#pragma once #include #include "DiabloUI/ui_item.h" namespace dvl { void UiErrorOkDialog(const char *text, std::vector renderBehind); void UiErrorOkDialog(const char *text, const char *caption, std::vector renderBehind); void UiOkDialog(const char *text, const char *caption, bool error, std::vector renderBehind); } // namespace dvl