#include "engine.h" namespace devilution { /** * @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle. * * Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x + 2 * height + 1, from.y - height }`. */ void DrawMapLineNE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards south east at an `atan(1/2)` angle. * * Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x + 2 * height + 1, from.y + height }`. */ void DrawMapLineSE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle. * * Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x - 2 * height + 1, from.y - height }`. */ void DrawMapLineNW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle. * * Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x - 2 * height + 1, from.y + height }`. */ void DrawMapLineSW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle. * * Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x + width + 1, from.y - 2 * width }`. */ void DrawMapLineNE2(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards south east at an `atan(2)` angle. * * Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x + width + 1, from.y + 2 * width }`. */ void DrawMapLineSE2(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle. * * Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x - (width + 1), from.y - 2 * width }`. */ void DrawMapLineNW2(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); /** * @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle. * * Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. * * The end point is at `{ from.x - (width + 1), from.y + 2 * width }`. */ void DrawMapLineSW2(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); } // namespace devilution