/** * @file drlg_l2.cpp * * Implementation of the catacombs level generation algorithms. */ #include #include "all.h" DEVILUTION_BEGIN_NAMESPACE int nSx1; int nSy1; int nSx2; int nSy2; int nRoomCnt; BYTE predungeon[DMAXX][DMAXY]; ROOMNODE RoomList[81]; HALLNODE *pHallList; int Area_Min = 2; int Room_Max = 10; int Room_Min = 4; int Dir_Xadd[5] = { 0, 0, 1, 0, -1 }; int Dir_Yadd[5] = { 0, -1, 0, 1, 0 }; ShadowStruct SPATSL2[2] = { { 6, 3, 0, 3, 48, 0, 50 }, { 9, 3, 0, 3, 48, 0, 50 } }; //short word_48489A = 0; BYTE BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; BYTE BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /** Miniset: Arch vertical. */ BYTE VARCH1[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 7, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH2[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 8, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH3[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 6, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH4[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 9, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH5[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 14, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH6[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 13, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH7[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 16, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH8[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 1, 3, 4, 0, 15, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH9[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 7, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH10[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 8, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH11[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 6, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH12[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 9, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH13[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 14, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH14[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 13, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH15[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 16, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - corner. */ BYTE VARCH16[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 8, 3, 4, 0, 15, 48, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH17[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 7, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH18[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 8, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH19[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 6, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH20[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 9, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH21[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 14, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH22[] = { 2, 3, // width, height 2, 7, // search 3, 4, 0, 13, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH23[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 16, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - open wall. */ BYTE VARCH24[] = { // clang-format off 2, 3, // width, height 2, 7, // search 3, 4, 0, 15, 141, 39, // replace 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH25[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 7, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH26[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 8, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH27[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 6, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH28[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 9, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH29[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 14, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH30[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 13, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH31[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 16, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical. */ BYTE VARCH32[] = { // clang-format off 2, 4, // width, height 3, 0, // search 3, 4, 3, 1, 0, 15, 48, 0, // replace 51, 39, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH33[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 7, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH34[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 8, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH35[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 6, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH36[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 9, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH37[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 14, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH38[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 13, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH39[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 16, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch vertical - room west entrance. */ BYTE VARCH40[] = { // clang-format off 2, 4, // width, height 2, 0, // search 3, 8, 3, 4, 0, 15, 142, 0, // replace 51, 42, 47, 44, 0, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH1[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 9, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH2[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 6, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH3[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 8, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH4[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 7, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH5[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 15, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH6[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 16, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH7[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 13, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH8[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 2, 5, 14, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH9[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 9, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH10[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 6, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH11[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 8, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH12[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 7, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH13[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 15, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH14[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 16, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH15[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 13, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - north corner. */ BYTE HARCH16[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 8, 5, 14, 49, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH17[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 9, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH18[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 6, 140, 46, 0, // Replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH19[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 8, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH20[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 7, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH21[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 15, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH22[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 16, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH23[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 13, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - wall. */ BYTE HARCH24[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 8, 5, 14, 140, 46, 0, // replace 43, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH25[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 9, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH26[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 6, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH27[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 8, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH28[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 7, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH29[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 15, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH30[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 16, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH31[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 13, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal. */ BYTE HARCH32[] = { // clang-format off 3, 2, // width, height 3, 3, 0, // search 5, 2, 14, 49, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH33[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 9, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH34[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 6, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH35[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 8, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH36[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 7, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH37[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 15, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH38[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 16, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH39[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 13, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Arch horizontal - west corner. */ BYTE HARCH40[] = { // clang-format off 3, 2, // width, height 1, 3, 0, // search 9, 5, 14, 140, 46, 0, // replace 40, 45, 0, // clang-format on }; /** Miniset: Stairs up. */ BYTE USTAIRS[] = { // clang-format off 4, 4, // width, height 3, 3, 3, 3, // search 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, // replace 0, 72, 77, 0, 0, 76, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Stairs down. */ BYTE DSTAIRS[] = { // clang-format off 4, 4, // width, height 3, 3, 3, 3, // search 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, // replace 0, 48, 71, 0, 0, 50, 78, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Stairs to town. */ BYTE WARPSTAIRS[] = { // clang-format off 4, 4, // width, height 3, 3, 3, 3, // search 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, // replace 0, 158, 160, 0, 0, 159, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Crumbled south pillar. */ BYTE CRUSHCOL[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 2, 6, 3, 3, 3, 3, 0, 0, 0, // replace 0, 83, 0, 0, 0, 0, // clang-format on }; /** Miniset: Vertical oil spill. */ BYTE BIG1[] = { // clang-format off 2, 2, // width, height 3, 3, // search 3, 3, 113, 0, // replace 112, 0, // clang-format on }; /** Miniset: Horizontal oil spill. */ BYTE BIG2[] = { // clang-format off 2, 2, // width, height 3, 3, // search 3, 3, 114, 115, // replace 0, 0, // clang-format on }; /** Miniset: Horizontal platform. */ BYTE BIG3[] = { // clang-format off 1, 2, // width, height 1, // search 1, 117, // replace 116, // clang-format on }; /** Miniset: Vertical platform. */ BYTE BIG4[] = { // clang-format off 2, 1, // width, height 2, 2, // search 118, 119, // replace // clang-format on }; /** Miniset: Large oil spill. */ BYTE BIG5[] = { // clang-format off 2, 2, // width, height 3, 3, // search 3, 3, 120, 122, // replace 121, 123, // clang-format on }; /** Miniset: Vertical wall with debris. */ BYTE BIG6[] = { // clang-format off 1, 2, // width, height 1, // search 1, 125, // replace 124, // clang-format on }; /** Miniset: Horizontal wall with debris. */ BYTE BIG7[] = { // clang-format off 2, 1, // width, height 2, 2, // search 126, 127, // replace // clang-format on }; /** Miniset: Rock pile. */ BYTE BIG8[] = { // clang-format off 2, 2, // width, height 3, 3, // search 3, 3, 128, 130, // replace 129, 131, // clang-format on }; /** Miniset: Vertical wall collapsed. */ BYTE BIG9[] = { // clang-format off 2, 2, // width, height 1, 3, // search 1, 3, 133, 135, // replace 132, 134, // clang-format on }; /** Miniset: Horizontal wall collapsed. */ BYTE BIG10[] = { // clang-format off 2, 2, // width, height 2, 2, // search 3, 3, 136, 137, // replace 3, 3, // clang-format on }; /** Miniset: Crumbled vertical wall 1. */ BYTE RUINS1[] = { // clang-format off 1, 1, // width, height 1, // search 80, // replace // clang-format on }; /** Miniset: Crumbled vertical wall 2. */ BYTE RUINS2[] = { // clang-format off 1, 1, // width, height 1, // search 81, // replace // clang-format on }; /** Miniset: Crumbled vertical wall 3. */ BYTE RUINS3[] = { // clang-format off 1, 1, // width, height 1, // search 82, // replace // clang-format on }; /** Miniset: Crumbled horizontal wall 1. */ BYTE RUINS4[] = { // clang-format off 1, 1, // width, height 2, // search 84, // replace // clang-format on }; /** Miniset: Crumbled horizontal wall 2. */ BYTE RUINS5[] = { // clang-format off 1, 1, // width, height 2, // search 85, // replace // clang-format on }; /** Miniset: Crumbled horizontal wall 3. */ BYTE RUINS6[] = { // clang-format off 1, 1, // width, height 2, // search 86, // replace // clang-format on }; /** Miniset: Crumbled north pillar. */ BYTE RUINS7[] = { // clang-format off 1, 1, // width, height 8, // search 87, // replace // clang-format on }; /** Miniset: Bloody gib 1. */ BYTE PANCREAS1[] = { // clang-format off 5, 3, // width, height 3, 3, 3, 3, 3, // search 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // replace 0, 0, 108, 0, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Bloody gib 2. */ BYTE PANCREAS2[] = { // clang-format off 5, 3, // width, height 3, 3, 3, 3, 3, // search 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // replace 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 1. */ BYTE CTRDOOR1[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 9, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 2. */ BYTE CTRDOOR2[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 8, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 3. */ BYTE CTRDOOR3[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 6, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 4. */ BYTE CTRDOOR4[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 7, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 5. */ BYTE CTRDOOR5[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 15, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 6. */ BYTE CTRDOOR6[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 13, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 7. */ BYTE CTRDOOR7[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 16, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; /** Miniset: Move vertical doors away from west pillar 8. */ BYTE CTRDOOR8[] = { // clang-format off 3, 3, // width, height 3, 1, 3, // search 0, 4, 0, 0, 14, 0, 0, 4, 0, // replace 0, 1, 0, 0, 0, 0, // clang-format on }; int Patterns[100][10] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 }, { 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 }, { 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 }, { 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 }, { 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 }, { 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 }, { 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 }, { 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 }, { 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 }, { 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 }, { 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 }, { 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 }, { 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 }, { 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 }, { 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 }, { 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 }, { 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 }, { 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, { 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, { 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 }, { 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 }, { 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 }, { 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 }, { 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 }, { 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 }, { 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 }, { 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 }, { 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 }, { 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 }, { 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 }, { 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 }, { 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 }, { 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 }, { 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 }, { 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 }, { 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 }, { 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 }, { 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 }, { 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 }, { 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 }, { 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 }, { 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, { 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, { 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 }, { 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 }, { 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 }, { 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 }, { 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, { 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 }, { 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 }, { 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 }, { 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 }, { 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, { 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 }, { 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 }, { 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 }, { 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 }, { 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 }, { 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 }, { 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 }, { 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 }, { 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 }, { 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, { 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 }, { 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; static BOOL DRLG_L2PlaceMiniSet(BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir) { int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt; BOOL found; sw = miniset[0]; sh = miniset[1]; if (tmax - tmin == 0) { numt = 1; } else { numt = random_(0, tmax - tmin) + tmin; } for (i = 0; i < numt; i++) { sx = random_(0, DMAXX - sw); sy = random_(0, DMAXY - sh); found = FALSE; for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) { found = TRUE; if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) { found = FALSE; } if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx = random_(0, DMAXX - sw); sy = random_(0, DMAXY - sh); found = FALSE; } if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { sx = random_(0, DMAXX - sw); sy = random_(0, DMAXY - sh); found = FALSE; } ii = 2; for (yy = 0; yy < sh && found == TRUE; yy++) { for (xx = 0; xx < sw && found == TRUE; xx++) { if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = FALSE; } if (dflags[xx + sx][yy + sy] != 0) { found = FALSE; } ii++; } } if (!found) { sx++; if (sx == DMAXX - sw) { sx = 0; sy++; if (sy == DMAXY - sh) { sy = 0; } } } } if (bailcnt >= 200) { return FALSE; } ii = sw * sh + 2; for (yy = 0; yy < sh; yy++) { for (xx = 0; xx < sw; xx++) { if (miniset[ii] != 0) { dungeon[xx + sx][yy + sy] = miniset[ii]; } ii++; } } } if (setview == TRUE) { ViewX = 2 * sx + 21; ViewY = 2 * sy + 22; } if (ldir == 0) { LvlViewX = 2 * sx + 21; LvlViewY = 2 * sy + 22; } if (ldir == 6) { LvlViewX = 2 * sx + 21; LvlViewY = 2 * sy + 22; } return TRUE; } static void DRLG_L2PlaceRndSet(BYTE *miniset, int rndper) { int sx, sy, sw, sh, xx, yy, ii, kk; BOOL found; sw = miniset[0]; sh = miniset[1]; for (sy = 0; sy < DMAXY - sh; sy++) { for (sx = 0; sx < DMAXX - sw; sx++) { found = TRUE; ii = 2; if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) { found = FALSE; } for (yy = 0; yy < sh && found == TRUE; yy++) { for (xx = 0; xx < sw && found == TRUE; xx++) { if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = FALSE; } if (dflags[xx + sx][yy + sy] != 0) { found = FALSE; } ii++; } } kk = sw * sh + 2; if (found == TRUE) { for (yy = std::max(sy - sh, 0); yy < std::min(sy + 2 * sh, DMAXY) && found == TRUE; yy++) { for (xx = std::max(sx - sw, 0); xx < std::min(sx + 2 * sw, DMAXX); xx++) { // BUGFIX: yy and xx can go out of bounds (fixed) if (dungeon[xx][yy] == miniset[kk]) { found = FALSE; } } } } if (found == TRUE && random_(0, 100) < rndper) { for (yy = 0; yy < sh; yy++) { for (xx = 0; xx < sw; xx++) { if (miniset[kk] != 0) { dungeon[xx + sx][yy + sy] = miniset[kk]; } kk++; } } } } } } static void DRLG_L2Subs() { int x, y, i, j, k, rv; BYTE c; for (y = 0; y < DMAXY; y++) { for (x = 0; x < DMAXX; x++) { if ((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && random_(0, 4) == 0) { c = BTYPESL2[dungeon[x][y]]; if (c != 0) { rv = random_(0, 16); k = -1; while (rv >= 0) { k++; if (k == sizeof(BTYPESL2)) { k = 0; } if (c == BTYPESL2[k]) { rv--; } } for (j = y - 2; j < y + 2; j++) { for (i = x - 2; i < x + 2; i++) { if (dungeon[i][j] == k) { j = y + 3; i = x + 2; } } } if (j < y + 3) { dungeon[x][y] = k; } } } } } } static void DRLG_L2Shadows() { int x, y, i; BOOL patflag; BYTE sd[2][2]; for (y = 1; y < DMAXY; y++) { for (x = 1; x < DMAXX; x++) { sd[0][0] = BSTYPESL2[dungeon[x][y]]; sd[1][0] = BSTYPESL2[dungeon[x - 1][y]]; sd[0][1] = BSTYPESL2[dungeon[x][y - 1]]; sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]]; for (i = 0; i < 2; i++) { if (SPATSL2[i].strig == sd[0][0]) { patflag = TRUE; if (SPATSL2[i].s1 != 0 && SPATSL2[i].s1 != sd[1][1]) { patflag = FALSE; } if (SPATSL2[i].s2 != 0 && SPATSL2[i].s2 != sd[0][1]) { patflag = FALSE; } if (SPATSL2[i].s3 != 0 && SPATSL2[i].s3 != sd[1][0]) { patflag = FALSE; } if (patflag == TRUE) { if (SPATSL2[i].nv1 != 0) { dungeon[x - 1][y - 1] = SPATSL2[i].nv1; } if (SPATSL2[i].nv2 != 0) { dungeon[x][y - 1] = SPATSL2[i].nv2; } if (SPATSL2[i].nv3 != 0) { dungeon[x - 1][y] = SPATSL2[i].nv3; } } } } } } } void InitDungeon() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { predungeon[i][j] = 32; dflags[i][j] = 0; } } } static void DRLG_LoadL2SP() { setloadflag = FALSE; if (QuestStatus(Q_BLIND)) { pSetPiece = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL); setloadflag = TRUE; } else if (QuestStatus(Q_BLOOD)) { pSetPiece = LoadFileInMem("Levels\\L2Data\\Blood1.DUN", NULL); setloadflag = TRUE; } else if (QuestStatus(Q_SCHAMB)) { pSetPiece = LoadFileInMem("Levels\\L2Data\\Bonestr2.DUN", NULL); setloadflag = TRUE; } } static void DRLG_FreeL2SP() { MemFreeDbg(pSetPiece); } static void DRLG_L2SetRoom(int rx1, int ry1) { int rw, rh, i, j; BYTE *sp; rw = pSetPiece[0]; rh = pSetPiece[2]; setpc_x = rx1; setpc_y = ry1; setpc_w = rw; setpc_h = rh; sp = &pSetPiece[4]; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*sp != 0) { dungeon[i + rx1][j + ry1] = *sp; dflags[i + rx1][j + ry1] |= DLRG_PROTECTED; } else { dungeon[i + rx1][j + ry1] = 3; } sp += 2; } } } static void DefineRoom(int nX1, int nY1, int nX2, int nY2, BOOL ForceHW) { int i, j; predungeon[nX1][nY1] = 67; predungeon[nX1][nY2] = 69; predungeon[nX2][nY1] = 66; predungeon[nX2][nY2] = 65; nRoomCnt++; RoomList[nRoomCnt].nRoomx1 = nX1; RoomList[nRoomCnt].nRoomx2 = nX2; RoomList[nRoomCnt].nRoomy1 = nY1; RoomList[nRoomCnt].nRoomy2 = nY2; if (ForceHW == TRUE) { for (i = nX1; i < nX2; i++) { /// BUGFIX: Should loop j between nY1 and nY2 instead of always using nY1. while (i < nY2) { dflags[i][nY1] |= DLRG_PROTECTED; i++; } } } for (i = nX1 + 1; i <= nX2 - 1; i++) { predungeon[i][nY1] = 35; predungeon[i][nY2] = 35; } nY2--; for (j = nY1 + 1; j <= nY2; j++) { predungeon[nX1][j] = 35; predungeon[nX2][j] = 35; for (i = nX1 + 1; i < nX2; i++) { predungeon[i][j] = 46; } } } static void CreateDoorType(int nX, int nY) { BOOL fDoneflag; fDoneflag = FALSE; if (predungeon[nX - 1][nY] == 68) { fDoneflag = TRUE; } if (predungeon[nX + 1][nY] == 68) { fDoneflag = TRUE; } if (predungeon[nX][nY - 1] == 68) { fDoneflag = TRUE; } if (predungeon[nX][nY + 1] == 68) { fDoneflag = TRUE; } if (predungeon[nX][nY] == 66 || predungeon[nX][nY] == 67 || predungeon[nX][nY] == 65 || predungeon[nX][nY] == 69) { fDoneflag = TRUE; } if (!fDoneflag) { predungeon[nX][nY] = 68; } } static void PlaceHallExt(int nX, int nY) { if (predungeon[nX][nY] == 32) { predungeon[nX][nY] = 44; } } static void AddHall(int nX1, int nY1, int nX2, int nY2, int nHd) { HALLNODE *p1, *p2; if (pHallList == NULL) { pHallList = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList)); pHallList->nHallx1 = nX1; pHallList->nHally1 = nY1; pHallList->nHallx2 = nX2; pHallList->nHally2 = nY2; pHallList->nHalldir = nHd; pHallList->pNext = NULL; } else { p1 = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList)); p1->nHallx1 = nX1; p1->nHally1 = nY1; p1->nHallx2 = nX2; p1->nHally2 = nY2; p1->nHalldir = nHd; p1->pNext = NULL; p2 = pHallList; while (p2->pNext != NULL) { p2 = p2->pNext; } p2->pNext = p1; } } /** * Draws a random room rectangle, and then subdivides the rest of the passed in rectangle into 4 and recurses. * @param nX1 Lower X boundary of the area to draw into. * @param nY1 Lower Y boundary of the area to draw into. * @param nX2 Upper X boundary of the area to draw into. * @param nY2 Upper Y boundary of the area to draw into. * @param nRDest The room number of the parent room this call was invoked for. Zero for empty * @param nHDir The direction of the hall from nRDest to this room. * @param ForceHW If set, nH and nW are used for room size instead of random values. * @param nH Height of the room, if ForceHW is set. * @param nW Width of the room, if ForceHW is set. */ static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, BOOL ForceHW, int nH, int nW) { int nAw, nAh, nRw, nRh, nRx1, nRy1, nRx2, nRy2, nHw, nHh, nHx1, nHy1, nHx2, nHy2, nRid; if (nRoomCnt >= 80) { return; } nAw = nX2 - nX1; nAh = nY2 - nY1; if (nAw < Area_Min || nAh < Area_Min) { return; } if (nAw > Room_Max) { nRw = random_(0, Room_Max - Room_Min) + Room_Min; } else if (nAw > Room_Min) { nRw = random_(0, nAw - Room_Min) + Room_Min; } else { nRw = nAw; } if (nAh > Room_Max) { nRh = random_(0, Room_Max - Room_Min) + Room_Min; } else if (nAh > Room_Min) { nRh = random_(0, nAh - Room_Min) + Room_Min; } else { nRh = nAh; } if (ForceHW == TRUE) { nRw = nW; nRh = nH; } nRx1 = random_(0, nX2 - nX1) + nX1; nRy1 = random_(0, nY2 - nY1) + nY1; nRx2 = nRw + nRx1; nRy2 = nRh + nRy1; if (nRx2 > nX2) { nRx2 = nX2; nRx1 = nX2 - nRw; } if (nRy2 > nY2) { nRy2 = nY2; nRy1 = nY2 - nRh; } if (nRx1 >= 38) { nRx1 = 38; } if (nRy1 >= 38) { nRy1 = 38; } if (nRx1 <= 1) { nRx1 = 1; } if (nRy1 <= 1) { nRy1 = 1; } if (nRx2 >= 38) { nRx2 = 38; } if (nRy2 >= 38) { nRy2 = 38; } if (nRx2 <= 1) { nRx2 = 1; } if (nRy2 <= 1) { nRy2 = 1; } DefineRoom(nRx1, nRy1, nRx2, nRy2, ForceHW); if (ForceHW == TRUE) { nSx1 = nRx1 + 2; nSy1 = nRy1 + 2; nSx2 = nRx2; nSy2 = nRy2; } nRid = nRoomCnt; RoomList[nRid].nRoomDest = nRDest; if (nRDest != 0) { if (nHDir == 1) { nHx1 = random_(0, nRx2 - nRx1 - 2) + nRx1 + 1; nHy1 = nRy1; nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; nHx2 = random_(0, nHw) + RoomList[nRDest].nRoomx1 + 1; nHy2 = RoomList[nRDest].nRoomy2; } if (nHDir == 3) { nHx1 = random_(0, nRx2 - nRx1 - 2) + nRx1 + 1; nHy1 = nRy2; nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; nHx2 = random_(0, nHw) + RoomList[nRDest].nRoomx1 + 1; nHy2 = RoomList[nRDest].nRoomy1; } if (nHDir == 2) { nHx1 = nRx2; nHy1 = random_(0, nRy2 - nRy1 - 2) + nRy1 + 1; nHx2 = RoomList[nRDest].nRoomx1; nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; nHy2 = random_(0, nHh) + RoomList[nRDest].nRoomy1 + 1; } if (nHDir == 4) { nHx1 = nRx1; nHy1 = random_(0, nRy2 - nRy1 - 2) + nRy1 + 1; nHx2 = RoomList[nRDest].nRoomx2; nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; nHy2 = random_(0, nHh) + RoomList[nRDest].nRoomy1 + 1; } AddHall(nHx1, nHy1, nHx2, nHy2, nHDir); } if (nRh > nRw) { CreateRoom(nX1 + 2, nY1 + 2, nRx1 - 2, nRy2 - 2, nRid, 2, 0, 0, 0); CreateRoom(nRx2 + 2, nRy1 + 2, nX2 - 2, nY2 - 2, nRid, 4, 0, 0, 0); CreateRoom(nX1 + 2, nRy2 + 2, nRx2 - 2, nY2 - 2, nRid, 1, 0, 0, 0); CreateRoom(nRx1 + 2, nY1 + 2, nX2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0); } else { CreateRoom(nX1 + 2, nY1 + 2, nRx2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0); CreateRoom(nRx1 + 2, nRy2 + 2, nX2 - 2, nY2 - 2, nRid, 1, 0, 0, 0); CreateRoom(nX1 + 2, nRy1 + 2, nRx1 - 2, nY2 - 2, nRid, 2, 0, 0, 0); CreateRoom(nRx2 + 2, nY1 + 2, nX2 - 2, nRy2 - 2, nRid, 4, 0, 0, 0); } } static void GetHall(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd) { HALLNODE *p1; p1 = pHallList->pNext; *nX1 = pHallList->nHallx1; *nY1 = pHallList->nHally1; *nX2 = pHallList->nHallx2; *nY2 = pHallList->nHally2; *nHd = pHallList->nHalldir; MemFreeDbg(pHallList); pHallList = p1; } static void ConnectHall(int nX1, int nY1, int nX2, int nY2, int nHd) { int nCurrd, nDx, nDy, nRp, nOrigX1, nOrigY1, fMinusFlag, fPlusFlag; BOOL fDoneflag, fInroom; fDoneflag = FALSE; fMinusFlag = random_(0, 100); fPlusFlag = random_(0, 100); nOrigX1 = nX1; nOrigY1 = nY1; CreateDoorType(nX1, nY1); CreateDoorType(nX2, nY2); nCurrd = nHd; nX2 -= Dir_Xadd[nCurrd]; nY2 -= Dir_Yadd[nCurrd]; predungeon[nX2][nY2] = 44; fInroom = FALSE; while (!fDoneflag) { if (nX1 >= 38 && nCurrd == 2) { nCurrd = 4; } if (nY1 >= 38 && nCurrd == 3) { nCurrd = 1; } if (nX1 <= 1 && nCurrd == 4) { nCurrd = 2; } if (nY1 <= 1 && nCurrd == 1) { nCurrd = 3; } if (predungeon[nX1][nY1] == 67 && (nCurrd == 1 || nCurrd == 4)) { nCurrd = 2; } if (predungeon[nX1][nY1] == 66 && (nCurrd == 1 || nCurrd == 2)) { nCurrd = 3; } if (predungeon[nX1][nY1] == 69 && (nCurrd == 4 || nCurrd == 3)) { nCurrd = 1; } if (predungeon[nX1][nY1] == 65 && (nCurrd == 2 || nCurrd == 3)) { nCurrd = 4; } nX1 += Dir_Xadd[nCurrd]; nY1 += Dir_Yadd[nCurrd]; if (predungeon[nX1][nY1] == 32) { if (fInroom) { CreateDoorType(nX1 - Dir_Xadd[nCurrd], nY1 - Dir_Yadd[nCurrd]); } else { if (fMinusFlag < 50) { if (nCurrd != 1 && nCurrd != 3) { PlaceHallExt(nX1, nY1 - 1); } else { PlaceHallExt(nX1 - 1, nY1); } } if (fPlusFlag < 50) { if (nCurrd != 1 && nCurrd != 3) { PlaceHallExt(nX1, nY1 + 1); } else { PlaceHallExt(nX1 + 1, nY1); } } } predungeon[nX1][nY1] = 44; fInroom = FALSE; } else { if (!fInroom && predungeon[nX1][nY1] == 35) { CreateDoorType(nX1, nY1); } if (predungeon[nX1][nY1] != 44) { fInroom = TRUE; } } nDx = abs(nX2 - nX1); nDy = abs(nY2 - nY1); if (nDx > nDy) { nRp = 2 * nDx; if (nRp > 30) { nRp = 30; } if (random_(0, 100) < nRp) { if (nX2 <= nX1 || nX1 >= DMAXX) { nCurrd = 4; } else { nCurrd = 2; } } } else { nRp = 5 * nDy; if (nRp > 80) { nRp = 80; } if (random_(0, 100) < nRp) { if (nY2 <= nY1 || nY1 >= DMAXY) { nCurrd = 1; } else { nCurrd = 3; } } } if (nDy < 10 && nX1 == nX2 && (nCurrd == 2 || nCurrd == 4)) { if (nY2 <= nY1 || nY1 >= DMAXY) { nCurrd = 1; } else { nCurrd = 3; } } if (nDx < 10 && nY1 == nY2 && (nCurrd == 1 || nCurrd == 3)) { if (nX2 <= nX1 || nX1 >= DMAXX) { nCurrd = 4; } else { nCurrd = 2; } } if (nDy == 1 && nDx > 1 && (nCurrd == 1 || nCurrd == 3)) { if (nX2 <= nX1 || nX1 >= DMAXX) { nCurrd = 4; } else { nCurrd = 2; } } if (nDx == 1 && nDy > 1 && (nCurrd == 2 || nCurrd == 4)) { if (nY2 <= nY1 || nX1 >= DMAXX) { nCurrd = 1; } else { nCurrd = 3; } } if (nDx == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 2 || nCurrd == 4)) { if (nX2 <= nOrigX1 || nX1 >= DMAXX) { nCurrd = 1; } else { nCurrd = 3; } } if (nDy == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 1 || nCurrd == 3)) { if (nY2 <= nOrigY1 || nY1 >= DMAXY) { nCurrd = 4; } else { nCurrd = 2; } } if (nX1 == nX2 && nY1 == nY2) { fDoneflag = TRUE; } } } static void DoPatternCheck(int i, int j) { int k, l, x, y, nOk; for (k = 0; Patterns[k][4] != 255; k++) { x = i - 1; y = j - 1; nOk = 254; for (l = 0; l < 9 && nOk == 254; l++) { nOk = 255; if (l == 3 || l == 6) { y++; x = i - 1; } if (x >= 0 && x < DMAXX && y >= 0 && y < DMAXY) { switch (Patterns[k][l]) { case 0: nOk = 254; break; case 1: if (predungeon[x][y] == 35) { nOk = 254; } break; case 2: if (predungeon[x][y] == 46) { nOk = 254; } break; case 4: if (predungeon[x][y] == 32) { nOk = 254; } break; case 3: if (predungeon[x][y] == 68) { nOk = 254; } break; case 5: if (predungeon[x][y] == 68 || predungeon[x][y] == 46) { nOk = 254; } break; case 6: if (predungeon[x][y] == 68 || predungeon[x][y] == 35) { nOk = 254; } break; case 7: if (predungeon[x][y] == 32 || predungeon[x][y] == 46) { nOk = 254; } break; case 8: if (predungeon[x][y] == 68 || predungeon[x][y] == 35 || predungeon[x][y] == 46) { nOk = 254; } break; } } else { nOk = 254; } x++; } if (nOk == 254) { dungeon[i][j] = Patterns[k][9]; } } } static void