/** * @file debug.cpp * * Implementation of debug functions. */ #ifdef _DEBUG #include "control.h" #include "cursor.h" #include "debug.h" #include "engine/cel_sprite.hpp" #include "engine/load_cel.hpp" #include "engine/point.hpp" #include "inv.h" #include "lighting.h" #include "setmaps.h" #include "spells.h" #include "utils/language.h" #include "quests.h" namespace devilution { std::optional pSquareCel; bool DebugGodMode = false; bool DebugVision = false; namespace { int DebugPlayerId; int DebugQuestId; int DebugMonsterId; void SetSpellLevelCheat(spell_id spl, int spllvl) { auto &myPlayer = Players[MyPlayerId]; myPlayer._pMemSpells |= GetSpellBitmask(spl); myPlayer._pSplLvl[spl] = spllvl; } void PrintDebugMonster(int m) { char dstr[128]; auto &monster = Monsters[m]; sprintf(dstr, "Monster %i = %s", m, _(monster.mName)); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, "X = %i, Y = %i", monster.position.tile.x, monster.position.tile.y); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, "Enemy = %i, HP = %i", monster._menemy, monster._mhitpoints); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, "Mode = %i, Var1 = %i", monster._mmode, monster._mVar1); NetSendCmdString(1 << MyPlayerId, dstr); bool bActive = false; for (int i = 0; i < ActiveMonsterCount; i++) { if (ActiveMonsters[i] == m) bActive = true; } sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, monster._msquelch); NetSendCmdString(1 << MyPlayerId, dstr); } struct DebugCmdItem { const std::string_view text; const std::string_view description; const std::string_view requiredParameter; std::string (*actionProc)(const std::string_view); }; extern std::vector DebugCmdList; std::string DebugCmdHelp(const std::string_view parameter) { if (parameter.empty()) { std::string ret = "Available Debug Commands: "; int lenCurrentLine = ret.length(); bool first = true; for (const auto &dbgCmd : DebugCmdList) { if ((dbgCmd.text.length() + lenCurrentLine + 2) > MAX_SEND_STR_LEN) { ret.append("\n"); lenCurrentLine = dbgCmd.text.length(); } else { if (first) first = false; else ret.append(" - "); lenCurrentLine += (dbgCmd.text.length() + 2); } ret.append(dbgCmd.text); } return ret; } else { auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return elem.text == parameter; }); if (debugCmdIterator == DebugCmdList.end()) return fmt::format("Debug command {} wasn't found", parameter); auto &dbgCmdItem = *debugCmdIterator; if (dbgCmdItem.requiredParameter.empty()) return fmt::format("Description: {}\nParameters: No additional parameter needed.", dbgCmdItem.description); return fmt::format("Description: {}\nParameters: {}", dbgCmdItem.description, dbgCmdItem.requiredParameter); } } std::string DebugCmdGiveGoldCheat(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; for (int8_t &itemId : myPlayer.InvGrid) { if (itemId != 0) continue; int ni = myPlayer._pNumInv++; SetPlrHandItem(&myPlayer.InvList[ni], IDI_GOLD); GetPlrHandSeed(&myPlayer.InvList[ni]); myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT; myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE; myPlayer._pGold += GOLD_MAX_LIMIT; itemId = myPlayer._pNumInv; } CalcPlrInv(MyPlayerId, true); return "You are now rich! If only this was as easy in real life..."; } std::string DebugCmdTakeGoldCheat(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; for (auto itemId : myPlayer.InvGrid) { itemId -= 1; if (itemId < 0) continue; if (myPlayer.InvList[itemId]._itype != ITYPE_GOLD) continue; myPlayer.RemoveInvItem(itemId); } myPlayer._pGold = 0; return "You are poor..."; } std::string DebugCmdWarpToLevel(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; auto level = atoi(parameter.data()); if (level < 0 || level > (gbIsHellfire ? 