/** * @file drlg_l1.h * * Interface of the cathedral level generation algorithms. */ #pragma once #include "gendung.h" namespace devilution { extern int UberRow; extern int UberCol; extern bool IsUberRoomOpened; extern bool IsUberLeverActivated; extern int UberDiabloMonsterIndex; void LoadL1Dungeon(const char *path, int vx, int vy); void LoadPreL1Dungeon(const char *path); void CreateL5Dungeon(uint32_t rseed, lvl_entry entry); } // namespace devilution