/** * @file control.cpp * * Implementation of the character and main control panels */ #include "all.h" BYTE sgbNextTalkSave; BYTE sgbTalkSavePos; BYTE *pDurIcons; BYTE *pChrButtons; BOOL drawhpflag; BOOL dropGoldFlag; int panbtn[8]; int chrbtn[4]; BYTE *pMultiBtns; BYTE *pPanelButtons; BYTE *pChrPanel; BOOL lvlbtndown; char sgszTalkSave[8][80]; int dropGoldValue; BOOL drawmanaflag; BOOL chrbtnactive; char sgszTalkMsg[MAX_SEND_STR_LEN]; BYTE *pPanelText; /** current frame # for the pentagram caret in gold input */ int nGoldFrame; BYTE *pLifeBuff; BYTE *pBtmBuff; BYTE *pTalkBtns; int pstrjust[4]; int pnumlines; BOOL pinfoflag; BOOL talkbtndown[3]; int pSpell; BYTE *pManaBuff; char infoclr; int sgbPlrTalkTbl; BYTE *pGBoxBuff; BYTE *pSBkBtnCel; char tempstr[256]; BOOLEAN whisper[MAX_PLRS]; int sbooktab; int pSplType; /** current frame # for the pentagram caret in chat input */ int frame; int initialDropGoldIndex; BOOL talkflag; BYTE *pSBkIconCels; BOOL sbookflag; BOOL chrflag; BOOL drawbtnflag; BYTE *pSpellBkCel; char infostr[256]; int numpanbtns; BYTE *pStatusPanel; char panelstr[4][64]; BOOL panelflag; BYTE SplTransTbl[256]; int initialDropGoldValue; BYTE *pSpellCels; BOOL panbtndown; BYTE *pTalkPanel; BOOL spselflag; /** Maps from font index to smaltext.cel frame number. */ const BYTE fontframe[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 44, 57, 58, 56, 55, 47, 40, 41, 59, 39, 50, 37, 51, 52, 36, 27, 28, 29, 30, 31, 32, 33, 34, 35, 48, 49, 60, 38, 61, 53, 62, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 42, 63, 43, 64, 65, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 40, 66, 41, 67, 0 }; /** * Maps from smaltext.cel frame number to character width. Note, the * character width may be distinct from the frame width, which is 13 for every * smaltext.cel frame. */ const BYTE fontkern[68] = { 8, 10, 7, 9, 8, 7, 6, 8, 8, 3, 3, 8, 6, 11, 9, 10, 6, 9, 9, 6, 9, 11, 10, 13, 10, 11, 7, 5, 7, 7, 8, 7, 7, 7, 7, 7, 10, 4, 5, 6, 3, 3, 4, 3, 6, 6, 3, 3, 3, 3, 3, 2, 7, 6, 3, 10, 10, 6, 6, 7, 4, 4, 9, 6, 6, 12, 3, 7 }; /** * Line start position for info box text when displaying 1, 2, 3, 4 and 5 lines respectivly */ const int lineOffsets[5][5] = { { SCREENXY(177, 434), SCREENXY(-64, -128), SCREENXY(-64, -128), SCREENXY(-64, -128), SCREENXY(116, -128), }, { SCREENXY(177, 422), SCREENXY(177, 446), SCREENXY(-64, -128), SCREENXY(-64, -128), SCREENXY(-64, -128), }, { SCREENXY(177, 416), SCREENXY(177, 434), SCREENXY(177, 452), SCREENXY(-64, -128), SCREENXY(-64, -128), }, { SCREENXY(177, 412), SCREENXY(177, 427), SCREENXY(177, 441), SCREENXY(177, 456), SCREENXY(-64, -128), }, { SCREENXY(177, 410), SCREENXY(177, 422), SCREENXY(177, 434), SCREENXY(177, 446), SCREENXY(177, 457), } }; /** * Maps ASCII character code to font index, as used by the * small, medium and large sized fonts; which corresponds to smaltext.cel, * medtexts.cel and bigtgold.cel respectively. */ const BYTE gbFontTransTbl[256] = { // clang-format off '\0', 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, ' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', 0x01, 'C', 'u', 'e', 'a', 'a', 'a', 'a', 'c', 'e', 'e', 'e', 'i', 'i', 'i', 'A', 'A', 'E', 'a', 'A', 'o', 'o', 'o', 'u', 'u', 'y', 'O', 'U', 'c', 'L', 'Y', 'P', 'f', 'a', 'i', 'o', 'u', 'n', 'N', 'a', 'o', '?', 0x01, 0x01, 0x01, 0x01, '!', '<', '>', 'o', '+', '2', '3', '\'', 'u', 'P', '.', ',', '1', '0', '>', 0x01, 0x01, 0x01, '?', 'A', 'A', 'A', 'A', 'A', 'A', 'A', 'C', 'E', 'E', 'E', 'E', 'I', 'I', 'I', 'I', 'D', 'N', 'O', 'O', 'O', 'O', 'O', 'X', '0', 'U', 'U', 'U', 'U', 'Y', 'b', 'B', 'a', 'a', 'a', 'a', 'a', 'a', 'a', 'c', 'e', 'e', 'e', 'e', 'i', 'i', 'i', 'i', 'o', 'n', 'o', 'o', 'o', 'o', 'o', '/', '0', 'u', 'u', 'u', 'u', 'y', 'b', 'y', // clang-format on }; /* data */ /** Maps from spell_id to spelicon.cel frame number. */ char SpellITbl[MAX_SPELLS] = { 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 28, 13, 12, 18, 16, 14, 18, 19, 11, 20, 15, 21, 23, 24, 25, 22, 26, 29, 37, 38, 39, 42, 41, 40, 10, 36, 30, }; /** Maps from panel_button_id to the position and dimensions of a panel button. */ int PanBtnPos[8][5] = { // clang-format off { PANEL_LEFT + 9, PANEL_TOP + 9, 71, 19, TRUE }, // char button { PANEL_LEFT + 9, PANEL_TOP + 35, 71, 19, FALSE }, // quests button { PANEL_LEFT + 9, PANEL_TOP + 75, 71, 19, TRUE }, // map button { PANEL_LEFT + 9, PANEL_TOP + 101, 71, 19, FALSE }, // menu button { PANEL_LEFT + 560, PANEL_TOP + 9, 71, 19, TRUE }, // inv button { PANEL_LEFT + 560, PANEL_TOP + 35, 71, 19, FALSE }, // spells button { PANEL_LEFT + 87, PANEL_TOP + 91, 33, 32, TRUE }, // chat button { PANEL_LEFT + 527, PANEL_TOP + 91, 33, 32, TRUE }, // friendly fire button // clang-format on }; /** Maps from panel_button_id to hotkey name. */ char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; /** Maps from panel_button_id to panel button description. */ char *PanBtnStr[8] = { "Character Information", "Quests log", "Automap", "Main Menu", "Inventory", "Spell book", "Send Message", "Player Attack" }; /** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */ RECT32 ChrBtnsRect[4] = { { 137, 138, 41, 22 }, { 137, 166, 41, 22 }, { 137, 195, 41, 22 }, { 137, 223, 41, 22 } }; /** Maps from spellbook page number and position to spell_id. */ int SpellPages[6][7] = { { SPL_NULL, SPL_FIREBOLT, SPL_CBOLT, SPL_HBOLT, SPL_HEAL, SPL_HEALOTHER, SPL_FLAME }, { SPL_RESURRECT, SPL_FIREWALL, SPL_TELEKINESIS, SPL_LIGHTNING, SPL_TOWN, SPL_FLASH, SPL_STONE }, { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN }, { SPL_NOVA, SPL_GOLEM, SPL_TELEPORT, SPL_APOCA, SPL_BONESPIRIT, SPL_FLARE, SPL_ETHEREALIZE }, { -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1 } }; #define SPLICONLENGTH 56 #define SPLROWICONLS 10 #define SPLICONLAST 43 /** * Draw spell cell onto the back buffer. * @param xp Back buffer coordinate * @param yp Back buffer coordinate * @param Trans Pointer to the cel buffer. * @param nCel Index of the cel frame to draw. 0 based. * @param w Width of the frame. */ void DrawSpellCel(int xp, int yp, BYTE *Trans, int nCel, int w) { BYTE *dst, *tbl, *end; assert(gpBuffer); dst = &gpBuffer[xp + PitchTbl[yp]]; tbl = &SplTransTbl[0]; #ifdef USE_ASM __asm { mov ebx, Trans mov eax, nCel shl eax, 2 add ebx, eax mov eax, [ebx+4] sub eax, [ebx] mov end, eax mov esi, Trans add esi, [ebx] mov edi, dst mov eax, end add eax, esi mov end, eax mov ebx, tbl label1: mov edx, w label2: xor eax, eax lodsb or al, al js label6 sub edx, eax mov ecx, eax shr ecx, 1 jnb label3 lodsb xlat stosb jecxz label5 label3: shr ecx, 1 jnb label4 lodsw xlat ror ax, 8 xlat ror ax, 8 stosw jecxz label5 label4: lodsd xlat ror eax, 8 xlat ror eax, 8 xlat ror eax, 8 xlat ror eax, 8 stosd loop label4 label5: or edx, edx jz label7 jmp label2 label6: neg al add edi, eax sub edx, eax jnz label2 label7: sub edi, BUFFER_WIDTH sub edi, w cmp esi, end jnz label1 } #else int i; BYTE width; BYTE *src; DWORD *pFrameTable; pFrameTable = (DWORD *)&Trans[4 * nCel]; src = &Trans[pFrameTable[0]]; end = &src[pFrameTable[1] - pFrameTable[0]]; for (; src != end; dst -= BUFFER_WIDTH + w) { for (i = w; i;) { width = *src++; if (!