#include "diablo.h" int stextup; int storenumh; int stextlhold; ItemStruct boyitem; int stextshold; ItemStruct premiumitem[SMITH_PREMIUM_ITEMS]; BYTE *pSTextBoxCels; int premiumlevel; int talker; STextStruct stext[24]; char stextsize; int stextsmax; int InStoreFlag; /** current frame # for the pentagram selector */ ItemStruct storehold[48]; int gossipstart; ItemStruct witchitem[20]; BOOL stextscrl; int numpremium; ItemStruct healitem[20]; ItemStruct golditem; char storehidx[48]; BYTE *pSTextSlidCels; int stextvhold; int stextsel; char stextscrldbtn; int gossipend; BYTE *pSPentSpn2Cels; int stextsval; int boylevel; ItemStruct smithitem[SMITH_ITEMS]; int stextdown; char stextscrlubtn; char stextflag; int SStringY[24] = { 0, 12, 24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 144, 156, 168, 180, 192, 204, 216, 228, 240, 252, 264, 276 }; char *talkname[9] = { "Griswold", "Pepin", "", "Ogden", "Cain", "Farnham", "Adria", "Gillian", "Wirt" }; void InitStores() { int i; pSTextBoxCels = LoadFileInMem("Data\\TextBox2.CEL", NULL); pSPentSpn2Cels = LoadFileInMem("Data\\PentSpn2.CEL", NULL); pSTextSlidCels = LoadFileInMem("Data\\TextSlid.CEL", NULL); ClearSText(0, 24); stextflag = STORE_NONE; InStoreFlag = 1; stextsize = 0; stextscrl = FALSE; numpremium = 0; premiumlevel = 1; for (i = 0; i < 6; i++) premiumitem[i]._itype = ITYPE_NONE; boyitem._itype = ITYPE_NONE; boylevel = 0; } void SetupTownStores() { int i, l; SetRndSeed(glSeedTbl[currlevel] * GetTickCount()); if (gbMaxPlayers == 1) { l = 0; for (i = 0; i < NUMLEVELS; i++) { if (plr[myplr]._pLvlVisited[i]) l = i; } } else { l = plr[myplr]._pLevel >> 1; } l += 2; if (l < 6) l = 6; if (l > 16) l = 16; SpawnStoreGold(); SpawnSmith(l); SpawnWitch(l); SpawnHealer(l); SpawnBoy(plr[myplr]._pLevel); SpawnPremium(plr[myplr]._pLevel); } void FreeStoreMem() { MemFreeDbg(pSTextBoxCels); MemFreeDbg(pSPentSpn2Cels); MemFreeDbg(pSTextSlidCels); } void DrawSTextBack() { CelDraw(PANEL_X + 344, 487, pSTextBoxCels, 1, 271); #define TRANS_RECT_X (PANEL_LEFT + 347) #define TRANS_RECT_Y 28 #define TRANS_RECT_WIDTH 265 #define TRANS_RECT_HEIGHT 297 #include "asm_trans_rect.inc" } void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val) { int xx, yy; int len, width, off, i, k, s; BYTE c; char valstr[32]; s = SStringY[y] + stext[y]._syoff; if (stextsize) xx = PANEL_X + 32; else xx = PANEL_X + 352; off = xx + x + PitchTbl[s + 204]; len = strlen(str); if (stextsize) yy = 577; else yy = 257; k = 0; if (cjustflag) { width = 0; for (i = 0; i < len; i++) width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1; if (width < yy) k = (yy - width) >> 1; off += k; } if (stextsel == y) { CelDraw(cjustflag ? xx + x + k - 20 : xx + x - 20, s + 205, pSPentSpn2Cels, InStoreFlag, 12); } for (i = 0; i < len; i++) { c = fontframe[gbFontTransTbl[(BYTE)str[i]]]; k += fontkern[c] + 1; if (c && k <= yy) { CPrintString(off, c, col); } off += fontkern[c] + 1; } if (!cjustflag && val >= 0) { sprintf(valstr, "%i", val); off = PitchTbl[s + 204] + PANEL_X + 592 - x; for (i = strlen(valstr) - 1; i >= 0; i--) { c = fontframe[gbFontTransTbl[(BYTE)valstr[i]]]; off -= fontkern[c] + 1; if (c) { CPrintString(off, c, col); } } } if (stextsel == y) { CelDraw(cjustflag ? (xx + x + k + 4) : (PANEL_X + 596 - x), s + 205, pSPentSpn2Cels, InStoreFlag, 12); } } void DrawSLine(int y) { int xy, yy, width, line, sy; sy = SStringY[y]; if (stextsize == 1) { xy = SCREENXY(PANEL_LEFT + 26, 25); yy = PitchTbl[sy + 198] + 26 + PANEL_X; width = 586 / 4; line = BUFFER_WIDTH - 586; } else { xy = SCREENXY(PANEL_LEFT + 346, 25); yy = PitchTbl[sy + 198] + 346 + PANEL_X; width = 266 / 4; line = BUFFER_WIDTH - 266; } /// ASSERT: assert(gpBuffer); #ifdef USE_ASM __asm { mov esi, gpBuffer mov edi, esi add esi, xy add edi, yy mov ebx, line mov edx, 3 copyline: mov ecx, width rep movsd movsw add esi, ebx add edi, ebx dec edx jnz copyline } #else int i; BYTE *src, *dst; src = &gpBuffer[xy]; dst = &gpBuffer[yy]; for (i = 0; i < 3; i++, src += BUFFER_WIDTH, dst += BUFFER_WIDTH) memcpy(dst, src, BUFFER_WIDTH - line); #endif } void DrawSArrows(int y1, int y2) { int yd1, yd2, yd3; yd1 = SStringY[y1] + 204; yd2 = SStringY[y2] + 204; if (stextscrlubtn != -1) CelDraw(PANEL_X + 601, yd1, pSTextSlidCels, 12, 12); else CelDraw(PANEL_X + 601, yd1, pSTextSlidCels, 10, 12); if (stextscrldbtn != -1) CelDraw(PANEL_X + 601, yd2, pSTextSlidCels, 11, 12); else CelDraw(PANEL_X + 601, yd2, pSTextSlidCels, 9, 12); yd1 += 12; for (yd3 = yd1; yd3 < yd2; yd3 += 12) { CelDraw(PANEL_X + 601, yd3, pSTextSlidCels, 14, 12); } if (stextsel == 22) yd3 = stextlhold; else yd3 = stextsel; if (storenumh > 1) yd3 = 1000 * (stextsval + ((yd3 - stextup) >> 2)) / (storenumh - 1) * (SStringY[y2] - SStringY[y1] - 24) / 1000; else yd3 = 0; CelDraw(PANEL_X + 601, SStringY[y1 + 1] + 204 + yd3, pSTextSlidCels, 13, 12); } void DrawSTextHelp() { stextsel = -1; stextsize = 1; } void ClearSText(int s, int e) { int i; for (i = s; i < e; i++) { stext[i]._sx = 0; stext[i]._syoff = 0; stext[i]._sstr[0] = 0; stext[i]._sjust = 0; stext[i]._sclr = 0; stext[i]._sline = 0; stext[i]._ssel = 0; stext[i]._sval = -1; } } void AddSLine(int y) { stext[y]._sx = 0; stext[y]._syoff = 0; stext[y]._sstr[0] = 0; stext[y]._sline = 1; } void AddSTextVal(int y, int val) { stext[y]._sval = val; } void OffsetSTextY(int y, int yo) { stext[y]._syoff = yo; } void AddSText(int x, int y, int j, char *str, char clr, int sel) { stext[y]._sx = x; stext[y]._syoff = 0; strcpy(stext[y]._sstr, str); stext[y]._sjust = j; stext[y]._sclr = clr; stext[y]._sline = 0; stext[y]._ssel = sel; } void StoreAutoPlace() { BOOL done; int i, w, h, idx; SetICursor(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); w = icursW28; h = icursH28; done = FALSE; if (w == 1 && h == 1) { idx = plr[myplr].HoldItem.IDidx; if (plr[myplr].HoldItem._iStatFlag && AllItemsList[idx].iUsable) { for (i = 0; i < 8 && !done; i++) { if (plr[myplr].SpdList[i]._itype == ITYPE_NONE) { plr[myplr].SpdList[i] = plr[myplr].HoldItem; done = TRUE; } } } for (i = 30; i <= 39 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 20; i <= 29 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 10; i <= 19 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 0; i <= 9 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } } if (w == 1 && h == 2) { for (i = 29; i >= 20 && !done; i--) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 9; i >= 0 && !done; i--) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 19; i >= 10 && !done; i--) { done = AutoPlace(myplr, i, w, h, TRUE); } } if (w == 1 && h == 3) { for (i = 0; i < 20 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } } if (w == 2 && h == 2) { for (i = 0; i < 10 && !done; i++) { done = AutoPlace(myplr, AP2x2Tbl[i], w, h, TRUE); } for (i = 21; i < 29 && !done; i += 2) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 1; i < 9 && !done; i += 2) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 10; i < 19 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } } if (w == 2 && h == 3) { for (i = 0; i < 9 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } for (i = 10; i < 19 && !done; i++) { done = AutoPlace(myplr, i, w, h, TRUE); } } } void S_StartSmith() { stextsize = 0; stextscrl = FALSE; AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0); AddSText(0, 3, 1, "Blacksmith's shop", COL_GOLD, 0); AddSText(0, 7, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 10, 1, "Talk to Griswold", COL_BLUE, 1); AddSText(0, 12, 1, "Buy basic items", COL_WHITE, 1); AddSText(0, 14, 1, "Buy premium items", COL_WHITE, 1); AddSText(0, 16, 1, "Sell items", COL_WHITE, 1); AddSText(0, 18, 1, "Repair items", COL_WHITE, 1); AddSText(0, 20, 1, "Leave the shop", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void S_ScrollSBuy(int idx) { int l, ls; char iclr; ls = idx; ClearSText(5, 21); stextup = 5; for (l = 5; l < 20; l += 4) { if (smithitem[ls]._itype != ITYPE_NONE) { iclr = COL_WHITE; if (smithitem[ls]._iMagical) { iclr = COL_BLUE; } if (!smithitem[ls]._iStatFlag) { iclr = COL_RED; } if (smithitem[ls]._iMagical) { AddSText(20, l, 0, smithitem[ls]._iIName, iclr, 1); } else { AddSText(20, l, 0, smithitem[ls]._iName, iclr, 1); } AddSTextVal(l, smithitem[ls]._iIvalue); PrintStoreItem(&smithitem[ls], l + 1, iclr); stextdown = l; ls++; } } if (!stext[stextsel]._ssel && stextsel != 22) stextsel = stextdown; } void PrintStoreItem(ItemStruct *x, int l, char iclr) { char sstr[128]; char str, dex; BYTE mag; sstr[0] = '\0'; if (x->_iIdentified) { if (x->_iMagical != ITEM_QUALITY_UNIQUE) { if (x->_iPrePower != -1) { PrintItemPower(x->_iPrePower, x); strcat(sstr, tempstr); } } if (x->_iSufPower != -1) { PrintItemPower(x->_iSufPower, x); if (sstr[0]) strcat(sstr, ", "); strcat(sstr, tempstr); } } if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) { sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges); if (sstr[0]) strcat(sstr, ", "); strcat(sstr, tempstr); } if (sstr[0]) { AddSText(40, l, 0, sstr, iclr, 0); l++; } sstr[0] = '\0'; if (x->_iClass == ICLASS_WEAPON) sprintf(sstr, "Damage: %i-%i ", x->_iMinDam, x->_iMaxDam); if (x->_iClass == ICLASS_ARMOR) sprintf(sstr, "Armor: %i ", x->_iAC); if (x->_iMaxDur != DUR_INDESTRUCTIBLE && x->_iMaxDur) { sprintf(tempstr, "Dur: %i/%i, ", x->_iDurability, x->_iMaxDur); strcat(sstr, tempstr); } else { strcat(sstr, "Indestructible, "); } if (!x->_itype) sstr[0] = '\0'; str = x->_iMinStr; dex = x->_iMinDex; mag = x->_iMinMag; if (!(str + mag + dex)) { strcat(sstr, "No required attributes"); } else { strcpy(tempstr, "Required:"); if (x->_iMinStr) sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr); if (x->_iMinMag) sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag); if (x->_iMinDex) sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex); strcat(sstr, tempstr); } AddSText(40, l++, 0, sstr, iclr, 0); if (x->_iMagical == ITEM_QUALITY_UNIQUE) { if (x->_iIdentified) AddSText(40, l, 0, "Unique Item", iclr, 0); } } void S_StartSBuy() { int i; stextsize = 1; stextscrl = TRUE; stextsval = 0; sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollSBuy(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 0); OffsetSTextY(22, 6); storenumh = 0; for (i = 0; smithitem[i]._itype != ITYPE_NONE; i++) { storenumh++; } stextsmax = storenumh - 4; if (stextsmax < 0) stextsmax = 0; } void S_ScrollSPBuy(int idx) { int l, boughtitems; char iclr; ClearSText(5, 21); boughtitems = idx; stextup = 5; for (idx = 0; boughtitems; idx++) { if (premiumitem[idx]._itype != ITYPE_NONE) boughtitems--; } for (l = 5; l < 20 && idx < 6; l += 4) { if (premiumitem[idx]._itype != -1) { iclr = COL_WHITE; if (premiumitem[idx]._iMagical) iclr = COL_BLUE; if (!premiumitem[idx]._iStatFlag) iclr = COL_RED; AddSText(20, l, 0, premiumitem[idx]._iIName, iclr, 1); AddSTextVal(l, premiumitem[idx]._iIvalue); PrintStoreItem(&premiumitem[idx], l + 1, iclr); stextdown = l; } else { l -= 4; } idx++; } if (!stext[stextsel]._ssel && stextsel != 22) stextsel = stextdown; } BOOL S_StartSPBuy() { int i; storenumh = 0; for (i = 0; i < 6; i++) { if (premiumitem[i]._itype != ITYPE_NONE) storenumh++; } if (!storenumh) { StartStore(STORE_SMITH); stextsel = 14; return FALSE; } stextsize = 1; stextscrl = TRUE; stextsval = 0; sprintf(tempstr, "I have these premium items for sale : Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", COL_WHITE, 0); OffsetSTextY(22, 6); stextsmax = storenumh - 4; if (stextsmax < 0) stextsmax = 0; S_ScrollSPBuy(stextsval); return TRUE; } BOOL SmithSellOk(int i) { if (plr[myplr].InvList[i]._itype == ITYPE_NONE) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_MISC) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_0E) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_STAFF) return FALSE; if (plr[myplr].InvList[i].IDidx == IDI_LAZSTAFF) return FALSE; return TRUE; } void S_ScrollSSell(int idx) { int l; char iclr; ClearSText(5, 21); stextup = 5; for (l = 5; l < 20; l += 4) { if (idx >= storenumh) break; if (storehold[idx]._itype != ITYPE_NONE) { iclr = COL_WHITE; if (storehold[idx]._iMagical) { iclr = COL_BLUE; } if (!storehold[idx]._iStatFlag) { iclr = COL_RED; } if (storehold[idx]._iMagical && storehold[idx]._iIdentified) { AddSText(20, l, 0, storehold[idx]._iIName, iclr, 1); AddSTextVal(l, storehold[idx]._iIvalue); } else { AddSText(20, l, 0, storehold[idx]._iName, iclr, 1); AddSTextVal(l, storehold[idx]._ivalue); } PrintStoreItem(&storehold[idx], l + 1, iclr); stextdown = l; } idx++; } stextsmax = storenumh - 4; if (stextsmax < 0) stextsmax = 0; } void S_StartSSell() { int i; BOOL sellok; stextsize = 1; sellok = FALSE; storenumh = 0; for (i = 0; i < 48; i++) storehold[i]._itype = ITYPE_NONE; for (i = 0; i < plr[myplr]._pNumInv; i++) { if (SmithSellOk(i)) { sellok = TRUE; storehold[storenumh] = plr[myplr].InvList[i]; if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; if (!(storehold[storenumh]._ivalue >>= 2)) storehold[storenumh]._ivalue = 1; storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; storehidx[storenumh++] = i; } } if (!sellok) { stextscrl = FALSE; sprintf(tempstr, "You have nothing I want. Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } else { stextscrl = TRUE; stextsval = 0; stextsmax = plr[myplr]._pNumInv; sprintf(tempstr, "Which item is for sale? Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollSSell(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } } BOOL SmithRepairOk(int i) { if (plr[myplr].InvList[i]._itype == ITYPE_NONE) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_MISC) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) return FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_0E) return FALSE; if (plr[myplr].InvList[i]._iDurability == plr[myplr].InvList[i]._iMaxDur) return FALSE; return TRUE; } void S_StartSRepair() { BOOL repairok; int i; stextsize = 1; repairok = FALSE; storenumh = 0; for (i = 0; i < 48; i++) storehold[i]._itype = ITYPE_NONE; if (plr[myplr].InvBody[INVLOC_HEAD]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HEAD]._iDurability != plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur) { repairok = TRUE; AddStoreHoldRepair(plr[myplr].InvBody, -1); } if (plr[myplr].InvBody[INVLOC_CHEST]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_CHEST]._iDurability != plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur) { repairok = TRUE; AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_CHEST], -2); } if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur) { repairok = TRUE; AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_LEFT], -3); } if (plr[myplr].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur) { repairok = TRUE; AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4); } for (i = 0; i < plr[myplr]._pNumInv; i++) { if (SmithRepairOk(i)) { repairok = TRUE; AddStoreHoldRepair(&plr[myplr].InvList[i], i); } } if (!repairok) { stextscrl = FALSE; sprintf(tempstr, "You have nothing to repair. Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, 3, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", 0, 1); OffsetSTextY(22, 6); return; } stextscrl = TRUE; stextsval = 0; stextsmax = plr[myplr]._pNumInv; sprintf(tempstr, "Repair which item? Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, 3, 0); AddSLine(3); AddSLine(21); S_ScrollSSell(stextsval); AddSText(0, 22, 1, "Back", 0, 1); OffsetSTextY(22, 6); } void AddStoreHoldRepair(ItemStruct *itm, int i) { ItemStruct *item; int v; item = &storehold[storenumh]; storehold[storenumh] = *itm; if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) item->_ivalue = 30 * item->_iIvalue / 100; v = item->_ivalue * (100 * (item->_iMaxDur - item->_iDurability) / item->_iMaxDur) / 100; if (!v) { if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) return; v = 1; } if (v > 1) v >>= 1; item->_iIvalue = v; item->_ivalue = v; storehidx[storenumh] = i; storenumh++; } void S_StartWitch() { stextsize = 0; stextscrl = FALSE; AddSText(0, 2, 1, "Witch's shack", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Adria", COL_BLUE, 1); AddSText(0, 14, 1, "Buy items", COL_WHITE, 1); AddSText(0, 16, 1, "Sell items", COL_WHITE, 1); AddSText(0, 18, 1, "Recharge staves", COL_WHITE, 1); AddSText(0, 20, 1, "Leave the shack", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void S_ScrollWBuy(int idx) { int l, ls; char iclr; ls = idx; ClearSText(5, 21); stextup = 5; for (l = 5; l < 20; l += 4) { if (witchitem[ls]._itype != ITYPE_NONE) { iclr = COL_WHITE; if (witchitem[ls]._iMagical) { iclr = COL_BLUE; } if (!witchitem[ls]._iStatFlag) { iclr = COL_RED; } if (witchitem[ls]._iMagical) { AddSText(20, l, 0, witchitem[ls]._iIName, iclr, 1); } else { AddSText(20, l, 0, witchitem[ls]._iName, iclr, 1); } AddSTextVal(l, witchitem[ls]._iIvalue); PrintStoreItem(&witchitem[ls], l + 1, iclr); stextdown = l; ls++; } } if (!stext[stextsel]._ssel && stextsel != 22) stextsel = stextdown; } void S_StartWBuy() { int i; stextsize = 1; stextscrl = TRUE; stextsval = 0; stextsmax = 20; sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollWBuy(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 0); OffsetSTextY(22, 6); storenumh = 0; for (i = 0; witchitem[i]._itype != ITYPE_NONE; i++) { storenumh++; } stextsmax = storenumh - 4; if (stextsmax < 0) stextsmax = 0; } BOOL WitchSellOk(int i) { BOOL rv; ItemStruct *pI; rv = FALSE; if (i >= 0) pI = &plr[myplr].InvList[i]; else pI = &plr[myplr].SpdList[-(i + 1)]; if (pI->_itype == ITYPE_MISC) rv = TRUE; if (pI->_itype == ITYPE_STAFF) rv = TRUE; if (pI->IDidx >= IDI_FIRSTQUEST && pI->IDidx <= IDI_LASTQUEST) rv = FALSE; if (pI->IDidx == IDI_LAZSTAFF) rv = FALSE; return rv; } void S_StartWSell() { int i; BOOL sellok; stextsize = 1; sellok = FALSE; storenumh = 0; for (i = 0; i < 48; i++) storehold[i]._itype = ITYPE_NONE; for (i = 0; i < plr[myplr]._pNumInv; i++) { if (WitchSellOk(i)) { sellok = TRUE; storehold[storenumh] = plr[myplr].InvList[i]; if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; if (!(storehold[storenumh]._ivalue >>= 2)) storehold[storenumh]._ivalue = 1; storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; storehidx[storenumh++] = i; } } for (i = 0; i < MAXBELTITEMS; i++) { if (plr[myplr].SpdList[i]._itype != ITYPE_NONE && WitchSellOk(-(i + 1))) { sellok = TRUE; storehold[storenumh] = plr[myplr].SpdList[i]; if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; if (!(storehold[storenumh]._ivalue >>= 2)) storehold[storenumh]._ivalue = 1; storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; storehidx[storenumh++] = -(i + 1); } } if (!sellok) { stextscrl = FALSE; sprintf(tempstr, "You have nothing I want. Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } else { stextscrl = TRUE; stextsval = 0; stextsmax = plr[myplr]._pNumInv; sprintf(tempstr, "Which item is for sale? Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollSSell(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } } BOOL WitchRechargeOk(int i) { BOOL rv; rv = FALSE; if (plr[myplr].InvList[i]._itype == ITYPE_STAFF && plr[myplr].InvList[i]._iCharges != plr[myplr].InvList[i]._iMaxCharges) { rv = TRUE; } return rv; } void AddStoreHoldRecharge(ItemStruct itm, int i) { storehold[storenumh] = itm; storehold[storenumh]._ivalue += spelldata[itm._iSpell].sStaffCost; storehold[storenumh]._ivalue = storehold[storenumh]._ivalue * (100 * (storehold[storenumh]._iMaxCharges - storehold[storenumh]._iCharges) / storehold[storenumh]._iMaxCharges) / 100 >> 1; storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; storehidx[storenumh] = i; storenumh++; } void S_StartWRecharge() { int i; BOOL rechargeok; stextsize = 1; rechargeok = FALSE; storenumh = 0; for (i = 0; i < 48; i++) { storehold[i]._itype = ITYPE_NONE; } if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF && plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges) { rechargeok = TRUE; AddStoreHoldRecharge(plr[myplr].InvBody[INVLOC_HAND_LEFT], -1); } for (i = 0; i < plr[myplr]._pNumInv; i++) { if (WitchRechargeOk(i)) { rechargeok = TRUE; AddStoreHoldRecharge(plr[myplr].InvList[i], i); } } if (!rechargeok) { stextscrl = FALSE; sprintf(tempstr, "You have nothing to recharge. Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } else { stextscrl = TRUE; stextsval = 0; stextsmax = plr[myplr]._pNumInv; sprintf(tempstr, "Recharge which item? Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollSSell(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } } void S_StartNoMoney() { StartStore(stextshold); stextscrl = FALSE; stextsize = 1; ClearSText(5, 23); AddSText(0, 14, 1, "You do not have enough gold", COL_WHITE, 1); } void S_StartNoRoom() { StartStore(stextshold); stextscrl = FALSE; ClearSText(5, 23); AddSText(0, 14, 1, "You do not have enough room in inventory", COL_WHITE, 1); } void S_StartConfirm() { BOOL idprint; char iclr; StartStore(stextshold); stextscrl = FALSE; ClearSText(5, 23); iclr = COL_WHITE; if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL) iclr = COL_BLUE; if (!plr[myplr].HoldItem._iStatFlag) iclr = COL_RED; idprint = plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL; if (stextshold == STORE_SIDENTIFY) idprint = FALSE; if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL && !plr[myplr].HoldItem._iIdentified) { if (stextshold == STORE_SSELL) idprint = FALSE; if (stextshold == STORE_WSELL) idprint = FALSE; if (stextshold == STORE_SREPAIR) idprint = FALSE; if (stextshold == STORE_WRECHARGE) idprint = FALSE; } if (idprint) AddSText(20, 8, 0, plr[myplr].HoldItem._iIName, iclr, 0); else AddSText(20, 8, 0, plr[myplr].HoldItem._iName, iclr, 0); AddSTextVal(8, plr[myplr].HoldItem._iIvalue); PrintStoreItem(&plr[myplr].HoldItem, 9, iclr); switch (stextshold) { case STORE_BBOY: strcpy(tempstr, "Do we have a deal?"); break; case STORE_SIDENTIFY: strcpy(tempstr, "Are you sure you want to identify this item?"); break; case STORE_HBUY: case STORE_SPBUY: case STORE_WBUY: case STORE_SBUY: strcpy(tempstr, "Are you sure you want to buy this item?"); break; case STORE_WRECHARGE: strcpy(tempstr, "Are you sure you want to recharge this item?"); break; case STORE_SSELL: case STORE_WSELL: strcpy(tempstr, "Are you sure you want to sell this item?"); break; case STORE_SREPAIR: strcpy(tempstr, "Are you sure you want to repair this item?"); break; } AddSText(0, 15, 1, tempstr, COL_WHITE, 0); AddSText(0, 18, 1, "Yes", COL_WHITE, 1); AddSText(0, 20, 1, "No", COL_WHITE, 1); } void S_StartBoy() { stextsize = 0; stextscrl = FALSE; AddSText(0, 2, 1, "Wirt the Peg-legged boy", COL_GOLD, 0); AddSLine(5); if (boyitem._itype != ITYPE_NONE) { AddSText(0, 8, 1, "Talk to Wirt", COL_BLUE, 1); AddSText(0, 12, 1, "I have something for sale,", COL_GOLD, 0); AddSText(0, 14, 1, "but it will cost 50 gold", COL_GOLD, 0); AddSText(0, 16, 1, "just to take a look. ", COL_GOLD, 0); AddSText(0, 18, 1, "What have you got?", COL_WHITE, 1); AddSText(0, 20, 1, "Say goodbye", COL_WHITE, 1); } else { AddSText(0, 12, 1, "Talk to Wirt", COL_BLUE, 1); AddSText(0, 18, 1, "Say goodbye", COL_WHITE, 1); } } void S_StartBBoy() { int iclr; stextsize = 1; stextscrl = FALSE; sprintf(tempstr, "I have this item for sale : Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); iclr = COL_WHITE; if (boyitem._iMagical != ITEM_QUALITY_NORMAL) iclr = COL_BLUE; if (!boyitem._iStatFlag) iclr = COL_RED; if (boyitem._iMagical != ITEM_QUALITY_NORMAL) AddSText(20, 10, 0, boyitem._iIName, iclr, 1); else AddSText(20, 10, 0, boyitem._iName, iclr, 1); AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue >> 1)); PrintStoreItem(&boyitem, 11, iclr); AddSText(0, 22, 1, "Leave", COL_WHITE, 1); OffsetSTextY(22, 6); } void S_StartHealer() { stextsize = 0; stextscrl = FALSE; AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0); AddSText(0, 3, 1, "Healer's home", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Pepin", COL_BLUE, 1); AddSText(0, 14, 1, "Receive healing", COL_WHITE, 1); AddSText(0, 16, 1, "Buy items", COL_WHITE, 1); AddSText(0, 18, 1, "Leave Healer's home", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void S_ScrollHBuy(int idx) { int l; char iclr; ClearSText(5, 21); stextup = 5; for (l = 5; l < 20; l += 4) { if (healitem[idx]._itype != ITYPE_NONE) { iclr = COL_WHITE; if (!healitem[idx]._iStatFlag) { iclr = COL_RED; } AddSText(20, l, 0, healitem[idx]._iName, iclr, 1); AddSTextVal(l, healitem[idx]._iIvalue); PrintStoreItem(&healitem[idx], l + 1, iclr); stextdown = l; idx++; } } if (!stext[stextsel]._ssel && stextsel != 22) stextsel = stextdown; } void S_StartHBuy() { int i; stextsize = 1; stextscrl = TRUE; stextsval = 0; sprintf(tempstr, "I have these items for sale : Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollHBuy(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 0); OffsetSTextY(22, 6); storenumh = 0; for (i = 0; healitem[i]._itype != ITYPE_NONE; i++) { storenumh++; } stextsmax = storenumh - 4; if (stextsmax < 0) stextsmax = 0; } void S_StartStory() { stextsize = 0; stextscrl = FALSE; AddSText(0, 2, 1, "The Town Elder", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Cain", COL_BLUE, 1); AddSText(0, 14, 1, "Identify an item", COL_WHITE, 1); AddSText(0, 18, 1, "Say goodbye", COL_WHITE, 1); AddSLine(5); } BOOL IdItemOk(ItemStruct *i) { if (i->_itype == ITYPE_NONE) { return FALSE; } if (i->_iMagical == ITEM_QUALITY_NORMAL) { return FALSE; } return !i->_iIdentified; } void AddStoreHoldId(ItemStruct itm, int i) { storehold[storenumh] = itm; storehold[storenumh]._ivalue = 100; storehold[storenumh]._iIvalue = 100; storehidx[storenumh] = i; storenumh++; } void S_StartSIdentify() { BOOL idok; int i; idok = FALSE; stextsize = 1; storenumh = 0; for (i = 0; i < 48; i++) storehold[i]._itype = ITYPE_NONE; if (IdItemOk(&plr[myplr].InvBody[INVLOC_HEAD])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_HEAD], -1); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_CHEST])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_CHEST], -2); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_LEFT])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_LEFT], -3); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_RIGHT])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_LEFT])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_LEFT], -5); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_RIGHT])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_RIGHT], -6); } if (IdItemOk(&plr[myplr].InvBody[INVLOC_AMULET])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvBody[INVLOC_AMULET], -7); } for (i = 0; i < plr[myplr]._pNumInv; i++) { if (IdItemOk(&plr[myplr].InvList[i])) { idok = TRUE; AddStoreHoldId(plr[myplr].InvList[i], i); } } if (!idok) { stextscrl = FALSE; sprintf(tempstr, "You have nothing to identify. Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } else { stextscrl = TRUE; stextsval = 0; stextsmax = plr[myplr]._pNumInv; sprintf(tempstr, "Identify which item? Your gold : %i", plr[myplr]._pGold); AddSText(0, 1, 1, tempstr, COL_GOLD, 0); AddSLine(3); AddSLine(21); S_ScrollSSell(stextsval); AddSText(0, 22, 1, "Back", COL_WHITE, 1); OffsetSTextY(22, 6); } } void S_StartIdShow() { char iclr; StartStore(stextshold); stextscrl = FALSE; ClearSText(5, 23); iclr = COL_WHITE; if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL) iclr = COL_BLUE; if (!plr[myplr].HoldItem._iStatFlag) iclr = COL_RED; AddSText(0, 7, 1, "This item is:", COL_WHITE, 0); AddSText(20, 11, 0, plr[myplr].HoldItem._iIName, iclr, 0); PrintStoreItem(&plr[myplr].HoldItem, 12, iclr); AddSText(0, 18, 1, "Done", COL_WHITE, 1); } void S_StartTalk() { int i, sn, sn2, la; stextsize = 0; stextscrl = FALSE; sprintf(tempstr, "Talk to %s", talkname[talker]); AddSText(0, 2, 1, tempstr, COL_GOLD, 0); AddSLine(5); #ifdef SPAWN sprintf(tempstr, "Talking to %s", talkname[talker]); AddSText(0, 10, 1, tempstr, COL_WHITE, 0); AddSText(0, 12, 1, "is not available", COL_WHITE, 0); AddSText(0, 14, 1, "in the shareware", COL_WHITE, 0); AddSText(0, 16, 1, "version", COL_WHITE, 0); #else sn = 0; for (i = 0; i < 16; i++) { if (quests[i]._qactive == 2 && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) sn++; } if (sn > 6) { sn = 14 - (sn >> 1); la = 1; } else { sn = 15 - sn; la = 2; } sn2 = sn - 2; for (i = 0; i < 16; i++) { if (quests[i]._qactive == 2 && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) { AddSText(0, sn, 1, questlist[i]._qlstr, COL_WHITE, 1); sn += la; } } AddSText(0, sn2, 1, "Gossip", COL_BLUE, 1); #endif AddSText(0, 22, 1, "Back", COL_WHITE, 1); } void S_StartTavern() { stextsize = 0; stextscrl = FALSE; AddSText(0, 1, 1, "Welcome to the", COL_GOLD, 0); AddSText(0, 3, 1, "Rising Sun", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Ogden", COL_BLUE, 1); AddSText(0, 18, 1, "Leave the tavern", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void S_StartBarMaid() { stextsize = 0; stextscrl = FALSE; AddSText(0, 2, 1, "Gillian", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Gillian", COL_BLUE, 1); AddSText(0, 18, 1, "Say goodbye", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void S_StartDrunk() { stextsize = 0; stextscrl = FALSE; AddSText(0, 2, 1, "Farnham the Drunk", COL_GOLD, 0); AddSText(0, 9, 1, "Would you like to:", COL_GOLD, 0); AddSText(0, 12, 1, "Talk to Farnham", COL_BLUE, 1); AddSText(0, 18, 1, "Say Goodbye", COL_WHITE, 1); AddSLine(5); storenumh = 20; } void StartStore(char s) { char t; int i; for (t = s;; t = STORE_SMITH) { sbookflag = FALSE; invflag = FALSE; chrflag = FALSE; questlog = FALSE; dropGoldFlag = FALSE; ClearSText(0, 24); ReleaseStoreBtn(); switch (t) { case STORE_SMITH: S_StartSmith(); break; case STORE_SBUY: if (storenumh > 0) S_StartSBuy(); break; case STORE_SSELL: S_StartSSell(); break; case STORE_SREPAIR: S_StartSRepair(); break; case STORE_WITCH: S_StartWitch(); break; case STORE_WBUY: if (storenumh > 0) S_StartWBuy(); break; case STORE_WSELL: S_StartWSell(); break; case STORE_WRECHARGE: S_StartWRecharge(); break; case STORE_NOMONEY: S_StartNoMoney(); break; case STORE_NOROOM: S_StartNoRoom(); break; case STORE_CONFIRM: S_StartConfirm(); break; case STORE_BOY: S_StartBoy(); break; case STORE_BBOY: S_StartBBoy(); break; case STORE_HEALER: S_StartHealer(); break; case STORE_STORY: S_StartStory(); break; case STORE_HBUY: if (storenumh > 0) S_StartHBuy(); break; case STORE_SIDENTIFY: S_StartSIdentify(); break; case STORE_SPBUY: if (!S_StartSPBuy()) return; break; case STORE_GOSSIP: S_StartTalk(); break; case STORE_IDSHOW: S_StartIdShow(); break; case STORE_TAVERN: S_StartTavern(); break; case STORE_DRUNK: S_StartDrunk(); break; case STORE_BARMAID: S_StartBarMaid(); break; } for (i = 0; i < 24; i++) { if (stext[i]._ssel) break; } stextsel = i == 24 ? -1 : i; stextflag = t; if (t != STORE_SBUY || storenumh) break; } } void DrawSText() { int i; if (!stextsize) DrawSTextBack(); else DrawQTextBack(); if (stextscrl) { switch (stextflag) { case STORE_SBUY: S_ScrollSBuy(stextsval); break; case STORE_SSELL: case STORE_SREPAIR: case STORE_WSELL: case STORE_WRECHARGE: case STORE_SIDENTIFY: S_ScrollSSell(stextsval); break; case STORE_WBUY: S_ScrollWBuy(stextsval); break; case STORE_HBUY: S_ScrollHBuy(stextsval); break; case STORE_SPBUY: S_ScrollSPBuy(stextsval); break; } } for (i = 0; i < 24; i++) { if (stext[i]._sline) DrawSLine(i); if (stext[i]._sstr[0]) PrintSString(stext[i]._sx, i, stext[i]._sjust, stext[i]._sstr, stext[i]._sclr, stext[i]._sval); } if (stextscrl) DrawSArrows(4, 20); InStoreFlag = (InStoreFlag & 7) + 1; } void STextESC() { if (qtextflag) { qtextflag = FALSE; if (leveltype == DTYPE_TOWN) sfx_stop(); } else { switch (stextflag) { case STORE_SMITH: case STORE_WITCH: case STORE_BOY: case STORE_BBOY: case STORE_HEALER: case STORE_STORY: case STORE_TAVERN: case STORE_DRUNK: case STORE_BARMAID: stextflag = STORE_NONE; break; case STORE_GOSSIP: StartStore(stextshold); stextsel = stextlhold; break; case STORE_SBUY: StartStore(STORE_SMITH); stextsel = 12; break; case STORE_SPBUY: StartStore(STORE_SMITH); stextsel = 14; break; case STORE_SSELL: StartStore(STORE_SMITH); stextsel = 16; break; case STORE_SREPAIR: StartStore(STORE_SMITH); stextsel = 18; break; case STORE_WBUY: StartStore(STORE_WITCH); stextsel = 14; break; case STORE_WSELL: StartStore(STORE_WITCH); stextsel = 16; break; case STORE_WRECHARGE: StartStore(STORE_WITCH); stextsel = 18; break; case STORE_HBUY: StartStore(STORE_HEALER); stextsel = 16; break; case STORE_SIDENTIFY: StartStore(STORE_STORY); stextsel = 14; break; case STORE_IDSHOW: StartStore(STORE_SIDENTIFY); break; case STORE_NOMONEY: case STORE_NOROOM: case STORE_CONFIRM: StartStore(stextshold); stextsel = stextlhold; stextsval = stextvhold; break; } } } void STextUp() { PlaySFX(IS_TITLEMOV); if (stextsel == -1) { return; } if (stextscrl) { if (stextsel == stextup) { if (stextsval) stextsval--; return; } stextsel--; while (!stext[stextsel]._ssel) { if (!stextsel) stextsel = 23; else stextsel--; } return; } if (!stextsel) stextsel = 23; else stextsel--; while (!stext[stextsel]._ssel) { if (!stextsel) stextsel = 23; else stextsel--; } } void STextDown() { PlaySFX(IS_TITLEMOV); if (stextsel == -1) { return; } if (stextscrl) { if (stextsel == stextdown) { if (stextsval < stextsmax) stextsval++; return; } stextsel++; while (!stext[stextsel]._ssel) { if (stextsel == 23) stextsel = 0; else stextsel++; } return; } if (stextsel == 23) stextsel = 0; else stextsel++; while (!stext[stextsel]._ssel) { if (stextsel == 23) stextsel = 0; else stextsel++; } } void STextPrior() { PlaySFX(IS_TITLEMOV); if (stextsel != -1 && stextscrl) { if (stextsel == stextup) { if (stextsval) stextsval -= 4; stextsval = stextsval; if (stextsval < 0) stextsval = 0; } else { stextsel = stextup; } } } void STextNext() { PlaySFX(IS_TITLEMOV); if (stextsel != -1 && stextscrl) { if (stextsel == stextdown) { if (stextsval < stextsmax) stextsval += 4; if (stextsval > stextsmax) stextsval = stextsmax; } else { stextsel = stextdown; } } } void S_SmithEnter() { switch (stextsel) { case 10: talker = 0; stextlhold = 10; stextshold = STORE_SMITH; gossipstart = QUEST_GRISWOLD2; gossipend = QUEST_GRISWOLD13; StartStore(STORE_GOSSIP); break; case 12: StartStore(STORE_SBUY); break; case 14: StartStore(STORE_SPBUY); break; case 16: StartStore(STORE_SSELL); break; case 18: StartStore(STORE_SREPAIR); break; case 20: stextflag = STORE_NONE; break; } } void SetGoldCurs(int pnum, int i) { if (plr[pnum].InvList[i]._ivalue >= GOLD_MEDIUM_LIMIT) plr[pnum].InvList[i]._iCurs = ICURS_GOLD_LARGE; else if (plr[pnum].InvList[i]._ivalue <= GOLD_SMALL_LIMIT) plr[pnum].InvList[i]._iCurs = ICURS_GOLD_SMALL; else plr[pnum].InvList[i]._iCurs = ICURS_GOLD_MEDIUM; } void SetSpdbarGoldCurs(int pnum, int i) { if (plr[pnum].SpdList[i]._ivalue >= GOLD_MEDIUM_LIMIT) plr[pnum].SpdList[i]._iCurs = ICURS_GOLD_LARGE; else if (plr[pnum].SpdList[i]._ivalue <= GOLD_SMALL_LIMIT) plr[pnum].SpdList[i]._iCurs = ICURS_GOLD_SMALL; else plr[pnum].SpdList[i]._iCurs = ICURS_GOLD_MEDIUM; } void TakePlrsMoney(int cost) { int i; plr[myplr]._pGold = CalculateGold(myplr) - cost; for (i = 0; i < MAXBELTITEMS && cost > 0; i++) { if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD && plr[myplr].SpdList[i]._ivalue != GOLD_MAX_LIMIT) { if (cost < plr[myplr].SpdList[i]._ivalue) { plr[myplr].SpdList[i]._ivalue -= cost; SetSpdbarGoldCurs(myplr, i); cost = 0; } else { cost -= plr[myplr].SpdList[i]._ivalue; RemoveSpdBarItem(myplr, i); i = -1; } } } if (cost > 0) { for (i = 0; i < MAXBELTITEMS && cost > 0; i++) { if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) { if (cost < plr[myplr].SpdList[i]._ivalue) { plr[myplr].SpdList[i]._ivalue -= cost; SetSpdbarGoldCurs(myplr, i); cost = 0; } else { cost -= plr[myplr].SpdList[i]._ivalue; RemoveSpdBarItem(myplr, i); i = -1; } } } } force_redraw = 255; if (cost > 0) { for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { if (cost < plr[myplr].InvList[i]._ivalue) { plr[myplr].InvList[i]._ivalue -= cost; SetGoldCurs(myplr, i); cost = 0; } else { cost -= plr[myplr].InvList[i]._ivalue; RemoveInvItem(myplr, i); i = -1; } } } if (cost > 0) { for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) { if (cost < plr[myplr].InvList[i]._ivalue) { plr[myplr].InvList[i]._ivalue -= cost; SetGoldCurs(myplr, i); cost = 0; } else { cost -= plr[myplr].InvList[i]._ivalue; RemoveInvItem(myplr, i); i = -1; } } } } } } void SmithBuyItem() { int idx; TakePlrsMoney(plr[myplr].HoldItem._iIvalue); if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) plr[myplr].HoldItem._iIdentified = FALSE; StoreAutoPlace(); idx = stextvhold + ((stextlhold - stextup) >> 2); if (idx == SMITH_ITEMS - 1) { smithitem[SMITH_ITEMS - 1]._itype = ITYPE_NONE; } else { for (; smithitem[idx + 1]._itype != ITYPE_NONE; idx++) { smithitem[idx] = smithitem[idx + 1]; } smithitem[idx]._itype = ITYPE_NONE; } CalcPlrInv(myplr, TRUE); } void S_SBuyEnter() { int idx, i; BOOL done; if (stextsel == 22) { StartStore(STORE_SMITH); stextsel = 12; } else { stextlhold = stextsel; stextvhold = stextsval; stextshold = STORE_SBUY; idx = stextsval + ((stextsel - stextup) >> 2); if (plr[myplr]._pGold < smithitem[idx]._iIvalue) { StartStore(STORE_NOMONEY); } else { plr[myplr].HoldItem = smithitem[idx]; SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); done = FALSE; for (i = 0; i < 40 && !done; i++) { done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE); } if (done) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); SetCursor_(CURSOR_HAND); } } } void SmithBuyPItem() { int i, xx, idx; TakePlrsMoney(plr[myplr].HoldItem._iIvalue); if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) plr[myplr].HoldItem._iIdentified = FALSE; StoreAutoPlace(); idx = stextvhold + ((stextlhold - stextup) >> 2); xx = 0; for (i = 0; idx >= 0; i++) { if (premiumitem[i]._itype != ITYPE_NONE) { idx--; xx = i; } } premiumitem[xx]._itype = ITYPE_NONE; numpremium--; SpawnPremium(plr[myplr]._pLevel); } void S_SPBuyEnter() { int i, idx, xx; BOOL done; if (stextsel == 22) { StartStore(STORE_SMITH); stextsel = 14; } else { stextshold = STORE_SPBUY; stextlhold = stextsel; stextvhold = stextsval; xx = stextsval + ((stextsel - stextup) >> 2); idx = 0; for (i = 0; xx >= 0; i++) { if (premiumitem[i]._itype != ITYPE_NONE) { xx--; idx = i; } } if (plr[myplr]._pGold < premiumitem[idx]._iIvalue) { StartStore(STORE_NOMONEY); } else { plr[myplr].HoldItem = premiumitem[idx]; SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); done = FALSE; for (i = 0; i < 40 && !done; i++) { done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE); } if (done) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); SetCursor_(CURSOR_HAND); } } } BOOL StoreGoldFit(int idx) { int i, sz, cost, numsqrs; cost = storehold[idx]._iIvalue; sz = cost / GOLD_MAX_LIMIT; if (cost % GOLD_MAX_LIMIT) sz++; SetCursor_(storehold[idx]._iCurs + CURSOR_FIRSTITEM); numsqrs = cursW / 28 * (cursH / 28); SetCursor_(CURSOR_HAND); if (numsqrs >= sz) return 1; for (i = 0; i < 40; i++) { if (!plr[myplr].InvGrid[i]) numsqrs++; } for (i = 0; i < plr[myplr]._pNumInv; i++) { if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) cost = 0; else cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue; } } sz = cost / GOLD_MAX_LIMIT; if (cost % GOLD_MAX_LIMIT) sz++; return numsqrs >= sz; } void PlaceStoreGold(int v) { BOOL done; int ii, xx, yy, i; done = FALSE; for (i = 0; i < 40 && !done; i++) { yy = 10 * (i / 10); xx = i % 10; if (!plr[myplr].InvGrid[xx + yy]) { ii = plr[myplr]._pNumInv; GetGoldSeed(myplr, &golditem); plr[myplr].InvList[ii] = golditem; plr[myplr]._pNumInv++; plr[myplr].InvGrid[xx + yy] = plr[myplr]._pNumInv; plr[myplr].InvList[ii]._ivalue = v; SetGoldCurs(myplr, ii); done = TRUE; } } } void StoreSellItem() { int i, idx, cost; idx = stextvhold + ((stextlhold - stextup) >> 2); if (storehidx[idx] >= 0) RemoveInvItem(myplr, storehidx[idx]); else RemoveSpdBarItem(myplr, -(storehidx[idx] + 1)); cost = storehold[idx]._iIvalue; storenumh--; if (idx != storenumh) { while (idx < storenumh) { storehold[idx] = storehold[idx + 1]; storehidx[idx] = storehidx[idx + 1]; idx++; } } plr[myplr]._pGold += cost; for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) { plr[myplr].InvList[i]._ivalue += cost; SetGoldCurs(myplr, i); cost = 0; } else { cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue; plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT; SetGoldCurs(myplr, i); } } } if (cost > 0) { while (cost > GOLD_MAX_LIMIT) { PlaceStoreGold(GOLD_MAX_LIMIT); cost -= GOLD_MAX_LIMIT; } PlaceStoreGold(cost); } } void S_SSellEnter() { int idx; if (stextsel == 22) { StartStore(STORE_SMITH); stextsel = 16; } else { stextlhold = stextsel; idx = stextsval + ((stextsel - stextup) >> 2); stextshold = STORE_SSELL; stextvhold = stextsval; plr[myplr].HoldItem = storehold[idx]; if (StoreGoldFit(idx)) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); } } void SmithRepairItem() { int i, idx; TakePlrsMoney(plr[myplr].HoldItem._iIvalue); idx = stextvhold + ((stextlhold - stextup) >> 2); storehold[idx]._iDurability = storehold[idx]._iMaxDur; i = storehidx[idx]; if (i < 0) { if (i == -1) plr[myplr].InvBody[INVLOC_HEAD]._iDurability = plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur; if (i == -2) plr[myplr].InvBody[INVLOC_CHEST]._iDurability = plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur; if (i == -3) plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur; if (i == -4) plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur; } else { plr[myplr].InvList[i]._iDurability = plr[myplr].InvList[i]._iMaxDur; } } void S_SRepairEnter() { int idx; if (stextsel == 22) { StartStore(STORE_SMITH); stextsel = 18; } else { stextshold = STORE_SREPAIR; stextlhold = stextsel; stextvhold = stextsval; idx = stextsval + ((stextsel - stextup) >> 2); plr[myplr].HoldItem = storehold[idx]; if (plr[myplr]._pGold < storehold[idx]._iIvalue) StartStore(STORE_NOMONEY); else StartStore(STORE_CONFIRM); } } void S_WitchEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 6; stextshold = STORE_WITCH; gossipstart = QUEST_ADRIA2; gossipend = QUEST_ADRIA13; StartStore(STORE_GOSSIP); return; case 14: StartStore(STORE_WBUY); return; case 16: StartStore(STORE_WSELL); return; case 18: StartStore(STORE_WRECHARGE); return; case 20: stextflag = STORE_NONE; break; } } void WitchBuyItem() { int idx; idx = stextvhold + ((stextlhold - stextup) >> 2); if (idx < 3) plr[myplr].HoldItem._iSeed = GetRndSeed(); TakePlrsMoney(plr[myplr].HoldItem._iIvalue); StoreAutoPlace(); if (idx >= 3) { if (idx == 19) { witchitem[19]._itype = ITYPE_NONE; } else { for (; witchitem[idx + 1]._itype != ITYPE_NONE; idx++) { witchitem[idx] = witchitem[idx + 1]; } witchitem[idx]._itype = ITYPE_NONE; } } CalcPlrInv(myplr, TRUE); } void S_WBuyEnter() { int i, idx; BOOL done; if (stextsel == 22) { StartStore(STORE_WITCH); stextsel = 14; } else { stextlhold = stextsel; stextvhold = stextsval; stextshold = STORE_WBUY; idx = stextsval + ((stextsel - stextup) >> 2); if (plr[myplr]._pGold < witchitem[idx]._iIvalue) { StartStore(STORE_NOMONEY); } else { plr[myplr].HoldItem = witchitem[idx]; SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); done = FALSE; for (i = 0; i < 40 && !done; i++) { done = SpecialAutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE); } if (done) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); SetCursor_(CURSOR_HAND); } } } void S_WSellEnter() { int idx; if (stextsel == 22) { StartStore(STORE_WITCH); stextsel = 16; } else { stextlhold = stextsel; idx = stextsval + ((stextsel - stextup) >> 2); stextshold = STORE_WSELL; stextvhold = stextsval; plr[myplr].HoldItem = storehold[idx]; if (StoreGoldFit(idx)) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); } } void WitchRechargeItem() { int i, idx; TakePlrsMoney(plr[myplr].HoldItem._iIvalue); idx = stextvhold + ((stextlhold - stextup) >> 2); storehold[idx]._iCharges = storehold[idx]._iMaxCharges; i = storehidx[idx]; if (i < 0) plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges; else plr[myplr].InvList[i]._iCharges = plr[myplr].InvList[i]._iMaxCharges; CalcPlrInv(myplr, TRUE); } void S_WRechargeEnter() { int idx; if (stextsel == 22) { StartStore(STORE_WITCH); stextsel = 18; } else { stextshold = STORE_WRECHARGE; stextlhold = stextsel; stextvhold = stextsval; idx = stextsval + ((stextsel - stextup) >> 2); plr[myplr].HoldItem = storehold[idx]; if (plr[myplr]._pGold < storehold[idx]._iIvalue) StartStore(STORE_NOMONEY); else StartStore(STORE_CONFIRM); } } void S_BoyEnter() { if (boyitem._itype != ITYPE_NONE && stextsel == 18) { if (plr[myplr]._pGold < 50) { stextshold = STORE_BOY; stextlhold = 18; stextvhold = stextsval; StartStore(STORE_NOMONEY); } else { TakePlrsMoney(50); StartStore(STORE_BBOY); } } else if (stextsel == 8 && boyitem._itype != ITYPE_NONE || stextsel == 12 && boyitem._itype == ITYPE_NONE) { talker = 8; stextshold = STORE_BOY; stextlhold = stextsel; gossipstart = QUEST_WIRT2; gossipend = QUEST_WIRT12; StartStore(STORE_GOSSIP); } else { stextflag = STORE_NONE; } } void BoyBuyItem() { TakePlrsMoney(plr[myplr].HoldItem._iIvalue); StoreAutoPlace(); boyitem._itype = ITYPE_NONE; stextshold = STORE_BOY; CalcPlrInv(myplr, TRUE); } void HealerBuyItem() { int idx; BOOL ok; idx = stextvhold + ((stextlhold - stextup) >> 2); ok = FALSE; if (gbMaxPlayers == 1) { if (idx < 2) ok = TRUE; } else { if (idx < 3) ok = TRUE; } if (ok) { plr[myplr].HoldItem._iSeed = GetRndSeed(); } TakePlrsMoney(plr[myplr].HoldItem._iIvalue); if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) plr[myplr].HoldItem._iIdentified = FALSE; StoreAutoPlace(); ok = FALSE; if (gbMaxPlayers == 1) { if (idx >= 2) ok = TRUE; } else { if (idx >= 3) ok = TRUE; } if (ok) { idx = stextvhold + ((stextlhold - stextup) >> 2); if (idx == 19) { healitem[19]._itype = ITYPE_NONE; } else { for (; healitem[idx + 1]._itype != ITYPE_NONE; idx++) { healitem[idx] = healitem[idx + 1]; } healitem[idx]._itype = ITYPE_NONE; } CalcPlrInv(myplr, TRUE); } } void S_BBuyEnter() { BOOL done; int i; if (stextsel == 10) { stextshold = STORE_BBOY; stextvhold = stextsval; stextlhold = 10; if (plr[myplr]._pGold < boyitem._iIvalue + (boyitem._iIvalue >> 1)) { StartStore(STORE_NOMONEY); } else { plr[myplr].HoldItem = boyitem; plr[myplr].HoldItem._iIvalue += plr[myplr].HoldItem._iIvalue >> 1; SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); done = FALSE; for (i = 0; i < 40 && !done; i++) { done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE); } if (done) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); SetCursor_(CURSOR_HAND); } } else { stextflag = STORE_NONE; } } void StoryIdItem() { int idx; idx = storehidx[((stextlhold - stextup) >> 2) + stextvhold]; if (idx < 0) { if (idx == -1) plr[myplr].InvBody[INVLOC_HEAD]._iIdentified = TRUE; if (idx == -2) plr[myplr].InvBody[INVLOC_CHEST]._iIdentified = TRUE; if (idx == -3) plr[myplr].InvBody[INVLOC_HAND_LEFT]._iIdentified = TRUE; if (idx == -4) plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iIdentified = TRUE; if (idx == -5) plr[myplr].InvBody[INVLOC_RING_LEFT]._iIdentified = TRUE; if (idx == -6) plr[myplr].InvBody[INVLOC_RING_RIGHT]._iIdentified = TRUE; if (idx == -7) plr[myplr].InvBody[INVLOC_AMULET]._iIdentified = TRUE; } else { plr[myplr].InvList[idx]._iIdentified = TRUE; } plr[myplr].HoldItem._iIdentified = TRUE; TakePlrsMoney(plr[myplr].HoldItem._iIvalue); CalcPlrInv(myplr, TRUE); } void S_ConfirmEnter() { if (stextsel == 18) { switch (stextshold) { case STORE_SBUY: SmithBuyItem(); break; case STORE_SSELL: case STORE_WSELL: StoreSellItem(); break; case STORE_SREPAIR: SmithRepairItem(); break; case STORE_WBUY: WitchBuyItem(); break; case STORE_WRECHARGE: WitchRechargeItem(); break; case STORE_BBOY: BoyBuyItem(); break; case STORE_HBUY: HealerBuyItem(); break; case STORE_SIDENTIFY: StoryIdItem(); StartStore(STORE_IDSHOW); return; case STORE_SPBUY: SmithBuyPItem(); break; } StartStore(stextshold); } else { StartStore(stextshold); stextsel = stextlhold; stextsval = stextvhold; } } void S_HealerEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 1; stextshold = STORE_HEALER; gossipstart = QUEST_PEPIN2; gossipend = QUEST_PEPIN11; StartStore(STORE_GOSSIP); break; case 14: if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP) PlaySFX(IS_CAST8); drawhpflag = TRUE; plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; break; case 16: StartStore(STORE_HBUY); break; case 18: stextflag = STORE_NONE; break; } } void S_HBuyEnter() { int i, idx; BOOL done; if (stextsel == 22) { StartStore(STORE_HEALER); stextsel = 16; } else { stextlhold = stextsel; stextvhold = stextsval; stextshold = STORE_HBUY; idx = stextsval + ((stextsel - stextup) >> 2); if (plr[myplr]._pGold < healitem[idx]._iIvalue) { StartStore(STORE_NOMONEY); } else { plr[myplr].HoldItem = healitem[idx]; SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); done = FALSE; i = 0; for (i = 0; i < 40 && !done; i++) { done = SpecialAutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE); } if (done) StartStore(STORE_CONFIRM); else StartStore(STORE_NOROOM); SetCursor_(CURSOR_HAND); } } } void S_StoryEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 4; stextshold = STORE_STORY; gossipstart = QUEST_STORY2; gossipend = QUEST_STORY11; StartStore(STORE_GOSSIP); break; case 14: StartStore(STORE_SIDENTIFY); break; case 18: stextflag = STORE_NONE; break; } } void S_SIDEnter() { int idx; if (stextsel == 22) { StartStore(STORE_STORY); stextsel = 14; } else { stextshold = STORE_SIDENTIFY; stextlhold = stextsel; stextvhold = stextsval; idx = stextsval + ((stextsel - stextup) >> 2); plr[myplr].HoldItem = storehold[idx]; if (plr[myplr]._pGold < storehold[idx]._iIvalue) StartStore(STORE_NOMONEY); else StartStore(STORE_CONFIRM); } } void S_TalkEnter() { int i, tq, sn, la; if (stextsel == 22) { StartStore(stextshold); stextsel = stextlhold; return; } sn = 0; for (i = 0; i < 16; i++) { if (quests[i]._qactive == 2 && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) sn++; } if (sn > 6) { sn = 14 - (sn >> 1); la = 1; } else { sn = 15 - sn; la = 2; } if (stextsel == sn - 2) { SetRndSeed(towner[talker]._tSeed); tq = gossipstart + random_(0, gossipend - gossipstart + 1); InitQTextMsg(tq); return; } for (i = 0; i < 16; i++) { if (quests[i]._qactive == 2 && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) { if (sn == stextsel) { InitQTextMsg(((DWORD *)&Qtalklist[talker])[i]); } sn += la; } } } void S_TavernEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 3; stextshold = STORE_TAVERN; gossipstart = QUEST_OGDEN2; gossipend = QUEST_OGDEN10; StartStore(STORE_GOSSIP); break; case 18: stextflag = STORE_NONE; break; } } void S_BarmaidEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 7; stextshold = STORE_BARMAID; gossipstart = QUEST_GILLIAN2; gossipend = QUEST_GILLIAN10; StartStore(STORE_GOSSIP); break; case 18: stextflag = STORE_NONE; break; } } void S_DrunkEnter() { switch (stextsel) { case 12: stextlhold = 12; talker = 5; stextshold = STORE_DRUNK; gossipstart = QUEST_FARNHAM2; gossipend = QUEST_FARNHAM13; StartStore(STORE_GOSSIP); break; case 18: stextflag = STORE_NONE; break; } } void STextEnter() { if (qtextflag) { qtextflag = FALSE; if (leveltype == DTYPE_TOWN) sfx_stop(); } else { PlaySFX(IS_TITLSLCT); switch (stextflag) { case STORE_SMITH: S_SmithEnter(); break; case STORE_SPBUY: S_SPBuyEnter(); break; case STORE_SBUY: S_SBuyEnter(); break; case STORE_SSELL: S_SSellEnter(); break; case STORE_SREPAIR: S_SRepairEnter(); break; case STORE_WITCH: S_WitchEnter(); break; case STORE_WBUY: S_WBuyEnter(); break; case STORE_WSELL: S_WSellEnter(); break; case STORE_WRECHARGE: S_WRechargeEnter(); break; case STORE_NOMONEY: case STORE_NOROOM: StartStore(stextshold); stextsel = stextlhold; stextsval = stextvhold; break; case STORE_CONFIRM: S_ConfirmEnter(); break; case STORE_BOY: S_BoyEnter(); break; case STORE_BBOY: S_BBuyEnter(); break; case STORE_HEALER: S_HealerEnter(); break; case STORE_STORY: S_StoryEnter(); break; case STORE_HBUY: S_HBuyEnter(); break; case STORE_SIDENTIFY: S_SIDEnter(); break; case STORE_GOSSIP: S_TalkEnter(); break; case STORE_IDSHOW: StartStore(STORE_SIDENTIFY); break; case STORE_DRUNK: S_DrunkEnter(); break; case STORE_TAVERN: S_TavernEnter(); break; case STORE_BARMAID: S_BarmaidEnter(); break; } } } void CheckStoreBtn() { int y; if (qtextflag) { qtextflag = FALSE; if (leveltype == DTYPE_TOWN) sfx_stop(); } else if (stextsel != -1 && MouseY >= 32 && MouseY <= 320) { if (!stextsize) { if (MouseX < 344 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) return; } else { if (MouseX < 24 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) return; } y = (MouseY - 32) / 12; if (stextscrl && MouseX > 600 + PANEL_LEFT) { if (y == 4) { if (stextscrlubtn <= 0) { STextUp(); stextscrlubtn = 10; } else { stextscrlubtn--; } } if (y == 20) { if (stextscrldbtn <= 0) { STextDown(); stextscrldbtn = 10; } else { stextscrldbtn--; } } } else if (y >= 5) { if (y >= 23) y = 22; if (stextscrl && y < 21 && !stext[y]._ssel) { if (stext[y - 2]._ssel) { y -= 2; } else if (stext[y - 1]._ssel) { y--; } } if (stext[y]._ssel || stextscrl && y == 22) { stextsel = y; STextEnter(); } } } } void ReleaseStoreBtn() { stextscrlubtn = -1; stextscrldbtn = -1; }