/** * @file debug.h * * Interface of debug functions. */ #pragma once #include "miniwin/miniwin.h" namespace devilution { extern BYTE *pSquareCel; void FreeDebugGFX(); void CheckDungeonClear(); void LoadDebugGFX(); void GiveGoldCheat(); void TakeGoldCheat(); void MaxSpellsCheat(); void SetAllSpellsCheat(); void PrintDebugPlayer(bool bNextPlayer); void PrintDebugQuest(); void GetDebugMonster(); void NextDebugMonster(); } // namespace devilution