(width & 0x80)) { i -= width; // asm_cel_light_edge(width, tbl, dst, src); if (width & 1) { dst[0] = tbl[src[0]]; src++; dst++; } width >>= 1; if (width & 1) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; src += 2; dst += 2; } width >>= 1; for (; width; width--) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; dst[2] = tbl[src[2]]; dst[3] = tbl[src[3]]; src += 4; dst += 4; } } else { width = -(char)width; dst += width; i -= width; } } } #endif } void SetSpellTrans(char t) { int i; if (t == RSPLTYPE_SKILL) { for (i = 0; i < 128; i++) SplTransTbl[i] = i; } for (i = 128; i < 256; i++) SplTransTbl[i] = i; SplTransTbl[255] = 0; switch (t) { case RSPLTYPE_SPELL: SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5; for (i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) { SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i; } break; case RSPLTYPE_SCROLL: SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5; for (i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) { SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i; } break; case RSPLTYPE_CHARGES: SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5; for (i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) { SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i; } break; case RSPLTYPE_INVALID: SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5; for (i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) { SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i; } SplTransTbl[PAL16_BEIGE + 15] = 0; SplTransTbl[PAL16_YELLOW + 15] = 0; SplTransTbl[PAL16_ORANGE + 15] = 0; break; } } /** * Sets the spell frame to draw and its position then draws it. */ void DrawSpell() { char spl, st; int tlvl; spl = plr[myplr]._pRSpell; st = plr[myplr]._pRSplType; // BUGFIX: Move the next line into the if statement to avoid OOB (SPL_INVALID is -1) tlvl = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[spl]; if (st == RSPLTYPE_SPELL && spl != SPL_INVALID) { if (!CheckSpell(myplr, spl, RSPLTYPE_SPELL, TRUE)) st = RSPLTYPE_INVALID; if (tlvl <= 0) st = RSPLTYPE_INVALID; } if (!currlevel && st != RSPLTYPE_INVALID && !spelldata[spl].sTownSpell) st = RSPLTYPE_INVALID; if (plr[myplr]._pRSpell < 0) st = RSPLTYPE_INVALID; SetSpellTrans(st); if (spl != SPL_INVALID) DrawSpellCel(PANEL_X + 565, PANEL_Y + 119, pSpellCels, SpellITbl[spl], SPLICONLENGTH); else DrawSpellCel(PANEL_X + 565, PANEL_Y + 119, pSpellCels, 27, SPLICONLENGTH); } void DrawSpellList() { int i, j, x, y, c, s, t, v, lx, ly, trans; unsigned __int64 mask, spl; pSpell = SPL_INVALID; infostr[0] = '\0'; x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y = PANEL_Y - 17; ClearPanel(); for (i = 0; i < 4; i++) { switch ((spell_type)i) { case RSPLTYPE_SKILL: SetSpellTrans(RSPLTYPE_SKILL); c = SPLICONLAST + 3; mask = plr[myplr]._pAblSpells; break; case RSPLTYPE_SPELL: c = SPLICONLAST + 4; mask = plr[myplr]._pMemSpells; break; case RSPLTYPE_SCROLL: SetSpellTrans(RSPLTYPE_SCROLL); c = SPLICONLAST + 1; mask = plr[myplr]._pScrlSpells; break; case RSPLTYPE_CHARGES: SetSpellTrans(RSPLTYPE_CHARGES); c = SPLICONLAST + 2; mask = plr[myplr]._pISpells; break; } for (spl = 1, j = 1; j < MAX_SPELLS; spl <<= 1, j++) { if (!(mask & spl)) continue; if (i == RSPLTYPE_SPELL) { s = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[j]; if (s < 0) s = 0; if (s > 0) trans = RSPLTYPE_SPELL; else trans = RSPLTYPE_INVALID; SetSpellTrans(trans); } if (currlevel == 0 && !spelldata[j].sTownSpell) SetSpellTrans(RSPLTYPE_INVALID); DrawSpellCel(x, y, pSpellCels, SpellITbl[j], SPLICONLENGTH); lx = x - BORDER_LEFT; ly = y - BORDER_TOP - SPLICONLENGTH; if (MouseX >= lx && MouseX < lx + SPLICONLENGTH && MouseY >= ly && MouseY < ly + SPLICONLENGTH) { pSpell = j; pSplType = i; DrawSpellCel(x, y, pSpellCels, c, SPLICONLENGTH); switch (i) { case RSPLTYPE_SKILL: sprintf(infostr, "%s Skill", spelldata[pSpell].sSkillText); break; case RSPLTYPE_SPELL: sprintf(infostr, "%s Spell", spelldata[pSpell].sNameText); if (pSpell == SPL_HBOLT) { sprintf(tempstr, "Damages undead only"); AddPanelString(tempstr, TRUE); } if (s == 0) sprintf(tempstr, "Spell Level 0 - Unusable"); else sprintf(tempstr, "Spell Level %i", s); AddPanelString(tempstr, TRUE); break; case RSPLTYPE_SCROLL: sprintf(infostr, "Scroll of %s", spelldata[pSpell].sNameText); v = 0; for (t = 0; t < plr[myplr]._pNumInv; t++) { if (plr[myplr].InvList[t]._itype != ITYPE_NONE && (plr[myplr].InvList[t]._iMiscId == IMISC_SCROLL || plr[myplr].InvList[t]._iMiscId == IMISC_SCROLLT) && plr[myplr].InvList[t]._iSpell == pSpell) { v++; } } for (t = 0; t < MAXBELTITEMS; t++) { if (plr[myplr].SpdList[t]._itype != ITYPE_NONE && (plr[myplr].SpdList[t]._iMiscId == IMISC_SCROLL || plr[myplr].SpdList[t]._iMiscId == IMISC_SCROLLT) && plr[myplr].SpdList[t]._iSpell == pSpell) { v++; } } if (v == 1) strcpy(tempstr, "1 Scroll"); else sprintf(tempstr, "%i Scrolls", v); AddPanelString(tempstr, TRUE); break; case RSPLTYPE_CHARGES: sprintf(infostr, "Staff of %s", spelldata[pSpell].sNameText); if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges == 1) strcpy(tempstr, "1 Charge"); else sprintf(tempstr, "%i Charges", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges); AddPanelString(tempstr, TRUE); break; } for (t = 0; t < 4; t++) { if (plr[myplr]._pSplHotKey[t] == pSpell && plr[myplr]._pSplTHotKey[t] == pSplType) { DrawSpellCel(x, y, pSpellCels, t + SPLICONLAST + 5, SPLICONLENGTH); sprintf(tempstr, "Spell Hot Key #F%i", t + 5); AddPanelString(tempstr, TRUE); } } } x -= SPLICONLENGTH; if (x == PANEL_X + 12 - SPLICONLENGTH) { x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y -= SPLICONLENGTH; } } if (mask != 0 && x != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS) x -= SPLICONLENGTH; if (x == PANEL_X + 12 - SPLICONLENGTH) { x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y -= SPLICONLENGTH; } } } void SetSpell() { spselflag = FALSE; if (pSpell != SPL_INVALID) { ClearPanel(); plr[myplr]._pRSpell = pSpell; plr[myplr]._pRSplType = pSplType; force_redraw = 255; } } void SetSpeedSpell(int slot) { int i; if (pSpell != SPL_INVALID) { for (i = 0; i < 4; ++i) { if (plr[myplr]._pSplHotKey[i] == pSpell && plr[myplr]._pSplTHotKey[i] == pSplType) plr[myplr]._pSplHotKey[i] = SPL_INVALID; } plr[myplr]._pSplHotKey[slot] = pSpell; plr[myplr]._pSplTHotKey[slot] = pSplType; } } void ToggleSpell(int slot) { unsigned __int64 spells; if (plr[myplr]._pSplHotKey[slot] == -1) { return; } switch (plr[myplr]._pSplTHotKey[slot]) { case RSPLTYPE_SKILL: spells = plr[myplr]._pAblSpells; break; case RSPLTYPE_SPELL: spells = plr[myplr]._pMemSpells; break; case RSPLTYPE_SCROLL: spells = plr[myplr]._pScrlSpells; break; case RSPLTYPE_CHARGES: spells = plr[myplr]._pISpells; break; } if (spells & (__int64)1 << (plr[myplr]._pSplHotKey[slot] - 1)) { plr[myplr]._pRSpell = plr[myplr]._pSplHotKey[slot]; plr[myplr]._pRSplType = plr[myplr]._pSplTHotKey[slot]; force_redraw = 255; } } /** * @brief Print letter to the back buffer * @param nOffset Back buffer offset * @param nCel Number of letter in Windows-1252 * @param col text_color color value */ void PrintChar(int nOffset, int nCel, char col) { assert(gpBuffer); #ifdef USE_ASM __asm { mov ebx, pPanelText mov eax, nCel shl eax, 2 add ebx, eax mov edx, [ebx+4] sub edx, [ebx] mov esi, pPanelText add esi, [ebx] mov edi, gpBuffer add edi, nOffset mov ebx, edx add ebx, esi xor edx, edx mov dl, col cmp edx, COL_WHITE jz c0_label1 cmp edx, COL_BLUE jz c1_label1 cmp edx, COL_RED jz c2_label1 jmp d_label1 // Case 0 c0_label1: mov edx, 13 c0_label2: xor eax, eax lodsb or al, al js c0_label6 sub edx, eax mov ecx, eax shr ecx, 1 jnb c0_label3 movsb jecxz c0_label5 c0_label3: shr ecx, 1 jnb c0_label4 movsw jecxz c0_label5 c0_label4: rep movsd c0_label5: or edx, edx jz c0_label7 jmp c0_label2 c0_label6: neg al add edi, eax sub edx, eax jnz c0_label2 c0_label7: sub edi, BUFFER_WIDTH + 13 cmp ebx, esi jnz c0_label1 jmp labret // Case 1 c1_label1: mov edx, 13 c1_label2: xor eax, eax lodsb or al, al js c1_label6 sub