#include #include #include "../types.h" #include "stubs.h" #ifndef NO_GLOBALS void *diabdat_mpq; void *patch_rt_mpq; _SNETVERSIONDATA fileinfo; WNDPROC CurrentProc; int gbActive; #endif char gszVersionNumber[260] = "internal version unknown"; char gszProductName[260] = "Diablo v1.09"; bool StartNewGame; bool CreateSinglePlayerChar; int HeroChosen = 0; /** * Case insensitive search for a file name in a directory. * @return Empty string when not found. */ static std::string find_file_in_directory(const char *dirpath, const char *file) { DIR *dir = opendir(dirpath); if (!dir) { return ""; } struct dirent *entry; std::string result; while ((entry = readdir(dir)) != NULL) { if (strcasecmp(entry->d_name, file) == 0) { result = std::string(dirpath) + "/" + entry->d_name; break; } } closedir(dir); return result; } static std::string find_file_in_std_directories(const char *file) { for (auto dir : { ".", "..", "../.." }) { auto path = find_file_in_directory(dir, file); if (!path.empty()) { printf("%s \n", path.c_str()); return path; } } TermMsg("Required file %s not found", file); } void __fastcall init_create_window(int nCmdShow) { DUMMY(); // pfile_init_save_directory(); dx_init(NULL); snd_init(NULL); init_archives(); gmenu_init_menu(); } LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { UNIMPLEMENTED(); } WNDPROC __fastcall SetWindowProc(WNDPROC NewProc) { WNDPROC OldProc = CurrentProc; CurrentProc = NewProc; return OldProc; } void __cdecl init_archives() { DUMMY(); // We will need to remove the find_file_in_std_directories funct when it comes to mobile SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, MPQ_FLAG_READ_ONLY, &diabdat_mpq); assert(diabdat_mpq); SFileOpenArchive("patch_rt.mpq", 1000, MPQ_FLAG_READ_ONLY, &patch_rt_mpq); } void GetAvailableHeroes() { } void HideCursor() { Uint8 l_data[1]; Uint8 l_mask[1]; l_data[0] = 0; l_mask[0] = 0; SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0); SDL_SetCursor(g_cursor); }