#include #include "missiles.h" using namespace devilution; TEST(Missiles, GetDirection8) { EXPECT_EQ(0, GetDirection({ 0, 0 }, { 15, 15 })); EXPECT_EQ(1, GetDirection({ 0, 0 }, { 0, 15 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 8, 15 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 8, 8 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 15, 8 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 15, 7 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 11, 7 })); EXPECT_EQ(0, GetDirection({ 0, 0 }, { 8, 11 })); EXPECT_EQ(4, GetDirection({ 15, 15 }, { 0, 0 })); EXPECT_EQ(5, GetDirection({ 0, 15 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 8, 15 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 8, 8 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 15, 8 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 15, 7 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 11, 7 }, { 0, 0 })); EXPECT_EQ(4, GetDirection({ 8, 11 }, { 0, 0 })); EXPECT_EQ(6, GetDirection({ 0, 15 }, { 15, 0 })); EXPECT_EQ(7, GetDirection({ 0, 0 }, { 15, 0 })); EXPECT_EQ(6, GetDirection({ 0, 8 }, { 15, 0 })); EXPECT_EQ(6, GetDirection({ 0, 8 }, { 8, 0 })); EXPECT_EQ(6, GetDirection({ 0, 15 }, { 8, 0 })); EXPECT_EQ(6, GetDirection({ 0, 15 }, { 7, 0 })); EXPECT_EQ(6, GetDirection({ 0, 11 }, { 7, 0 })); EXPECT_EQ(6, GetDirection({ 0, 8 }, { 11, 0 })); EXPECT_EQ(0, GetDirection({ 1, 1 }, { 2, 2 })); EXPECT_EQ(1, GetDirection({ 1, 1 }, { 1, 2 })); EXPECT_EQ(2, GetDirection({ 1, 1 }, { 0, 2 })); EXPECT_EQ(3, GetDirection({ 1, 1 }, { 0, 1 })); EXPECT_EQ(4, GetDirection({ 1, 1 }, { 0, 0 })); EXPECT_EQ(5, GetDirection({ 1, 1 }, { 1, 0 })); EXPECT_EQ(6, GetDirection({ 1, 1 }, { 2, 0 })); EXPECT_EQ(7, GetDirection({ 1, 1 }, { 2, 1 })); } TEST(Missiles, GetDirection16) { EXPECT_EQ(0, GetDirection16(0, 0, 15, 15)); EXPECT_EQ(2, GetDirection16(0, 0, 0, 15)); EXPECT_EQ(1, GetDirection16(0, 0, 8, 15)); EXPECT_EQ(0, GetDirection16(0, 0, 8, 8)); EXPECT_EQ(15, GetDirection16(0, 0, 15, 8)); EXPECT_EQ(15, GetDirection16(0, 0, 15, 7)); EXPECT_EQ(15, GetDirection16(0, 0, 11, 7)); EXPECT_EQ(0, GetDirection16(0, 0, 8, 11)); EXPECT_EQ(8, GetDirection16(15, 15, 0, 0)); EXPECT_EQ(10, GetDirection16(0, 15, 0, 0)); EXPECT_EQ(9, GetDirection16(8, 15, 0, 0)); EXPECT_EQ(8, GetDirection16(8, 8, 0, 0)); EXPECT_EQ(7, GetDirection16(15, 8, 0, 0)); EXPECT_EQ(7, GetDirection16(15, 7, 0, 0)); EXPECT_EQ(7, GetDirection16(11, 7, 0, 0)); EXPECT_EQ(8, GetDirection16(8, 11, 0, 0)); EXPECT_EQ(12, GetDirection16(0, 15, 15, 0)); EXPECT_EQ(14, GetDirection16(0, 0, 15, 0)); EXPECT_EQ(13, GetDirection16(0, 8, 15, 0)); EXPECT_EQ(12, GetDirection16(0, 8, 8, 0)); EXPECT_EQ(11, GetDirection16(0, 15, 8, 0)); EXPECT_EQ(11, GetDirection16(0, 15, 7, 0)); EXPECT_EQ(11, GetDirection16(0, 11, 7, 0)); EXPECT_EQ(12, GetDirection16(0, 8, 11, 0)); EXPECT_EQ(0, GetDirection16(2, 2, 3, 3)); EXPECT_EQ(1, GetDirection16(2, 2, 3, 4)); EXPECT_EQ(2, GetDirection16(2, 2, 2, 4)); EXPECT_EQ(3, GetDirection16(2, 2, 1, 4)); EXPECT_EQ(4, GetDirection16(2, 2, 1, 3)); EXPECT_EQ(5, GetDirection16(2, 2, 0, 3)); EXPECT_EQ(6, GetDirection16(2, 2, 0, 2)); EXPECT_EQ(7, GetDirection16(2, 2, 0, 1)); EXPECT_EQ(8, GetDirection16(2, 2, 1, 1)); EXPECT_EQ(9, GetDirection16(2, 2, 1, 0)); EXPECT_EQ(10, GetDirection16(2, 2, 2, 0)); EXPECT_EQ(11, GetDirection16(2, 2, 3, 0)); EXPECT_EQ(12, GetDirection16(2, 2, 3, 1)); EXPECT_EQ(13, GetDirection16(2, 2, 4, 1)); EXPECT_EQ(14, GetDirection16(2, 2, 4, 2)); EXPECT_EQ(15, GetDirection16(2, 2, 4, 3)); }