L2TileFix() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) { dungeon[i][j + 1] = 1; } if (dungeon[i][j] == 3 && dungeon[i][j + 1] == 1) { dungeon[i][j + 1] = 3; } if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 7) { dungeon[i + 1][j] = 3; } if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) { dungeon[i + 1][j] = 2; } if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 14) { dungeon[i + 1][j] = 16; } } } } static BOOL DL2_Cont(BOOL x1f, BOOL y1f, BOOL x2f, BOOL y2f) { if (x1f && x2f && y1f && y2f) { return FALSE; } if (x1f && x2f && (y1f || y2f)) { return TRUE; } if (y1f && y2f && (x1f || x2f)) { return TRUE; } return FALSE; } static int DL2_NumNoChar() { int t, ii, jj; t = 0; for (jj = 0; jj < DMAXY; jj++) { for (ii = 0; ii < DMAXX; ii++) { if (predungeon[ii][jj] == 32) { t++; } } } return t; } static void DL2_DrawRoom(int x1, int y1, int x2, int y2) { int ii, jj; for (jj = y1; jj <= y2; jj++) { for (ii = x1; ii <= x2; ii++) { predungeon[ii][jj] = 46; } } for (jj = y1; jj <= y2; jj++) { predungeon[x1][jj] = 35; predungeon[x2][jj] = 35; } for (ii = x1; ii <= x2; ii++) { predungeon[ii][y1] = 35; predungeon[ii][y2] = 35; } } static void DL2_KnockWalls(int x1, int y1, int x2, int y2) { int ii, jj; for (ii = x1 + 1; ii < x2; ii++) { if (predungeon[ii][y1 - 1] == 46 && predungeon[ii][y1 + 1] == 46) { predungeon[ii][y1] = 46; } if (predungeon[ii][y2 - 1] == 46 && predungeon[ii][y2 + 1] == 46) { predungeon[ii][y2] = 46; } if (predungeon[ii][y1 - 1] == 68) { predungeon[ii][y1 - 1] = 46; } if (predungeon[ii][y2 + 1] == 68) { predungeon[ii][y2 + 1] = 46; } } for (jj = y1 + 1; jj < y2; jj++) { if (predungeon[x1 - 1][jj] == 46 && predungeon[x1 + 1][jj] == 46) { predungeon[x1][jj] = 46; } if (predungeon[x2 - 1][jj] == 46 && predungeon[x2 + 1][jj] == 46) { predungeon[x2][jj] = 46; } if (predungeon[x1 - 1][jj] == 68) { predungeon[x1 - 1][jj] = 46; } if (predungeon[x2 + 1][jj] == 68) { predungeon[x2 + 1][jj] = 46; } } } static BOOL DL2_FillVoids() { int ii, jj, xx, yy, x1, x2, y1, y2; BOOL xf1, xf2, yf1, yf2; int to; to = 0; while (DL2_NumNoChar() > 700 && to < 100) { xx = random_(0, 38) + 1; yy = random_(0, 38) + 1; if (predungeon[xx][yy] != 35) { continue; } xf1 = xf2 = yf1 = yf2 = FALSE; if (predungeon[xx - 1][yy] == 32 && predungeon[xx + 1][yy] == 46) { if (predungeon[xx + 1][yy - 1] == 46 && predungeon[xx + 1][yy + 1] == 46 && predungeon[xx - 1][yy - 1] == 32 && predungeon[xx - 1][yy + 1] == 32) { xf1 = yf1 = yf2 = TRUE; } } else if (predungeon[xx + 1][yy] == 32 && predungeon[xx - 1][yy] == 46) { if (predungeon[xx - 1][yy - 1] == 46 && predungeon[xx - 1][yy + 1] == 46 && predungeon[xx + 1][yy - 1] == 32 && predungeon[xx + 1][yy + 1] == 32) { xf2 = yf1 = yf2 = TRUE; } } else if (predungeon[xx][yy - 1] == 32 && predungeon[xx][yy + 1] == 46) { if (predungeon[xx - 1][yy + 1] == 46 && predungeon[xx + 1][yy + 1] == 46 && predungeon[xx - 1][yy - 1] == 32 && predungeon[xx + 1][yy - 1] == 32) { yf1 = xf1 = xf2 = TRUE; } } else if (predungeon[xx][yy + 1] == 32 && predungeon[xx][yy - 1] == 46) { if (predungeon[xx - 1][yy - 1] == 46 && predungeon[xx + 1][yy - 1] == 46 && predungeon[xx - 1][yy + 1] == 32 && predungeon[xx + 1][yy + 1] == 32) { yf2 = xf1 = xf2 = TRUE; } } if (DL2_Cont(xf1, yf1, xf2, yf2)) { if (xf1) { x1 = xx - 1; } else { x1 = xx; } if (xf2) { x2 = xx + 1; } else { x2 = xx; } if (yf1) { y1 = yy - 1; } else { y1 = yy; } if (yf2) { y2 = yy + 1; } else { y2 = yy; } if (!xf1) { while (yf1 || yf2) { if (y1 == 0) { yf1 = FALSE; } if (y2 == DMAXY - 1) { yf2 = FALSE; } if (y2 - y1 >= 14) { yf1 = FALSE; yf2 = FALSE; } if (yf1) { y1--; } if (yf2) { y2++; } if (predungeon[x2][y1] != 32) { yf1 = FALSE; } if (predungeon[x2][y2] != 32) { yf2 = FALSE; } } y1 += 2; y2 -= 2; if (y2 - y1 > 5) { while (xf2) { if (x2 == 39) { xf2 = FALSE; } if (x2 - x1 >= 12) { xf2 = FALSE; } for (jj = y1; jj <= y2; jj++) { if (predungeon[x2][jj] != 32) { xf2 = FALSE; } } if (xf2) { x2++; } } x2 -= 2; if (x2 - x1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if (!xf2) { while (yf1 || yf2) { if (y1 == 0) { yf1 = FALSE; } if (y2 == DMAXY - 1) { yf2 = FALSE; } if (y2 - y1 >= 14) { yf1 = FALSE; yf2 = FALSE; } if (yf1) { y1--; } if (yf2) { y2++; } if (predungeon[x1][y1] != 32) { yf1 = FALSE; } if (predungeon[x1][y2] != 32) { yf2 = FALSE; } } y1 += 2; y2 -= 2; if (y2 - y1 > 5) { while (xf1) { if (x1 == 0) { xf1 = FALSE; } if (x2 - x1 >= 12) { xf1 = FALSE; } for (jj = y1; jj <= y2; jj++) { if (predungeon[x1][jj] != 32) { xf1 = FALSE; } } if (xf1) { x1--; } } x1 += 2; if (x2 - x1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if (!yf1) { while (xf1 || xf2) { if (x1 == 0) { xf1 = FALSE; } if (x2 == DMAXX - 1) { xf2 = FALSE; } if (x2 - x1 >= 14) { xf1 = FALSE; xf2 = FALSE; } if (xf1) { x1--; } if (xf2) { x2++; } if (predungeon[x1][y2] != 32) { xf1 = FALSE; } if (predungeon[x2][y2] != 32) { xf2 = FALSE; } } x1 += 2; x2 -= 2; if (x2 - x1 > 5) { while (yf2) { if (y2 == DMAXY - 1) { yf2 = FALSE; } if (y2 - y1 >= 12) { yf2 = FALSE; } for (ii = x1; ii <= x2; ii++) { if (predungeon[ii][y2] != 32) { yf2 = FALSE; } } if (yf2) { y2++; } } y2 -= 2; if (y2 - y1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } else if (!yf2) { while (xf1 || xf2) { if (x1 == 0) { xf1 = FALSE; } if (x2 == DMAXX - 1) { xf2 = FALSE; } if (x2 - x1 >= 14) { xf1 = FALSE; xf2 = FALSE; } if (xf1) { x1--; } if (xf2) { x2++; } if (predungeon[x1][y1] != 32) { xf1 = FALSE; } if (predungeon[x2][y1] != 32) { xf2 = FALSE; } } x1 += 2; x2 -= 2; if (x2 - x1 > 5) { while (yf1) { if (y1 == 0) { yf1 = FALSE; } if (y2 - y1 >= 12) { yf1 = FALSE; } for (ii = x1; ii <= x2; ii++) { if (predungeon[ii][y1] != 32) { yf1 = FALSE; } } if (yf1) { y1--; } } y1 += 2; if (y2 - y1 > 5) { DL2_DrawRoom(x1, y1, x2, y2); DL2_KnockWalls(x1, y1, x2, y2); } } } } to++; } return DL2_NumNoChar() <= 700; } static BOOL CreateDungeon() { int i, j, nHx1, nHy1, nHx2, nHy2, nHd, ForceH, ForceW; BOOL ForceHW; ForceW = 0; ForceH = 0; ForceHW = FALSE; switch (currlevel) { case 5: if (quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) { ForceHW = TRUE; ForceH = 20; ForceW = 14; } break; case 6: if (quests[Q_SCHAMB]._qactive != QUEST_NOTAVAIL) { ForceHW = TRUE; ForceW = 10; ForceH = 10; } break; case 7: if (quests[Q_BLIND]._qactive != QUEST_NOTAVAIL) { ForceHW = TRUE; ForceW = 15; ForceH = 15; } break; case 8: break; } CreateRoom(2, 2, DMAXX - 1, DMAXY - 1, 0, 0, ForceHW, ForceH, ForceW); while (pHallList != NULL) { GetHall(&nHx1, &nHy1, &nHx2, &nHy2, &nHd); ConnectHall(nHx1, nHy1, nHx2, nHy2, nHd); } for (j = 0; j < DMAXY; j++) { /// BUGFIX: change '<=' to '<' (fixed) for (i = 0; i < DMAXX; i++) { /// BUGFIX: change '<=' to '<' (fixed) if (predungeon[i][j] == 67) { predungeon[i][j] = 35; } if (predungeon[i][j] == 66) { predungeon[i][j] = 35; } if (predungeon[i][j] == 