/** * @file all.h * * Include all application headers. */ #ifndef __ALL_H__ #define __ALL_H__ #include #ifdef USE_SDL1 #include "sdl2_to_1_2_backports.h" #else #include "sdl2_backports.h" #endif #include "sdl_compat.h" #include "../types.h" #include "appfat.h" #include "automap.h" #include "capture.h" #include "codec.h" #include "control.h" #include "cursor.h" #include "dead.h" #ifdef _DEBUG #include "debug.h" #endif #include "diablo.h" #include "doom.h" #include "drlg_l1.h" #include "drlg_l2.h" #include "drlg_l3.h" #include "drlg_l4.h" #include "dthread.h" #include "dx.h" #include "effects.h" #include "encrypt.h" #include "engine.h" #include "error.h" #include "gamemenu.h" #include "gendung.h" #include "gmenu.h" #include "help.h" #include "init.h" #include "interfac.h" #include "inv.h" #include "itemdat.h" #include "items.h" #include "lighting.h" #include "loadsave.h" #include "mainmenu.h" #include "minitext.h" #include "misdat.h" #include "missiles.h" #include "monstdat.h" #include "monster.h" #include "movie.h" #include "mpqapi.h" #include "msg.h" #include "multi.h" #include "nthread.h" #include "objdat.h" #include "objects.h" #include "pack.h" #include "palette.h" #include "path.h" #include "pfile.h" #include "player.h" #include "plrmsg.h" #include "portal.h" #include "quests.h" #include "restrict.h" #include "scrollrt.h" #include "setmaps.h" #include "sha.h" #include "sound.h" #include "spelldat.h" #include "spells.h" #include "stores.h" #include "sync.h" #include "textdat.h" // check file name #include "themes.h" #include "tmsg.h" #include "town.h" #include "towners.h" #include "track.h" #include "trigs.h" #include "render.h" // linked last, likely .s/.asm #endif /* __ALL_H__ */