//HEADER_GOES_HERE #ifndef __RENDER_H__ #define __RENDER_H__ void drawTopArchesUpperScreen(BYTE *pBuff); void drawBottomArchesUpperScreen(BYTE *pBuff, DWORD *pMask); void drawUpperScreen(BYTE *pBuff); void drawTopArchesLowerScreen(BYTE *pBuff); void drawBottomArchesLowerScreen(BYTE *pBuff, DWORD *pMask); void drawLowerScreen(BYTE *pBuff); void world_draw_black_tile(BYTE *pBuff); /* rdata */ extern int WorldBoolFlag; extern DWORD gdwCurrentMask; // extern char world_4B3264; extern BYTE *gpCelFrame; extern DWORD *gpDrawMask; // extern char world_4B326D[16]; extern DWORD RightMask[32]; extern DWORD LeftMask[32]; extern DWORD WallMask[32]; extern int WorldTbl3x16[48]; extern int WorldTbl17_1[17]; extern int WorldTbl17_2[17]; #endif /* __RENDER_H__ */