24 : 16)) return fmt::format("Level {} is not known. Do you want to write a mod?", level); if (!setlevel && myPlayer.plrlevel == level) return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level); setlevel = false; StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTWARPUP, level); return fmt::format("Welcome to level {}.", level); } std::string DebugCmdLoadMap(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; auto level = atoi(parameter.data()); if (level < 1) return fmt::format("Map id must be 1 or higher", level); if (setlevel && myPlayer.plrlevel == level) return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level); for (auto &quest : Quests) { if (level != quest._qslvl) continue; setlevel = false; setlvltype = quest._qlvltype; StartNewLvl(MyPlayerId, WM_DIABSETLVL, level); return fmt::format("Welcome to {}.", QuestLevelNames[level]); } return fmt::format("Level {} is not known. Do you want to write a mod?", level); } std::string DebugCmdResetLevel(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; auto level = atoi(parameter.data()); if (level < 0 || level > (gbIsHellfire ? 24 : 16)) return fmt::format("Level {} is not known. Do you want to write an extension mod?", level); myPlayer._pLvlVisited[level] = false; if (myPlayer.plrlevel == level) return fmt::format("Level {} can't be cleaned, cause you still occupy it!", level); return fmt::format("Level {} was restored and looks fabulous.", level); } std::string DebugCmdGodMode(const std::string_view parameter) { DebugGodMode = !DebugGodMode; if (DebugGodMode) return "A god descended."; return "You are mortal, beware of the darkness."; } std::string DebugCmdLighting(const std::string_view parameter) { ToggleLighting(); return "All raindrops are the same."; } std::string DebugCmdVision(const std::string_view parameter) { DebugVision = !DebugVision; if (DebugVision) return "You see as I do."; return "My path is set."; } std::string DebugCmdQuest(const std::string_view parameter) { if (parameter.empty()) return "You must provide an id"; int questId = atoi(parameter.data()); if (questId >= MAXQUESTS) return fmt::format("Quest {} is not known. Do you want to write a mod?", questId); auto &quest = Quests[questId]; if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) return fmt::format("{} was already given.", QuestData[questId]._qlstr); quest._qactive = QUEST_ACTIVE; return fmt::format("{} enabled.", QuestData[questId]._qlstr); } std::string DebugCmdLevelUp(const std::string_view parameter) { int levels = std::max(1, atoi(parameter.data())); for (int i = 0; i < levels; i++) NetSendCmd(true, CMD_CHEAT_EXPERIENCE); return "New experience leads to new insights."; } std::string DebugCmdSetSpellsLevel(const std::string_view parameter) { int level = std::max(0, atoi(parameter.data())); for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) { if (GetSpellBookLevel((spell_id)i) != -1) { SetSpellLevelCheat((spell_id)i, level); } } if (level == 0) Players[MyPlayerId]._pMemSpells = 0; return "Knowledge is power."; } std::string DebugCmdRefillHealthMana(const std::string_view parameter) { auto &myPlayer = Players[MyPlayerId]; myPlayer._pMana = myPlayer._pMaxMana; myPlayer._pManaBase = myPlayer._pMaxManaBase; myPlayer._pHitPoints = myPlayer._pMaxHP; myPlayer._pHPBase = myPlayer._pMaxHPBase; drawhpflag = true; drawmanaflag = true; return "Ready for more."; } std::string DebugCmdGenerateUniqueItem(const std::string_view parameter) { return DebugSpawnItem(parameter.data(), true); } std::string DebugCmdGenerateItem(const std::string_view parameter) { return DebugSpawnItem(parameter.data(), false); } std::vector DebugCmdList = { { "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp }, { "give gold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat }, { "give xp", "Levels the player up (min 1 level or {levels}).", "({levels})", &DebugCmdLevelUp }, { "set spells", "Set spell level to {level} for all spells.", "{level}", &DebugCmdSetSpellsLevel }, { "take gold", "Removes all gold from inventory.", "", &DebugCmdTakeGoldCheat }, { "give quest", "Enable a given quest.", "({id})", &DebugCmdQuest }, { "changelevel", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel }, { "map", "Load a quest level {level}.", "{level}", &DebugCmdLoadMap }, { "restart", "Resets specified {level}.", "{level}", &DebugCmdResetLevel }, { "god", "Togggles godmode.", "", &DebugCmdGodMode }, { "r_drawvision", "Togggles vision debug rendering.", "", &DebugCmdVision }, { "r_fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting }, { "refill", "Refills health and mana.", "", &DebugCmdRefillHealthMana }, { "dropunique", "Attempts to generate unique item {name}.", "{name}", &DebugCmdGenerateUniqueItem }, { "dropitem", "Attempts to generate item {name}.", "{name}", &DebugCmdGenerateItem }, }; } // namespace void LoadDebugGFX() { pSquareCel = LoadCel("Data\\Square.CEL", 64); } void FreeDebugGFX() { pSquareCel = std::nullopt; } void PrintDebugPlayer(bool bNextPlayer) { char dstr[128]; if (bNextPlayer) DebugPlayerId = ((BYTE)DebugPlayerId + 1) & 3; auto &player = Players[DebugPlayerId]; sprintf(dstr, "Plr %i : Active = %i", DebugPlayerId, player.plractive ? 1 : 0); NetSendCmdString(1 << MyPlayerId, dstr); if (player.plractive) { sprintf(dstr, " Plr %i is %s", DebugPlayerId, player._pName); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging ? 1 : 0); NetSendCmdString(1 << MyPlayerId, dstr); const Point target = player.GetTargetPosition(); sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", player.position.tile.x, player.position.tile.y, target.x, target.y); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", player._pmode, player.destAction, player.walkpath[0]); NetSendCmdString(1 << MyPlayerId, dstr); sprintf(dstr, " inv = %i : hp = %i", player._pInvincible ? 1 : 0, player._pHitPoints); NetSendCmdString(1 << MyPlayerId, dstr); } } void PrintDebugQuest() { char dstr[128]; auto &quest = Quests[DebugQuestId]; sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", DebugQuestId, quest._qactive, quest._qvar1); NetSendCmdString(1 << MyPlayerId, dstr); DebugQuestId++; if (DebugQuestId == MAXQUESTS) DebugQuestId = 0; } void GetDebugMonster() { int mi1 = pcursmonst; if (mi1 == -1) { int mi2 = dMonster[cursmx][cursmy]; if (mi2 != 0) { mi1 = mi2 - 1; if (mi2 <= 0) mi1 = -(mi2 + 1); } else { mi1 = DebugMonsterId; } } PrintDebugMonster(mi1); } void NextDebugMonster() { char dstr[128]; DebugMonsterId++; if (DebugMonsterId == MAXMONSTERS) DebugMonsterId = 0; sprintf(dstr, "Current debug monster = %i", DebugMonsterId); NetSendCmdString(1 << MyPlayerId, dstr); } bool CheckDebugTextCommand(const std::string_view text) { auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return text.find(elem.text) == 0 && (text.length() == elem.text.length() || text[elem.text.length()] == ' '); }); if (debugCmdIterator == DebugCmdList.end()) return false; auto &dbgCmd = *debugCmdIterator; std::string_view parameter = ""; if (text.length() > (dbgCmd.text.length() + 1)) parameter = text.substr(dbgCmd.text.length() + 1); const auto result = dbgCmd.actionProc(parameter); const std::string delim = "\n"; auto start = 0U; auto end = result.find(delim); while (end != std::string::npos) { const auto line = result.substr(start, end - start); NetSendCmdString(1 << MyPlayerId, line.c_str()); start = end + delim.length(); end = result.find(delim, start); } if (start != result.length()) NetSendCmdString(1 << MyPlayerId, result.substr(start).c_str()); return true; } } // namespace devilution #endif