69) { predungeon[i][j] = 35; } if (predungeon[i][j] == 65) { predungeon[i][j] = 35; } if (predungeon[i][j] == 44) { predungeon[i][j] = 46; if (predungeon[i - 1][j - 1] == 32) { predungeon[i - 1][j - 1] = 35; } if (predungeon[i - 1][j] == 32) { predungeon[i - 1][j] = 35; } if (predungeon[i - 1][1 + j] == 32) { predungeon[i - 1][1 + j] = 35; } if (predungeon[i + 1][j - 1] == 32) { predungeon[i + 1][j - 1] = 35; } if (predungeon[i + 1][j] == 32) { predungeon[i + 1][j] = 35; } if (predungeon[i + 1][1 + j] == 32) { predungeon[i + 1][1 + j] = 35; } if (predungeon[i][j - 1] == 32) { predungeon[i][j - 1] = 35; } if (predungeon[i][j + 1] == 32) { predungeon[i][j + 1] = 35; } } } } if (!DL2_FillVoids()) { return FALSE; } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { DoPatternCheck(i, j); } } return TRUE; } static void DRLG_L2Pass3() { int i, j, xx, yy; long v1, v2, v3, v4, lv; WORD *MegaTiles; lv = 12 - 1; MegaTiles = (WORD *)&pMegaTiles[lv * 8]; v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1; v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1; v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1; v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1; for (j = 0; j < MAXDUNY; j += 2) { for (i = 0; i < MAXDUNX; i += 2) { dPiece[i][j] = v1; dPiece[i + 1][j] = v2; dPiece[i][j + 1] = v3; dPiece[i + 1][j + 1] = v4; } } yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { lv = dungeon[i][j] - 1; MegaTiles = (WORD *)&pMegaTiles[lv * 8]; v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1; v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1; v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1; v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1; dPiece[xx][yy] = v1; dPiece[xx + 1][yy] = v2; dPiece[xx][yy + 1] = v3; dPiece[xx + 1][yy + 1] = v4; xx += 2; } yy += 2; } } static void DRLG_L2FTVR(int i, int j, int x, int y, int d) { if (dTransVal[x][y] != 0 || dungeon[i][j] != 3) { if (d == 1) { dTransVal[x][y] = TransVal; dTransVal[x][y + 1] = TransVal; } if (d == 2) { dTransVal[x + 1][y] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 3) { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; } if (d == 4) { dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 5) { dTransVal[x + 1][y + 1] = TransVal; } if (d == 6) { dTransVal[x][y + 1] = TransVal; } if (d == 7) { dTransVal[x + 1][y] = TransVal; } if (d == 8) { dTransVal[x][y] = TransVal; } } else { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; DRLG_L2FTVR(i + 1, j, x + 2, y, 1); DRLG_L2FTVR(i - 1, j, x - 2, y, 2); DRLG_L2FTVR(i, j + 1, x, y + 2, 3); DRLG_L2FTVR(i, j - 1, x, y - 2, 4); DRLG_L2FTVR(i - 1, j - 1, x - 2, y - 2, 5); DRLG_L2FTVR(i + 1, j - 1, x + 2, y - 2, 6); DRLG_L2FTVR(i - 1, j + 1, x - 2, y + 2, 7); DRLG_L2FTVR(i + 1, j + 1, x + 2, y + 2, 8); } } static void DRLG_L2FloodTVal() { int i, j, xx, yy; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 3 && dTransVal[xx][yy] == 0) { DRLG_L2FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } static void DRLG_L2TransFix() { int i, j, xx, yy; yy = 16; for (j = 0; j < DMAXY; j++) { xx = 16; for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 14 && dungeon[i][j - 1] == 10) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 11) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 10) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 11) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 16) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } xx += 2; } yy += 2; } } static void L2DirtFix() { int i, j; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 146; } if (dungeon[i][j] == 11 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 144; } if (dungeon[i][j] == 15 && dungeon[i + 1][j] != 11) { dungeon[i][j] = 148; } if (dungeon[i][j] == 10 && dungeon[i][j + 1] != 10) { dungeon[i][j] = 143; } if (dungeon[i][j] == 13 && dungeon[i][j + 1] != 10) { dungeon[i][j] = 146; } if (dungeon[i][j] == 14 && dungeon[i][j + 1] != 15) { dungeon[i][j] = 147; } } } } void L2LockoutFix() { int i, j; BOOL doorok; for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 4 && dungeon[i - 1][j] != 3) { dungeon[i][j] = 1; } if (dungeon[i][j] == 5 && dungeon[i][j - 1] != 3) { dungeon[i][j] = 2; } } } for (j = 1; j < DMAXY - 1; j++) { for (i = 1; i < DMAXX - 1; i++) { if (dflags[i][j] & DLRG_PROTECTED) { continue; } if ((dungeon[i][j] == 2 || dungeon[i][j] == 5) && dungeon[i][j - 1] == 3 && dungeon[i][j + 1] == 3) { doorok = FALSE; while (1) { if (dungeon[i][j] != 2 && dungeon[i][j] != 5) { break; } if (dungeon[i][j - 1] != 3 || dungeon[i][j + 1] != 3) { break; } if (dungeon[i][j] == 5) { doorok = TRUE; } i++; } if (!doorok && !(dflags[i - 1][j] & DLRG_PROTECTED)) { dungeon[i - 1][j] = 5; } } } } for (j = 1; j < DMAXX - 1; j++) { /* check: might be flipped */ for (i = 1; i < DMAXY - 1; i++) { if (dflags[j][i] & DLRG_PROTECTED) { continue; } if ((dungeon[j][i] == 1 || dungeon[j][i] == 4) && dungeon[j - 1][i] == 3 && dungeon[j + 1][i] == 3) { doorok = FALSE; while (1) { if (dungeon[j][i] != 1 && dungeon[j][i] != 4) { break; } if (dungeon[j - 1][i] != 3 || dungeon[j + 1][i] != 3) { break; } if (dungeon[j][i] == 4) { doorok = TRUE; } i++; } if (!doorok && !(dflags[j][i - 1] & DLRG_PROTECTED)) { dungeon[j][i - 1] = 4; } } } } } void L2DoorFix() { int i, j; for (j = 1; j < DMAXY; j++) { for (i = 1; i < DMAXX; i++) { if (dungeon[i][j] == 4 && dungeon[i][j - 1] == 3) { dungeon[i][j] = 7; } if (dungeon[i][j] == 5 && dungeon[i - 1][j] == 3) { dungeon[i][j] = 9; } } } } static void DRLG_L2(int entry) { int i, j; BOOL doneflag; doneflag = FALSE; while (!doneflag) { nRoomCnt = 0; InitDungeon(); DRLG_InitTrans(); if (!CreateDungeon()) { continue; } L2TileFix(); if (setloadflag) { DRLG_L2SetRoom(nSx1, nSy1); } DRLG_L2FloodTVal(); DRLG_L2TransFix(); if (entry == ENTRY_MAIN) { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, TRUE, 0); if (doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, FALSE, 1); if (doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, FALSE, 6); } } ViewY -= 2; } else if (entry == ENTRY_PREV) { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, FALSE, 0); if (doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, TRUE, 1); if (doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, FALSE, 6); } } ViewX--; } else { doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, FALSE, 0); if (doneflag) { doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, FALSE, 1); if (doneflag && currlevel == 5) { doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, TRUE, 6); } } ViewY -= 2; } } L2LockoutFix(); L2DoorFix(); L2DirtFix(); DRLG_PlaceThemeRooms(6, 10, 3, 0, 0); DRLG_L2PlaceRndSet(CTRDOOR1, 100); DRLG_L2PlaceRndSet(CTRDOOR2, 100); DRLG_L2PlaceRndSet(CTRDOOR3, 100); DRLG_L2PlaceRndSet(CTRDOOR4, 