/** * @file multi.cpp * * Implementation of functions for keeping multiplaye games in sync. */ #include #include #include #include "DiabloUI/diabloui.h" #include "diablo.h" #include "dthread.h" #include "mainmenu.h" #include "nthread.h" #include "options.h" #include "pfile.h" #include "plrmsg.h" #include "storm/storm.h" #include "sync.h" #include "tmsg.h" #include "utils/language.h" namespace devilution { bool gbSomebodyWonGameKludge; TBuffer sgHiPriBuf; char szPlayerDescript[128]; uint16_t sgwPackPlrOffsetTbl[MAX_PLRS]; PkPlayerStruct netplr[MAX_PLRS]; bool sgbPlayerTurnBitTbl[MAX_PLRS]; bool sgbPlayerLeftGameTbl[MAX_PLRS]; DWORD sgbSentThisCycle; bool gbShouldValidatePackage; BYTE gbActivePlayers; bool gbGameDestroyed; bool sgbSendDeltaTbl[MAX_PLRS]; GameData sgGameInitInfo; bool gbSelectProvider; int sglTimeoutStart; int sgdwPlayerLeftReasonTbl[MAX_PLRS]; TBuffer sgLoPriBuf; DWORD sgdwGameLoops; /** * Specifies the maximum number of players in a game, where 1 * represents a single player game and 4 represents a multi player game. */ bool gbIsMultiplayer; bool sgbTimeout; char szPlayerName[128]; BYTE gbDeltaSender; bool sgbNetInited; uint32_t player_state[MAX_PLRS]; /** * Contains the set of supported event types supported by the multiplayer * event handler. */ const event_type event_types[3] = { EVENT_TYPE_PLAYER_LEAVE_GAME, EVENT_TYPE_PLAYER_CREATE_GAME, EVENT_TYPE_PLAYER_MESSAGE }; static void buffer_init(TBuffer *pBuf) { pBuf->dwNextWriteOffset = 0; pBuf->bData[0] = byte { 0 }; } // Microsoft VisualC 2-11/net runtime static int multi_check_pkt_valid(TBuffer *pBuf) { return pBuf->dwNextWriteOffset == 0; } static void multi_copy_packet(TBuffer *buf, byte *packet, uint8_t size) { if (buf->dwNextWriteOffset + size + 2 > 0x1000) { return; } byte *p = &buf->bData[buf->dwNextWriteOffset]; buf->dwNextWriteOffset += size + 1; *p = static_cast(size); p++; memcpy(p, packet, size); p[size] = byte { 0 }; } static byte *multi_recv_packet(TBuffer *pBuf, byte *body, DWORD *size) { if (pBuf->dwNextWriteOffset != 0) { byte *src_ptr = pBuf->bData; while (true) { auto chunk_size = static_cast(*src_ptr); if (chunk_size == 0) break; if (chunk_size > *size) break; src_ptr++; memcpy(body, src_ptr, chunk_size); body += chunk_size; src_ptr += chunk_size; *size -= chunk_size; } memcpy(pBuf->bData, src_ptr, (pBuf->bData - src_ptr) + pBuf->dwNextWriteOffset + 1); pBuf->dwNextWriteOffset += (pBuf->bData - src_ptr); return body; } return body; } static void NetRecvPlrData(TPkt *pkt) { const Point target = plr[myplr].GetTargetPosition(); pkt->hdr.wCheck = LoadBE32("\0\0ip"); pkt->hdr.px = plr[myplr].position.tile.x; pkt->hdr.py = plr[myplr].position.tile.y; pkt->hdr.targx = target.x; pkt->hdr.targy = target.y; pkt->hdr.php = plr[myplr]._pHitPoints; pkt->hdr.pmhp = plr[myplr]._pMaxHP; pkt->hdr.bstr = plr[myplr]._pBaseStr; pkt->hdr.bmag = plr[myplr]._pBaseMag; pkt->hdr.bdex = plr[myplr]._pBaseDex; } void multi_msg_add(byte *pbMsg, BYTE bLen) { if (pbMsg && bLen) { tmsg_add(pbMsg, bLen); } } static void multi_send_packet(int playerId, void *packet, BYTE dwSize) { TPkt pkt; NetRecvPlrData(&pkt); pkt.hdr.wLen = dwSize + sizeof(pkt.hdr); memcpy(pkt.body, packet, dwSize); if (!SNetSendMessage(playerId, &pkt.hdr, pkt.hdr.wLen)) nthread_terminate_game("SNetSendMessage0"); } void NetSendLoPri(int playerId, byte *pbMsg, BYTE bLen) { if (pbMsg && bLen) { multi_copy_packet(&sgLoPriBuf, pbMsg, bLen); multi_send_packet(playerId, pbMsg, bLen); } } void NetSendHiPri(int playerId, byte *pbMsg, BYTE bLen) { DWORD size, len; TPkt pkt; if (pbMsg && bLen) { multi_copy_packet(&sgHiPriBuf, pbMsg, bLen); multi_send_packet(playerId, pbMsg, bLen); } if (!gbShouldValidatePackage) { gbShouldValidatePackage = true; NetRecvPlrData(&pkt); size = gdwNormalMsgSize - sizeof(TPktHdr); byte *hipri_body = multi_recv_packet(&sgHiPriBuf, pkt.body, &size); byte *lowpri_body = multi_recv_packet(&sgLoPriBuf, hipri_body, &size); size = sync_all_monsters(lowpri_body, size); len = gdwNormalMsgSize - size; pkt.hdr.wLen = len; if (!SNetSendMessage(-2, &pkt.hdr, len)) nthread_terminate_game("SNetSendMessage"); } } void multi_send_msg_packet(uint32_t pmask, byte *src, BYTE len) { DWORD v, p, t; TPkt pkt; NetRecvPlrData(&pkt); t = len + sizeof(pkt.hdr); pkt.hdr.wLen = t; memcpy(pkt.body, src, len); for (v = 1, p = 0; p < MAX_PLRS; p++, v <<= 1) { if ((v & pmask) != 0) { if (!SNetSendMessage(p, &pkt.hdr, t) && SErrGetLastError() != STORM_ERROR_INVALID_PLAYER) { nthread_terminate_game("SNetSendMessage"); return; } } } } static void multi_mon_seeds() { int i; DWORD l; sgdwGameLoops++; l = (sgdwGameLoops >> 8) | (sgdwGameLoops << 24); // _rotr(sgdwGameLoops, 8) for (i = 0; i < MAXMONSTERS; i++) monster[i]._mAISeed = l + i; } static void multi_handle_turn_upper_bit(int pnum) { int i; for (i = 0; i < MAX_PLRS; i++) { if ((player_state[i] & PS_CONNECTED) != 0 && i != pnum) break; } if (myplr == i) { sgbSendDeltaTbl[pnum] = true; } else if (myplr == pnum) { gbDeltaSender = i; } } static void multi_parse_turn(int pnum, int turn) { DWORD absTurns; if (turn >> 31) multi_handle_turn_upper_bit(pnum); absTurns = turn & 0x7FFFFFFF; if (sgbSentThisCycle < gdwTurnsInTransit + absTurns) { if (absTurns >= 0x7FFFFFFF) absTurns &= 0xFFFF; sgbSentThisCycle = absTurns + gdwTurnsInTransit; sgdwGameLoops = 4 * absTurns * sgbNetUpdateRate; } } void multi_msg_countdown() { int i; for (i = 0; i < MAX_PLRS; i++) { if ((player_state[i] & PS_TURN_ARRIVED) != 0) { if (gdwMsgLenTbl[i] == 4) multi_parse_turn(i, *(DWORD *)glpMsgTbl[i]); } } } static void multi_player_left_msg(int pnum, bool left) { const char *pszFmt; if (plr[pnum].plractive) { RemovePlrFromMap(pnum); RemovePortalMissile(pnum); DeactivatePortal(pnum); delta_close_portal(pnum); RemovePlrMissiles(pnum); if (left) { pszFmt = _("Player '{:s}' just left the game"); switch (sgdwPlayerLeftReasonTbl[pnum]) { case LEAVE_ENDING: pszFmt = _("Player '{:s}' killed Diablo and left the game!"); gbSomebodyWonGameKludge = true; break; case LEAVE_DROP: pszFmt = _("Player '{:s}' dropped due to timeout"); break; } EventPlrMsg(fmt::format(pszFmt, plr[pnum]._pName).c_str()); } plr[pnum].plractive = false; plr[pnum]._pName[0] = '\0'; ResetPlayerGFX(plr[pnum]); gbActivePlayers--; } } static void multi_clear_left_tbl() { int i; for (i = 0; i < MAX_PLRS; i++) { if (sgbPlayerLeftGameTbl[i]) { if (gbBufferMsgs == 1) msg_send_drop_pkt(i, sgdwPlayerLeftReasonTbl[i]); else multi_player_left_msg(i, true); sgbPlayerLeftGameTbl[i] = false; sgdwPlayerLeftReasonTbl[i] = 0; } } } void multi_player_left(int pnum, int reason) { sgbPlayerLeftGameTbl[pnum] = true; sgdwPlayerLeftReasonTbl[pnum] = reason; multi_clear_left_tbl(); } void multi_net_ping() { sgbTimeout = true; sglTimeoutStart = SDL_GetTicks(); } static void multi_check_drop_player() { int i; for (i = 0; i < MAX_PLRS; i++) { if (!(player_state[i] & PS_ACTIVE) && player_state[i] & PS_CONNECTED) { SNetDropPlayer(i, LEAVE_DROP); } } } static void multi_begin_timeout() { int i, nTicks, nLowestActive, nLowestPlayer; BYTE bGroupPlayers, bGroupCount; if (!sgbTimeout) { return; } #ifdef _DEBUG if (debug_mode_key_i) { return; } #endif nTicks = SDL_GetTicks() - sglTimeoutStart; if (nTicks > 20000) { gbRunGame = false; return; } if (nTicks < 10000) { return; } nLowestActive = -1; nLowestPlayer = -1; bGroupPlayers = 0; bGroupCount = 0; for (i = 0; i < MAX_PLRS; i++) { uint32_t nState = player_state[i]; if ((nState & PS_CONNECTED) != 0) { if (nLowestPlayer == -1) { nLowestPlayer = i; } if ((nState & PS_ACTIVE) != 0) { bGroupPlayers++; if (nLowestActive == -1) { nLowestActive = i; } } else { bGroupCount++; } } } assert(bGroupPlayers); assert(nLowestActive != -1); assert(nLowestPlayer != -1); if (bGroupPlayers < bGroupCount) { gbGameDestroyed = true; } else if (bGroupPlayers == bGroupCount) { if (nLowestPlayer != nLowestActive) { gbGameDestroyed = true; } else if (nLowestActive == myplr) { multi_check_drop_player(); } } else if (nLowestActive == myplr) { multi_check_drop_player(); } } /** * @return Always true for singleplayer */ bool multi_handle_delta() { int i; bool received; if (gbGameDestroyed) { gbRunGame = false; return false; } for (i = 0; i < MAX_PLRS; i++) { if (sgbSendDeltaTbl[i]) { sgbSendDeltaTbl[i] = false; DeltaExportData(i); } } sgbSentThisCycle = nthread_send_and_recv_turn(sgbSentThisCycle, 1); if (!nthread_recv_turns(&received)) { multi_begin_timeout(); return false; } sgbTimeout = false; if (received) { if (!gbShouldValidatePackage) { NetSendHiPri(myplr, nullptr, 0); gbShouldValidatePackage = false; } else { gbShouldValidatePackage = false; if (!multi_check_pkt_valid(&sgHiPriBuf)) NetSendHiPri(myplr, nullptr, 0); } } multi_mon_seeds(); return true; } static void multi_handle_all_packets(int pnum, byte *pData, int nSize) { int nLen; while (nSize != 0) { nLen = ParseCmd(pnum, (TCmd *)pData); if (nLen == 0) { break; } pData += nLen; nSize -= nLen; } } static void multi_process_tmsgs() { int cnt; TPkt pkt; while ((cnt = tmsg_get((byte *)&pkt)) != 0) { multi_handle_all_packets(myplr, (byte *)&pkt, cnt); } } void multi_process_network_packets() { int dx, dy; TPktHdr *pkt; DWORD dwMsgSize; int dwID; bool cond; char *data; multi_clear_left_tbl(); multi_process_tmsgs(); while (SNetReceiveMessage(&dwID, &data, (int *)&dwMsgSize)) { dwRecCount++; multi_clear_left_tbl(); pkt = (TPktHdr *)data; if (dwMsgSize < sizeof(TPktHdr)) continue; if (dwID < 0 || dwID >= MAX_PLRS) continue; if (pkt->wCheck != LoadBE32("\0\0ip")) continue; if (pkt->wLen != dwMsgSize) continue; plr[dwID].position.last = { pkt->px, pkt->py }; if (dwID != myplr) { assert(gbBufferMsgs != 2); plr[dwID]._pHitPoints = pkt->php; plr[dwID]._pMaxHP = pkt->pmhp; cond = gbBufferMsgs == 1; plr[dwID]._pBaseStr = pkt->bstr; plr[dwID]._pBaseMag = pkt->bmag; plr[dwID]._pBaseDex = pkt->bdex; if (!cond && plr[dwID].plractive && plr[dwID]._pHitPoints != 0) { if (currlevel == plr[dwID].plrlevel && !plr[dwID]._pLvlChanging) { dx = abs(plr[dwID].position.tile.x - pkt->px); dy = abs(plr[dwID].position.tile.y - pkt->py); if ((dx > 3 || dy > 3) && dPlayer[pkt->px][pkt->py] == 0) { FixPlrWalkTags(dwID); plr[dwID].position.old = plr[dwID].position.tile; FixPlrWalkTags(dwID); plr[dwID].position.tile = { pkt->px, pkt->py }; plr[dwID].position.future = { pkt->px, pkt->py }; dPlayer[plr[dwID].position.tile.x][plr[dwID].position.tile.y] = dwID + 1; } dx = abs(plr[dwID].position.future.x - plr[dwID].position.tile.x); dy = abs(plr[dwID].position.future.y - plr[dwID].position.tile.y); if (dx > 1 || dy > 1) { plr[dwID].position.future = plr[dwID].position.tile; } MakePlrPath(dwID, { pkt->targx, pkt->targy }, true); } else { plr[dwID].position.tile = { pkt->px, pkt->py }; plr[dwID].position.future = { pkt->px, pkt->py }; } } } multi_handle_all_packets(dwID, (byte *)(pkt + 1), dwMsgSize - sizeof(TPktHdr)); } if (SErrGetLastError() != STORM_ERROR_NO_MESSAGES_WAITING) nthread_terminate_game("SNetReceiveMsg"); } void multi_send_zero_packet(int pnum, _cmd_id bCmd, byte *pbSrc, DWORD dwLen) { DWORD dwOffset, dwBody, dwMsg; TPkt pkt; TCmdPlrInfoHdr *p; assert(pnum != myplr); assert(pbSrc); assert(dwLen <= 0x0ffff); dwOffset = 0; while (dwLen != 0) { pkt.hdr.wCheck = LoadBE32("\0\0ip"); pkt.hdr.px = 0; pkt.hdr.py = 0; pkt.hdr.targx = 0; pkt.hdr.targy = 0; pkt.hdr.php = 0; pkt.hdr.pmhp = 0; pkt.hdr.bstr = 0; pkt.hdr.bmag = 0; pkt.hdr.bdex = 0; p = (TCmdPlrInfoHdr *)pkt.body; p->bCmd = bCmd; p->wOffset = dwOffset; dwBody = gdwLargestMsgSize - sizeof(pkt.hdr) - sizeof(*p); if (dwLen < dwBody) { dwBody = dwLen; } assert(dwBody <= 0x0ffff); p->wBytes = dwBody; memcpy(&pkt.body[sizeof(*p)], pbSrc, p->wBytes); dwMsg = sizeof(pkt.hdr); dwMsg += sizeof(*p); dwMsg += p->wBytes; pkt.hdr.wLen = dwMsg; if (!SNetSendMessage(pnum, &pkt, dwMsg)) { nthread_terminate_game("SNetSendMessage2"); return; } #if 0 if((DWORD)pnum >= MAX_PLRS) { if(myplr != 0) { debug_plr_tbl[0]++; } if(myplr != 1) { debug_plr_tbl[1]++; } if(myplr != 2) { debug_plr_tbl[2]++; } if(myplr != 3) { debug_plr_tbl[3]++; } } else { debug_plr_tbl[pnum]++; } #endif pbSrc += p->wBytes; dwLen -= p->wBytes; dwOffset += p->wBytes; } } static void multi_send_pinfo(int pnum, _cmd_id cmd) { PkPlayerStruct pkplr; PackPlayer(&pkplr, plr[myplr], true); dthread_send_delta(pnum, cmd, (byte *)&pkplr, sizeof(pkplr)); } static dungeon_type InitLevelType(int l) { if (l == 0) return DTYPE_TOWN; if (l >= 1 && l <= 4) return DTYPE_CATHEDRAL; if (l >= 5 && l <= 8) return DTYPE_CATACOMBS; if (l >= 9 && l <= 12) return DTYPE_CAVES; if (l >= 13 && l <= 16) return DTYPE_HELL; if (l >= 21 && l <= 24) return DTYPE_CATHEDRAL; // Crypt if (l >= 17 && l <= 20) return DTYPE_CAVES; // Hive return DTYPE_CATHEDRAL; } static void