/** * @file drlg_l4.h * * Interface of the hell level generation algorithms. */ #ifndef __DRLG_L4_H__ #define __DRLG_L4_H__ extern int diabquad1x; extern int diabquad1y; extern int diabquad3x; extern int diabquad3y; extern int diabquad2x; extern int diabquad2y; extern int diabquad4x; extern int diabquad4y; extern BOOL hallok[20]; extern int l4holdx; extern int l4holdy; extern int SP4x1; extern int SP4x2; extern int SP4y1; extern int SP4y2; extern BYTE L4dungeon[80][80]; extern BYTE dung[20][20]; //int dword_52A4DC; void DRLG_LoadL4SP(); void DRLG_FreeL4SP(); void DRLG_L4SetSPRoom(int rx1, int ry1); void L4SaveQuads(); void DRLG_L4SetRoom(BYTE *pSetPiece, int rx1, int ry1); void DRLG_LoadDiabQuads(BOOL preflag); BOOL IsDURWall(char d); BOOL IsDLLWall(char dd); void L4FixRim(); void DRLG_L4GeneralFix(); void CreateL4Dungeon(DWORD rseed, int entry); /* rdata */ extern const BYTE L4ConvTbl[16]; extern const BYTE L4USTAIRS[42]; extern const BYTE L4TWARP[42]; extern const BYTE L4DSTAIRS[52]; extern const BYTE L4PENTA[52]; extern const BYTE L4PENTA2[52]; extern const BYTE L4BTYPES[140]; #endif /* __DRLG_L4_H__ */