//HEADER_GOES_HERE #include "../types.h" int help_select_line; // weak int dword_634494; // weak int helpflag; int displayinghelp[22]; /* check, does nothing? */ int HelpTop; // weak const char gszHelpText[] = { "$Keyboard Shortcuts:|" "F1: Open Help Screen|" "Esc: Display Main Menu|" "Tab: Display Auto-map|" "Space: Hide all info screens|" "S: Open Speedbook|" "B: Open Spellbook|" "I: Open Inventory screen|" "C: Open Character screen|" "Q: Open Quest log|" "F: Reduce screen brightness|" "G: Increase screen brightness|" "Z: Zoom Game Screen|" "+ / -: Zoom Automap|" "1 - 8: Use Belt item|" "F5, F6, F7, F8: Set hot key for skill or spell|" "Shift + Left Click: Attack without moving|" "|" "$Movement:|" "If you hold the mouse button down while moving, the character " "will continue to move in that direction.|" "|" "$Combat:|" "Holding down the shift key and then left-clicking allows the " "character to attack without moving.|" "|" "$Auto-map:|" "To access the auto-map, click the 'MAP' button on the " "Information Bar or press 'TAB' on the keyboard. Zooming in and " "out of the map is done with the + and - keys. Scrolling the map " "uses the arrow keys.|" "|" "$Picking up Objects:|" "Useable items that are small in size, such as potions or scrolls, " "are automatically placed in your 'belt' located at the top of " "the Interface bar . When an item is placed in the belt, a small " "number appears in that box. Items may be used by either pressing " "the corresponding number or right-clicking on the item.|" "|" "$Gold|" "You can select a specific amount of gold to drop by right " "clicking on a pile of gold in your inventory.|" "|" "$Skills & Spells:|" "You can access your list of skills and spells by left-clicking on " "the 'SPELLS' button in the interface bar. Memorized spells and " "those available through staffs are listed here. Left-clicking on " "the spell you wish to cast will ready the spell. A readied spell " "may be cast by simply right-clicking in the play area.|" "|" "$Using the Speedbook for Spells|" "Left-clicking on the 'readied spell' button will open the 'Speedbook' " "which allows you to select a skill or spell for immediate use. " "To use a readied skill or spell, simply right-click in the main play " "area.|" "|" "$Setting Spell Hotkeys|" "You can assign up to four Hot Keys for skills, spells or scrolls. " "Start by opening the 'speedbook' as described in the section above. " "Press the F5, F6, F7 or F8 keys after highlighting the spell you " "wish to assign.|" "|" "$Spell Books|" "Reading more than one book increases your knowledge of that " "spell, allowing you to cast the spell more effectively.|" "&" }; void InitHelp() { helpflag = 0; dword_634494 = 0; displayinghelp[0] = 0; } // 634494: using guessed type int dword_634494; void DrawHelp() { int v0; // edi const char *v1; // esi int v2; // edx signed int v3; // ecx char v4; // al unsigned char v5; // al _BYTE *i; // eax int v7; // eax signed int v8; // edx char v9; // cl unsigned char v10; // cl text_color color; // [esp+Ch] [ebp-8h] int help_line_nr; // [esp+10h] [ebp-4h] signed int help_line_nra; // [esp+10h] [ebp-4h] DrawSTextHelp(); DrawQTextBack(); PrintSString(0, 2, 1u, "Diablo Help", COL_GOLD, 0); DrawSLine(5); v0 = help_select_line; v1 = gszHelpText; if (help_select_line > 0) { help_line_nr = help_select_line; do { v2 = 0; v3 = 0; while (!*v1) ++v1; if (*v1 == '$') ++v1; v4 = *v1; if (*v1 != '&') { if (v4 == ('|')) goto LABEL_47; while (v3 < 577) { if (!v4) { do ++v1; while (!*v1); } v5 = *v1; tempstr[v2++] = *v1++; v3 += fontkern[fontframe[gbFontTransTbl[v5]]] + 1; v4 = *v1; if (*v1 == ('|')) { if (v3 < 577) goto LABEL_18; break; } } for (i = (unsigned char *)&tempstr[v2] - 1; *i != ' '; --i) --v1; LABEL_18: if (*v1 == ('|')) LABEL_47: ++v1; } --help_line_nr; } while (help_line_nr); } help_line_nra = 7; do { v7 = 0; v8 = 0; while (!*v1) ++v1; if (*v1 == '$') { ++v1; _LOBYTE(color) = COL_RED; } else { _LOBYTE(color) = COL_WHITE; } v9 = *v1; if (*v1 == '&') { HelpTop = v0; } else { if (v9 == ('|')) goto LABEL_48; while (v8 < 577) { if (!v9) { do ++v1; while (!*v1); } v10 = *v1; tempstr[v7++] = *v1++; v8 += fontkern[fontframe[gbFontTransTbl[v10]]] + 1; v9 = *v1; if (*v1 == ('|')) { if (v8 < 577) goto LABEL_39; break; } } while (tempstr[--v7] != ' ') --v1; LABEL_39: if (v7) { tempstr[v7] = 0; DrawHelpLine(0, help_line_nra, tempstr, color); v0 = help_select_line; } if (*v1 == ('|')) LABEL_48: ++v1; } ++help_line_nra; } while (help_line_nra < 22); PrintSString(0, 23, 1u, "Press ESC to end or the arrow keys to scroll.", COL_GOLD, 0); } // 634490: using guessed type int help_select_line; // 634960: using guessed type int HelpTop; void DrawHelpLine(int always_0, int help_line_nr, char *text, text_color color) { signed int v4; // ebx int v5; // edi unsigned char i; // al unsigned char v7; // al int v8; // esi v4 = 0; v5 = PitchTbl[SStringY[help_line_nr] + 204] + always_0 + 96; for (i = *text; *text; i = *text) { ++text; v7 = fontframe[gbFontTransTbl[i]]; v8 = v7; v4 += fontkern[v7] + 1; if (v7) { if (v4 <= 577) CPrintString(v5, v7, color); } v5 += fontkern[v8] + 1; } } void DisplayHelp() { help_select_line = 0; helpflag = 1; HelpTop = 5000; } // 634490: using guessed type int help_select_line; // 634960: using guessed type int HelpTop; void HelpScrollUp() { if (help_select_line > 0) --help_select_line; } // 634490: using guessed type int help_select_line; void HelpScrollDown() { if (help_select_line < HelpTop) ++help_select_line; } // 634490: using guessed type int help_select_line; // 634960: using guessed type int HelpTop;