//HEADER_GOES_HERE #include "../types.h" int nSx1; int nSx2; // weak int nSy1; int nSy2; // weak int nRoomCnt; char predungeon[40][40]; ROOMNODE RoomList[81]; HALLNODE *pHallList; int Area_Min = 2; // weak int Room_Max = 10; // weak int Room_Min = 4; // weak int Dir_Xadd[5] = { 0, 0, 1, 0, -1 }; int Dir_Yadd[5] = { 0, -1, 0, 1, 0 }; ShadowStruct SPATSL2[2] = { { 6u, 3u, 0u, 3u, 48u, 0u, 50u }, { 9u, 3u, 0u, 3u, 48u, 0u, 50u } }; //short word_48489A = 0; // weak unsigned char BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char VARCH1[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH2[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH3[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH4[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH5[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH6[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH7[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH8[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH9[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 7, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH10[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 8, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH11[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 6, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH12[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 9, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH13[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 14, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH14[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 13, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH15[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 16, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH16[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 15, 48, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH17[] = { 2, 3, 2, 7, 3, 4, 0, 7, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH18[] = { 2, 3, 2, 7, 3, 4, 0, 8, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH19[] = { 2, 3, 2, 7, 3, 4, 0, 6, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH20[] = { 2, 3, 2, 7, 3, 4, 0, 9, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH21[] = { 2, 3, 2, 7, 3, 4, 0, 14, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH22[] = { 2, 3, 2, 7, 3, 4, 0, 13, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH23[] = { 2, 3, 2, 7, 3, 4, 0, 16, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH24[] = { 2, 3, 2, 7, 3, 4, 0, 15, 141, 39, 47, 44, 0, 0 }; unsigned char VARCH25[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH26[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH27[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH28[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH29[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH30[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH31[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH32[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 }; unsigned char VARCH33[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 7, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH34[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 8, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH35[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 6, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH36[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 9, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH37[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 14, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH38[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 13, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH39[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 16, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char VARCH40[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 15, 142, 0, 51, 42, 47, 44, 0, 0 }; unsigned char HARCH1[] = { 3, 2, 3, 3, 0, 2, 5, 9, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH2[] = { 3, 2, 3, 3, 0, 2, 5, 6, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH3[] = { 3, 2, 3, 3, 0, 2, 5, 8, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH4[] = { 3, 2, 3, 3, 0, 2, 5, 7, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH5[] = { 3, 2, 3, 3, 0, 2, 5, 15, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH6[] = { 3, 2, 3, 3, 0, 2, 5, 16, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH7[] = { 3, 2, 3, 3, 0, 2, 5, 13, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH8[] = { 3, 2, 3, 3, 0, 2, 5, 14, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH9[] = { 3, 2, 3, 3, 0, 8, 5, 9, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH10[] = { 3, 2, 3, 3, 0, 8, 5, 6, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH11[] = { 3, 2, 3, 3, 0, 8, 5, 8, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH12[] = { 3, 2, 3, 3, 0, 8, 5, 7, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH13[] = { 3, 2, 3, 3, 0, 8, 5, 15, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH14[] = { 3, 2, 3, 3, 0, 8, 5, 16, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH15[] = { 3, 2, 3, 3, 0, 8, 5, 13, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH16[] = { 3, 2, 3, 3, 0, 8, 5, 14, 49, 46, 0, 43, 45, 0 }; unsigned char HARCH17[] = { 3, 2, 1, 3, 0, 8, 5, 9, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH18[] = { 3, 2, 1, 3, 0, 8, 5, 6, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH19[] = { 3, 2, 1, 3, 0, 8, 5, 8, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH20[] = { 3, 2, 1, 3, 0, 8, 5, 7, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH21[] = { 3, 2, 1, 3, 0, 8, 5, 15, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH22[] = { 3, 2, 1, 3, 0, 8, 5, 16, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH23[] = { 3, 2, 1, 3, 0, 8, 5, 13, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH24[] = { 3, 2, 1, 3, 0, 8, 5, 14, 140, 46, 0, 43, 45, 0 }; unsigned char HARCH25[] = { 3, 2, 3, 3, 0, 5, 2, 9, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH26[] = { 3, 2, 3, 3, 0, 5, 2, 6, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH27[] = { 3, 2, 3, 3, 0, 5, 2, 8, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH28[] = { 3, 2, 3, 3, 0, 5, 2, 7, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH29[] = { 3, 2, 3, 3, 0, 5, 2, 15, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH30[] = { 3, 2, 3, 3, 0, 5, 2, 16, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH31[] = { 3, 2, 3, 3, 0, 5, 2, 13, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH32[] = { 3, 2, 3, 3, 0, 5, 2, 14, 49, 46, 0, 40, 45, 0 }; unsigned char HARCH33[] = { 3, 2, 1, 3, 0, 9, 5, 9, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH34[] = { 3, 2, 1, 3, 0, 9, 5, 6, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH35[] = { 3, 2, 1, 3, 0, 9, 5, 8, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH36[] = { 3, 2, 1, 3, 0, 9, 5, 7, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH37[] = { 3, 2, 1, 3, 0, 9, 5, 15, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH38[] = { 3, 2, 1, 3, 0, 9, 5, 16, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH39[] = { 3, 2, 1, 3, 0, 9, 5, 13, 140, 46, 0, 40, 45, 0 }; unsigned char HARCH40[] = { 3, 2, 1, 3, 0, 9, 5, 14, 140, 46, 0, 40, 45, 0 }; unsigned char USTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 72, 77, 0, 0, 76, 0, 0, 0, 0, 0, 0 }; unsigned char DSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 48, 71, 0, 0, 50, 78, 0, 0, 0, 0, 