edx, eax mov ecx, eax c1_label3: lodsb cmp al, PAL16_GRAY + 13 ja c1_label4 cmp al, PAL16_GRAY jb c1_label5 sub al, PAL16_GRAY - (PAL16_BLUE + 2) jmp c1_label5 c1_label4: mov al, PAL16_BLUE + 15 c1_label5: stosb loop c1_label3 or edx, edx jz c1_label7 jmp c1_label2 c1_label6: neg al add edi, eax sub edx, eax jnz c1_label2 c1_label7: sub edi, BUFFER_WIDTH + 13 cmp ebx, esi jnz c1_label1 jmp labret // Case 2 c2_label1: mov edx, 13 c2_label2: xor eax, eax lodsb or al, al js c2_label5 sub edx, eax mov ecx, eax c2_label3: lodsb cmp al, PAL16_GRAY jb c2_label4 sub al, PAL16_GRAY - PAL16_RED c2_label4: stosb loop c2_label3 or edx, edx jz c2_label6 jmp c2_label2 c2_label5: neg al add edi, eax sub edx, eax jnz c2_label2 c2_label6: sub edi, BUFFER_WIDTH + 13 cmp ebx, esi jnz c2_label1 jmp labret // Default d_label1: mov edx, 13 d_label2: xor eax, eax lodsb or al, al js d_label6 sub edx, eax mov ecx, eax d_label3: lodsb cmp al, PAL16_GRAY jb d_label5 cmp al, PAL16_GRAY + 14 jnb d_label4 sub al, PAL16_GRAY - (PAL16_YELLOW + 2) jmp d_label5 d_label4: mov al, PAL16_YELLOW + 15 d_label5: stosb loop d_label3 or edx, edx jz d_label7 jmp d_label2 d_label6: neg al add edi, eax sub edx, eax jnz d_label2 d_label7: sub edi, BUFFER_WIDTH + 13 cmp ebx, esi jnz d_label1 labret: } #else int i, nDataSize; BYTE width, pix; BYTE *src, *dst, *end; src = CelGetFrame(pPanelText, nCel, &nDataSize); end = &src[nDataSize]; dst = &gpBuffer[nOffset]; switch (col) { case COL_WHITE: for (; src != end; dst -= BUFFER_WIDTH + 13) { for (i = 13; i;) { width = *src++; if (!(width & 0x80)) { i -= width; if (width & 1) { dst[0] = src[0]; src++; dst++; } width >>= 1; if (width & 1) { dst[0] = src[0]; dst[1] = src[1]; src += 2; dst += 2; } width >>= 1; while (width) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; src += 4; dst += 4; width--; } } else { width = -(char)width; dst += width; i -= width; } } } break; case COL_BLUE: for (; src != end; dst -= BUFFER_WIDTH + 13) { for (i = 13; i;) { width = *src++; if (!(width & 0x80)) { i -= width; while (width) { pix = *src++; if (pix > PAL16_GRAY + 13) pix = PAL16_BLUE + 15; else if (pix >= PAL16_GRAY) pix -= PAL16_GRAY - (PAL16_BLUE + 2); *dst++ = pix; width--; } } else { width = -(char)width; dst += width; i -= width; } } } break; case COL_RED: for (; src != end; dst -= BUFFER_WIDTH + 13) { for (i = 13; i;) { width = *src++; if (!(width & 0x80)) { i -= width; while (width) { pix = *src++; if (pix >= PAL16_GRAY) pix -= PAL16_GRAY - PAL16_RED; *dst++ = pix; width--; } } else { width = -(char)width; dst += width; i -= width; } } } break; default: for (; src != end; dst -= BUFFER_WIDTH + 13) { for (i = 13; i;) { width = *src++; if (!(width & 0x80)) { i -= width; while (width) { pix = *src++; if (pix >= PAL16_GRAY) { if (pix >= PAL16_GRAY + 14) pix = PAL16_YELLOW + 15; else pix -= PAL16_GRAY - (PAL16_YELLOW + 2); } *dst++ = pix; width--; } } else { width = -(char)width; dst += width; i -= width; } } } break; } #endif } void AddPanelString(char *str, BOOL just) { strcpy(panelstr[pnumlines], str); pstrjust[pnumlines] = just; if (pnumlines < 4) pnumlines++; } void ClearPanel() { pnumlines = 0; pinfoflag = FALSE; } void DrawPanelBox(int x, int y, int w, int h, int sx, int sy) { int nSrcOff, nDstOff; assert(gpBuffer); nSrcOff = x + PANEL_WIDTH * y; nDstOff = sx + BUFFER_WIDTH * sy; #ifdef USE_ASM __asm { mov esi, pBtmBuff add esi, nSrcOff mov edi, gpBuffer add edi, nDstOff xor ebx, ebx mov bx, word ptr w xor edx, edx mov dx, word ptr h label1: mov ecx, ebx shr ecx, 1 jnb label2 movsb jecxz label4 label2: shr ecx, 1 jnb label3 movsw jecxz label4 label3: rep movsd label4: add esi, PANEL_WIDTH sub esi, ebx add edi, BUFFER_WIDTH sub edi, ebx dec edx jnz label1 } #else int wdt, hgt; BYTE *src, *dst; src = &pBtmBuff[nSrcOff]; dst = &gpBuffer[nDstOff]; for (hgt = h; hgt; hgt--, src += PANEL_WIDTH - w, dst += BUFFER_WIDTH - w) { wdt = w; if (wdt & 1) { dst[0] = src[0]; src++; dst++; } wdt >>= 1; if (wdt & 1) { dst[0] = src[0]; dst[1] = src[1]; src += 2; dst += 2; } wdt >>= 1; while (wdt) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; src += 4; dst += 4; wdt--; } } #endif } /** * Draws a section of the empty flask cel on top of the panel to create the illusion * of the flask getting empty. This function takes a cel and draws a * horizontal stripe of height (max-min) onto the back buffer. * @param pCelBuff Buffer of the empty flask cel. * @param min Top of the flask cel section to draw. * @param max Bottom of the flask cel section to draw. * @param sx Back buffer coordinate * @param sy Back buffer coordinate */ void SetFlaskHeight(BYTE *pCelBuff, int min, int max, int sx, int sy) { int nSrcOff, nDstOff, w; assert(gpBuffer); nSrcOff = 88 * min; nDstOff = sx + BUFFER_WIDTH * sy; w = max - min; #ifdef USE_ASM __asm { mov esi, pCelBuff add esi, nSrcOff mov edi, gpBuffer add edi, nDstOff mov edx, w label1: mov ecx, 88 / 4 rep movsd add edi, BUFFER_WIDTH - 88 dec edx jnz label1 } #else BYTE *src, *dst; src = &pCelBuff[nSrcOff]; dst = &gpBuffer[nDstOff]; for (; w; w--, src += 88, dst += BUFFER_WIDTH) memcpy(dst, src, 88); #endif } /** * Draws the dome of the flask that protrudes above the panel top line. * It draws a rectangle of fixed width 59 and height 'h' from the source buffer * into the target buffer. * @param pCelBuff The flask cel buffer. * @param w Width of the cel. * @param nSrcOff Offset of the source buffer from where the bytes will start to be copied from. * @param pBuff Target buffer. * @param nDstOff Offset of the target buffer where the bytes will start to be copied to. * @param h How many lines of the source buffer that will be copied. */ void DrawFlask(BYTE *pCelBuff, int w, int nSrcOff, BYTE *pBuff, int nDstOff, int h) { #ifdef USE_ASM __asm { mov esi, pCelBuff add esi, nSrcOff mov edi, pBuff add edi, nDstOff mov edx, h label1: mov ecx, 59 label2: lodsb or al, al jz label3 mov [edi], al label3: inc edi loop label2 add esi, w sub esi, 59 add edi, BUFFER_WIDTH - 59 dec edx jnz label1 } #else int wdt, hgt; BYTE *src, *dst; src = &pCelBuff[nSrcOff]; dst = &pBuff[nDstOff]; for (hgt = h; hgt; hgt--, src += w - 59, dst += BUFFER_WIDTH - 59) { for (wdt = 59; wdt; wdt--) { if (*src) *dst = *src; src++; dst++; } } #endif } /** * Draws the top dome of the life flask (that part that protrudes out of the control panel). * First it draws the empty flask cel and then draws the filled part on top if needed. */ void DrawLifeFlask() { int filled = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0; plr[myplr]._pHPPer = filled; if (filled > 80) filled = 80; filled = 80 - filled; if (filled > 11) filled = 11; filled += 2; DrawFlask(pLifeBuff, 88, 277, gpBuffer, SCREENXY(PANEL_LEFT + 109, PANEL_TOP - 13), filled); if (filled != 13) DrawFlask(pBtmBuff, PANEL_WIDTH, PANEL_WIDTH * (filled + 3) + 109, gpBuffer, SCREENXY(PANEL_LEFT + 109, PANEL_TOP - 13 + filled), 13 - filled); } /** * Controls the drawing of the area of the life flask within the control panel. * First sets the fill amount then draws the empty flask cel portion then the filled * flask portion. */ void UpdateLifeFlask() { int filled = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0; plr[myplr]._pHPPer = filled; if (filled > 69) filled = 69; else if (filled < 0) filled = 0; if (filled != 69) SetFlaskHeight(pLifeBuff, 16, 85 - filled, 96 + PANEL_X, PANEL_Y); if (filled) DrawPanelBox(96, 85 - filled, 88, filled, 96 + PANEL_X, PANEL_Y + 69 - filled); } void DrawManaFlask() { int filled = plr[myplr]._pManaPer; if (filled > 80) filled = 80; filled = 80 - filled; if (filled > 11) filled = 11; filled += 2; DrawFlask(pManaBuff, 88, 277, gpBuffer, SCREENXY(PANEL_LEFT + 475, PANEL_TOP - 13), filled); if (filled != 13) DrawFlask(pBtmBuff, PANEL_WIDTH, PANEL_WIDTH * (filled + 3) + 475, gpBuffer, SCREENXY(PANEL_LEFT + 475, PANEL_TOP - 13 + filled), 13 - filled); } void control_update_life_mana() { int manaPer; int maxMana = plr[myplr]._pMaxMana; int mana = plr[myplr]._pMana; if (maxMana < 0) maxMana = 0; if (mana < 0) mana = 0; if (maxMana == 0) manaPer = 0; else manaPer = (double)mana / (double)maxMana * 80.0; plr[myplr]._pManaPer = manaPer; plr[myplr]._pHPPer = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0; } /** * Controls the drawing of the area of the life flask within the control panel. * Also for some reason draws the current right mouse button spell. */ void UpdateManaFlask() { int filled; int maxMana = plr[myplr]._pMaxMana; int mana = plr[myplr]._pMana; if (maxMana < 0) maxMana = 0; if (mana < 0) mana = 0; if (maxMana == 0) filled = 0; else filled = (double)mana / (double)maxMana * 80.0; plr[myplr]._pManaPer = filled; if (filled > 69) filled = 69; if (filled != 69) SetFlaskHeight(pManaBuff, 16, 85 - filled, 96 + PANEL_X + 368, PANEL_Y); if (filled) DrawPanelBox(96 + 368, 85 - filled, 88, filled, 96 + PANEL_X + 368, PANEL_Y + 69 - filled); DrawSpell(); } void InitControlPan() { int i; if (gbMaxPlayers == 1) { pBtmBuff = DiabloAllocPtr((PANEL_HEIGHT + 16) * PANEL_WIDTH); memset(pBtmBuff, 0, (PANEL_HEIGHT + 16) * PANEL_WIDTH); } else { pBtmBuff = DiabloAllocPtr((PANEL_HEIGHT + 16) * 2 * PANEL_WIDTH); memset(pBtmBuff, 0, (PANEL_HEIGHT + 16) * 2 * PANEL_WIDTH); } pManaBuff = DiabloAllocPtr(88 * 88); memset(pManaBuff, 0, 88 * 88); pLifeBuff = DiabloAllocPtr(88 * 88); memset(pLifeBuff, 0, 88 * 88); pPanelText = LoadFileInMem("CtrlPan\\SmalText.CEL", NULL); pChrPanel = LoadFileInMem("Data\\Char.CEL", NULL); pSpellCels = LoadFileInMem("CtrlPan\\SpelIcon.CEL", NULL); SetSpellTrans(RSPLTYPE_SKILL); pStatusPanel = LoadFileInMem("CtrlPan\\Panel8.CEL", NULL); CelBlitWidth(pBtmBuff, 0, (PANEL_HEIGHT + 16) - 1, PANEL_WIDTH, pStatusPanel, 1, PANEL_WIDTH); MemFreeDbg(pStatusPanel); pStatusPanel = LoadFileInMem("CtrlPan\\P8Bulbs.CEL", NULL); CelBlitWidth(pLifeBuff, 0, 87, 88, pStatusPanel, 1, 88); CelBlitWidth(pManaBuff, 0, 87, 88, pStatusPanel, 2, 88); MemFreeDbg(pStatusPanel); talkflag = FALSE; if (gbMaxPlayers != 1) { pTalkPanel = LoadFileInMem("CtrlPan\\TalkPanl.CEL", NULL); CelBlitWidth(pBtmBuff, 0, (PANEL_HEIGHT + 16) * 2 - 1, PANEL_WIDTH, pTalkPanel, 1, PANEL_WIDTH); MemFreeDbg(pTalkPanel); pMultiBtns = LoadFileInMem("CtrlPan\\P8But2.CEL", NULL); pTalkBtns = LoadFileInMem("CtrlPan\\TalkButt.CEL", NULL); sgbPlrTalkTbl = 0; sgszTalkMsg[0] = 0; for (i = 0; i < MAX_PLRS; i++) whisper[i] = TRUE; for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++) talkbtndown[i] = FALSE; } panelflag = FALSE; lvlbtndown = FALSE; pPanelButtons = LoadFileInMem("CtrlPan\\Panel8bu.CEL", NULL); for (i = 0; i < sizeof(panbtn) / sizeof(panbtn[0]); i++) panbtn[i] = 0; panbtndown = FALSE; if (gbMaxPlayers == 1) numpanbtns = 6; else numpanbtns = 8; pChrButtons = LoadFileInMem("Data\\CharBut.CEL", NULL); for (i = 0; i < sizeof(chrbtn) / sizeof(chrbtn[0]); i++) chrbtn[i] = 0; chrbtnactive = FALSE; pDurIcons = LoadFileInMem("Items\\DurIcons.CEL", NULL); strcpy(infostr, ""); ClearPanel(); drawhpflag = TRUE; drawmanaflag = TRUE; chrflag = FALSE; spselflag = FALSE; pSpellBkCel = LoadFileInMem("Data\\SpellBk.CEL", NULL); pSBkBtnCel = LoadFileInMem("Data\\SpellBkB.CEL", NULL); pSBkIconCels = LoadFileInMem("Data\\SpellI2.CEL", NULL); sbooktab = 0; sbookflag = FALSE; if (plr[myplr]._pClass == PC_WARRIOR) { SpellPages[0][0] = SPL_REPAIR; #ifndef SPAWN } else if (plr[myplr]._pClass == PC_ROGUE) { SpellPages[0][0] = SPL_DISARM; } else if (plr[myplr]._pClass == PC_SORCERER) { SpellPages[0][0] = SPL_RECHARGE; #endif } pQLogCel = LoadFileInMem("Data\\Quest.CEL", NULL); pGBoxBuff = LoadFileInMem("CtrlPan\\Golddrop.cel", NULL); dropGoldFlag = FALSE; dropGoldValue = 0; initialDropGoldValue = 0; initialDropGoldIndex = 0; nGoldFrame = 1; } void DrawCtrlPan() { DrawPanelBox(0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT, PANEL_X, PANEL_Y); DrawInfoBox(); } /** * Draws the control panel buttons in their current state. If the button is in the default * state draw it from the panel cel(extract its sub-rect). Else draw it from the buttons cel. */ void DrawCtrlBtns() { int i; for (i = 0; i < 6; i++) { if (!panbtn[i]) DrawPanelBox(PanBtnPos[i][0] - PANEL_LEFT, PanBtnPos[i][1] - (PANEL_TOP - 16), 71, 20, PanBtnPos[i][0] + SCREEN_X, PanBtnPos[i][1] + SCREEN_Y); else CelDraw(PanBtnPos[i][0] + SCREEN_X, PanBtnPos[i][1] + (PANEL_Y - 334), pPanelButtons, i + 1, 71); } if (numpanbtns == 8) { CelDraw(87 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[6] + 1, 33); if (FriendlyMode) CelDraw(527 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[7] + 3, 33); else CelDraw(527 + PANEL_X, 122 + PANEL_Y, pMultiBtns, panbtn[7] + 5, 33); } } /** * Draws the "Speed Book": the rows of known spells for quick-setting a spell that * show up when you click the spell slot at the control panel. */ void DoSpeedBook() { unsigned __int64 spells, spell; int xo, yo, X, Y, i, j; spselflag = TRUE; xo = PANEL_X + 12 + SPLICONLENGTH * 10; yo = PANEL_Y - 17; X = xo - (BORDER_LEFT - SPLICONLENGTH / 2); Y = yo - (BORDER_TOP + SPLICONLENGTH / 2); if (plr[myplr]._pRSpell != SPL_INVALID) { for (i = 0; i < 4; i++) { switch (i) { case RSPLTYPE_SKILL: spells = plr[myplr]._pAblSpells; break; case RSPLTYPE_SPELL: spells = plr[myplr]._pMemSpells; break; case RSPLTYPE_SCROLL: spells = plr[myplr]._pScrlSpells; break; case RSPLTYPE_CHARGES: spells = plr[myplr]._pISpells; break; } spell = (__int64)1; for (j = 1; j < MAX_SPELLS; j++) { if (spell & spells) { if (j == plr[myplr]._pRSpell && i == plr[myplr]._pRSplType) { X = xo - (BORDER_LEFT - SPLICONLENGTH / 2); Y = yo - (BORDER_TOP + SPLICONLENGTH / 2); } xo -= SPLICONLENGTH; if (xo == PANEL_X + 12 - SPLICONLENGTH) { xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; yo -= SPLICONLENGTH; } } spell <<= (__int64)1; } if (spells && xo != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS) xo -= SPLICONLENGTH; if (xo == PANEL_X + 12 - SPLICONLENGTH) { xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; yo -= SPLICONLENGTH; } } } SetCursorPos(X, Y); } /** * Checks if the mouse cursor is within any of the panel buttons and flag it if so. */ void DoPanBtn() { int i; for (i = 0; i < numpanbtns; i++) { if (MouseX >= PanBtnPos[i][0] && MouseX <= PanBtnPos[i][0] + PanBtnPos[i][2]) { if (MouseY >= PanBtnPos[i][1] && MouseY <= PanBtnPos[i][1] + PanBtnPos[i][3]) { panbtn[i] = TRUE; drawbtnflag = TRUE; panbtndown = TRUE; } } } if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) { DoSpeedBook(); gamemenu_off(); } } void control_set_button_down(int btn_id) { panbtn[btn_id] = TRUE; drawbtnflag = TRUE; panbtndown = TRUE; } void control_check_btn_press() { if (MouseX >= PanBtnPos[3][0] && MouseX <= PanBtnPos[3][0] + PanBtnPos[3][2] && MouseY >= PanBtnPos[3][1] && MouseY <= PanBtnPos[3][1] + PanBtnPos[3][3]) { control_set_button_down(3); } if (MouseX >= PanBtnPos[6][0] && MouseX <= PanBtnPos[6][0] + PanBtnPos[6][2] && MouseY >= PanBtnPos[6][1] && MouseY <= PanBtnPos[6][1] + PanBtnPos[6][3]) { control_set_button_down(6); } } void DoAutoMap() { if (currlevel || gbMaxPlayers != 1) { if (!automapflag) StartAutomap(); else automapflag = FALSE; } else { InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN); } } /** * Checks the mouse cursor