/** * @file nthread.cpp * * Implementation of functions for managing game ticks. */ #include "diablo.h" #include "gmenu.h" #include "storm/storm.h" #include "utils/thread.h" namespace devilution { BYTE sgbNetUpdateRate; DWORD gdwMsgLenTbl[MAX_PLRS]; static CCritSect sgMemCrit; DWORD gdwDeltaBytesSec; bool nthread_should_run; DWORD gdwTurnsInTransit; uintptr_t glpMsgTbl[MAX_PLRS]; SDL_threadID glpNThreadId; char sgbSyncCountdown; int turn_upper_bit; bool sgbTicsOutOfSync; char sgbPacketCountdown; bool sgbThreadIsRunning; DWORD gdwLargestMsgSize; DWORD gdwNormalMsgSize; int last_tick; float gfProgressToNextGameTick = 0.0f; /* data */ static SDL_Thread *sghThread = nullptr; void nthread_terminate_game(const char *pszFcn) { DWORD sErr; sErr = SErrGetLastError(); if (sErr == STORM_ERROR_INVALID_PLAYER) { return; } if (sErr == STORM_ERROR_GAME_TERMINATED) { gbGameDestroyed = true; } else if (sErr == STORM_ERROR_NOT_IN_GAME) { gbGameDestroyed = true; } else { app_fatal("%s:\n%s", pszFcn, SDL_GetError()); } } uint32_t nthread_send_and_recv_turn(uint32_t cur_turn, int turn_delta) { int turn, turn_tmp; DWORD curTurnsInTransit; if (!SNetGetTurnsInTransit(&curTurnsInTransit)) { nthread_terminate_game("SNetGetTurnsInTransit"); return 0; } while (curTurnsInTransit++ < gdwTurnsInTransit) { turn_tmp = turn_upper_bit | (cur_turn & 0x7FFFFFFF); turn_upper_bit = 0; turn = turn_tmp; if (!SNetSendTurn((char *)&turn, sizeof(turn))) { nthread_terminate_game("SNetSendTurn"); return 0; } cur_turn += turn_delta; if (cur_turn >= 0x7FFFFFFF) cur_turn &= 0xFFFF; } return cur_turn; } bool nthread_recv_turns(bool *pfSendAsync) { *pfSendAsync = false; sgbPacketCountdown--; if (sgbPacketCountdown > 0) { last_tick += gnTickDelay; return true; } sgbSyncCountdown--; sgbPacketCountdown = sgbNetUpdateRate; if (sgbSyncCountdown != 0) { *pfSendAsync = true; last_tick += gnTickDelay; return true; } if (!SNetReceiveTurns(0, MAX_PLRS, (char **)glpMsgTbl, (unsigned int *)gdwMsgLenTbl, &player_state[0])) { if (SErrGetLastError() != STORM_ERROR_NO_MESSAGES_WAITING) nthread_terminate_game("SNetReceiveTurns"); sgbTicsOutOfSync = false; sgbSyncCountdown = 1; sgbPacketCountdown = 1; return false; } if (!sgbTicsOutOfSync) { sgbTicsOutOfSync = true; last_tick = SDL_GetTicks(); } sgbSyncCountdown = 4; multi_msg_countdown(); *pfSendAsync = true; last_tick += gnTickDelay; return true; } static unsigned int nthread_handler(void *data) { int delta; bool received; if (nthread_should_run) { while (true) { sgMemCrit.Enter(); if (!nthread_should_run) break; nthread_send_and_recv_turn(0, 0); if (nthread_recv_turns(&received)) delta = last_tick - SDL_GetTicks(); else delta = gnTickDelay; sgMemCrit.Leave(); if (delta > 0) SDL_Delay(delta); if (!nthread_should_run) return 0; } sgMemCrit.Leave(); } return 0; } void nthread_set_turn_upper_bit() { turn_upper_bit = 0x80000000; } void nthread_start(bool set_turn_upper_bit) { const char *err; DWORD largestMsgSize; _SNETCAPS caps; last_tick = SDL_GetTicks(); sgbPacketCountdown = 1; sgbSyncCountdown = 1; sgbTicsOutOfSync = true; if (set_turn_upper_bit) nthread_set_turn_upper_bit(); else turn_upper_bit = 0; caps.size = 36; SNetGetProviderCaps(&caps); gdwTurnsInTransit = caps.defaultturnsintransit; if (gdwTurnsInTransit == 0) gdwTurnsInTransit = 1; if (caps.defaultturnssec <= 20 && caps.defaultturnssec != 0) sgbNetUpdateRate = 20 / caps.defaultturnssec; else sgbNetUpdateRate = 1; largestMsgSize = 512; if (caps.maxmessagesize < 0x200) largestMsgSize = caps.maxmessagesize; gdwDeltaBytesSec = caps.bytessec / 4; gdwLargestMsgSize = largestMsgSize; gdwNormalMsgSize = caps.bytessec * sgbNetUpdateRate / 20; gdwNormalMsgSize *= 3; gdwNormalMsgSize >>= 2; if (caps.maxplayers > MAX_PLRS) caps.maxplayers = MAX_PLRS; gdwNormalMsgSize /= caps.maxplayers; while (gdwNormalMsgSize < 0x80) { gdwNormalMsgSize *= 2; sgbNetUpdateRate *= 2; } if (gdwNormalMsgSize > largestMsgSize) gdwNormalMsgSize = largestMsgSize; if (gbIsMultiplayer) { sgbThreadIsRunning = false; sgMemCrit.Enter(); nthread_should_run = true; sghThread = CreateThread(nthread_handler, &glpNThreadId); if (sghThread == nullptr) { err = SDL_GetError(); app_fatal("nthread2:\n%s", err); } } } void nthread_cleanup() { nthread_should_run = false; gdwTurnsInTransit = 0; gdwNormalMsgSize = 0; gdwLargestMsgSize = 0; if (sghThread != nullptr && glpNThreadId != SDL_GetThreadID(nullptr)) { if (!sgbThreadIsRunning) sgMemCrit.Leave(); SDL_WaitThread(sghThread, nullptr); sghThread = nullptr; } } void nthread_ignore_mutex(bool bStart) { if (sghThread != nullptr) { if (bStart) sgMemCrit.Leave(); else sgMemCrit.Enter(); sgbThreadIsRunning = bStart; } } /** * @brief Checks if it's time for the logic to advance * @return True if the engine should tick */ bool nthread_has_500ms_passed() { DWORD currentTickCount; int ticksElapsed; currentTickCount = SDL_GetTicks(); ticksElapsed = currentTickCount - last_tick; if (!gbIsMultiplayer && ticksElapsed > gnTickDelay * 10) { last_tick = currentTickCount; ticksElapsed = 0; } return ticksElapsed >= 0; } void nthread_UpdateProgressToNextGameTick() { if (!gbRunGame || PauseMode != 0 || (!gbIsMultiplayer && gmenu_is_active()) || !gbProcessPlayers) // if game is not running or paused there is no next gametick in the near future return; int currentTickCount = SDL_GetTicks(); int ticksElapsed = last_tick - currentTickCount; if (ticksElapsed <= 0) { gfProgressToNextGameTick = 1.0f; // game tick is due return; } int ticksAdvanced = gnTickDelay - ticksElapsed; float fraction = (float)ticksAdvanced / (float)gnTickDelay; if (fraction > 1.0f) gfProgressToNextGameTick = 1.0f; if (fraction < 0.0f) gfProgressToNextGameTick = 0.0f; gfProgressToNextGameTick = fraction; } } // namespace devilution