#include "devilution.h" #include "miniwin/ddraw.h" #include "DiabloUI/button.h" #include "DiabloUI/diabloui.h" #include "DiabloUI/art_draw.h" #include "DiabloUI/fonts.h" namespace dvl { Art ArtPopupSm; Art ArtProgBG; Art ProgFil; SDL_Surface *msgSurface; SDL_Surface *cancleSurface; int textWidth; void progress_Load(char *msg) { LoadBackgroundArt("ui_art\\black.pcx"); LoadArt("ui_art\\spopup.pcx", &ArtPopupSm); LoadArt("ui_art\\prog_bg.pcx", &ArtProgBG); LoadArt("ui_art\\prog_fil.pcx", &ProgFil); LoadSmlButtonArt(); LoadTtfFont(); if (font != NULL) { SDL_Color color = { 243, 243, 243, 0 }; msgSurface = TTF_RenderUTF8_Solid(font, msg, color); cancleSurface = TTF_RenderUTF8_Solid(font, "Cancel", color); TTF_SizeUTF8(font, "Cancel", &textWidth, NULL); } } void progress_Free() { ArtBackground.Unload(); ArtPopupSm.Unload(); ArtProgBG.Unload(); ProgFil.Unload(); UnloadSmlButtonArt(); SDL_FreeSurface(msgSurface); msgSurface = NULL; SDL_FreeSurface(cancleSurface); cancleSurface = NULL; UnloadTtfFont(); } void progress_Render(BYTE progress) { DrawArt(0, 0, &ArtBackground); int x = GetCenterOffset(280); int y = GetCenterOffset(144, SCREEN_HEIGHT); DrawArt(x, y, &ArtPopupSm); DrawArt(GetCenterOffset(227), y + 52, &ArtProgBG, 0, 227); if (progress) { DrawArt(GetCenterOffset(227), y + 52, &ProgFil, 0, 227 * progress / 100); } DrawArt(GetCenterOffset(110), y + 99, &SmlButton, 2, 110); if (msgSurface) { SDL_Rect dsc_rect = { static_cast(SCREEN_X + x + 50), static_cast(SCREEN_Y + y + 8), SCREEN_WIDTH, SCREEN_HEIGHT }; if (SDL_BlitSurface(msgSurface, NULL, pal_surface, &dsc_rect) <= -1) { ErrSdl(); } dsc_rect.x = SCREEN_X + GetCenterOffset(textWidth) - 1; dsc_rect.y = SCREEN_Y + y + 99 + 4; if (SDL_BlitSurface(cancleSurface, NULL, pal_surface, &dsc_rect) <= -1) { ErrSdl(); } } } BOOL UiProgressDialog(HWND window, char *msg, int enable, int (*fnfunc)(), int rate) { progress_Load(msg); bool endMenu = false; int progress = 0; SDL_Event event; while (!endMenu && progress < 100) { progress = fnfunc(); progress_Render(progress); DrawMouse(); SetFadeLevel(256); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_RETURN: case SDLK_KP_ENTER: case SDLK_SPACE: break; default: continue; } endMenu = true; break; case SDL_MOUSEBUTTONDOWN: endMenu = true; break; } UiHandleEvents(&event); } } BlackPalette(); progress_Free(); return progress == 100; } } // namespace dvl