#include #include #include "quests.h" #include "objdat.h" // For quest IDs namespace devilution { void ResetQuests() { for (auto &quest : Quests) quest._qactive = QUEST_INIT; } std::vector GetActiveFlagsForSlice(std::initializer_list ids) { std::vector temp; for (auto id : ids) temp.push_back(Quests[id]._qactive); return temp; } TEST(QuestTest, SinglePlayerBadPools) { ResetQuests(); // (INT_MIN >> 16) % 2 = 0, so the times when the RNG calls GenerateRnd(2) don't end up with a negative value. InitialiseQuestPools(1457187811, Quests); EXPECT_EQ(Quests[Q_SKELKING]._qactive, QUEST_NOTAVAIL) << "Skeleton King quest is deactivated with 'bad' seed"; ResetQuests(); InitialiseQuestPools(988045466, Quests); EXPECT_THAT(GetActiveFlagsForSlice({ Q_BUTCHER, Q_LTBANNER, Q_GARBUD }), ::testing::Each(QUEST_INIT)) << "All quests in pool 2 remain active with 'bad' seed"; ResetQuests(); InitialiseQuestPools(4203210069U, Quests); EXPECT_THAT(GetActiveFlagsForSlice({ Q_BLIND, Q_ROCK, Q_BLOOD }), ::testing::Each(QUEST_INIT)) << "All quests in pool 3 remain active with 'bad' seed"; ResetQuests(); InitialiseQuestPools(2557708932U, Quests); EXPECT_THAT(GetActiveFlagsForSlice({ Q_MUSHROOM, Q_ZHAR, Q_ANVIL }), ::testing::Each(QUEST_INIT)) << "All quests in pool 4 remain active with 'bad' seed"; ResetQuests(); InitialiseQuestPools(1272442071, Quests); EXPECT_EQ(Quests[Q_VEIL]._qactive, QUEST_NOTAVAIL) << "Lachdan quest is deactivated with 'bad' seed"; } TEST(QuestTest, SinglePlayerGoodPools) { ResetQuests(); InitialiseQuestPools(509604, Quests); EXPECT_EQ(Quests[Q_SKELKING]._qactive, QUEST_INIT) << "Expected Skeleton King quest to be available with the given seed"; EXPECT_EQ(Quests[Q_PWATER]._qactive, QUEST_NOTAVAIL) << "Expected Poison Water quest to be deactivated with the given seed"; EXPECT_EQ(Quests[Q_BUTCHER]._qactive, QUEST_INIT) << "Expected Butcher quest to be available with the given seed"; EXPECT_EQ(Quests[Q_LTBANNER]._qactive, QUEST_INIT) << "Expected Ogden's Sign quest to be available with the given seed"; EXPECT_EQ(Quests[Q_GARBUD]._qactive, QUEST_NOTAVAIL) << "Expected Gharbad the Weak quest to be deactivated with the given seed"; EXPECT_EQ(Quests[Q_BLIND]._qactive, QUEST_INIT) << "Expected Halls of the Blind quest to be available with the given seed"; EXPECT_EQ(Quests[Q_ROCK]._qactive, QUEST_NOTAVAIL) << "Expected Magic Rock quest to be deactivated with the given seed"; EXPECT_EQ(Quests[Q_BLOOD]._qactive, QUEST_INIT) << "Expected Valor quest to be available with the given seed"; EXPECT_EQ(Quests[Q_MUSHROOM]._qactive, QUEST_INIT) << "Expected Black Mushroom quest to be available with the given seed"; EXPECT_EQ(Quests[Q_ZHAR]._qactive, QUEST_NOTAVAIL) << "Expected Zhar the Mad quest to be deactivated with the given seed"; EXPECT_EQ(Quests[Q_ANVIL]._qactive, QUEST_INIT) << "Expected Anvil of Fury quest to be available with the given seed"; EXPECT_EQ(Quests[Q_VEIL]._qactive, QUEST_NOTAVAIL) << "Expected Lachdanan quest to be deactivated with the given seed"; EXPECT_EQ(Quests[Q_WARLORD]._qactive, QUEST_INIT) << "Expected Warlord of Blood quest to be available with the given seed"; } } // namespace devilution