#pragma once #include "../levels/trigs.h" namespace DAPI { struct TriggerData { bool compare(devilution::TriggerStruct &other) { return (other._tlvl == lvl && other._tmsg == type && other.position.x == x && other.position.y == y); } int ID; int x; int y; int lvl; int type; }; } // namespace DAPI