/** * @file render.h * * Interface of functionality for rendering the level tiles. */ #ifndef __RENDER_H__ #define __RENDER_H__ void drawUpperScreen(BYTE *pBuff); void drawLowerScreen(BYTE *pBuff); void world_draw_black_tile(BYTE *pBuff); /* rdata */ extern int WorldBoolFlag; extern DWORD gdwCurrentMask; extern BYTE *gpCelFrame; extern DWORD *gpDrawMask; extern DWORD RightMask[TILE_WIDTH]; extern DWORD LeftMask[TILE_WIDTH]; extern int WorldTbl3x16[48]; extern int WorldTbl17_1[17]; extern int WorldTbl17_2[17]; #endif /* __RENDER_H__ */