SetupLocalCoords() { int x, y; if (!leveldebug || gbIsMultiplayer) { currlevel = 0; leveltype = DTYPE_TOWN; setlevel = false; } x = 75; y = 68; #ifdef _DEBUG if (debug_mode_key_inverted_v) { x = 49; y = 23; } #endif x += plrxoff[myplr]; y += plryoff[myplr]; plr[myplr].position.tile = { x, y }; plr[myplr].position.future = { x, y }; plr[myplr].plrlevel = currlevel; plr[myplr]._pLvlChanging = true; plr[myplr].pLvlLoad = 0; plr[myplr]._pmode = PM_NEWLVL; plr[myplr].destAction = ACTION_NONE; } static void multi_handle_events(_SNETEVENT *pEvt) { DWORD LeftReason; switch (pEvt->eventid) { case EVENT_TYPE_PLAYER_CREATE_GAME: { auto *gameData = (GameData *)pEvt->data; if (gameData->size != sizeof(GameData)) app_fatal("Invalid size of game data: %i", gameData->size); sgGameInitInfo = *gameData; sgbPlayerTurnBitTbl[pEvt->playerid] = true; break; } case EVENT_TYPE_PLAYER_LEAVE_GAME: sgbPlayerLeftGameTbl[pEvt->playerid] = true; sgbPlayerTurnBitTbl[pEvt->playerid] = false; LeftReason = 0; if (pEvt->data && pEvt->databytes >= sizeof(DWORD)) LeftReason = *(DWORD *)pEvt->data; sgdwPlayerLeftReasonTbl[pEvt->playerid] = LeftReason; if (LeftReason == LEAVE_ENDING) gbSomebodyWonGameKludge = true; sgbSendDeltaTbl[pEvt->playerid] = false; dthread_remove_player(pEvt->playerid); if (gbDeltaSender == pEvt->playerid) gbDeltaSender = MAX_PLRS; break; case EVENT_TYPE_PLAYER_MESSAGE: ErrorPlrMsg((char *)pEvt->data); break; } } static void multi_event_handler(bool add) { DWORD i; bool (*fn)(event_type, SEVTHANDLER); if (add) fn = SNetRegisterEventHandler; else fn = SNetUnregisterEventHandler; for (i = 0; i < 3; i++) { if (!fn(event_types[i], multi_handle_events) && add) { app_fatal("SNetRegisterEventHandler:\n%s", SDL_GetError()); } } } void NetClose() { if (!sgbNetInited) { return; } sgbNetInited = false; nthread_cleanup(); dthread_cleanup(); tmsg_cleanup(); multi_event_handler(false); SNetLeaveGame(3); if (gbIsMultiplayer) SDL_Delay(2000); } bool NetInit(bool bSinglePlayer) { while (true) { SetRndSeed(0); sgGameInitInfo.size = sizeof(sgGameInitInfo); sgGameInitInfo.dwSeed = time(nullptr); sgGameInitInfo.programid = GAME_ID; sgGameInitInfo.versionMajor = PROJECT_VERSION_MAJOR; sgGameInitInfo.versionMinor = PROJECT_VERSION_MINOR; sgGameInitInfo.versionPatch = PROJECT_VERSION_PATCH; sgGameInitInfo.nTickRate = sgOptions.Gameplay.nTickRate; sgGameInitInfo.bRunInTown = sgOptions.Gameplay.bRunInTown; sgGameInitInfo.bTheoQuest = sgOptions.Gameplay.bTheoQuest; sgGameInitInfo.bCowQuest = sgOptions.Gameplay.bCowQuest; sgGameInitInfo.bFriendlyFire = sgOptions.Gameplay.bFriendlyFire; memset(sgbPlayerTurnBitTbl, 0, sizeof(sgbPlayerTurnBitTbl)); gbGameDestroyed = false; memset(sgbPlayerLeftGameTbl, 0, sizeof(sgbPlayerLeftGameTbl)); memset(sgdwPlayerLeftReasonTbl, 0, sizeof(sgdwPlayerLeftReasonTbl)); memset(sgbSendDeltaTbl, 0, sizeof(sgbSendDeltaTbl)); plr[0].Reset(); memset(sgwPackPlrOffsetTbl, 0, sizeof(sgwPackPlrOffsetTbl)); SNetSetBasePlayer(0); if (bSinglePlayer) { if (!multi_init_single(&sgGameInitInfo)) return false; } else { if (!multi_init_multi(&sgGameInitInfo)) return false; } sgbNetInited = true; sgbTimeout = false; delta_init(); InitPlrMsg(); buffer_init(&sgHiPriBuf); buffer_init(&sgLoPriBuf); gbShouldValidatePackage = false; sync_init(); nthread_start(sgbPlayerTurnBitTbl[myplr]); dthread_start(); tmsg_start(); sgdwGameLoops = 0; sgbSentThisCycle = 0; gbDeltaSender = myplr; gbSomebodyWonGameKludge = false; nthread_send_and_recv_turn(0, 0); SetupLocalCoords(); multi_send_pinfo(-2, CMD_SEND_PLRINFO); ResetPlayerGFX(plr[myplr]); plr[myplr].plractive = true; gbActivePlayers = 1; if (!sgbPlayerTurnBitTbl[myplr] || msg_wait_resync()) break; NetClose(); gbSelectProvider = false; } SetRndSeed(sgGameInitInfo.dwSeed); gnTickDelay = 1000 / sgGameInitInfo.nTickRate; for (int i = 0; i < NUMLEVELS; i++) { glSeedTbl[i] = AdvanceRndSeed(); gnLevelTypeTbl[i] = InitLevelType(i); } if (!SNetGetGameInfo(GAMEINFO_NAME, szPlayerName, 128)) nthread_terminate_game("SNetGetGameInfo1"); if (!SNetGetGameInfo(GAMEINFO_PASSWORD, szPlayerDescript, 128)) nthread_terminate_game("SNetGetGameInfo2"); return true; } bool multi_init_single(GameData *gameData) { int unused; if (!SNetInitializeProvider(SELCONN_LOOPBACK, gameData)) { SErrGetLastError(); return false; } unused = 0; if (!SNetCreateGame("local", "local", (char *)&sgGameInitInfo, sizeof(sgGameInitInfo), &unused)) { app_fatal("SNetCreateGame1:\n%s", SDL_GetError()); } myplr = 0; gbIsMultiplayer = false; return true; } bool multi_init_multi(GameData *gameData) { int playerId; while (true) { if (gbSelectProvider && !UiSelectProvider(gameData)) { return false; } multi_event_handler(true); if (UiSelectGame(gameData, &playerId)) break; gbSelectProvider = true; } if ((DWORD)playerId >= MAX_PLRS) { return false; } myplr = playerId; gbIsMultiplayer = true; pfile_read_player_from_save(gszHero, myplr); return true; } void recv_plrinfo(int pnum, TCmdPlrInfoHdr *p, bool recv) { const char *szEvent; if (myplr == pnum) { return; } assert((DWORD)pnum < MAX_PLRS); auto &player = plr[pnum]; if (sgwPackPlrOffsetTbl[pnum] != p->wOffset) { sgwPackPlrOffsetTbl[pnum] = 0; if (p->wOffset != 0) { return; } } if (!recv && sgwPackPlrOffsetTbl[pnum] == 0) { multi_send_pinfo(pnum, CMD_ACK_PLRINFO); } memcpy((char *)&netplr[pnum] + p->wOffset, &p[1], p->wBytes); /* todo: cast? */ sgwPackPlrOffsetTbl[pnum] += p->wBytes; if (sgwPackPlrOffsetTbl[pnum] != sizeof(*netplr)) { return; } sgwPackPlrOffsetTbl[pnum] = 0; multi_player_left_msg(pnum, false); UnPackPlayer(&netplr[pnum], pnum, true); if (!recv) { return; } ResetPlayerGFX(plr[pnum]); plr[pnum].plractive = true; gbActivePlayers++; if (sgbPlayerTurnBitTbl[pnum]) { szEvent = _("Player '{:s}' (level {:d}) just joined the game"); } else { szEvent = _("Player '{:s}' (level {:d}) is already in the game"); } EventPlrMsg(fmt::format(szEvent, plr[pnum]._pName, plr[pnum]._pLevel).c_str()); SyncInitPlr(pnum); if (plr[pnum].plrlevel == currlevel) { if (plr[pnum]._pHitPoints >> 6 > 0) { StartStand(pnum, DIR_S); } else { plr[pnum]._pgfxnum = 0; plr[pnum]._pmode = PM_DEATH; NewPlrAnim(player, player_graphic::Death, DIR_S, plr[pnum]._pDFrames, 1); plr[pnum].AnimInfo.CurrentFrame = plr[pnum].AnimInfo.NumberOfFrames - 1; dFlags[plr[pnum].position.tile.x][plr[pnum].position.tile.y] |= BFLAG_DEAD_PLAYER; } } } } // namespace devilution