0 }; unsigned char WARPSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 158, 160, 0, 0, 159, 0, 0, 0, 0, 0, 0 }; unsigned char CRUSHCOL[] = { 3, 3, 3, 1, 3, 2, 6, 3, 3, 3, 3, 0, 0, 0, 0, 83, 0, 0, 0, 0 }; unsigned char BIG1[] = { 2, 2, 3, 3, 3, 3, 113, 0, 112, 0 }; unsigned char BIG2[] = { 2, 2, 3, 3, 3, 3, 114, 115, 0, 0 }; unsigned char BIG3[] = { 1, 2, 1, 1, 117, 116 }; unsigned char BIG4[] = { 2, 1, 2, 2, 118, 119 }; unsigned char BIG5[] = { 2, 2, 3, 3, 3, 3, 120, 122, 121, 123 }; unsigned char BIG6[] = { 1, 2, 1, 1, 125, 124 }; unsigned char BIG7[] = { 2, 1, 2, 2, 126, 127 }; unsigned char BIG8[] = { 2, 2, 3, 3, 3, 3, 128, 130, 129, 131 }; unsigned char BIG9[] = { 2, 2, 1, 3, 1, 3, 133, 135, 132, 134 }; unsigned char BIG10[] = { 2, 2, 2, 2, 3, 3, 136, 137, 3, 3 }; unsigned char RUINS1[] = { 1, 1, 1, 80 }; unsigned char RUINS2[] = { 1, 1, 1, 81 }; unsigned char RUINS3[] = { 1, 1, 1, 82 }; unsigned char RUINS4[] = { 1, 1, 2, 84 }; unsigned char RUINS5[] = { 1, 1, 2, 85 }; unsigned char RUINS6[] = { 1, 1, 2, 86 }; unsigned char RUINS7[] = { 1, 1, 8, 87 }; unsigned char PANCREAS1[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0 }; unsigned char PANCREAS2[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0 }; unsigned char CTRDOOR1[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 9, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR2[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 8, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR3[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 6, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR4[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 7, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR5[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR6[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 13, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR7[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 16, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; unsigned char CTRDOOR8[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 14, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 }; int Patterns[100][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 }, { 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 }, { 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 }, { 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 }, { 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 }, { 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 }, { 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 }, { 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 }, { 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 }, { 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 }, { 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 }, { 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 }, { 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 }, { 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 }, { 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 }, { 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 }, { 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 }, { 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 }, { 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 }, { 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 }, { 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 }, { 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 }, { 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 }, { 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 }, { 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 }, { 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 }, { 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 }, { 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 }, { 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 }, { 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 }, { 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 }, { 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 }, { 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 }, { 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 }, { 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 }, { 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 }, { 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 }, { 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 }, { 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, { 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 }, { 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 }, { 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 }, { 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 }, { 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 }, { 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 }, { 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 }, { 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, { 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 }, { 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 }, { 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 }, { 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 }, { 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 }, { 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 }, { 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 }, { 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 }, { 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 }, { 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; void __cdecl InitDungeon() { signed int v0; // edx signed int v1; // eax signed int v2; // ecx v0 = 0; do { v1 = v0; v2 = 40; do { dflags[0][v1] = 0; predungeon[0][v1] = 32; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 40); } void __cdecl L2LockoutFix() { signed int v0; // ecx char *v1; // eax signed int v2; // edx signed int v3; // ecx signed int v4; // edi signed int v5; // eax char *v6; // esi signed int v7; // edx char v8; // al unsigned int v9; // ecx signed int v10; // eax char v11; // dl signed int v12; // esi char v13; // bl char *v14; // edx v0 = 0; do { v1 = (char *)dungeon + v0; v2 = 40; do { if (*v1 == 4 && *(v1 - 40) != 3) *v1 = 1; if (*v1 == 5 && *(v1 - 1) != 3) *v1 = 2; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 40); v3 = 1; do { v4 = 1; do { v5 = v4; if (dflags[v4][v3] >= 0) { v6 = &dungeon[v5][v3]; if ((*v6 == 2 || *v6 == 5) && *(v6 - 1) == 3 && dungeon[v5][v3 + 1] == 3) { v7 = 0; while (1) { v8 = *v6; if (*v6 != 2 && v8 != 5) break; if (*(v6 - 1) != 3 || v6[1] != 3) break; if (v8 == 5) v7 = 1; ++v4; v6 += 40; } if (!v7 && dflags[v4 - 1][v3] >= 0) // dflags[-1][] dungeon[v4 - 1][v3] = 5; // dungeon[-1][] } } ++v4; } while (v4 < 39); ++v3; } while (v3 < 39); v9 = 1; do { v10 = 1; do { if (dflags[v9][v10] >= 0) { v11 = dungeon[v9][v10]; if ((v11 == 1 || v11 == 4) && dungeon[v9 - 1][v10] == 3 // dungeon[-1][] && dungeon[v9 + 1][v10] == 3) { v12 = 0; while (1) { v13 = dungeon[v9][v10]; if (v13 != 1 && v13 != 4) break; v14 = &dungeon[v9 + 1][v10]; if (*(v14 - 80) != 3 || *v14 != 3) break; if (v13 == 4) v12 = 1; ++v10; } if (!v12 && dflags[v9][v10 - 1] >= 0) // dflags[][-1] dungeon[v9][v10 - 1] = 4; // dungeon[][-1] } } ++v10; } while (v10 < 39); ++v9; } while (v9 < 39); } void __cdecl L2DoorFix() { signed int v0; // ecx char *v1; // eax signed int v2; // edx v0 = 1; do { v1 = &dungeon[1][v0]; v2 = 39; do { if (*v1 == 4 && *(v1 - 1) == 3) *v1 = 7; if (*v1 == 5 && *(v1 - 40) == 3) *v1 = 9; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 40); } void __fastcall LoadL2Dungeon(char *sFileName, int vx, int