/** * @file restrict.cpp * * Implementation of functionality for checking if the game will be able run on the system. */ #include "appfat.h" #include "utils/file_util.h" #include "utils/paths.h" namespace devilution { void ReadOnlyTest() { const std::string path = paths::PrefPath() + "Diablo1ReadOnlyTest.foo"; FILE *f = FOpen(path.c_str(), "wt"); if (f == nullptr) { DirErrorDlg(paths::PrefPath()); } fclose(f); RemoveFile(path); } } // namespace devilution