/** * @file scrollrt.h * * Interface of functionality for rendering the dungeons, monsters and calling other render routines. */ #ifndef __SCROLLRT_H__ #define __SCROLLRT_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif // Defined in SourceX/controls/plctrls.cpp extern bool sgbControllerActive; extern bool IsMovingMouseCursorWithController(); extern int light_table_index; extern BYTE *gpBufStart; extern BYTE *gpBufEnd; extern DWORD level_cel_block; extern char arch_draw_type; extern int cel_transparency_active; extern int cel_foliage_active; extern int level_piece_id; #ifdef HELLFIRE extern BOOLEAN AutoMapShowItems; #endif extern int tileOffsetX; extern int tileOffsetY; extern int tileShiftX; extern int tileShiftY; void ClearCursor(); void DrawMissile(int x, int y, int sx, int sy, BOOL pre); void DrawDeadPlayer(int x, int y, int sx, int sy); void ShiftGrid(int *x, int *y, int horizontal, int vertical); int RowsCoveredByPanel(); void CalcTileOffset(int *offsetX, int *offsetY); void TilesInView(int *columns, int *rows); void CalcViewportGeometry(); void DrawView(int StartX, int StartY); void ClearScreenBuffer(); #ifdef _DEBUG void ScrollView(); #endif void EnableFrameCount(); void scrollrt_draw_game_screen(BOOL draw_cursor); void DrawAndBlit(); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __SCROLLRT_H__ */