position within the control panel and sets information * strings if needed. */ void CheckPanelInfo() { int i, c, v, s, xend, yend; panelflag = FALSE; ClearPanel(); for (i = 0; i < numpanbtns; i++) { xend = PanBtnPos[i][0] + PanBtnPos[i][2]; yend = PanBtnPos[i][1] + PanBtnPos[i][3]; if (MouseX >= PanBtnPos[i][0] && MouseX <= xend && MouseY >= PanBtnPos[i][1] && MouseY <= yend) { if (i != 7) { strcpy(infostr, PanBtnStr[i]); } else { if (FriendlyMode) strcpy(infostr, "Player friendly"); else strcpy(infostr, "Player attack"); } if (PanBtnHotKey[i]) { sprintf(tempstr, "Hotkey : %s", PanBtnHotKey[i]); AddPanelString(tempstr, TRUE); } infoclr = COL_WHITE; panelflag = TRUE; pinfoflag = TRUE; } } if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) { strcpy(infostr, "Select current spell button"); infoclr = COL_WHITE; panelflag = TRUE; pinfoflag = TRUE; strcpy(tempstr, "Hotkey : 's'"); AddPanelString(tempstr, TRUE); v = plr[myplr]._pRSpell; if (v != SPL_INVALID) { switch (plr[myplr]._pRSplType) { case RSPLTYPE_SKILL: sprintf(tempstr, "%s Skill", spelldata[v].sSkillText); AddPanelString(tempstr, TRUE); break; case RSPLTYPE_SPELL: sprintf(tempstr, "%s Spell", spelldata[v].sNameText); AddPanelString(tempstr, TRUE); c = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[v]; if (c < 0) c = 0; if (!c) sprintf(tempstr, "Spell Level 0 - Unusable"); else sprintf(tempstr, "Spell Level %i", c); AddPanelString(tempstr, TRUE); break; case RSPLTYPE_SCROLL: sprintf(tempstr, "Scroll of %s", spelldata[v].sNameText); AddPanelString(tempstr, TRUE); s = 0; for (i = 0; i < plr[myplr]._pNumInv; i++) { if (plr[myplr].InvList[i]._itype != ITYPE_NONE && (plr[myplr].InvList[i]._iMiscId == IMISC_SCROLL || plr[myplr].InvList[i]._iMiscId == IMISC_SCROLLT) && plr[myplr].InvList[i]._iSpell == v) { s++; } } for (i = 0; i < MAXBELTITEMS; i++) { if (plr[myplr].SpdList[i]._itype != ITYPE_NONE && (plr[myplr].SpdList[i]._iMiscId == IMISC_SCROLL || plr[myplr].SpdList[i]._iMiscId == IMISC_SCROLLT) && plr[myplr].SpdList[i]._iSpell == v) { s++; } } if (s == 1) strcpy(tempstr, "1 Scroll"); else sprintf(tempstr, "%i Scrolls", s); AddPanelString(tempstr, TRUE); break; case RSPLTYPE_CHARGES: sprintf(tempstr, "Staff of %s", spelldata[v].sNameText); AddPanelString(tempstr, TRUE); if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges == 1) strcpy(tempstr, "1 Charge"); else sprintf(tempstr, "%i Charges", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges); AddPanelString(tempstr, TRUE); break; } } } if (MouseX > 190 + PANEL_LEFT && MouseX < 437 + PANEL_LEFT && MouseY > 4 + PANEL_TOP && MouseY < 33 + PANEL_TOP) pcursinvitem = CheckInvHLight(); } /** * Check if the mouse is within a control panel button that's flagged. * Takes apropiate action if so. */ void CheckBtnUp() { int i; BOOLEAN gamemenuOff; gamemenuOff = TRUE; drawbtnflag = TRUE; panbtndown = FALSE; for (i = 0; i < 8; i++) { if (!panbtn[i]) { continue; } panbtn[i] = FALSE; if (MouseX < PanBtnPos[i][0] || MouseX > PanBtnPos[i][0] + PanBtnPos[i][2] || MouseY < PanBtnPos[i][1] || MouseY > PanBtnPos[i][1] + PanBtnPos[i][3]) { continue; } switch (i) { case PANBTN_CHARINFO: questlog = FALSE; chrflag = !chrflag; break; case PANBTN_QLOG: chrflag = FALSE; if (!questlog) StartQuestlog(); else questlog = FALSE; break; case PANBTN_AUTOMAP: DoAutoMap(); break; case PANBTN_MAINMENU: qtextflag = FALSE; gamemenu_handle_previous(); gamemenuOff = FALSE; break; case PANBTN_INVENTORY: sbookflag = FALSE; invflag = invflag == 0; if (dropGoldFlag) { dropGoldFlag = FALSE; dropGoldValue = 0; } break; case PANBTN_SPELLBOOK: invflag = FALSE; if (dropGoldFlag) { dropGoldFlag = FALSE; dropGoldValue = 0; } sbookflag = !sbookflag; break; case PANBTN_SENDMSG: if (talkflag) control_reset_talk(); else control_type_message(); break; case PANBTN_FRIENDLY: FriendlyMode = FriendlyMode == 0; break; } } if (gamemenuOff) gamemenu_off(); } void FreeControlPan() { MemFreeDbg(pBtmBuff); MemFreeDbg(pManaBuff); MemFreeDbg(pLifeBuff); MemFreeDbg(pPanelText); MemFreeDbg(pChrPanel); MemFreeDbg(pSpellCels); MemFreeDbg(pPanelButtons); MemFreeDbg(pMultiBtns); MemFreeDbg(pTalkBtns); MemFreeDbg(pChrButtons); MemFreeDbg(pDurIcons); MemFreeDbg(pQLogCel); MemFreeDbg(pSpellBkCel); MemFreeDbg(pSBkBtnCel); MemFreeDbg(pSBkIconCels); MemFreeDbg(pGBoxBuff); } BOOL control_WriteStringToBuffer(BYTE *str) { int k; BYTE ichar; k = 0; while (*str) { ichar = gbFontTransTbl[*str]; str++; k += fontkern[fontframe[ichar]]; if (k >= 125) return FALSE; } return TRUE; } /** * Sets a string to be drawn in the info box and then draws it. */ void DrawInfoBox() { int nGold; DrawPanelBox(177, 62, 288, 60, PANEL_X + 177, PANEL_Y + 46); if (!panelflag && !trigflag && pcursinvitem == -1 && !spselflag) { infostr[0] = '\0'; infoclr = COL_WHITE; ClearPanel(); } if (spselflag || trigflag) { infoclr = COL_WHITE; } else if (pcurs >= CURSOR_FIRSTITEM) { if (plr[myplr].HoldItem._itype == ITYPE_GOLD) { nGold = plr[myplr].HoldItem._ivalue; sprintf(infostr, "%i gold %s", nGold, get_pieces_str(nGold)); } else if (!plr[myplr].HoldItem._iStatFlag) { ClearPanel(); AddPanelString("Requirements not met", TRUE); pinfoflag = TRUE; } else { if (plr[myplr].HoldItem._iIdentified) strcpy(infostr, plr[myplr].HoldItem._iIName); else strcpy(infostr, plr[myplr].HoldItem._iName); if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_MAGIC) infoclr = COL_BLUE; if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_UNIQUE) infoclr = COL_GOLD; } } else { if (pcursitem != -1) GetItemStr(pcursitem); if (pcursobj != -1) GetObjectStr(pcursobj); if (pcursmonst != -1) { if (leveltype != DTYPE_TOWN) { infoclr = COL_WHITE; strcpy(infostr, monster[pcursmonst].mName); ClearPanel(); if (monster[pcursmonst]._uniqtype) { infoclr = COL_GOLD; PrintUniqueHistory(); } else { PrintMonstHistory(monster[pcursmonst].MType->mtype); } } else { strcpy(infostr, towner[pcursmonst]._tName); } } if (pcursplr != -1) { infoclr = COL_GOLD; strcpy(infostr, plr[pcursplr]._pName); ClearPanel(); sprintf(tempstr, "Level : %i", plr[pcursplr]._pLevel); AddPanelString(tempstr, TRUE); sprintf(tempstr, "Hit Points %i of %i", plr[pcursplr]._pHitPoints >> 6, plr[pcursplr]._pMaxHP >> 6); AddPanelString(tempstr, TRUE); } } if (infostr[0] || pnumlines) PrintInfo(); } void PrintInfo() { int yo, lo, i; if (!talkflag) { yo = 0; lo = 1; if (infostr[0]) { CPrintString(0, infostr, TRUE, pnumlines); yo = 1; lo = 0; } for (i = 0; i < pnumlines; i++) { CPrintString(i + yo, panelstr[i], pstrjust[i], pnumlines - lo); } } } void CPrintString(int y, char *str, BOOL center, int lines) { BYTE c; char *tmp; int strWidth, lineOffset, lineStart; lineOffset = 0; lineStart = lineOffsets[lines][y] + PANEL_LEFT; if (center == 1) { strWidth = 0; tmp = str; while (*tmp) { c = gbFontTransTbl[(BYTE)*tmp++]; strWidth += fontkern[fontframe[c]] + 2; } if (strWidth < 288) lineOffset = (288 - strWidth) >> 1; lineStart += lineOffset; } while (*str) { c = gbFontTransTbl[(BYTE)*str++]; c = fontframe[c]; lineOffset += fontkern[c] + 2; if (c) { if (lineOffset < 288) { PrintChar(lineStart, c, infoclr); } } lineStart += fontkern[c] + 2; } } void PrintGameStr(int x, int y, char *str, int color) { BYTE c; int off; off = PitchTbl[y + SCREEN_Y] + x + SCREEN_X; while (*str) { c = gbFontTransTbl[(BYTE)*str++]; c = fontframe[c]; if (c) PrintChar(off, c, color); off += fontkern[c] + 1; } } void DrawChr() { char col; char chrstr[64]; int pc, mindam, maxdam; CelDraw(SCREEN_X, 351 + SCREEN_Y, pChrPanel, 1, 320); ADD_PlrStringXY(20, 32, 151, plr[myplr]._pName, COL_WHITE); if (plr[myplr]._pClass == PC_WARRIOR) { ADD_PlrStringXY(168, 