/** * @file spells.h * * Interface of functionality for casting player spells. */ #ifndef __SPELLS_H__ #define __SPELLS_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif int GetManaAmount(int id, int sn); void UseMana(int id, int sn); BOOL CheckSpell(int id, int sn, char st, BOOL manaonly); void EnsureValidReadiedSpell(PlayerStruct &player); void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int spllvl); void DoResurrect(int pnum, int rid); void DoHealOther(int pnum, int rid); int GetSpellBookLevel(int s); int GetSpellStaffLevel(int s); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __SPELLS_H__ */