/** * @file gamemenu.cpp * * Implementation of the in-game menu functions. */ #include "all.h" /** Contains the game menu items of the single player menu. */ TMenuItem sgSingleMenu[6] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Save Game", &gamemenu_save_game }, { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Load Game", &gamemenu_load_game }, { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL } // clang-format on }; /** Contains the game menu items of the multi player menu. */ TMenuItem sgMultiMenu[5] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Restart In Town", &gamemenu_restart_town }, { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL } // clang-format on }; TMenuItem sgOptionsMenu[6] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume }, { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma }, { GMENU_ENABLED , NULL, &gamemenu_color_cycling }, { GMENU_ENABLED , "Previous Menu", &gamemenu_previous }, { GMENU_ENABLED , NULL, NULL } // clang-format on }; /** Specifies the menu names for music enabled and disabled. */ char *music_toggle_names[] = { "Music", "Music Disabled" }; /** Specifies the menu names for sound enabled and disabled. */ char *sound_toggle_names[] = { "Sound", "Sound Disabled" }; /** Specifies the menu names for colour cycling disabled and enabled. */ char *color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" }; void gamemenu_on() { void (*proc)(TMenuItem *); TMenuItem *item; if (gbMaxPlayers == 1) { proc = gamemenu_update_single; item = sgSingleMenu; } else { proc = gamemenu_update_multi; item = sgMultiMenu; } gmenu_set_items(item, proc); PressEscKey(); } void gamemenu_update_single(TMenuItem *pMenuItems) { BOOL enable; gmenu_enable(&sgSingleMenu[3], gbValidSaveFile); enable = FALSE; if (plr[myplr]._pmode != PM_DEATH && !deathflag) enable = TRUE; gmenu_enable(sgSingleMenu, enable); } void gamemenu_update_multi(TMenuItem *pMenuItems) { gmenu_enable(&sgMultiMenu[2], deathflag); } void gamemenu_off() { gmenu_set_items(0, NULL); } void gamemenu_handle_previous() { if (gmenu_is_active()) gamemenu_off(); else gamemenu_on(); } void gamemenu_previous(BOOL bActivate) { gamemenu_on(); } void gamemenu_new_game(BOOL bActivate) { int i; for (i = 0; i < MAX_PLRS; i++) { plr[i]._pmode = PM_QUIT; plr[i]._pInvincible = TRUE; } deathflag = FALSE; force_redraw = 255; scrollrt_draw_game_screen(TRUE); gbRunGame = FALSE; gamemenu_off(); } void gamemenu_quit_game(BOOL bActivate) { gamemenu_new_game(bActivate); gbRunGameResult = FALSE; } void gamemenu_load_game(BOOL bActivate) { WNDPROC saveProc = SetWindowProc(DisableInputWndProc); gamemenu_off(); SetCursor_(CURSOR_NONE); InitDiabloMsg(EMSG_LOADING); force_redraw = 255; DrawAndBlit(); LoadGame(FALSE); ClrDiabloMsg(); PaletteFadeOut(8); deathflag = FALSE; force_redraw = 255; DrawAndBlit(); PaletteFadeIn(8); SetCursor_(CURSOR_HAND); interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_save_game(BOOL bActivate) { if (pcurs != CURSOR_HAND) { return; } if (plr[myplr]._pmode == PM_DEATH || deathflag) { gamemenu_off(); return; } WNDPROC saveProc = SetWindowProc(DisableInputWndProc); SetCursor_(CURSOR_NONE); gamemenu_off(); InitDiabloMsg(EMSG_SAVING); force_redraw = 255; DrawAndBlit(); SaveGame(); ClrDiabloMsg(); force_redraw = 255; SetCursor_(CURSOR_HAND); interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_restart_town(BOOL bActivate) { NetSendCmd(TRUE, CMD_RETOWN); } void gamemenu_options(BOOL bActivate) { gamemenu_get_music(); gamemenu_get_sound(); gamemenu_get_gamma(); gamemenu_get_color_cycling(); gmenu_set_items(sgOptionsMenu, NULL); } void gamemenu_get_music() { gamemenu_sound_music_toggle(music_toggle_names, sgOptionsMenu, sound_get_or_set_music_volume(1)); } void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume) { if (gbSndInited) { menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER; menu_item->pszStr = *names; gmenu_slider_steps(menu_item, 17); gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume); return; } menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); menu_item->pszStr = names[1]; } void gamemenu_get_sound() { gamemenu_sound_music_toggle(sound_toggle_names, &sgOptionsMenu[1], sound_get_or_set_sound_volume(1)); } void gamemenu_get_color_cycling() { sgOptionsMenu[3].pszStr = color_cycling_toggle_names[palette_get_color_cycling() & 1]; } void gamemenu_get_gamma() { gmenu_slider_steps(&sgOptionsMenu[2], 15); gmenu_slider_set(&sgOptionsMenu[2], 30, 100, UpdateGamma(0)); } void gamemenu_music_volume(BOOL bActivate) { int volume; if (bActivate) { if (gbMusicOn) { gbMusicOn = FALSE; music_stop(); sound_get_or_set_music_volume(VOLUME_MIN); gamemenu_get_music(); return; } gbMusicOn = TRUE; sound_get_or_set_music_volume(VOLUME_MAX); music_start(leveltype); gamemenu_get_music(); return; } volume = gamemenu_slider_music_sound(sgOptionsMenu); sound_get_or_set_music_volume(volume); if (volume == VOLUME_MIN) { if (gbMusicOn) { gbMusicOn = FALSE; music_stop(); } gamemenu_get_music(); return; } if (gbMusicOn) { gamemenu_get_music(); return; } gbMusicOn = TRUE; music_start(leveltype); gamemenu_get_music(); } int gamemenu_slider_music_sound(TMenuItem *menu_item) { return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX); } void gamemenu_sound_volume(BOOL bActivate) { int volume; if (bActivate) { if (gbSoundOn) { gbSoundOn = FALSE; sound_stop(); sound_get_or_set_sound_volume(VOLUME_MIN); } else { gbSoundOn = TRUE; sound_get_or_set_sound_volume(VOLUME_MAX); } } else { volume = gamemenu_slider_music_sound(&sgOptionsMenu[1]); sound_get_or_set_sound_volume(volume); if (volume == VOLUME_MIN) { if (gbSoundOn) { gbSoundOn = FALSE; sound_stop(); } } else if (!gbSoundOn) { gbSoundOn = TRUE; } } PlaySFX(IS_TITLEMOV); gamemenu_get_sound(); } void gamemenu_gamma(BOOL bActivate) { int gamma; if (bActivate) { gamma = UpdateGamma(0); if (gamma == 30) gamma = 100; else gamma = 30; } else { gamma = gamemenu_slider_gamma(); } UpdateGamma(gamma); gamemenu_get_gamma(); } int gamemenu_slider_gamma() { return gmenu_slider_get(&sgOptionsMenu[2], 30, 100); } void gamemenu_color_cycling(BOOL bActivate) { BOOL color_cycling; color_cycling = palette_set_color_cycling(palette_get_color_cycling() == 0); sgOptionsMenu[3].pszStr = color_cycling_toggle_names[color_cycling & 1]; }