#pragma once // Keyboard keys acting like gamepad buttons #ifndef HAS_KBCTRL #define HAS_KBCTRL 0 #endif #if defined(RETROFW) #define HAS_KBCTRL 1 #endif #if HAS_KBCTRL == 1 #include #include "controls/controller_buttons.h" namespace dvl { ControllerButton KbCtrlToControllerButton(const SDL_Event &event); bool IsKbCtrlButtonPressed(ControllerButton button); } // namespace dvl #endif