100); DRLG_L2PlaceRndSet(CTRDOOR5, 100); DRLG_L2PlaceRndSet(CTRDOOR6, 100); DRLG_L2PlaceRndSet(CTRDOOR7, 100); DRLG_L2PlaceRndSet(CTRDOOR8, 100); DRLG_L2PlaceRndSet(VARCH33, 100); DRLG_L2PlaceRndSet(VARCH34, 100); DRLG_L2PlaceRndSet(VARCH35, 100); DRLG_L2PlaceRndSet(VARCH36, 100); DRLG_L2PlaceRndSet(VARCH37, 100); DRLG_L2PlaceRndSet(VARCH38, 100); DRLG_L2PlaceRndSet(VARCH39, 100); DRLG_L2PlaceRndSet(VARCH40, 100); DRLG_L2PlaceRndSet(VARCH1, 100); DRLG_L2PlaceRndSet(VARCH2, 100); DRLG_L2PlaceRndSet(VARCH3, 100); DRLG_L2PlaceRndSet(VARCH4, 100); DRLG_L2PlaceRndSet(VARCH5, 100); DRLG_L2PlaceRndSet(VARCH6, 100); DRLG_L2PlaceRndSet(VARCH7, 100); DRLG_L2PlaceRndSet(VARCH8, 100); DRLG_L2PlaceRndSet(VARCH9, 100); DRLG_L2PlaceRndSet(VARCH10, 100); DRLG_L2PlaceRndSet(VARCH11, 100); DRLG_L2PlaceRndSet(VARCH12, 100); DRLG_L2PlaceRndSet(VARCH13, 100); DRLG_L2PlaceRndSet(VARCH14, 100); DRLG_L2PlaceRndSet(VARCH15, 100); DRLG_L2PlaceRndSet(VARCH16, 100); DRLG_L2PlaceRndSet(VARCH17, 100); DRLG_L2PlaceRndSet(VARCH18, 100); DRLG_L2PlaceRndSet(VARCH19, 100); DRLG_L2PlaceRndSet(VARCH20, 100); DRLG_L2PlaceRndSet(VARCH21, 100); DRLG_L2PlaceRndSet(VARCH22, 100); DRLG_L2PlaceRndSet(VARCH23, 100); DRLG_L2PlaceRndSet(VARCH24, 100); DRLG_L2PlaceRndSet(VARCH25, 100); DRLG_L2PlaceRndSet(VARCH26, 100); DRLG_L2PlaceRndSet(VARCH27, 100); DRLG_L2PlaceRndSet(VARCH28, 100); DRLG_L2PlaceRndSet(VARCH29, 100); DRLG_L2PlaceRndSet(VARCH30, 100); DRLG_L2PlaceRndSet(VARCH31, 100); DRLG_L2PlaceRndSet(VARCH32, 100); DRLG_L2PlaceRndSet(HARCH1, 100); DRLG_L2PlaceRndSet(HARCH2, 100); DRLG_L2PlaceRndSet(HARCH3, 100); DRLG_L2PlaceRndSet(HARCH4, 100); DRLG_L2PlaceRndSet(HARCH5, 100); DRLG_L2PlaceRndSet(HARCH6, 100); DRLG_L2PlaceRndSet(HARCH7, 100); DRLG_L2PlaceRndSet(HARCH8, 100); DRLG_L2PlaceRndSet(HARCH9, 100); DRLG_L2PlaceRndSet(HARCH10, 100); DRLG_L2PlaceRndSet(HARCH11, 100); DRLG_L2PlaceRndSet(HARCH12, 100); DRLG_L2PlaceRndSet(HARCH13, 100); DRLG_L2PlaceRndSet(HARCH14, 100); DRLG_L2PlaceRndSet(HARCH15, 100); DRLG_L2PlaceRndSet(HARCH16, 100); DRLG_L2PlaceRndSet(HARCH17, 100); DRLG_L2PlaceRndSet(HARCH18, 100); DRLG_L2PlaceRndSet(HARCH19, 100); DRLG_L2PlaceRndSet(HARCH20, 100); DRLG_L2PlaceRndSet(HARCH21, 100); DRLG_L2PlaceRndSet(HARCH22, 100); DRLG_L2PlaceRndSet(HARCH23, 100); DRLG_L2PlaceRndSet(HARCH24, 100); DRLG_L2PlaceRndSet(HARCH25, 100); DRLG_L2PlaceRndSet(HARCH26, 100); DRLG_L2PlaceRndSet(HARCH27, 100); DRLG_L2PlaceRndSet(HARCH28, 100); DRLG_L2PlaceRndSet(HARCH29, 100); DRLG_L2PlaceRndSet(HARCH30, 100); DRLG_L2PlaceRndSet(HARCH31, 100); DRLG_L2PlaceRndSet(HARCH32, 100); DRLG_L2PlaceRndSet(HARCH33, 100); DRLG_L2PlaceRndSet(HARCH34, 100); DRLG_L2PlaceRndSet(HARCH35, 100); DRLG_L2PlaceRndSet(HARCH36, 100); DRLG_L2PlaceRndSet(HARCH37, 100); DRLG_L2PlaceRndSet(HARCH38, 100); DRLG_L2PlaceRndSet(HARCH39, 100); DRLG_L2PlaceRndSet(HARCH40, 100); DRLG_L2PlaceRndSet(CRUSHCOL, 99); DRLG_L2PlaceRndSet(RUINS1, 10); DRLG_L2PlaceRndSet(RUINS2, 10); DRLG_L2PlaceRndSet(RUINS3, 10); DRLG_L2PlaceRndSet(RUINS4, 10); DRLG_L2PlaceRndSet(RUINS5, 10); DRLG_L2PlaceRndSet(RUINS6, 10); DRLG_L2PlaceRndSet(RUINS7, 50); DRLG_L2PlaceRndSet(PANCREAS1, 1); DRLG_L2PlaceRndSet(PANCREAS2, 1); DRLG_L2PlaceRndSet(BIG1, 3); DRLG_L2PlaceRndSet(BIG2, 3); DRLG_L2PlaceRndSet(BIG3, 3); DRLG_L2PlaceRndSet(BIG4, 3); DRLG_L2PlaceRndSet(BIG5, 3); DRLG_L2PlaceRndSet(BIG6, 20); DRLG_L2PlaceRndSet(BIG7, 20); DRLG_L2PlaceRndSet(BIG8, 3); DRLG_L2PlaceRndSet(BIG9, 20); DRLG_L2PlaceRndSet(BIG10, 20); DRLG_L2Subs(); DRLG_L2Shadows(); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_Init_Globals(); DRLG_CheckQuests(nSx1, nSy1); } static void DRLG_InitL2Vals() { int i, j, pc; for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 541) { pc = 5; } else if (dPiece[i][j] == 178) { pc = 5; } else if (dPiece[i][j] == 551) { pc = 5; } else if (dPiece[i][j] == 542) { pc = 6; } else if (dPiece[i][j] == 553) { pc = 6; } else if (dPiece[i][j] == 13) { pc = 5; } else if (dPiece[i][j] == 17) { pc = 6; } else { continue; } dSpecial[i][j] = pc; } } for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 132) { dSpecial[i][j + 1] = 2; dSpecial[i][j + 2] = 1; } else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { dSpecial[i + 1][j] = 3; dSpecial[i + 2][j] = 4; } } } } void LoadL2Dungeon(const char *sFileName, int vx, int vy) { int i, j, rw, rh, pc; BYTE *pLevelMap, *lm; InitDungeon(); DRLG_InitTrans(); pLevelMap = LoadFileInMem(sFileName, NULL); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 12; dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*lm != 0) { dungeon[i][j] = *lm; dflags[i][j] |= DLRG_PROTECTED; } else { dungeon[i][j] = 3; } lm += 2; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 0) { dungeon[i][j] = 12; } } } DRLG_L2Pass3(); DRLG_Init_Globals(); for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { pc = 0; if (dPiece[i][j] == 541) { pc = 5; } if (dPiece[i][j] == 178) { pc = 5; } if (dPiece[i][j] == 551) { pc = 5; } if (dPiece[i][j] == 542) { pc = 6; } if (dPiece[i][j] == 553) { pc = 6; } if (dPiece[i][j] == 13) { pc = 5; } if (dPiece[i][j] == 17) { pc = 6; } dSpecial[i][j] = pc; } } for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 132) { dSpecial[i][j + 1] = 2; dSpecial[i][j + 2] = 1; } else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { dSpecial[i + 1][j] = 3; dSpecial[i + 2][j] = 4; } } } ViewX = vx; ViewY = vy; SetMapMonsters(pLevelMap, 0, 0); SetMapObjects(pLevelMap, 0, 0); mem_free_dbg(pLevelMap); } void LoadPreL2Dungeon(const char *sFileName, int vx, int vy) { int i, j, rw, rh; BYTE *pLevelMap, *lm; InitDungeon(); DRLG_InitTrans(); pLevelMap = LoadFileInMem(sFileName, NULL); for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { dungeon[i][j] = 12; dflags[i][j] = 0; } } lm = pLevelMap; rw = *lm; lm += 2; rh = *lm; lm += 2; for (j = 0; j < rh; j++) { for (i = 0; i < rw; i++) { if (*lm != 0) { dungeon[i][j] = *lm; dflags[i][j] |= DLRG_PROTECTED; } else { dungeon[i][j] = 3; } lm += 2; } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 0) { dungeon[i][j] = 12; } } } for (j = 0; j < DMAXY; j++) { for (i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } mem_free_dbg(pLevelMap); } void CreateL2Dungeon(DWORD rseed, int entry) { if (gbMaxPlayers == 1) { if (currlevel == 7 && quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { currlevel = 6; CreateL2Dungeon(glSeedTbl[6], 4); currlevel = 7; } if (currlevel == 8) { if (quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { currlevel = 6; CreateL2Dungeon(glSeedTbl[6], 4); currlevel = 8; } else { currlevel = 7; CreateL2Dungeon(glSeedTbl[7], 4); currlevel = 8; } } } SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); DRLG_InitSetPC(); DRLG_LoadL2SP(); DRLG_L2(entry); DRLG_L2Pass3(); DRLG_FreeL2SP(); DRLG_InitL2Vals(); DRLG_SetPC(); } DEVILUTION_END_NAMESPACE