#include "platform/ctr/locale.hpp" #include <3ds.h> namespace devilution { namespace n3ds { namespace { class CFGUService { public: CFGUService() { cfguInit(); } ~CFGUService() { cfguExit(); } }; } // namespace std::string GetLocale() { CFGUService cfguService; u8 language; Result res = CFGU_GetSystemLanguage(&language); if (!R_SUCCEEDED(res)) return ""; switch (language) { case CFG_LANGUAGE_JP: return "ja"; case CFG_LANGUAGE_EN: return "en"; case CFG_LANGUAGE_FR: return "fr"; case CFG_LANGUAGE_DE: return "de"; case CFG_LANGUAGE_IT: return "it"; case CFG_LANGUAGE_ES: return "es"; case CFG_LANGUAGE_ZH: return "zh_CN"; case CFG_LANGUAGE_KO: return "ko_KR"; case CFG_LANGUAGE_NL: return "nl"; case CFG_LANGUAGE_PT: return "pt_BR"; case CFG_LANGUAGE_RU: return "ru"; case CFG_LANGUAGE_TW: return "zh_TW"; default: return ""; } } } // namespace n3ds } // namespace devilution