/** * @file engine.h * * of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - RNG * - Memory allocation * - File loading * - Video playback */ #ifndef __ENGINE_H__ #define __ENGINE_H__ //offset 0 //pCelBuff->pFrameTable[0] /** automap pixel color 8-bit (palette entry) */ extern char gbPixelCol; /** flip - if y < x */ extern BOOL gbRotateMap; /** Seed value before the most recent call to SetRndSeed() */ extern int orgseed; /** Track number of calls to GetRndSeed() since last call to SetRndSeed() */ extern int SeedCount; /** valid - if x/y are in bounds */ extern BOOL gbNotInView; __FINLINE BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize); void CelBlit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlit(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelBlitLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitLightTransSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void ENG_set_pixel(int sx, int sy, BYTE col); void engine_draw_pixel(int sx, int sy); void DrawLine(int x0, int y0, int x1, int y1, BYTE col); int GetDirection(int x1, int y1, int x2, int y2); void SetRndSeed(int s); int GetRndSeed(); int random_(BYTE idx, int v); void engine_debug_trap(BOOL show_cursor); BYTE *DiabloAllocPtr(DWORD dwBytes); void mem_free_dbg(void *p); BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen); DWORD LoadFileWithMem(const char *pszName, void *p); void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2Blit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitOutline(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2BlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DrawOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DrawLightTblSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void PlayInGameMovie(char *pszMovie); /* rdata */ extern const int RndInc; extern const int RndMult; #endif /* __ENGINE_H__ */