 128, 96, 96, 128, 128, 128, 128 }, /* HeroClass::Monk */ { "monk", 112, 112, 130, 130, 98, 98, 114, 114, 114, 160 }, /* HeroClass::Bard */ { "rogue", 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 }, /* HeroClass::Barbarian */ { "warrior", 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 }, // clang-format on }; const PlayerAnimData PlayersAnimData[] = { // clang-format off // HeroClass unarmedFrames, unarmedActionFrame, unarmedShieldFrames, unarmedShieldActionFrame, swordFrames, swordActionFrame, swordShieldFrames, swordShieldActionFrame, bowFrames, bowActionFrame, axeFrames, axeActionFrame, maceFrames, maceActionFrame, maceShieldFrames, maceShieldActionFrame, staffFrames, staffActionFrame, idleFrames, walkingFrames, blockingFrames, deathFrames, castingFrames, recoveryFrames, townIdleFrames, townWalkingFrames, castingActionFrame /* HeroClass::Warrior */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 10, 16, 9, 16, 9, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 }, /* HeroClass::Rogue */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 7, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 }, /* HeroClass::Sorcerer */ { 20, 12, 16, 9, 16, 12, 16, 12, 20, 16, 24, 16, 16, 12, 16, 12, 16, 12, 8, 8, 6, 20, 12, 8, 20, 8, 8 }, /* HeroClass::Monk */ { 12, 7, 12, 7, 16, 12, 16, 12, 20, 14, 23, 14, 16, 12, 16, 12, 13, 8, 8, 8, 3, 20, 18, 6, 20, 8, 13 }, /* HeroClass::Bard */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 11, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 }, /* HeroClass::Barbarian */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 8, 16, 8, 16, 8, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 }, // clang-format on }; } // namespace devilution