vy) { char *v3; // esi unsigned char *v4; // edi signed int v5; // edx signed int v6; // eax signed int v7; // ecx int v8; // esi int v9; // eax int v10; // ebx int v11; // edi char *v12; // eax int v13; // ecx char v14; // dl signed int v15; // ecx _BYTE *v16; // eax signed int v17; // edx int v18; // ebx int(*v19)[112]; // esi char *v20; // ecx signed int v21; // edi int v22; // edx char v23; // al int v24; // ecx int(*v25)[112]; // edi char *v26; // eax int(*v27)[112]; // edx signed int v28; // ebx int v29; // esi int v30; // [esp+Ch] [ebp-Ch] char *ptr; // [esp+10h] [ebp-8h] int v32; // [esp+14h] [ebp-4h] int(*v33)[112]; // [esp+14h] [ebp-4h] v30 = vx; v3 = sFileName; InitDungeon(); DRLG_InitTrans(); v4 = LoadFileInMem(v3, 0); v5 = 0; ptr = (char *)v4; do { v6 = v5; v7 = 40; do { dflags[0][v6] = 0; dungeon[0][v6] = 12; v6 += 40; --v7; } while (v7); ++v5; } while (v5 < 40); v8 = *v4; v9 = (int)(v4 + 2); v10 = 0; v11 = v4[2]; v12 = (char *)(v9 + 2); if (v11 > 0) { do { if (v8 > 0) { v13 = v10; v32 = v8; do { v14 = *v12; if (*v12) { dflags[0][v13] |= DFLAG_EXPLORED; dungeon[0][v13] = v14; } else { dungeon[0][v13] = 3; } v13 += 40; v12 += 2; --v32; } while (v32); } ++v10; } while (v10 < v11); } v15 = 0; do { v16 = (unsigned char *)dungeon + v15; v17 = 40; do { if (!*v16) *v16 = 12; v16 += 40; --v17; } while (v17); ++v15; } while (v15 < 40); DRLG_L2Pass3(); DRLG_Init_Globals(); v18 = 0; v33 = dPiece; do { v19 = v33; v20 = (char *)dArch + v18; v21 = 112; do { v22 = (*v19)[0]; v23 = 0; if ((*v19)[0] == 541) v23 = 5; if (v22 == 178) v23 = 5; if (v22 == 551) v23 = 5; if (v22 == 542) v23 = 6; if (v22 == 553) v23 = 6; if (v22 == 13) v23 = 5; if (v22 == 17) v23 = 6; *v20 = v23; ++v19; v20 += 112; --v21; } while (v21); v33 = (int(*)[112])((char *)v33 + 4); ++v18; } while ((signed int)v33 < (signed int)dPiece[1]); v24 = 0; v25 = dPiece; do { v26 = &dArch[0][v24 + 2]; v27 = v25; v28 = 112; do { v29 = (*v27)[0]; if ((*v27)[0] == 132) { *(v26 - 1) = 2; *v26 = 1; } else if (v29 == 135 || v29 == 139) { v26[110] = 3; v26[222] = 4; } ++v27; v26 += 112; --v28; } while (v28); v25 = (int(*)[112])((char *)v25 + 4); ++v24; } while ((signed int)v25 < (signed int)dPiece[1]); ViewX = v30; ViewY = vy; SetMapMonsters((unsigned char *)ptr, 0, 0); SetMapObjects((unsigned char *)ptr, 0, 0); mem_free_dbg(ptr); } void __cdecl DRLG_L2Pass3() { int v0; // eax int *v1; // edx int *v2; // eax signed int v3; // ecx signed int v4; // ebx int *v5; // ecx unsigned char *v6; // edx unsigned short *v7; // esi unsigned short v8; // ax int v9; // eax int v10; // ST24_4 int v11; // ST20_4 int v12; // ST1C_4 signed int v13; // [esp+Ch] [ebp-1Ch] int *v14; // [esp+10h] [ebp-18h] int v15; // [esp+14h] [ebp-14h] int v16; // [esp+18h] [ebp-10h] int v17; // [esp+1Ch] [ebp-Ch] int v18; // [esp+20h] [ebp-8h] v0 = *((unsigned short *)pMegaTiles + 44) + 1; v18 = *((unsigned short *)pMegaTiles + 44) + 1; _LOWORD(v0) = *((_WORD *)pMegaTiles + 45); v17 = ++v0; _LOWORD(v0) = *((_WORD *)pMegaTiles + 46); v16 = ++v0; _LOWORD(v0) = *((_WORD *)pMegaTiles + 47); v15 = v0 + 1; v1 = dPiece[1]; do { v2 = v1; v3 = 56; do { *(v2 - 112) = v18; *v2 = v17; *(v2 - 111) = v16; v2[1] = v15; v2 += 224; --v3; } while (v3); v1 += 2; } while ((signed int)v1 < (signed int)dPiece[2]); v4 = 0; v14 = &dPiece[17][16]; do { v5 = v14; v6 = (unsigned char *)dungeon + v4; v13 = 40; do { v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1)); v8 = *v7; ++v7; v9 = v8 + 1; v10 = v9; _LOWORD(v9) = *v7; ++v7; v11 = ++v9; _LOWORD(v9) = *v7; v12 = ++v9; _LOWORD(v9) = v7[1]; v6 += 40; *(v5 - 112) = v10; *v5 = v11; *(v5 - 111) = v12; v5[1] = v9 + 1; v5 += 224; --v13; } while (v13); v14 += 2; ++v4; } while (v4 < 40); } void __fastcall LoadPreL2Dungeon(char *sFileName, int vx, int vy) { char *v3; // esi unsigned char *v4; // ebx signed int v5; // esi signed int v6; // edx signed int v7; // eax int v8; // eax int v9; // edi char *v10; // edx int v11; // esi char v12; // bl signed int v13; // eax _BYTE *v14; // edx signed int v15; // esi signed int v16; // eax signed int v17; // edx signed int v18; // esi unsigned char *ptr; // [esp+8h] [ebp-Ch] int v20; // [esp+Ch] [ebp-8h] int v21; // [esp+10h] [ebp-4h] v3 = sFileName; InitDungeon(); DRLG_InitTrans(); v4 = LoadFileInMem(v3, 0); v5 = 0; ptr = v4; do { v6 = v5; v7 = 40; do { dflags[0][v6] = 0; dungeon[0][v6] = 12; v6 += 40; --v7; } while (v7); ++v5; } while (v5 < 40); v21 = 0; v8 = v4[2]; v9 = *v4; v10 = (char *)(v4 + 4); if (v8 > 0) { do { if (v9 > 0) { v11 = v21; v20 = v9; do { v12 = *v10; if (*v10) { dflags[0][v11] |= DFLAG_EXPLORED; dungeon[0][v11] = v12; } else { dungeon[0][v11] = 3; } v11 += 40; v10 += 2; --v20; } while (v20); } ++v21; } while (v21 < v8); } v13 = 0; do { v14 = (unsigned char *)dungeon + v13; v15 = 40; do { if (!*v14) *v14 = 12; v14 += 40; --v15; } while (v15); ++v13; } while (v13 < 40); v16 = 0; do { v17 = v16; v18 = 40; do { pdungeon[0][v17] = dungeon[0][v17]; v17 += 40; --v18; } while (v18); ++v16; } while (v16 < 40); mem_free_dbg(ptr); } void __fastcall CreateL2Dungeon(int rseed, int entry) { int v2; // esi int v3; // edi int v4; // ecx v2 = entry; v3 = rseed; if (gbMaxPlayers == 1) { if (currlevel == 7) { if (quests[QTYPE_BLIND]._qactive) goto LABEL_10; currlevel = 6; CreateL2Dungeon(glSeedTbl[6], 4); currlevel = 7; } if (currlevel == 8) { if (quests[QTYPE_BLIND]._qactive) { v4 = glSeedTbl[7]; currlevel = 7; } else { v4 = glSeedTbl[6]; currlevel = 6; } CreateL2Dungeon(v4, 4); currlevel = 8; } } LABEL_10: SetRndSeed(v3); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL2SP(); DRLG_L2(v2); DRLG_L2Pass3(); DRLG_FreeL2SP(); DRLG_InitL2Vals(); DRLG_SetPC(); } // 5CF328: using guessed type int dmaxx; // 5CF32C: using guessed type int dmaxy; // 5D2458: using guessed type int dminx; // 5D245C: using guessed type int dminy; // 679660: using guessed type char gbMaxPlayers; void __cdecl DRLG_LoadL2SP() { char *v1; // ecx setloadflag_2 = 0; if (QuestStatus(QTYPE_BLIND)) { v1 = "Levels\\L2Data\\Blind2.DUN"; } else { if (QuestStatus(QTYPE_BLOOD)) { v1 = "Levels\\L2Data\\Blood1.DUN"; } else { if (!QuestStatus(QTYPE_BONE)) return; v1 = "Levels\\L2Data\\Bonestr2.DUN"; } } pSetPiece_2 = (char *)LoadFileInMem(v1, 0); setloadflag_2 = 1; } // 5B50D8: using guessed type int setloadflag_2; void __cdecl DRLG_FreeL2SP() { char *v0; // ecx v0 = pSetPiece_2; pSetPiece_2 = 0; mem_free_dbg(v0); } void __fastcall DRLG_L2(int entry) { int v1; // esi int v2; // eax int v3; // eax int v4; // eax int v5; // eax int v6; // eax int v7; // eax int v8; // eax int v9; // eax signed int v10; // ecx signed int v11; // eax signed int v12; // esi int v13; // [esp+10h] [ebp-4h] v1 = 0; v13 = entry; do { nRoomCnt = 0; InitDungeon(); DRLG_InitTrans(); v2 = CreateDungeon(); if (!v2) continue; L2TileFix(); if (setloadflag_2) DRLG_L2SetRoom(nSx1, nSy1); DRLG_L2FloodTVal(); DRLG_L2TransFix(); if (!v13) { v3 = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 1, 0); v1 = v3; if (!v3) goto LABEL_21; v4 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1); v1 = v4; if (!v4 || currlevel != 5) goto LABEL_21; v5 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6); LABEL_20: v1 = v5; LABEL_21: ViewY -= 2; continue; } v6 = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0); v1 = v6; if (v13 != 1) { if (!v6) goto LABEL_21; v9 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1); v1 = v9; if (!v9 || currlevel != 5) goto LABEL_21; v5 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 1, 6); goto LABEL_20; } if (v6) { v7 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 1, 1); v1 = v7; if (v7) { if (currlevel == 5) { v8 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6); v1 = v8; } } } --ViewX; } while (!v1); L2LockoutFix(); L2DoorFix(); L2DirtFix(); DRLG_PlaceThemeRooms(6, 10, 3, 0, 0); DRLG_L2PlaceRndSet(CTRDOOR1, 100); DRLG_L2PlaceRndSet(CTRDOOR2, 100); DRLG_L2PlaceRndSet(CTRDOOR3, 100); DRLG_L2PlaceRndSet(CTRDOOR4, 100); DRLG_L2PlaceRndSet(CTRDOOR5, 100); DRLG_L2PlaceRndSet(CTRDOOR6, 100); DRLG_L2PlaceRndSet(CTRDOOR7, 100); DRLG_L2PlaceRndSet(CTRDOOR8, 100); DRLG_L2PlaceRndSet(VARCH33, 100); DRLG_L2PlaceRndSet(VARCH34, 100); DRLG_L2PlaceRndSet(VARCH35, 100); DRLG_L2PlaceRndSet(VARCH36, 100); DRLG_L2PlaceRndSet(VARCH37, 100); DRLG_L2PlaceRndSet(VARCH38, 100); DRLG_L2PlaceRndSet(VARCH39, 100); DRLG_L2PlaceRndSet(VARCH40, 100); DRLG_L2PlaceRndSet(VARCH1, 100); DRLG_L2PlaceRndSet(VARCH2, 100); DRLG_L2PlaceRndSet(VARCH3, 100); DRLG_L2PlaceRndSet(VARCH4, 100); DRLG_L2PlaceRndSet(VARCH5, 100); DRLG_L2PlaceRndSet(VARCH6, 100); DRLG_L2PlaceRndSet(VARCH7, 100); DRLG_L2PlaceRndSet(VARCH8, 100); DRLG_L2PlaceRndSet(VARCH9, 100); DRLG_L2PlaceRndSet(VARCH10, 100); DRLG_L2PlaceRndSet(VARCH11, 100); DRLG_L2PlaceRndSet(VARCH12, 100); DRLG_L2PlaceRndSet(VARCH13, 100); DRLG_L2PlaceRndSet(VARCH14, 100); DRLG_L2PlaceRndSet(VARCH15, 100); DRLG_L2PlaceRndSet(VARCH16, 100); DRLG_L2PlaceRndSet(VARCH17, 100); DRLG_L2PlaceRndSet(VARCH18, 100); DRLG_L2PlaceRndSet(VARCH19, 100); DRLG_L2PlaceRndSet(VARCH20, 100); DRLG_L2PlaceRndSet(VARCH21, 100); DRLG_L2PlaceRndSet(VARCH22, 100); DRLG_L2PlaceRndSet(VARCH23, 100); DRLG_L2PlaceRndSet(VARCH24, 100); DRLG_L2PlaceRndSet(VARCH25, 100); DRLG_L2PlaceRndSet(VARCH26, 100); DRLG_L2PlaceRndSet(VARCH27, 100); DRLG_L2PlaceRndSet(VARCH28, 100); DRLG_L2PlaceRndSet(VARCH29, 100); DRLG_L2PlaceRndSet(VARCH30, 100); DRLG_L2PlaceRndSet(VARCH31, 100); DRLG_L2PlaceRndSet(VARCH32, 100); DRLG_L2PlaceRndSet(HARCH1, 100); DRLG_L2PlaceRndSet(HARCH2, 100); DRLG_L2PlaceRndSet(HARCH3, 100); DRLG_L2PlaceRndSet(HARCH4, 100); DRLG_L2PlaceRndSet(HARCH5, 100); DRLG_L2PlaceRndSet(HARCH6, 100); DRLG_L2PlaceRndSet(HARCH7, 100); DRLG_L2PlaceRndSet(HARCH8, 100); DRLG_L2PlaceRndSet(HARCH9, 100); DRLG_L2PlaceRndSet(HARCH10, 100); DRLG_L2PlaceRndSet(HARCH11, 100); DRLG_L2PlaceRndSet(HARCH12, 100); DRLG_L2PlaceRndSet(HARCH13, 100); DRLG_L2PlaceRndSet(HARCH14, 100); DRLG_L2PlaceRndSet(HARCH15, 100); DRLG_L2PlaceRndSet(HARCH16, 100); DRLG_L2PlaceRndSet(HARCH17, 100); DRLG_L2PlaceRndSet(HARCH18, 100); DRLG_L2PlaceRndSet(HARCH19, 100); DRLG_L2PlaceRndSet(HARCH20, 100); DRLG_L2PlaceRndSet(HARCH21, 100); DRLG_L2PlaceRndSet(HARCH22, 100); DRLG_L2PlaceRndSet(HARCH23, 100); DRLG_L2PlaceRndSet(HARCH24, 100); DRLG_L2PlaceRndSet(HARCH25, 100); DRLG_L2PlaceRndSet(HARCH26, 100); DRLG_L2PlaceRndSet(HARCH27, 100); DRLG_L2PlaceRndSet(HARCH28, 100); DRLG_L2PlaceRndSet(HARCH29, 100); DRLG_L2PlaceRndSet(HARCH30, 100); DRLG_L2PlaceRndSet(HARCH31, 100); DRLG_L2PlaceRndSet(HARCH32, 100); DRLG_L2PlaceRndSet(HARCH33, 100); DRLG_L2PlaceRndSet(HARCH34, 100); DRLG_L2PlaceRndSet(HARCH35, 100); DRLG_L2PlaceRndSet(HARCH36, 100); DRLG_L2PlaceRndSet(HARCH37, 100); DRLG_L2PlaceRndSet(HARCH38, 100); DRLG_L2PlaceRndSet(HARCH39, 100); DRLG_L2PlaceRndSet(HARCH40, 100); DRLG_L2PlaceRndSet(CRUSHCOL, 99); DRLG_L2PlaceRndSet(RUINS1, 10); DRLG_L2PlaceRndSet(RUINS2, 10); DRLG_L2PlaceRndSet(RUINS3, 10); DRLG_L2PlaceRndSet(RUINS4, 10); DRLG_L2PlaceRndSet(RUINS5, 10); DRLG_L2PlaceRndSet(RUINS6, 10); DRLG_L2PlaceRndSet(RUINS7, 50); DRLG_L2PlaceRndSet(PANCREAS1, 1); DRLG_L2PlaceRndSet(PANCREAS2, 1); DRLG_L2PlaceRndSet(BIG1, 3); DRLG_L2PlaceRndSet(BIG2, 3); DRLG_L2PlaceRndSet(BIG3, 3); DRLG_L2PlaceRndSet(BIG4, 3); DRLG_L2PlaceRndSet(BIG5, 3); DRLG_L2PlaceRndSet(BIG6, 20); DRLG_L2PlaceRndSet(BIG7, 20); DRLG_L2PlaceRndSet(BIG8, 3); DRLG_L2PlaceRndSet(BIG9, 20); DRLG_L2PlaceRndSet(BIG10, 20); DRLG_L2Subs(); DRLG_L2Shadows(); v10 = 0; do { v11 = v10; v12 = 40; do { pdungeon[0][v11] = dungeon[0][v11]; v11 += 40; --v12; } while (v12); ++v10; } while (v10 < 40); DRLG_Init_Globals(); DRLG_CheckQuests(nSx1, nSy1); } // 5B50D8: using guessed type int setloadflag_2; BOOLEAN __fastcall DRLG_L2PlaceMiniSet(unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOLEAN setview, int ldir) { int v7; // ebx int v8; // esi int v9; // edi int v10; // edx int v11; // eax int v13; // esi int v14; // ebx int v15; // ecx int v16; // eax int v18; // eax int v20; // edi signed int i; // eax int v22; // ecx unsigned char v23; // dl int v24; // eax int v25; // edi char *v26; // edx unsigned char v27; // bl BOOLEAN result; // al unsigned char *v29; // [esp+Ch] [ebp-28h] int v30; // [esp+10h] [ebp-24h] int v31; // [esp+14h] [ebp-20h] int v32; // [esp+18h] [ebp-1Ch] signed int v33; // [esp+1Ch] [ebp-18h] int v34; // [esp+20h] [ebp-14h] int v35; // [esp+24h] [ebp-10h] int v36; // [esp+28h] [ebp-Ch] int max; // [esp+2Ch] [ebp-8h] //int v38; // [esp+30h] [ebp-4h] int v39; // [esp+30h] [ebp-4h] int tmaxa; // [esp+3Ch] [ebp+8h] v7 = miniset[1]; v8 = tmin; v9 = *miniset; v29 = miniset; v10 = tmax - tmin; v34 = *miniset; v35 = miniset[1]; if (v10) { v30 = v8 + random(0, v10); } else { v30 = 1; } v31 = 0; if (v30 <= 0) { v13 = ldir; v14 = 0; /* v38; check */ } else { max = 40 - v9; v36 = 40 - v7; do { v11 = random(0, max); v13 = v11; v33 = 0; v14 = random(0, v36); v39 = v14; do { if (v33 >= 200) return 0; tmaxa = 1; if (v13 >= nSx1 && v13 <= nSx2 && v14 >= nSy1 && v14 <= nSy2) tmaxa = 0; if (cx != -1) { v15 = cx - v34; if (v13 >= cx - v34 && v13 <= cx + 12) { v16 = random(0, max); v13 = v16; tmaxa = 0; v39 = random(0, v36); v14 = v39; } } if (cy != -1 && v14 >= cy - v35 && v14 <= cy + 12) { v18 = random(0, max); /* cy - v35 */ v13 = v18; tmaxa = 0; v39 = random(0, v36); v14 = v39; } v20 = 0; for (i = 2; v20 < v35; ++v20) { if (tmaxa != 1) break; v32 = 0; if (v34 > 0) { v22 = v14 + v20 + 40 * v13; do { if (tmaxa != 1) break; v23 = v29[i]; if (v23 && dungeon[0][v22] != v23) tmaxa = 0; if (dflags[0][v22]) tmaxa = 0; ++i; ++v32; v22 += 40; } while (v32 < v34); } } if (!tmaxa && ++v13 == max) { v13 = 0; v39 = ++v14; if (v14 == v36) { v39 = 0; v14 = 0; } } ++v33; } while (!tmaxa); if (v33 >= 200) return 0; v24 = 0; for (miniset = (unsigned char *)(v34 * v35 + 2); v24 < v35; ++v24) { v25 = v34; if (v34 > 0) { v26 = &dungeon[v13][v24 + v14]; do { v27 = v29[(_DWORD)miniset]; if (v27) *v26 = v27; ++miniset; v26 += 40; --v25; } while (v25); v14 = v39; } } ++v31; } while (v31 < v30); } result = 1; if (setview == 1) { ViewX = 2 * v13 + 21; ViewY = 2 * v14 + 22; } if (!ldir) { LvlViewX = 2 * v13 + 21; LvlViewY = 2 * v14 + 22; } if (ldir == 6) { LvlViewX = 2 * v13 + 21; LvlViewY = 2 * v14 + 22; } return result; } // 5276CC: using guessed type int nSx2; // 5276D4: using guessed type int nSy2; // 5CF320: using guessed type int LvlViewY; // 5CF324: using guessed type int LvlViewX; void __fastcall DRLG_L2PlaceRndSet(unsigned char *miniset, int rndper) { unsigned char *v2; // ebx signed int v3; // esi signed int v4; // ecx int v5; // edx signed int v6; // edi signed int i; // edx signed int v8; // esi int v9; // eax unsigned char v10; // cl int v11; // edi _BYTE *v12; // ecx int v13; // esi int v14; // eax int v15; // eax signed int j; // edx signed int v17; // esi unsigned char *v18; // eax unsigned char v19; // cl int v20; // [esp+8h] [ebp-3Ch] unsigned char *v21; // [esp+10h] [ebp-34h] int v22; // [esp+14h] [ebp-30h] int v23; // [esp+18h] [ebp-2Ch] int v24; // [esp+1Ch] [ebp-28h] int v25; // [esp+20h] [ebp-24h] int v26; // [esp+24h] [ebp-20h] int v27; // [esp+28h] [ebp-1Ch] int v28; // [esp+2Ch] [ebp-18h] int v29; // [esp+30h] [ebp-14h] signed