32, 299, "Warrior", COL_WHITE); #ifndef SPAWN } else if (plr[myplr]._pClass == PC_ROGUE) { ADD_PlrStringXY(168, 32, 299, "Rogue", COL_WHITE); /* should use ClassStrTbl ? */ } else if (plr[myplr]._pClass == PC_SORCERER) { ADD_PlrStringXY(168, 32, 299, "Sorceror", COL_WHITE); #endif } sprintf(chrstr, "%i", plr[myplr]._pLevel); ADD_PlrStringXY(66, 69, 109, chrstr, COL_WHITE); sprintf(chrstr, "%li", plr[myplr]._pExperience); ADD_PlrStringXY(216, 69, 300, chrstr, COL_WHITE); if (plr[myplr]._pLevel == MAXCHARLEVEL - 1) { strcpy(chrstr, "None"); col = COL_GOLD; } else { sprintf(chrstr, "%li", plr[myplr]._pNextExper); col = COL_WHITE; } ADD_PlrStringXY(216, 97, 300, chrstr, col); sprintf(chrstr, "%i", plr[myplr]._pGold); ADD_PlrStringXY(216, 146, 300, chrstr, COL_WHITE); col = COL_WHITE; if (plr[myplr]._pIBonusAC > 0) col = COL_BLUE; if (plr[myplr]._pIBonusAC < 0) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pIBonusAC + plr[myplr]._pIAC + plr[myplr]._pDexterity / 5); ADD_PlrStringXY(258, 183, 301, chrstr, col); col = COL_WHITE; if (plr[myplr]._pIBonusToHit > 0) col = COL_BLUE; if (plr[myplr]._pIBonusToHit < 0) col = COL_RED; sprintf(chrstr, "%i%%", (plr[myplr]._pDexterity >> 1) + plr[myplr]._pIBonusToHit + 50); ADD_PlrStringXY(258, 211, 301, chrstr, col); col = COL_WHITE; if (plr[myplr]._pIBonusDam > 0) col = COL_BLUE; if (plr[myplr]._pIBonusDam < 0) col = COL_RED; mindam = plr[myplr]._pIMinDam; mindam += plr[myplr]._pIBonusDam * mindam / 100; mindam += plr[myplr]._pIBonusDamMod; if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) { if (plr[myplr]._pClass == PC_ROGUE) mindam += plr[myplr]._pDamageMod; else mindam += plr[myplr]._pDamageMod >> 1; } else { mindam += plr[myplr]._pDamageMod; } maxdam = plr[myplr]._pIMaxDam; maxdam += plr[myplr]._pIBonusDam * maxdam / 100; maxdam += plr[myplr]._pIBonusDamMod; if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) { if (plr[myplr]._pClass == PC_ROGUE) maxdam += plr[myplr]._pDamageMod; else maxdam += plr[myplr]._pDamageMod >> 1; } else { maxdam += plr[myplr]._pDamageMod; } sprintf(chrstr, "%i-%i", mindam, maxdam); if (mindam >= 100 || maxdam >= 100) MY_PlrStringXY(254, 239, 305, chrstr, col, -1); else MY_PlrStringXY(258, 239, 301, chrstr, col, 0); col = plr[myplr]._pMagResist == 0 ? COL_WHITE : COL_BLUE; if (plr[myplr]._pMagResist < 75) { sprintf(chrstr, "%i%%", plr[myplr]._pMagResist); } else { col = COL_GOLD; sprintf(chrstr, "MAX"); } ADD_PlrStringXY(257, 276, 300, chrstr, col); col = plr[myplr]._pFireResist == 0 ? COL_WHITE : COL_BLUE; if (plr[myplr]._pFireResist < 75) { sprintf(chrstr, "%i%%", plr[myplr]._pFireResist); } else { col = COL_GOLD; sprintf(chrstr, "MAX"); } ADD_PlrStringXY(257, 304, 300, chrstr, col); col = plr[myplr]._pLghtResist == 0 ? COL_WHITE : COL_BLUE; if (plr[myplr]._pLghtResist < 75) { sprintf(chrstr, "%i%%", plr[myplr]._pLghtResist); } else { col = COL_GOLD; sprintf(chrstr, "MAX"); } ADD_PlrStringXY(257, 332, 300, chrstr, col); col = COL_WHITE; sprintf(chrstr, "%i", plr[myplr]._pBaseStr); if (MaxStats[plr[myplr]._pClass][ATTRIB_STR] == plr[myplr]._pBaseStr) col = COL_GOLD; ADD_PlrStringXY(95, 155, 126, chrstr, col); col = COL_WHITE; sprintf(chrstr, "%i", plr[myplr]._pBaseMag); if (MaxStats[plr[myplr]._pClass][ATTRIB_MAG] == plr[myplr]._pBaseMag) col = COL_GOLD; ADD_PlrStringXY(95, 183, 126, chrstr, col); col = COL_WHITE; sprintf(chrstr, "%i", plr[myplr]._pBaseDex); if (MaxStats[plr[myplr]._pClass][ATTRIB_DEX] == plr[myplr]._pBaseDex) col = COL_GOLD; ADD_PlrStringXY(95, 211, 126, chrstr, col); col = COL_WHITE; sprintf(chrstr, "%i", plr[myplr]._pBaseVit); if (MaxStats[plr[myplr]._pClass][ATTRIB_VIT] == plr[myplr]._pBaseVit) col = COL_GOLD; ADD_PlrStringXY(95, 239, 126, chrstr, col); col = COL_WHITE; if (plr[myplr]._pStrength > plr[myplr]._pBaseStr) col = COL_BLUE; if (plr[myplr]._pStrength < plr[myplr]._pBaseStr) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pStrength); ADD_PlrStringXY(143, 155, 173, chrstr, col); col = COL_WHITE; if (plr[myplr]._pMagic > plr[myplr]._pBaseMag) col = COL_BLUE; if (plr[myplr]._pMagic < plr[myplr]._pBaseMag) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pMagic); ADD_PlrStringXY(143, 183, 173, chrstr, col); col = COL_WHITE; if (plr[myplr]._pDexterity > plr[myplr]._pBaseDex) col = COL_BLUE; if (plr[myplr]._pDexterity < plr[myplr]._pBaseDex) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pDexterity); ADD_PlrStringXY(143, 211, 173, chrstr, col); col = COL_WHITE; if (plr[myplr]._pVitality > plr[myplr]._pBaseVit) col = COL_BLUE; if (plr[myplr]._pVitality < plr[myplr]._pBaseVit) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pVitality); ADD_PlrStringXY(143, 239, 173, chrstr, col); if (plr[myplr]._pStatPts > 0) { if (CalcStatDiff(myplr) < plr[myplr]._pStatPts) { plr[myplr]._pStatPts = CalcStatDiff(myplr); } } if (plr[myplr]._pStatPts > 0) { sprintf(chrstr, "%i", plr[myplr]._pStatPts); ADD_PlrStringXY(95, 266, 126, chrstr, COL_RED); pc = plr[myplr]._pClass; if (plr[myplr]._pBaseStr < MaxStats[pc][ATTRIB_STR]) CelDraw(137 + SCREEN_X, 159 + SCREEN_Y, pChrButtons, chrbtn[ATTRIB_STR] + 2, 41); if (plr[myplr]._pBaseMag < MaxStats[pc][ATTRIB_MAG]) CelDraw(137 + SCREEN_X, 187 + SCREEN_Y, pChrButtons, chrbtn[ATTRIB_MAG] + 4, 41); if (plr[myplr]._pBaseDex < MaxStats[pc][ATTRIB_DEX]) CelDraw(137 + SCREEN_X, 216 + SCREEN_Y, pChrButtons, chrbtn[ATTRIB_DEX] + 6, 41); if (plr[myplr]._pBaseVit < MaxStats[pc][ATTRIB_VIT]) CelDraw(137 + SCREEN_X, 244 + SCREEN_Y, pChrButtons, chrbtn[ATTRIB_VIT] + 8, 41); } col = plr[myplr]._pMaxHP <= plr[myplr]._pMaxHPBase ? COL_WHITE : COL_BLUE; sprintf(chrstr, "%i", plr[myplr]._pMaxHP >> 6); ADD_PlrStringXY(95, 304, 126, chrstr, col); if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pHitPoints >> 6); ADD_PlrStringXY(143, 304, 174, chrstr, col); col = plr[myplr]._pMaxMana <= plr[myplr]._pMaxManaBase ? COL_WHITE : COL_BLUE; sprintf(chrstr, "%i", plr[myplr]._pMaxMana >> 6); ADD_PlrStringXY(95, 332, 126, chrstr, col); if (plr[myplr]._pMana != plr[myplr]._pMaxMana) col = COL_RED; sprintf(chrstr, "%i", plr[myplr]._pMana >> 6); ADD_PlrStringXY(143, 332, 174, chrstr, col); } /** * @brief Identical to MY_PlrStringXY(x, y, width, pszStr, col, 1) */ void ADD_PlrStringXY(int x, int y, int width, char *pszStr, char col) { BYTE c; char *tmp; int nOffset, screen_x, line, widthOffset; nOffset = x + PitchTbl[y + SCREEN_Y] + SCREEN_X; widthOffset = width - x + 1; line = 0; screen_x = 0; tmp = pszStr; while (*tmp) { c = gbFontTransTbl[(BYTE)*tmp++]; screen_x += fontkern[fontframe[c]] + 1; } if (screen_x < widthOffset) line = (widthOffset - screen_x) >> 1; nOffset += line; while (*pszStr) { c = gbFontTransTbl[(BYTE)*pszStr++]; c = fontframe[c]; line += fontkern[c] + 1; if (c) { if (line < widthOffset) PrintChar(nOffset, c, col); } nOffset += fontkern[c] + 1; } } /** * @brief Render text string to back buffer * @param x Screen coordinate * @param y Screen coordinate * @param endX End of line in screen coordinate * @param pszStr String to print, in Windows-1252 encoding * @param col text_color color value * @param base Letter spacing */ void MY_PlrStringXY(int x, int y, int endX, char *pszStr, char col, int base) { BYTE c; char *tmp; int nOffset, screen_x, line, widthOffset; nOffset = x + PitchTbl[y + SCREEN_Y] + SCREEN_X; widthOffset = endX - x + 1; line = 0; screen_x = 0; tmp = pszStr; while (*tmp) { c = gbFontTransTbl[(BYTE)*tmp++]; screen_x += fontkern[fontframe[c]] + base; } if (screen_x < widthOffset) line = (widthOffset - screen_x) >> 1; nOffset += line; while (*pszStr) { c = gbFontTransTbl[(BYTE)*pszStr++]; c = fontframe[c]; line += fontkern[c] + base; if (c) { if (line < widthOffset) PrintChar(nOffset, c, col); } nOffset += fontkern[c] + base; } } void CheckLvlBtn() { if (!lvlbtndown && MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP) lvlbtndown = TRUE; } void ReleaseLvlBtn() { if (MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP) chrflag = TRUE; lvlbtndown = FALSE; } void DrawLevelUpIcon() { int nCel; if (!stextflag) { nCel = lvlbtndown ? 3 : 2; ADD_PlrStringXY(PANEL_LEFT + 0, PANEL_TOP - 49, PANEL_LEFT + 120, "Level Up", COL_WHITE); CelDraw(40 + PANEL_X, -17 + PANEL_Y, pChrButtons, nCel, 41); } } void CheckChrBtns() { int pc, i; if (!chrbtnactive && plr[myplr]._pStatPts) { pc = plr[myplr]._pClass; for (i = 0; i < 4; i++) { switch (i) { case ATTRIB_STR: if (plr[myplr]._pBaseStr >= MaxStats[pc][ATTRIB_STR]) continue; break; case ATTRIB_MAG: if (plr[myplr]._pBaseMag >= MaxStats[pc][ATTRIB_MAG]) continue; break; case ATTRIB_DEX: if (plr[myplr]._pBaseDex >= MaxStats[pc][ATTRIB_DEX]) continue; break; case ATTRIB_VIT: if (plr[myplr]._pBaseVit >= MaxStats[pc][ATTRIB_VIT]) continue; break; default: continue; } if (MouseX >= ChrBtnsRect[i].x && MouseX <= ChrBtnsRect[i].x + ChrBtnsRect[i].w && MouseY >= ChrBtnsRect[i].y && MouseY <= ChrBtnsRect[i].y + ChrBtnsRect[i].h) { chrbtn[i] = 1; chrbtnactive = TRUE; } } } } void ReleaseChrBtns() { int i; chrbtnactive = FALSE; for (i = 0; i < 4; ++i) { if (chrbtn[i]) { chrbtn[i] = 0; if (MouseX >= ChrBtnsRect[i].x && MouseX <= ChrBtnsRect[i].x + ChrBtnsRect[i].w && MouseY >= ChrBtnsRect[i].y && MouseY <= ChrBtnsRect[i].y + ChrBtnsRect[i].h) { switch (i) { case 0: NetSendCmdParam1(TRUE, CMD_ADDSTR, 1); plr[myplr]._pStatPts--; break; case 1: NetSendCmdParam1(TRUE, CMD_ADDMAG, 1); plr[myplr]._pStatPts--; break; case 2: NetSendCmdParam1(TRUE, CMD_ADDDEX, 1); plr[myplr]._pStatPts--; break; case 3: NetSendCmdParam1(TRUE, CMD_ADDVIT, 1); plr[myplr]._pStatPts--; break; } } } } } void DrawDurIcon() { PlayerStruct *p; int x1, x2, x3, x4; if (!chrflag && !questlog || !invflag && !sbookflag) { x1 = 592 + PANEL_X; if (invflag || sbookflag) x1 = 272 + PANEL_X; p = &plr[myplr]; x2 = DrawDurIcon4Item(&p->InvBody[INVLOC_HEAD], x1, 4); x3 = DrawDurIcon4Item(&p->InvBody[INVLOC_CHEST], x2, 3); x4 = DrawDurIcon4Item(&p->InvBody[INVLOC_HAND_LEFT], x3, 0); DrawDurIcon4Item(&p->InvBody[INVLOC_HAND_RIGHT], x4, 0); } } int DrawDurIcon4Item(ItemStruct *pItem, int x, int c) { if (pItem->_itype == ITYPE_NONE) return x; if (pItem->_iDurability > 5) return x; if (c == 0) { if (pItem->_iClass == ICLASS_WEAPON) { switch (pItem->_itype) { case ITYPE_SWORD: c = 2; break; case ITYPE_AXE: c = 6; break; case ITYPE_BOW: c = 7; break; case ITYPE_MACE: c = 5; break; case ITYPE_STAFF: c = 8; break; } } else { c = 1; } } if (pItem->_iDurability > 2) c += 8; CelDraw(x, -17 + PANEL_Y, pDurIcons, c, 32); return x - 40; } void RedBack() { int idx; idx = light4flag ? 1536 : 4608; assert(gpBuffer); #ifdef USE_ASM if (leveltype != DTYPE_HELL) { __asm { mov edi, gpBuffer add edi, SCREENXY(0, 0) mov ebx, pLightTbl add ebx, idx mov edx, PANEL_TOP lx_label1: mov ecx, SCREEN_WIDTH lx_label2: mov al, [edi] xlat stosb loop lx_label2 add edi, BUFFER_WIDTH - SCREEN_WIDTH dec edx jnz lx_label1 } } else { __asm { mov edi, gpBuffer add edi, SCREENXY(0, 0) mov ebx, pLightTbl add ebx, idx mov edx, PANEL_TOP l4_label1: mov ecx, SCREEN_WIDTH l4_label2: mov al, [edi] cmp al, 32 jb l4_label3 xlat l4_label3: stosb loop l4_label2 add edi, BUFFER_WIDTH - SCREEN_WIDTH dec edx jnz l4_label1 } } #else int w, h; BYTE *dst, *tbl; if (leveltype != DTYPE_HELL) { dst = &gpBuffer[SCREENXY(0, 0)]; tbl = &pLightTbl[idx]; for (h = VIEWPORT_HEIGHT; h; h--, dst += BUFFER_WIDTH - SCREEN_WIDTH) { for (w = SCREEN_WIDTH; w; w--) { *dst = tbl[*dst]; dst++; } } } else { dst = &gpBuffer[SCREENXY(0, 0)]; tbl = &pLightTbl[idx]; for (h = VIEWPORT_HEIGHT; h; h--, dst += BUFFER_WIDTH - SCREEN_WIDTH) { for (w = SCREEN_WIDTH; w; w--) { if (*dst >= 32) *dst = tbl[*dst]; dst++; } } } #endif } char GetSBookTrans(int ii, BOOL townok) { char st; st = RSPLTYPE_SPELL; if (plr[myplr]._pISpells & (__int64)1 << (ii - 1)) { st = RSPLTYPE_CHARGES; } if (plr[myplr]._pAblSpells & 1 << (ii - 1)) { /// BUGFIX: missing (__int64) st = RSPLTYPE_SKILL; } if (st == RSPLTYPE_SPELL) { if (!CheckSpell(myplr, ii, RSPLTYPE_SPELL, TRUE)) { st = RSPLTYPE_INVALID; } if ((char)(plr[myplr]._pSplLvl[ii] + plr[myplr]._pISplLvlAdd) <= 0) { st = RSPLTYPE_INVALID; } } if (townok && currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[ii].sTownSpell) { st = RSPLTYPE_INVALID; } return st; } void DrawSpellBook() { int i, sn, mana, lvl, yp, min, max; char st; unsigned __int64 spl; CelDraw(RIGHT_PANEL_X, 351 + SCREEN_Y, pSpellBkCel, 1, 320); CelDraw(RIGHT_PANEL_X + 76 * sbooktab + 7, 348 + SCREEN_Y, pSBkBtnCel, sbooktab + 1, 76); spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells; yp = 215; for (i = 1; i < 8; i++) { sn = SpellPages[sbooktab][i - 1]; if (sn != -1 && spl & (__int64)1 << (sn - 1)) { st = GetSBookTrans(sn, TRUE); SetSpellTrans(st); DrawSpellCel(RIGHT_PANEL + 75, yp, pSBkIconCels, SpellITbl[sn], 37); if (sn == plr[myplr]._pRSpell && st == plr[myplr]._pRSplType) { SetSpellTrans(RSPLTYPE_SKILL); DrawSpellCel(RIGHT_PANEL + 75, yp, pSBkIconCels, SPLICONLAST, 37); } PrintSBookStr(10, yp - 23, FALSE, spelldata[sn].sNameText, COL_WHITE); switch (GetSBookTrans(sn, FALSE)) { case RSPLTYPE_SKILL: strcpy(tempstr, "Skill"); break; case RSPLTYPE_CHARGES: sprintf(tempstr, "Staff (%i charges)", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges); break; default: mana = GetManaAmount(myplr, sn) >> 6; GetDamageAmt(sn, &min, &max); if (min != -1) { sprintf(tempstr, "Mana: %i Dam: %i - %i", mana, min, max); } else { sprintf(tempstr, "Mana: %i Dam: n/a", mana); } if (sn == SPL_BONESPIRIT) { sprintf(tempstr, "Mana: %i Dam: 1/3 tgt hp", mana); } PrintSBookStr(10, yp - 1, FALSE, tempstr, COL_WHITE); lvl = plr[myplr]._pSplLvl[sn] + plr[myplr]._pISplLvlAdd; if (lvl < 0) { lvl = 0; } if (lvl == 0) { sprintf(tempstr, "Spell Level 0 - Unusable"); } else { sprintf(tempstr, "Spell Level %i", lvl); } break; } PrintSBookStr(10, yp - 12, FALSE, tempstr, COL_WHITE); } yp += 43; } } void PrintSBookStr(int x, int y, BOOL cjustflag, char *pszStr, char col) { BYTE c; char *tmp; int screen_x, line, width; width = PitchTbl[y] + x + RIGHT_PANEL + 120; line = 0; if (cjustflag) { screen_x = 0; tmp = pszStr; while (*tmp) { c = gbFontTransTbl[(BYTE)*tmp++]; screen_x += fontkern[fontframe[c]] + 1; } if (screen_x < 222) line = (222 - screen_x) >> 1; width += line; } while (*pszStr) { c = gbFontTransTbl[(BYTE)*pszStr++]; c = fontframe[c]; line += fontkern[c] + 1; if (c) { if (line <= 222) PrintChar(width, c, col); } width += fontkern[c] + 1; } } void CheckSBook() { int sn; char st; unsigned __int64 spl; if (MouseX >= RIGHT_PANEL + 11 && MouseX < RIGHT_PANEL + 48 && MouseY >= 18 && MouseY < 314) { spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells; sn = SpellPages[sbooktab][(MouseY - 18) / 43]; if (sn != -1 && spl & (__int64)1 << (sn - 1)) { st = RSPLTYPE_SPELL; if (plr[myplr]._pISpells & (__int64)1 << (sn - 1)) { st = RSPLTYPE_CHARGES; } if (plr[myplr]._pAblSpells & (__int64)1 << (sn - 1)) { st = RSPLTYPE_SKILL; } plr[myplr]._pRSpell = sn; plr[myplr]._pRSplType = st; force_redraw = 255; } } if (MouseX >= RIGHT_PANEL + 7 && MouseX < RIGHT_PANEL + 313 && MouseY >= 320 && MouseY < 349) { /// BUGFIX: change `< 313` to `< 311` sbooktab = (MouseX - (RIGHT_PANEL + 7)) / 76; } } char *get_pieces_str(int nGold) { char *result; result = "piece"; if (nGold != 1) result = "pieces"; return result; } void DrawGoldSplit(int amount) { int screen_x, i; screen_x = 0; CelDraw(351 + SCREEN_X, 178 + SCREEN_Y, pGBoxBuff, 1, 261); sprintf(tempstr, "You have %u gold", initialDropGoldValue); ADD_PlrStringXY(366, 87, 600, tempstr, COL_GOLD); sprintf(tempstr, "%s. How many do", get_pieces_str(initialDropGoldValue)); ADD_PlrStringXY(366, 103, 600, tempstr, COL_GOLD); ADD_PlrStringXY(366, 121, 600, "you want to remove?", COL_GOLD); if (amount > 0) { sprintf(tempstr, "%u", amount); PrintGameStr(388, 140, tempstr, 0); for (i = 0; i < tempstr[i]; i++) { screen_x += fontkern[fontframe[gbFontTransTbl[(BYTE)tempstr[i]]]] + 1; } screen_x += 452; } else { screen_x = 450; } CelDraw(screen_x, 140 + SCREEN_Y, pSPentSpn2Cels, nGoldFrame, 12); nGoldFrame = (nGoldFrame & 7) + 1; } void control_drop_gold(char vkey) { char input[6]; if (plr[myplr]._pHitPoints >> 6 <= 0) { dropGoldFlag = FALSE; dropGoldValue = 0; return; } memset(input, 0, sizeof(input)); _itoa(dropGoldValue, input, 10); if (vkey == VK_RETURN) { if (dropGoldValue > 0) control_remove_gold(myplr, initialDropGoldIndex); dropGoldFlag = FALSE; } else if (vkey == VK_ESCAPE) { dropGoldFlag = FALSE; dropGoldValue = 0; } else if (vkey == VK_BACK) { input[strlen(input) - 1] = '\0'; dropGoldValue = atoi(input); } else if (vkey - '0' >= 0 && vkey - '0' <= 9) { if (dropGoldValue || atoi(input) <= initialDropGoldValue) { input[strlen(input)] = vkey; if (atoi(input) > initialDropGoldValue) return; if (strlen(input) > strlen(input)) return; } else { input[0] = vkey; } dropGoldValue = atoi(input); } } void control_remove_gold(int pnum, int gold_index) { int gi; if (gold_index <= INVITEM_INV_LAST) { gi = gold_index - INVITEM_INV_FIRST; plr[pnum].InvList[gi]._ivalue -= dropGoldValue; if (plr[pnum].InvList[gi]._ivalue > 0) SetGoldCurs(pnum, gi); else RemoveInvItem(pnum, gi); } else { gi = gold_index - INVITEM_BELT_FIRST; plr[pnum].SpdList[gi]._ivalue -= dropGoldValue; if (plr[pnum].SpdList[gi]._ivalue > 0) SetSpdbarGoldCurs(pnum, gi); else RemoveSpdBarItem(pnum, gi); } SetPlrHandItem(&plr[pnum].HoldItem, IDI_GOLD); GetGoldSeed(pnum, &plr[pnum].HoldItem); plr[pnum].HoldItem._ivalue = dropGoldValue; plr[pnum].HoldItem._iStatFlag = TRUE; control_set_gold_curs(pnum); plr[pnum]._pGold = CalculateGold(pnum); dropGoldValue = 0; } void control_set_gold_curs(int pnum) { if (plr[pnum].HoldItem._ivalue >= GOLD_MEDIUM_LIMIT) plr[pnum].HoldItem._iCurs = ICURS_GOLD_LARGE; else if (plr[pnum].HoldItem._ivalue <= GOLD_SMALL_LIMIT) plr[pnum].HoldItem._iCurs = ICURS_GOLD_SMALL; else plr[pnum].HoldItem._iCurs = ICURS_GOLD_MEDIUM; NewCursor(plr[pnum].HoldItem._iCurs + CURSOR_FIRSTITEM); } void DrawTalkPan() { int i, off, talk_btn, color, nCel, x; char *msg; if (!talkflag) return; DrawPanelBox(175, sgbPlrTalkTbl + 20, 294, 5, PANEL_X + 175, PANEL_Y + 4); off = 0; for (i = 293; i > 283; off++, i--) { DrawPanelBox((off >> 1) + 175, sgbPlrTalkTbl + off + 25, i, 1, (off >> 1) + PANEL_X + 175, off + PANEL_Y + 9); } DrawPanelBox(185, sgbPlrTalkTbl + 35, 274, 30, PANEL_X + 185, PANEL_Y + 19); DrawPanelBox(180, sgbPlrTalkTbl + 65, 284, 5, PANEL_X + 180, PANEL_Y + 49); for (i = 0; i < 10; i++) { DrawPanelBox(180, sgbPlrTalkTbl + i + 70, i + 284, 1, PANEL_X + 180, i + PANEL_Y + 54); } DrawPanelBox(170, sgbPlrTalkTbl + 80, 310, 55, PANEL_X + 170, PANEL_Y + 64); msg = sgszTalkMsg; for (i = 0; i < 39; i += 13) { msg = control_print_talk_msg(msg, 0 + PANEL_LEFT, i, &x, 0); if (!msg) break; } if (msg) *msg = '\0'; CelBlitFrame(gpBuffer + x, pSPentSpn2Cels, frame, 12); frame = (frame & 7) + 1; talk_btn = 0; for (i = 0; i < 4; i++) { if (i == myplr) continue; if (whisper[i]) { color = COL_GOLD; if (talkbtndown[talk_btn]) { if (talk_btn != 0) nCel = 4; else nCel = 3; CelDraw(172 + PANEL_X, 84 + 18 * talk_btn + PANEL_Y, pTalkBtns, nCel, 61); } } else { color = COL_RED; if (talk_btn != 0) nCel = 2; else nCel = 1; if (talkbtndown[talk_btn]) nCel += 4; CelDraw(172 + PANEL_X, 84 + 18 * talk_btn + PANEL_Y, pTalkBtns, nCel, 61); } if (plr[i].plractive) { control_print_talk_msg(plr[i]._pName, 46 + PANEL_LEFT, 60 + talk_btn * 18, &x, color); } talk_btn++; } } char *control_print_talk_msg(char *msg, int x, int y, int *nOffset, int color) { BYTE c; int width; x += 264; width = x; *nOffset = PitchTbl[y + 182 + PANEL_TOP] + x; while (*msg) { c = fontframe[gbFontTransTbl[(BYTE)*msg]]; width += fontkern[c] + 1; if (width > 514 + PANEL_LEFT) return msg; msg++; if (c) { PrintChar(*nOffset, c, color); } *nOffset += fontkern[c] + 1; } return NULL; } BOOL control_check_talk_btn() { int i; if (!talkflag) return FALSE; if (MouseX < 172 + PANEL_LEFT) return FALSE; if (MouseY < 69 + PANEL_TOP) return FALSE; if (MouseX > 233 + PANEL_LEFT) return FALSE; if (MouseY > 123 + PANEL_TOP) return FALSE; for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++) { talkbtndown[i] = FALSE; } talkbtndown[(MouseY - (69 + PANEL_TOP)) / 18] = TRUE; return TRUE; } void control_release_talk_btn() { int i, p, off; if (talkflag) { for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++) talkbtndown[i] = FALSE; if (MouseX >= 172 + PANEL_LEFT && MouseY >= 421 + PANEL_LEFT && MouseX <= -119 + PANEL_TOP && MouseY <= 123 + PANEL_TOP) { off = (MouseY - (69 + PANEL_TOP)) / 18; for (p = 0; p < MAX_PLRS && off != -1; p++) { if (p != myplr) off--; } if (p <= MAX_PLRS) whisper[p - 1] = !whisper[p - 1]; } } } void control_reset_talk_msg(char *msg) { int i, pmask; pmask = 0; for (i = 0; i < MAX_PLRS; i++) { if (whisper[i]) pmask |= 1 << i; } if (!msgcmd_add_server_cmd_W(sgszTalkMsg)) NetSendCmdString(pmask, sgszTalkMsg); } void control_type_message() { int i; if (gbMaxPlayers == 1) { return; } talkflag = TRUE; sgszTalkMsg[0] = 0; frame = 1; for (i = 0; i < 3; i++) { talkbtndown[i] = FALSE; } sgbPlrTalkTbl = PANEL_HEIGHT + 16; force_redraw = 255; sgbTalkSavePos = sgbNextTalkSave; } void control_reset_talk() { talkflag = FALSE; sgbPlrTalkTbl = 0; force_redraw = 255; } BOOL control_talk_last_key(int vkey) { int result; if (gbMaxPlayers == 1) return FALSE; if (!talkflag) return FALSE; if ((DWORD)vkey < VK_SPACE) return FALSE; result = strlen(sgszTalkMsg); if (result < 78) { sgszTalkMsg[result] = vkey; sgszTalkMsg[result + 1] = '\0'; } return TRUE; } BOOL control_presskeys(int vkey) { int len; BOOL ret; if (gbMaxPlayers != 1) { if (!talkflag) { ret = FALSE; } else { if (vkey == VK_SPACE) { } else if (vkey == VK_ESCAPE) { control_reset_talk(); } else if (vkey == VK_RETURN) { control_press_enter(); } else if (vkey == VK_BACK) { len = strlen(sgszTalkMsg); if (len > 0) sgszTalkMsg[len - 1] = '\0'; } else if (vkey == VK_DOWN) { control_up_down(1); } else if (vkey == VK_UP) { control_up_down(-1); } else { return FALSE; } ret = TRUE; } } else { ret = FALSE; } return ret; } void control_press_enter() { int i; BYTE talk_save; if (sgszTalkMsg[0]) { control_reset_talk_msg(sgszTalkMsg); for (i = 0; i < 8; i++) { if (!strcmp(sgszTalkSave[i], sgszTalkMsg)) break; } if (i >= 8) { strcpy(sgszTalkSave[sgbNextTalkSave], sgszTalkMsg); sgbNextTalkSave++; sgbNextTalkSave &= 7; } else { talk_save = sgbNextTalkSave - 1; talk_save &= 7; if (i != talk_save) { strcpy(sgszTalkSave[i], sgszTalkSave[talk_save]); strcpy(sgszTalkSave[talk_save], sgszTalkMsg); } } sgszTalkMsg[0] = '\0'; sgbTalkSavePos = sgbNextTalkSave; } control_reset_talk(); } void control_up_down(int v) { int i; for (i = 0; i < 8; i++) { sgbTalkSavePos = (v + sgbTalkSavePos) & 7; if (sgszTalkSave[sgbTalkSavePos][0]) { strcpy(sgszTalkMsg, sgszTalkSave[sgbTalkSavePos]); return; } } }