int v30; // [esp+34h] [ebp-10h] signed int v31; // [esp+38h] [ebp-Ch] int v32; // [esp+3Ch] [ebp-8h] signed int v33; // [esp+40h] [ebp-4h] v2 = miniset; v32 = 0; v20 = rndper; v3 = miniset[1]; v4 = *miniset; v21 = v2; v30 = v4; v26 = 40 - v3; v31 = v3; if (40 - v3 > 0) { v27 = 40 - v4; v23 = -v3; while (1) { v5 = 0; v25 = 0; if (v27 > 0) { v29 = -v4; v22 = v4 * v3 + 2; v28 = 0; v24 = -40 * v4; do { v33 = 1; v6 = 2; if (v5 >= nSx1 && v5 <= nSx2 && v32 >= nSy1 && v32 <= nSy2) v33 = 0; for (i = 0; i < v31; ++i) { if (v33 != 1) break; v8 = 0; if (v30 > 0) { v9 = v32 + i + v28; do { if (v33 != 1) break; v10 = v2[v6]; if (v10 && dungeon[0][v9] != v10) v33 = 0; if (dflags[0][v9]) v33 = 0; ++v6; ++v8; v9 += 40; } while (v8 < v30); } } v11 = v22; if (v33 == 1) { v12 = (_BYTE *)v31; v13 = v23; if (v23 >= v32 + 2 * v31) { LABEL_34: if (random(0, 100) < v20) { for (j = 0; j < v31; ++j) { v17 = v30; if (v30 > 0) { v18 = (unsigned char *)dungeon + j + v28 + v32; do { v19 = v2[v11]; if (v19) *v18 = v19; ++v11; v18 += 40; --v17; } while (v17); } } } } else { while (v33 == 1) { v12 = (_BYTE *)v30; v14 = v25 + 2 * v30; if (v29 < v14) { v15 = v14 - v29; v12 = (unsigned char *)dungeon + v24 + v13; do { if (*v12 == v2[v22]) v33 = 0; v12 += 40; --v15; } while (v15); v2 = v21; } if (++v13 >= v32 + 2 * v31) { if (v33 != 1) break; goto LABEL_34; } } } } v24 += 40; v28 += 40; v5 = v25 + 1; ++v29; ++v25; } while (v25 < v27); } ++v32; ++v23; if (v32 >= v26) break; v4 = v30; v3 = v31; } } } // 5276CC: using guessed type int nSx2; // 5276D4: using guessed type int nSy2; void __cdecl DRLG_L2Subs() { signed int v0; // edi unsigned char v1; // bl int v2; // eax signed int v3; // edx int v4; // esi int i; // ebx int j; // eax signed int v7; // [esp+Ch] [ebp-10h] char *v8; // [esp+10h] [ebp-Ch] signed int v9; // [esp+14h] [ebp-8h] int v10; // [esp+18h] [ebp-4h] v0 = 3; v9 = -2; v7 = 3; do { v10 = 0; v8 = &dungeon[0][v9 + 2]; do { if ((v10 < nSx1 || v10 > nSx2) && (v0 - 3 < nSy1 || v0 - 3 > nSy2) && !random(0, 4)) { v1 = BTYPESL2[(unsigned char)*v8]; if (v1) { v2 = random(0, 16); v3 = -1; while (v2 >= 0) { if (++v3 == 161) v3 = 0; if (v1 == BTYPESL2[v3]) --v2; } v4 = v9; for (i = v0 - 1; v4 < i; ++v4) { for (j = v10 - 2; j < v10 + 2; ++j) { v0 = v7; if ((unsigned char)dungeon[j][v4] == v3) { v4 = v7; j = v10 + 2; } } } if (v4 < v0) *v8 = v3; } } ++v10; v8 += 40; } while (v10 < 40); ++v9; v7 = ++v0; } while (v0 - 3 < 40); } // 5276CC: using guessed type int nSx2; // 5276D4: using guessed type int nSy2; void __cdecl DRLG_L2Shadows() { char *v0; // eax unsigned char *v1; // esi unsigned char v2; // dl signed int v3; // edi char v4; // cl char v5; // cl char v6; // cl char v7; // cl char v8; // cl signed int v9; // [esp+8h] [ebp-Ch] signed int v10; // [esp+Ch] [ebp-8h] unsigned char v11; // [esp+11h] [ebp-3h] unsigned char v12; // [esp+12h] [ebp-2h] unsigned char v13; // [esp+13h] [ebp-1h] v10 = 1; do { v9 = 39; v0 = &dungeon[0][v10 + 39]; do { v1 = &SPATSL2[0].s1; v2 = BSTYPESL2[(unsigned char)v0[1]]; v12 = BSTYPESL2[(unsigned char)*(v0 - 39)]; v11 = BSTYPESL2[(unsigned char)*v0]; v13 = BSTYPESL2[(unsigned char)*(v0 - 40)]; do { if (*(v1 - 1) == v2) { v3 = 1; if (*v1 && *v1 != v13) v3 = 0; v4 = v1[1]; if (v4 && v4 != v11) v3 = 0; v5 = v1[2]; if (v5 && v5 != v12) v3 = 0; if (v3 == 1) { v6 = v1[3]; if (v6) *(v0 - 40) = v6; v7 = v1[4]; if (v7) *v0 = v7; v8 = v1[5]; if (v8) *(v0 - 39) = v8; } } v1 += 7; } while ((signed int)v1 < (signed int)&SPATSL2[2].s1); v0 += 40; --v9; } while (v9); ++v10; } while (v10 < 40); } // 48489A: using guessed type short word_48489A; void __fastcall DRLG_L2SetRoom(int rx1, int ry1) { int v2; // edi int v3; // esi int v4; // eax char v5; // bl int v6; // [esp+8h] [ebp-Ch] char *v7; // [esp+Ch] [ebp-8h] int v8; // [esp+10h] [ebp-4h] v8 = 0; v2 = (unsigned char)pSetPiece_2[2]; v3 = (unsigned char)*pSetPiece_2; setpc_x = rx1; setpc_y = ry1; setpc_w = v3; setpc_h = v2; v7 = pSetPiece_2 + 4; if (v2 > 0) { do { if (v3 > 0) { v6 = v3; v4 = ry1 + v8 + 40 * rx1; do { v5 = *v7; if (*v7) { dflags[0][v4] |= DFLAG_EXPLORED; dungeon[0][v4] = v5; } else { dungeon[0][v4] = 3; } v7 += 2; v4 += 40; --v6; } while (v6); } ++v8; } while (v8 < v2); } } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; void __cdecl L2TileFix() { signed int v0; // edx char *v1; // eax signed int v2; // esi char v3; // cl v0 = 0; do { v1 = (char *)dungeon + v0; v2 = 40; do { v3 = *v1; if (*v1 == 1 && v1[1] == 3) v1[1] = 1; if (v3 == 3) { if (v1[1] == 1) v1[1] = 3; if (v1[40] == 7) v1[40] = 3; } if (v3 == 2 && v1[40] == 3) v1[40] = 2; if (v3 == 11 && v1[40] == 14) v1[40] = 16; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 40); } BOOLEAN __cdecl CreateDungeon() { int v0; // esi int v1; // edx int v2; // ecx signed int v3; // esi char *v4; // eax signed int v5; // ebx _BYTE *v6; // ecx BOOLEAN v7; // zf BOOLEAN v8; // eax int v9; // edi int v10; // esi signed int v12; // [esp-4h] [ebp-20h] int nX1; // [esp+8h] [ebp-14h] int nY1; // [esp+Ch] [ebp-10h] int nX2; // [esp+10h] [ebp-Ch] int nY2; // [esp+14h] [ebp-8h] int nHd; // [esp+18h] [ebp-4h] v0 = 0; v1 = 0; v2 = 0; if (currlevel == 5) { if (!quests[QTYPE_BLOOD]._qactive) goto LABEL_12; v1 = 20; v0 = 14; } else { if (currlevel == 6) { if (!quests[QTYPE_BONE]._qactive) goto LABEL_12; v12 = 10; } else { if (currlevel != 7 || !quests[QTYPE_BLIND]._qactive) goto LABEL_12; v12 = 15; } v0 = v12; v1 = v12; } v2 = 1; LABEL_12: CreateRoom(2, 2, 39, 39, 0, 0, v2, v1, v0); while (pHallList) { GetHall(&nX1, &nY1, &nX2, &nY2, &nHd); ConnectHall(nX1, nY1, nX2, nY2, nHd); } v3 = 0; do { v4 = &predungeon[-1][v3]; v5 = 41; do { v6 = (unsigned char *)v4 + 40; if (v4[40] == 67) *v6 = 35; if (*v6 == 66) *v6 = 35; if (*v6 == 69) *v6 = 35; if (*v6 == 65) *v6 = 35; if (*v6 == 44) { v7 = *(v4 - 1) == 32; *v6 = 46; if (v7) *(v4 - 1) = 35; if (*v4 == 32) *v4 = 35; if (v4[1] == 32) v4[1] = 35; if (v4[79] == 32) v4[79] = 35; if (v4[80] == 32) v4[80] = 35; if (v4[81] == 32) v4[81] = 35; if (v4[39] == 32) v4[39] = 35; if (v4[41] == 32) v4[41] = 35; } --v5; v4 += 40; } while (v5); ++v3; } while (v3 <= 40); v8 = DL2_FillVoids(); if (v8) { v9 = 0; do { v10 = 0; do DoPatternCheck(v10++, v9); while (v10 < 40); ++v9; } while (v9 < 40); v8 = 1; } return v8; } void __fastcall CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, int ForceHW, int nH, int nW) { int v9; // esi int v10; // ebx int v11; // edx int v12; // eax int v13; // edx int v14; // edx int v15; // edi int v17; // esi int v18; // ebx int v19; // edx int v20; // ecx int v21; // eax int v23; // eax int v24; // eax int v26; // eax int *v27; // ecx int v28; // eax int v29; // eax int *v30; // ecx int v31; // eax int nX1a; // [esp+Ch] [ebp-30h] int v33; // [esp+10h] [ebp-2Ch] int v34; // [esp+14h] [ebp-28h] int v35; // [esp+18h] [ebp-24h] int v36; // [esp+1Ch] [ebp-20h] int v37; // [esp+20h] [ebp-1Ch] int nY1a; // [esp+24h] [ebp-18h] int v39; // [esp+28h] [ebp-14h] int v40; // [esp+2Ch] [ebp-10h] int v41; // [esp+30h] [ebp-Ch] int v42; // [esp+34h] [ebp-8h] int v43; // [esp+38h] [ebp-4h] int *ForceHWa; // [esp+54h] [ebp+18h] int *ForceHWb; // [esp+54h] [ebp+18h] v39 = nY1; v37 = nX1; if (nRoomCnt < 80) { v40 = nX2 - 2; nY1a = nY1 + 2; while (1) { v9 = nX2 - v37; v10 = nY2 - v39; if (nX2 - v37 < Area_Min || v10 < Area_Min) return; if (v9 > Room_Max) break; nX1 = Room_Min; if (v9 > Room_Min) { v11 = v9 - Room_Min; goto LABEL_7; } v41 = nX2 - v37; LABEL_11: v13 = Room_Max; if (v10 <= Room_Max) { if (v10 <= nX1) { v36 = nY2 - v39; goto LABEL_16; } v13 = nY2 - v39; } v14 = v13 - nX1; v36 = Room_Min + random(0, v14); LABEL_16: if (ForceHW == 1) { v41 = nW; v36 = nH; } v15 = v37 + random(0, v9); v17 = v39 + random(0, v10); v18 = v15 + v41; v43 = v17 + v36; if (v15 + v41 > nX2) { v18 = nX2; v15 = nX2 - v41; } if (v17 + v36 > nY2) { v43 = nY2; v17 = nY2 - v36; } if (v15 >= 38) v15 = 38; if (v17 >= 38) v17 = 38; if (v15 <= 1) v15 = 1; if (v17 <= 1) v17 = 1; if (v18 >= 38) v18 = 38; if (v43 >= 38) v43 = 38; if (v18 <= 1) v18 = 1; if (v43 <= 1) v43 = 1; DefineRoom(v15, v17, v18, v43, ForceHW); if (ForceHW == 1) { nSx2 = v18; nSx1 = v15 + 2; nSy1 = v17 + 2; nSy2 = v43; } v19 = nRoomCnt; v20 = nRDest; v42 = nRoomCnt; RoomList[nRoomCnt].nRoomDest = nRDest; if (nRDest) { if (nHDir == 1) { v21 = random(0, v18 - v15 - 2); nX1a = v21 + v15 + 1; v33 = v17; v23 = random(0, RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2); v20 = 20 * nRDest; v34 = v23 + RoomList[nRDest].nRoomx1 + 1; v35 = RoomList[nRDest].nRoomy2; } if (nHDir == 3) { v24 = random(0, v18 - v15 - 2); nX1a = v24 + v15 + 1; v33 = v43; v26 = random(0, RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2); v20 = 20 * nRDest; v34 = v26 + RoomList[nRDest].nRoomx1 + 1; v35 = RoomList[nRDest].nRoomy1; } if (nHDir == 2) { nX1a = v18; v33 = random(0, v43 - v17 - 2) + v17 + 1; v34 = RoomList[nRDest].nRoomx1; v27 = &RoomList[nRDest].nRoomy1; ForceHWa = v27; v28 = RoomList[nRDest].nRoomy2 - *v27; v29 = random(0, v28 - 2); v20 = *ForceHWa; v35 = v29 + *ForceHWa + 1; } if (nHDir == 4) { nX1a = v15; v33 = random(0, v43 - v17 - 2) + v17 + 1; v34 = RoomList[nRDest].nRoomx2; v30 = &RoomList[nRDest].nRoomy1; ForceHWb = v30; v31 = RoomList[nRDest].nRoomy2 - *v30; v35 = random(0, v31 - 2) + *ForceHWb + 1; } AddHall(nX1a, v33, v34, v35, nHDir); v19 = v42; } if (v36 <= v41) { CreateRoom(v37 + 2, nY1a, v18 - 2, v17 - 2, v19, 3, 0, 0, 0); CreateRoom(v15 + 2, v43 + 2, v40, nY2 - 2, v42, 1, 0, 0, 0); CreateRoom(v37 + 2, v17 + 2, v15 - 2, nY2 - 2, v42, 2, 0, 0, 0); nHDir = 4; nW = 0; nH = 0; ForceHW = 0; nRDest = v42; nY2 = v43 - 2; nX2 -= 2; v40 -= 2; v39 += 2; nY1a += 2; v37 = v18 + 2; } else { CreateRoom(v37 + 2, nY1a, v15 - 2, v43 - 2, v19, 2, 0, 0, 0); CreateRoom(v18 + 2, v17 + 2, v40, nY2 - 2, v42, 4, 0, 0, 0); CreateRoom(v37 + 2, v43 + 2, v18 - 2, nY2 - 2, v42, 1, 0, 0, 0); nW = 0; nH = 0; ForceHW = 0; nRDest = v42; nHDir = 3; nX2 -= 2; v40 -= 2; v39 += 2; nY1a += 2; nY2 = v17 - 2; v37 = v15 + 2; } if (nRoomCnt >= 80) return; } v11 = Room_Max - Room_Min; LABEL_7: v12 = random(0, v11); nX1 = Room_Min; v41 = Room_Min + v12; goto LABEL_11; } } // 484858: using guessed type int Area_Min; // 48485C: using guessed type int Room_Max; // 484860: using guessed type int Room_Min; // 5276CC: using guessed type int nSx2; // 5276D4: using guessed type int nSy2; void __fastcall DefineRoom(int nX1, int nY1, int nX2, int nY2, int ForceHW) { int v5; // esi int v6; // edi int v7; // eax int i; // eax BOOLEAN v9; // zf int v10; // ecx char *v11; // eax char *v12; // ebx int v13; // eax int v14; // [esp+10h] [ebp-4h] int v15; // [esp+10h] [ebp-4h] int nY2a; // [esp+20h] [ebp+Ch] char *ForceHWa; // [esp+24h] [ebp+10h] v5 = nX1; v6 = nX2; predungeon[v5][nY1] = 67; predungeon[v5][nY2] = 69; predungeon[v6][nY1] = 66; predungeon[v6][nY2] = 65; v7 = nRoomCnt + 1; nRoomCnt = v7; v7 *= 20; *(int *)((char *)&RoomList[0].nRoomx1 + v7) = nX1; *(int *)((char *)&RoomList[0].nRoomx2 + v7) = nX2; *(int *)((char *)&RoomList[0].nRoomy1 + v7) = nY1; *(int *)((char *)&RoomList[0].nRoomy2 + v7) = nY2; if (ForceHW == 1) { for (i = nX1; i < nX2; ++i) { if (i < nY2) { ForceHWa = &dflags[i][nY1]; v14 = nY2 - i; i = nY2; do { *ForceHWa |= DFLAG_EXPLORED; v9 = v14-- == 1; ForceHWa += 40; } while (!v9); } } } v10 = nX1 + 1; if (v10 <= nX2 - 1) { v15 = nX2 - v10; v11 = &predungeon[v10][nY2]; do { v11[nY1 - nY2] = 35; *v11 = 35; v11 += 40; --v15; } while (v15); } nY2a = nY2 - 1; while (++nY1 <= nY2a) { predungeon[v5][nY1] = 35; predungeon[v6][nY1] = 35; if (v10 < nX2) { v12 = &predungeon[v10][nY1]; v13 = nX2 - v10; do { *v12 = 46; v12 += 40; --v13; } while (v13); } } } void __fastcall AddHall(int nX1, int nY1, int nX2, int nY2, int nHd) { int v5; // edi int v6; // esi HALLNODE *v7; // eax HALLNODE *i; // ecx v5 = nX1; v6 = nY1; if (pHallList) { v7 = (HALLNODE *)DiabloAllocPtr(24); v7->pNext = 0; v7->nHallx2 = nX2; v7->nHally2 = nY2; v7->nHallx1 = v5; v7->nHally1 = v6; v7->nHalldir = nHd; for (i = pHallList; i->pNext; i = i->pNext) ; i->pNext = v7; } else { pHallList = (HALLNODE *)DiabloAllocPtr(24); pHallList->nHallx1 = v5; pHallList->nHally1 = v6; pHallList->nHallx2 = nX2; pHallList->nHally2 = nY2; pHallList->nHalldir = nHd; pHallList->pNext = 0; } } void __fastcall GetHall(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd) { HALLNODE *v5; // esi HALLNODE *v6; // ecx v5 = pHallList->pNext; *nX1 = pHallList->nHallx1; *nY1 = pHallList->nHally1; *nX2 = pHallList->nHallx2; *nY2 = pHallList->nHally2; *nHd = pHallList->nHalldir; v6 = pHallList; pHallList = 0; mem_free_dbg(v6); pHallList = v5; } void __fastcall ConnectHall(int nX1, int nY1, int nX2, int nY2, int nHd) { int v5; // edi signed int v6; // esi int v7; // eax int v9; // edi int v10; // ebx int v11; // ecx char v12; // al int v13; // eax int v14; // ecx char *v15; // ebx int v16; // ecx int v17; // edx int v18; // ecx int v19; // edx int v20; // eax //int v21; // ST04_4 int v23; // ebx int v24; // ebx BOOLEAN v25; // zf signed int v26; // [esp-4h] [ebp-34h] signed int v27; // [esp-4h] [ebp-34h] signed int v28; // [esp-4h] [ebp-34h] signed int v29; // [esp-4h] [ebp-34h] int v30; // [esp+Ch] [ebp-24h] int v31; // [esp+10h] [ebp-20h] int v32; // [esp+14h] [ebp-1Ch] signed int v33; // [esp+18h] [ebp-18h] signed int v34; // [esp+1Ch] [ebp-14h] signed int v35; // [esp+20h] [ebp-10h] int v36; // [esp+24h] [ebp-Ch] char *v37; // [esp+28h] [ebp-8h] signed int nY; // [esp+2Ch] [ebp-4h] int nX2a; // [esp+38h] [ebp+8h] int nY2a; // [esp+3Ch] [ebp+Ch] int nHda; // [esp+40h] [ebp+10h] v34 = 0; v5 = nY1; v6 = nX1; nY = nY1; v7 = random(0, 100); v33 = v7; v32 = random(0, 100); v31 = v6; v30 = v5; CreateDoorType(v6, v5); CreateDoorType(nX2, nY2); abs(nX2 - v6); abs(nY2 - v5); v9 = nHd; v10 = nX2 - Dir_Xadd[nHd]; v11 = nY2 - Dir_Yadd[nHd]; nHda = 0; nY2a = v11; nX2a = v10; predungeon[v10][v11] = 44; v37 = &predungeon[v6][nY]; do { if (v6 >= 38 && v9 == 2) v9 = 4; if (nY >= 38 && v9 == 3) v9 = 1; if (v6 <= 1 && v9 == 4) v9 = 2; if (nY <= 1 && v9 == 1) v9 = 3; v12 = *v37; if (*v37 == 67 && (v9 == 1 || v9 == 4)) v9 = 2; if (v12 == 66 && (v9 == 1 || v9 == 2)) v9 = 3; if (v12 == 69 && (v9 == 4 || v9 == 3)) v9 = 1; if (v12 == 65 && (v9 == 2 || v9 == 3)) v9 = 4; v13 = Dir_Xadd[v9]; v14 = Dir_Yadd[v9]; nY += v14; v6 += v13; v15 = &predungeon[v6][nY]; v37 = v15; if (*v15 == 32) { if (nHda) { CreateDoorType(v6 - v13, nY - v14); } else { if (v33 < 50) { if (v9 == 1 || v9 == 3) { v17 = nY; v16 = v6 - 1; } else { v16 = v6; v17 = nY - 1; } PlaceHallExt(v16, v17); } if (v32 < 50) { if (v9 == 1 || v9 == 3) { v19 = nY; v18 = v6 + 1; } else { v18 = v6; v19 = nY + 1; } PlaceHallExt(v18, v19); } } nHda = 0; *v15 = 44; } else { if (!nHda && *v15 == 35) CreateDoorType(v6, nY); if (*v15 != 44) nHda = 1; } v36 = abs(nX2a - v6); v20 = abs(nY2a - nY); //v22 = v21; v35 = v20; if (v36 <= v20) { v24 = 5 * v20; if (5 * v20 > 80) v24 = 80; if (random(0, 100) < v24) { if (nY2a <= nY || nY >= 40) { v9 = 1; goto LABEL_67; } v26 = 3; goto LABEL_58; } } else { v23 = 2 * v36; if (2 * v36 > 30) v23 = 30; if (random(0, 100) < v23) { if (nX2a <= v6 || v6 >= 40) v26 = 4; else v26 = 2; LABEL_58: v9 = v26; goto LABEL_67; } } LABEL_67: if (v35 < 10 && v6 == nX2a && (v9 == 2 || v9 == 4)) { if (nY2a <= nY || nY >= 40) v9 = 1; else v9 = 3; } if (v36 < 10 && nY == nY2a && (v9 == 1 || v9 == 3)) { if (nX2a <= v6 || v6 >= 40) v27 = 4; else v27 = 2; v9 = v27; } if (v35 == 1) { v25 = v36 == 1; if (v36 <= 1) goto LABEL_94; if (v9 == 1 || v9 == 3) { if (nX2a <= v6 || v6 >= 40) v28 = 4; else v28 = 2; v9 = v28; } } v25 = v36 == 1; LABEL_94: if (v25) { if (v35 <= 1 || v9 != 2 && v9 != 4) goto LABEL_109; if (nY2a > nY && v6 < 40) goto LABEL_100; v9 = 1; } if (!v36 && *v37 != 32 && (v9 == 2 || v9 == 4)) { if (nX2a <= v31 || v6 >= 40) { v9 = 1; goto LABEL_109; } LABEL_100: v9 = 3; } LABEL_109: if (!v35 && *v37 != 32 && (v9 == 1 || v9 == 3)) { if (nY2a <= v30 || nY >= 40) v29 = 4; else v29 = 2; v9 = v29; } if (v6 == nX2a && nY == nY2a) v34 = 1; } while (!v34); } void __fastcall CreateDoorType(int nX, int nY) { int v2; // eax signed int v3; // esi char *v4; // ecx char v5; // al v2 = nX; v3 = 0; v4 = &predungeon[nX][nY]; if (*(v4 - 40) == 68) v3 = 1; if (predungeon[v2 + 1][nY] == 68) v3 = 1; if (*(v4 - 1) == 68) v3 = 1; if (predungeon[v2][nY + 1] == 68) v3 = 1; v5 = *v4; if (*v4 == 66 || v5 == 67 || v5 == 65 || v5 == 69) v3 = 1; if (!v3) *v4 = 68; } void __fastcall PlaceHallExt(int nX, int nY) { char *v2; // eax v2 = &predungeon[nX][nY]; if (*v2 == 32) *v2 = 44; } void __fastcall DoPatternCheck(int i, int j) { int v2; // edx signed int v3; // eax signed int v4; // ebp int v5; // esi int v6; // ecx BOOLEAN v7; // zf char v8; // bl BOOLEAN v9; // zf char v10; // bl int *v11; // [esp+0h] [ebp-10h] int v12; // [esp+4h] [ebp-Ch] int v13; // [esp+8h] [ebp-8h] int v14; // [esp+Ch] [ebp-4h] v13 = j; v14 = i; if (Patterns[0][4] != 255) { v12 = 0; v2 = i - 1; v11 = &Patterns[0][4]; do { v3 = v2; v4 = 254; v5 = v13 - 1; v6 = 0; while (v4 == 254) { v4 = 255; if (v6 == 3 || v6 == 6) { ++v5; v3 = v2; } if (v3 < 0 || v3 >= 40 || v5 < 0 || v5 >= 40) { LABEL_26: v4 = 254; } else { switch (Patterns[0][v6 + v12]) { case 0: goto LABEL_26; case 1: v7 = predungeon[v3][v5] == 35; goto LABEL_25; case 2: v7 = predungeon[v3][v5] == 46; goto LABEL_25; case 3: v7 = predungeon[v3][v5] == 68; goto LABEL_25; case 4: v7 = predungeon[v3][v5] == 32; goto LABEL_25; case 5: v8 = predungeon[v3][v5]; v9 = v8 == 68; goto LABEL_23; case 6: v10 = predungeon[v3][v5]; if (v10 == 68) goto LABEL_26; v7 = v10 == 35; goto LABEL_25; case 7: v8 = predungeon[v3][v5]; v9 = v8 == 32; goto LABEL_23; case 8: v8 = predungeon[v3][v5]; if (v8 == 68) goto LABEL_26; v9 = v8 == 35; LABEL_23: if (v9) goto LABEL_26; v7 = v8 == 46; LABEL_25: if (v7) goto LABEL_26; break; default: break; } } ++v3; if (++v6 >= 9) { if (v4 == 254) dungeon[v14][v13] = *((_BYTE *)v11 + 20); break; } } v11 += 10; v12 += 10; } while (*v11 != 255); } } BOOLEAN __cdecl DL2_FillVoids() { int i; // eax int v2; // eax int v4; // edi int v5; // eax int v6; // ebx int v7; // eax int v8; // ecx char v9; // dl BOOLEAN v10; // eax int v11; // esi signed int v12; // ecx signed int v13; // edi signed int v14; // edx signed int v15; // eax int v16; // ebx char *v17; // eax signed int v18; // edx int k; // eax int v20; // ebx int v21; // ebx char *v22; // eax int v23; // ebx signed int v24; // edx int v25; // eax int v26; // esi int v27; // edx int v28; // esi int v29; // edx int v30; // edx signed int v31; // ebx int v32; // edi int v33; // ecx char *v34; // eax int v35; // edi int v36; // edx signed int v37; // ecx signed int v38; // eax int v39; // edx int v40; // edx int v41; // edx signed int v42; // ebx int j; // edi int v44; // ecx char *v45; // eax int v46; // edi int v47; // [esp-4h] [ebp-30h] signed int v48; // [esp+Ch] [ebp-20h] signed int y1f; // [esp+10h] [ebp-1Ch] signed int y2f; // [esp+14h] [ebp-18h] signed int x2f; // [esp+18h] [ebp-14h] signed int x1f; // [esp+1Ch] [ebp-10h] int x2; // [esp+20h] [ebp-Ch] int x2a; // [esp+20h] [ebp-Ch] int y1; // [esp+24h] [ebp-8h] int y1a; // [esp+24h] [ebp-8h] int y1b; // [esp+24h] [ebp-8h] int y2; // [esp+28h] [ebp-4h] int y2a; // [esp+28h] [ebp-4h] int y2b; // [esp+28h] [ebp-4h] v48 = 0; for (i = DL2_NumNoChar(); i > 700 && v48 < 100; i = DL2_NumNoChar()) { v2 = random(0, 38); v4 = v2 + 1; v5 = random(0, 38); v6 = v5 + 1; v7 = v5 + 1 + 40 * v4; if (predungeon[0][v7] != 35) continue; y2f = 0; y1f = 0; x2f = 0; x1f = 0; v8 = predungeon[-1][v7]; // *((unsigned char *)&VR1 + v7); if ((_BYTE)v8 == 32 && predungeon[1][v7] == 46) { if (predungeon[0][v7 + 39] != 46 || predungeon[1][v7 + 1] != 46 || predungeon[-1][v7 - 1] != 32 // *((_BYTE *)&HR3 + v7 + 3) != 32 || predungeon[-1][v7 + 1] != 32) // *((_BYTE *)&VR1 + v7 + 1) != 32 ) { goto LABEL_34; } y1f = 1; LABEL_32: x1f = 1; LABEL_33: y2f = 1; goto LABEL_34; } if (predungeon[1][v7] == 32 && (_BYTE)v8 == 46) { if (predungeon[-1][v7 - 1] != 46 // *((_BYTE *)&HR3 + v7 + 3) != 46 || predungeon[-1][v7 + 1] != 46 // *((_BYTE *)&VR1 + v7 + 1) != 46 || predungeon[0][v7 + 39] != 32 || predungeon[1][v7 + 1] != 32) { goto LABEL_34; } y1f = 1; x2f = 1; goto LABEL_33; } v9 = predungeon[0][v7 - 1]; /* *((_BYTE *)&nRoomCnt + v7 + 3); */ if (v9 != 32 || predungeon[0][v7 + 1] != 46) { if (predungeon[0][v7 + 1] != 32 || v9 != 46 || predungeon[-1][v7 - 1] != 46 // *((_BYTE *)&HR3 + v7 + 3) != 46 || predungeon[0][v7 + 39] != 46 || predungeon[-1][v7 + 1] != 32 || predungeon[1][v7 + 1] != 32) { goto LABEL_34; } x2f = 1; goto LABEL_32; } if (predungeon[-1][v7 + 1] == 46 && predungeon[1][v7 + 1] == 46 && predungeon[-1][v7 - 1] == 32 // *((_BYTE *)&HR3 + v7 + 3) == 32 && predungeon[0][v7 + 39] == 32) { x2f = 1; x1f = 1; y1f = 1; v10 = DL2_Cont(1, 1, 1, 0); goto LABEL_35; } LABEL_34: v10 = DL2_Cont(x1f, y1f, x2f, y2f); LABEL_35: if (v10) { v11 = v4 - 1; if (!x1f) v11 = v4; v12 = x2f; if (x2f) ++v4; x2 = v4; v13 = y1f; if (y1f) y1 = v6 - 1; else y1 = v6; v14 = y2f; if (y2f) ++v6; v15 = x1f; y2 = v6; if (x1f) { if (x2f) { if (y1f) { if (y2f) goto LABEL_177; v37 = x1f; v38 = x2f; v39 = x2; while (v37 || v38) { if (!v11) v37 = 0; if (v39 == 39) v38 = 0; if (v39 - v11 >= 14) { v37 = 0; v38 = 0; } if (v37) --v11; if (v38) ++v39; if (predungeon[v11][y1] != 32) v37 = 0; if (predungeon[v39][y1] != 32) v38 = 0; } v28 = v11 + 2; v40 = v39 - 2; x2a = v40; v41 = v40 - v28; if (v41 <= 5) goto LABEL_177; v42 = y1f; for (j = y1;; --j) { if (!j) v42 = 0; if (y2 - j >= 12) v42 = 0; if (v28 <= x2a) { v44 = v41 + 1; v45 = &predungeon[v28][j]; do { if (*v45 != 32) v42 = 0; v45 += 40; --v44; } while (v44); } if (!v42) break; } v46 = j + 2; if (y2 - v46 <= 5) goto LABEL_177; DL2_DrawRoom(v28, v46, x2a, y2); v36 = v46; v47 = y2; } else { v27 = x2; while (v15 || v12) { if (!v11) v15 = 0; if (v27 == 39) v12 = 0; if (v27 - v11 >= 14) { v15 = 0; v12 = 0; } if (v15) --v11; if (v12) ++v27; if (predungeon[v11][v6] != 32) v15 = 0; if (predungeon[v27][v6] != 32) v12 = 0; } v28 = v11 + 2; v29 = v27 - 2; x2a = v29; v30 = v29 - v28; if (v30 <= 5) goto LABEL_177; v31 = y2f; v32 = y2; if (y2f) { while (1) { if (v32 == 39) v31 = 0; if (v32 - y1 >= 12) v31 = 0; if (v28 <= x2a) { v33 = v30 + 1; v34 = &predungeon[v28][v32]; do { if (*v34 != 32) v31 = 0; v34 += 40; --v33; } while (v33); } if (!v31) break; ++v32; } } v35 = v32 - 2; if (v35 - y1 <= 5) goto LABEL_177; DL2_DrawRoom(v28, y1, x2a, v35); v36 = y1; v47 = v35; } DL2_KnockWalls(v28, v36, x2a, v47); } else { v21 = y1; while (v13 || v14) { if (!v21) v13 = 0; if (y2 == 39) v14 = 0; if (y2 - v21 >= 14) { v13 = 0; v14 = 0; } if (v13) --v21; if (v14) ++y2; v22 = predungeon[v11]; if (v22[v21] != 32) v13 = 0; if (v22[y2] != 32) v14 = 0; } y2b = y2 - 2; v23 = v21 + 2; y1b = v23; if (y2b - v23 > 5) { v24 = x1f; while (1) { if (!v11) v24 = 0; if (x2 - v11 >= 12) v24 = 0; v25 = v23; if (v23 <= y2b) { do { if (predungeon[v11][v25] != 32) v24 = 0; ++v25; } while (v25 <= y2b); v23 = y1b; } if (!v24) break; --v11; } v26 = v11 + 2; if (x2 - v26 > 5) { DL2_DrawRoom(v26, v23, x2, y2b); DL2_KnockWalls(v26, v23, x2, y2b); } } } } else { v16 = x2; while (v13 || v14) { if (!y1) v13 = 0; if (y2 == 39) v14 = 0; if (y2 - y1 >= 14) { v13 = 0; v14 = 0; } if (v13) --y1; if (v14) ++y2; v17 = predungeon[x2]; if (v17[y1] != 32) v13 = 0; if (v17[y2] != 32) v14 = 0; } y2a = y2 - 2; y1a = y1 + 2; if (y2a - y1a > 5) { v18 = x2f; if (x2f) { while (1) { if (v16 == 39) v18 = 0; if (v16 - v11 >= 12) v18 = 0; for (k = y1a; k <= y2a; ++k) { if (predungeon[v16][k] != 32) v18 = 0; } if (!v18) break; ++v16; } } v20 = v16 - 2; if (v20 - v11 > 5) { DL2_DrawRoom(v11, y1a, v20, y2a); DL2_KnockWalls(v11, y1a, v20, y2a); } } } } LABEL_177: ++v48; } return DL2_NumNoChar() <= 700; } BOOLEAN __fastcall DL2_Cont(BOOLEAN x1f, BOOLEAN y1f, BOOLEAN x2f, BOOLEAN y2f) { BOOLEAN v4; // zf if (x1f && x2f) { if (!y1f) goto LABEL_16; if (y2f) return 0; if (!y1f) { LABEL_16: v4 = y2f == 0; goto LABEL_11; } return 1; } if (!y1f || !y2f) return 0; if (x1f) return 1; v4 = x2f == 0; LABEL_11: if (!v4) return 1; return 0; } int __cdecl DL2_NumNoChar() { int result; // eax signed int v1; // edx _BYTE *v2; // ecx signed int v3; // esi result = 0; v1 = 0; do { v2 = (unsigned char *)predungeon + v1; v3 = 40; do { if (*v2 == 32) ++result; v2 += 40; --v3; } while (v3); ++v1; } while (v1 < 40); return result; } void __fastcall DL2_DrawRoom(int x1, int y1, int x2, int y2) { int v4; // ebx char *v5; // edx int v6; // esi int i; // esi char *v8; // esi int v9; // eax int v10; // [esp+Ch] [ebp-4h] v4 = y1; v10 = y1; while (v4 <= y2) { if (x1 <= x2) { v5 = &predungeon[x1][v4]; v6 = x2 - x1 + 1; do { *v5 = 46; v5 += 40; --v6; } while (v6); } ++v4; } for (i = v10; i <= y2; ++i) { predungeon[x1][i] = 35; predungeon[x2][i] = 35; } if (x1 <= x2) { v8 = &predungeon[x1][y2]; v9 = x2 - x1 + 1; do { v8[v10 - y2] = 35; *v8 = 35; v8 += 40; --v9; } while (v9); } } void __fastcall DL2_KnockWalls(int x1, int y1, int x2, int y2) { int v4; // esi char *v5; // ebx char *v6; // eax int v7; // edi int v8; // eax int v9; // ecx char *v10; // edx char *v11; // esi v4 = x1 + 1; if (x1 + 1 < x2) { v5 = &predungeon[v4][y2 + 1]; v6 = &predungeon[v4][y1 - 1]; // (char *)&nRoomCnt + 40 * v4 + y1 + 3; /* check */ v7 = x2 - v4; do { if (*v6 == 46 && v6[2] == 46) v6[1] = 46; if (v6[y2 - y1] == 46 && *v5 == 46) *(v5 - 1) = 46; if (*v6 == 68) *v6 = 46; if (*v5 == 68) *v5 = 46; v6 += 40; v5 += 40; --v7; } while (v7); } v8 = y1 + 1; if (y1 + 1 < y2) { v9 = x1; v10 = predungeon[x2 + 1]; do { v11 = &predungeon[v9 - 1][v8]; // (char *)&VR1 + v9 * 40 + v8; if (*v11 == 46 && predungeon[v9 + 1][v8] == 46) predungeon[v9][v8] = 46; if (v10[v8 - 80] == 46 && v10[v8] == 46) v10[v8 - 40] = 46; if (*v11 == 68) *v11 = 46; if (v10[v8] == 68) v10[v8] = 46; ++v8; } while (v8 < y2); } } void __cdecl DRLG_L2FloodTVal() { int v0; // ebx int v1; // esi char *v2; // edi _BYTE *v3; // [esp+Ch] [ebp-Ch] signed int x; // [esp+10h] [ebp-8h] signed int i; // [esp+14h] [ebp-4h] v0 = 16; v1 = 0; do { i = 0; x = 16; v2 = &dung_map[16][v0]; v3 = (unsigned char *)dungeon + v1; do { if (*v3 == 3 && !*v2) { DRLG_L2FTVR(i, v1, x, v0, 0); ++TransVal; } x += 2; v3 += 40; v2 += 224; ++i; } while (i < 40); v0 += 2; ++v1; } while (v1 < 40); } // 5A5590: using guessed type char TransVal; void __fastcall DRLG_L2FTVR(int i, int j, int x, int y, int d) { int v5; // ebx int v6; // esi int v7; // edi int v8; // edx int v9; // ecx int v10; // ebx int v11; // eax int v12; // edi char v13; // al char v14; // al int v15; // ecx int v16; // ecx int v17; // ecx int v18; // ecx int v19; // [esp+Ch] [ebp-14h] int k; // [esp+10h] [ebp-10h] int v21; // [esp+14h] [ebp-Ch] int ja; // [esp+18h] [ebp-8h] int ia; // [esp+1Ch] [ebp-4h] int ya; // [esp+2Ch] [ebp+Ch] v5 = x; v6 = y; v7 = j; v8 = i; v9 = 112 * x + y; ja = v7; v21 = v8; if (!dung_map[0][v9]) { v19 = x; ia = v8 - 1; v10 = x - 2; v11 = 40 * v8; ya = v7 - 1; v12 = v6 - 2; for (k = 40 * v8; dungeon[0][v11 + ja] == 3; v11 = k) { v13 = TransVal; dung_map[0][v9] = TransVal; dung_map[1][v9] = v13; dung_map[0][v9 + 1] = v13; dung_map[1][v9 + 1] = v13; DRLG_L2FTVR(ia + 2, ja, v10 + 4, v6, 1); DRLG_L2FTVR(ia, ja, v10, v6, 2); DRLG_L2FTVR(v21, ya + 2, x, v12 + 4, 3); DRLG_L2FTVR(v21, ya, x, v12, 4); DRLG_L2FTVR(ia, ya, v10, v12, 5); DRLG_L2FTVR(ia + 2, ya, v10 + 4, v12, 6); DRLG_L2FTVR(ia, ya + 2, v10, v12 + 4, 7); v19 += 2; k += 40; d = 8; x += 2; v6 += 2; v12 += 2; v10 += 2; ++ja; ++ya; ++v21; ++ia; v9 = v19 * 112 + v6; if (dung_map[v19][v6]) break; } v5 = x; } v14 = TransVal; if (d == 1) { v15 = v6 + 112 * v5; dung_map[0][v15] = TransVal; dung_map[0][v15 + 1] = v14; } if (d == 2) { v16 = v6 + 112 * v5; dung_map[1][v16] = v14; dung_map[1][v16 + 1] = v14; } if (d == 3) { v17 = v6 + 112 * v5; dung_map[0][v17] = v14; dung_map[1][v17] = v14; } if (d == 4) { v18 = v6 + 112 * v5; dung_map[0][v18 + 1] = v14; dung_map[1][v18 + 1] = v14; } if (d == 5) dung_map[v5 + 1][v6 + 1] = v14; if (d == 6) dung_map[v5][v6 + 1] = v14; if (d == 7) dung_map[v5 + 1][v6] = v14; if (d == 8) dung_map[v5][v6] = v14; } // 5A5590: using guessed type char TransVal; void __cdecl DRLG_L2TransFix() { signed int v0; // esi char *v1; // eax char *v2; // ecx signed int v3; // edi char v4; // bl char v5; // dl char v6; // dl char v7; // dl char v8; // dl char v9; // dl char *v10; // [esp+Ch] [ebp-4h] v0 = 0; v10 = &dung_map[16][16]; do { v1 = v10; v2 = (char *)dungeon + v0; v3 = 40; do { v4 = *v2; if (*v2 == 14 && *(v2 - 1) == 10) { v5 = *v1; v1[112] = *v1; v1[113] = v5; } if (v4 == 15 && v2[40] == 11) { v6 = *v1; v1[1] = *v1; v1[113] = v6; } if (v4 == 10) { v7 = *v1; v1[112] = *v1; v1[113] = v7; } if (v4 == 11) { v8 = *v1; v1[1] = *v1; v1[113] = v8; } if (v4 == 16) { v9 = *v1; v1[112] = *v1; v1[1] = v9; v1[113] = v9; } v1 += 224; v2 += 40; --v3; } while (v3); v10 += 2; ++v0; } while (v0 < 40); } void __cdecl L2DirtFix() { signed int v0; // ecx char *v1; // eax signed int v2; // edx v0 = 0; do { v1 = (char *)dungeon + v0; v2 = 40; do { if (*v1 == 13 && v1[40] != 11) *v1 = -110; if (*v1 == 11 && v1[40] != 11) *v1 = -112; if (*v1 == 15 && v1[40] != 11) *v1 = -108; if (*v1 == 10 && v1[1] != 10) *v1 = -113; if (*v1 == 13 && v1[1] != 10) *v1 = -110; if (*v1 == 14 && v1[1] != 15) *v1 = -109; v1 += 40; --v2; } while (v2); ++v0; } while (v0 < 40); } void __cdecl DRLG_InitL2Vals() { int v0; // edi int(*v1)[112]; // ebx char *v2; // ecx int(*v3)[112]; // edx signed int v4; // esi int v5; // eax int v6; // ecx int(*v7)[112]; // esi char *v8; // eax int(*v9)[112]; // edx signed int v10; // ebx int v11; // edi char v12; // [esp-4h] [ebp-14h] v0 = 0; v1 = dPiece; do { v2 = (char *)dArch + v0; v3 = v1; v4 = 112; do { v5 = (*v3)[0]; if ((*v3)[0] != 541 && v5 != 178 && v5 != 551) { if (v5 == 542 || v5 == 553) goto LABEL_11; if (v5 != 13) { if (v5 != 17) goto LABEL_13; LABEL_11: v12 = 6; goto LABEL_12; } } v12 = 5; LABEL_12: *v2 = v12; LABEL_13: ++v3; v2 += 112; --v4; } while (v4); v1 = (int(*)[112])((char *)v1 + 4); ++v0; } while ((signed int)v1 < (signed int)dPiece[1]); v6 = 0; v7 = dPiece; do { v8 = &dArch[0][v6 + 2]; v9 = v7; v10 = 112; do { v11 = (*v9)[0]; if ((*v9)[0] == 132) { *(v8 - 1) = 2; *v8 = 1; } else if (v11 == 135 || v11 == 139) { v8[110] = 3; v8[222] = 4; } ++v9; v8 += 112; --v10; } while (v10); v7 = (int(*)[112])((char *)v7 + 4); ++v6; } while ((signed int)v7 < (signed int)dPiece[1]); }